Commit Graph

2061 Commits

Author SHA1 Message Date
Abandoned Cart 56fd79ff46 Remove the DataItem wrapper on AppItem 2023-04-22 19:54:04 +01:00
Abandoned Cart c8e0f71bb7 Remove RomFormat as an AppEntry key
There may be a time and place where knowing the format is necessary, but it is not in the list of games being presented to the end-user
2023-04-22 19:54:04 +01:00
Abandoned Cart fe46213beb Remove "Group Games By Format" option 2023-04-22 19:54:04 +01:00
Abandoned Cart 0b453ca4ed Simplify placeholder for empty items 2023-04-22 19:54:04 +01:00
Abandoned Cart b82452f8f8 Remove HeaderItem as a DataItem type 2023-04-22 19:54:04 +01:00
Dima 1841727c56 Remove header rom filter 2023-04-22 19:54:04 +01:00
Billy Laws d3d36c6fa0 Update hades 2023-04-16 16:31:42 +01:00
Billy Laws 6a57fd16fb Don't bail out when invalid desc types are encountered
This caused graphical artifacts and didn't particularly help prevent crashes.
2023-04-16 16:31:42 +01:00
Billy Laws 34611ba180 Optimise waiter queue push 2023-04-16 16:31:42 +01:00
Billy Laws e63108bff1 Mark app as being a game 2023-04-16 16:31:42 +01:00
Billy Laws 9caa845d4f Avoid using interconnect for texture data copies
Since the interonnect copies aren't visible or tracked by texture manager, this could cause the texture manager to effectively miss the upload.
2023-04-16 16:31:42 +01:00
Billy Laws 4192873744 Fix TLS writes from X2/3
These mistakenly used the wrong source register.
2023-04-16 16:31:42 +01:00
Billy Laws 5bcc79ef80 Ensure SVC trampoline is always correctly sized
Despite the trampoline size being hardcoded, it was previously dynamic and could change based off of the value stored in the target register potentially leading to instructions being missed.
2023-04-16 16:31:42 +01:00
Billy Laws e0c487f607 Fix system register state handling
We failed to preserve NCSZ, and and we stored instead of loaded FPCR when returning to guest.
2023-04-16 16:31:42 +01:00
Billy Laws 77ca290a78 Silence counter reset warnings
Some games reset all counters at the start of a frame.
2023-04-16 16:31:42 +01:00
Billy Laws 7d0b7f0b71 Handle OOB blits by adding to the texture base offset
The previous method would cause OOB reads for the last row to clamp, and adding an extra row would potentially encounter unmapped memory. So use this technique based on how Ryu does it.
2023-04-16 16:31:42 +01:00
Dima 6aef7fdd1e Stub some services 2023-04-03 10:30:20 +01:00
Billy Laws 5c83dec85f Update shader compiler 2023-04-02 17:35:12 +01:00
Billy Laws bbc8ccb823 Treat partially unmapped textures as unmapped 2023-04-02 17:35:12 +01:00
Billy Laws bbe4872a95 Fix missed CachedMappedBufferView initialisation 2023-04-02 17:35:12 +01:00
Billy Laws 7bfe63f679 Enable adreno/mali LLVM misopt workaround
Fixes animal crossing character issues, see shader compiler commit for details.
2023-04-02 17:35:12 +01:00
Billy Laws 737fb2207d Avoid submitting executions on semaphore incrs
This avoids breaking RPs which helps perf, and since we have our own sync logic we don't need to match the guest here.
2023-04-02 17:35:12 +01:00
Billy Laws 99a7b77948 Remove broken descriptor aliasing quirk
This can be fixed in the shader compiler by just naming cbufs differently.
2023-04-02 17:35:12 +01:00
Billy Laws c440575a56 Add partial conditional rendering support
Disabled for cases where the results come from queries rn, however still functional for cases like AC which don't use it with queries.
2023-04-02 17:35:12 +01:00
Billy Laws a2798a9184 Implement support for occulusion queries
These are mostly implemented how you would expect, however as opposed to copying out query pool results immeditely, doing so is delayed until the RP end in order to avoid splits.
2023-04-02 17:35:12 +01:00
Billy Laws 202c97a1eb Introduce several new node insertion functions for use with queries
Queries need the ability to insert commands at the beginning and end of RPs.
