Billy Laws
01febe75c4
Reimplement audout and audren using yuzu audio_core
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The yuzu audio_core code is mostly untouched, with a set of wrappers used to bridge it with skyline kernel primitives. Huge thanks to maide and their advice, whom without this wouldn't have been possible.
2023-03-27 22:31:14 +01:00
Dima
efef67b92b
Stub some IAudioDevice calls
2022-12-18 20:34:55 +00:00
Billy Laws
112c20cef2
Stub QueryAudioDevice{Input,Output}Event
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Used in many 3.0.0+ games
2022-04-30 16:00:33 +01:00
◱ PixelyIon
4070686897
Refactor Comments + Other Minor Fixes
2020-10-02 15:28:48 +00:00
◱ PixelyIon
2764bd7c96
Use Vector for Kernel Handles + Remove Redundant Includes
2020-10-02 15:28:48 +00:00
◱ PixelyIon
4d6ae9aa26
Constexpr Maps for Service Functions
2020-10-02 15:28:48 +00:00
Billy Laws
89718804d0
Refactor service functions to return result codes
2020-09-06 19:12:18 +00:00
Billy Laws
6548d4914d
Implement IAudioDevice for accessing audio output properties
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This is used by Super Mario Odyssey in its init routine.
2020-07-09 18:42:36 +00:00