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Lock the audio buffer lock when reading released buffers
This is required to prevent races in Puyo Puyo Tetris and potentially other games.
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@ -32,6 +32,7 @@ namespace skyline::audio {
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std::vector<u64> AudioTrack::GetReleasedBuffers(u32 max) {
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std::vector<u64> AudioTrack::GetReleasedBuffers(u32 max) {
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std::vector<u64> bufferIds;
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std::vector<u64> bufferIds;
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std::unique_lock trackGuard(bufferLock);
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for (u32 index = 0; index < max; index++) {
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for (u32 index = 0; index < max; index++) {
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if (!identifiers.back().released)
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if (!identifiers.back().released)
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