2023-04-02 17:35:12 +01:00
Billy Laws 9a51b5f54e Update audio-core 2023-04-02 17:33:57 +01:00
lynxnb 816599749b Fix Android Studio OSC layout preview (again)
The layout preview/editor doesn't instantiate an Application instance, therefore accessing `displayMetrics` from the app context would lead to a crash, and the view being mocked in the preview.
Additionally a default grid value is defined for `AlignmentGridView` to avoid a crash because of an invalid iteration step in the drawing loop.
2023-04-02 18:16:10 +02:00
lynxnb 3cbbdeda33 Improve OSC default position of sticks and buttons 2023-04-02 18:16:10 +02:00
lynxnb a799cb63f1 Add separate L3 and R3 buttons to OSC
As part of this commit, a `defaultEnabled` property was added to `OnScreenButton` to determine the default visibility of buttons. This is required because L3 and R3 should be hidden by default and only enabled by the user on demand.
Additionally, the buttons' mask values were added to `ButtonId` members, as adding entries in the middle of the class conflicted with the `ordinal` enum property, making it unfit to use for our purposes.
Finally, the `ControllerType` class was extended with an array of optional buttons. Optional buttons represent buttons that are allowed to be displayed on screen, but shouldn't be included in the controller mapping activity.
2023-04-02 18:16:10 +02:00
lynxnb acdf4e6823 Introduce constants for default OSC config values 2023-04-02 18:16:10 +02:00
lynxnb 83bc93601f Use `EFFECT_TICK` instead of `CLICK` as OSC vibration effect 2023-04-02 18:16:10 +02:00
lynxnb 88e6fc9888 Implement OSC snap to grid functionality 2023-04-02 18:16:10 +02:00
lynxnb 88084016a1 Implement OSC per-button scale functionality 2023-04-02 18:16:10 +02:00
lynxnb 2794af6d06 OSC: delegate config reset to individual buttons 2023-04-02 18:16:10 +02:00
lynxnb 3fc09f0953 Add `OnScreenButton` properties' missing comments 2023-04-02 18:16:10 +02:00
lynxnb 81eb8fd231 Rework OSC edit mode handling for better extensibility
Edit mode configuration parameters are now shared between the view and the buttons in a small `OnScreenEditInfo` object, avoiding variable duplication about edit state. The `editingTouchHandler` has also been simplified to only lookup the button if one wasn't being edited already.
2023-04-02 18:16:10 +02:00
lynxnb c4d0d02509 Simplify `OnScreenConfiguration`
`ControllerConfigurationDummy` was removed as it isn't needed anymore, and the remaining classes simplified.
2023-04-02 18:16:10 +02:00
lynxnb 17f45c0366 Retrieve the vibrator service outside of OSC View
Retrieving the vibrator service inside the view crashes the layout editor. Fix by retrieving it in the activity and passing it to the view.
2023-04-02 18:16:10 +02:00
kikimanjaro 0eed72664d Add automatic refreshing games list 2023-04-02 16:52:37 +02:00
Billy Laws d00fcee79d Prevent aaudio backend usage 2023-03-27 22:31:14 +01:00
Billy Laws 9555082763 Update audio-core 2023-03-27 22:31:14 +01:00
Billy Laws 653bfba23b Use OpenSL over AAudio
AAudio lacks support for multiple streams on some devices, whereas OpenSL doesn't.
2023-03-27 22:31:14 +01:00
Billy Laws 7d573db80b Make GetTimeTicks return the time in guest ticks as opposed to host
This is required by audren.
2023-03-27 22:31:14 +01:00
Billy Laws d5a15faab7 Greatly simplify circular buffer logic, fixing several bugs 2023-03-27 22:31:14 +01:00
Billy Laws 01febe75c4 Reimplement audout and audren using yuzu audio_core
The yuzu audio_core code is mostly untouched, with a set of wrappers used to bridge it with skyline kernel primitives. Huge thanks to maide and their advice, whom without this wouldn't have been possible.
2023-03-27 22:31:14 +01:00
PabloG02 ef5456f939 Hide Debug preferences from search on release builds and remove settings that don't support per-game configuration instead of hiding them 2023-03-25 22:54:27 +00:00
PabloG02 44cbf26b72 Add search functionality to settings
Multiple terms search is also available by separating individual terms with commas.
2023-03-25 22:54:27 +00:00
lynxnb 61c45e02c8 Fix FABs being too big in `OnScreenEditActivity` 2023-03-22 21:57:50 +01:00
lynxnb ab553c9671 Use MD3 divider in `ControllerActivity` 2023-03-22 21:57:50 +01:00