Commit Graph

40 Commits

Author SHA1 Message Date
Willi Ye
f72b81fcea
Make sure icons have a 1:1 ratio (#80)
* Make sure icons have a 1:1 ratio
* Use recyclerview padding to increase grid edge margins
* Fix race condition in searching roms
* Use notify insert for adapter
2020-08-08 23:31:21 +05:30
Willi Ye
1f282af87e More code style aligning
* Null terminate nickname array and correct character limit in settings perference
2020-07-21 18:29:45 +00:00
Willi Ye
ffb9e743dd Add profile service to support custom usernames 2020-07-21 18:29:45 +00:00
Willi Ye
c3e54d1abf Redesign cards in grid view
* Refactor some classes and clean up
* Refresh style on the fly
2020-07-21 18:11:43 +00:00
Willi Ye
27d7839bcb MainActivity: Fix snackbar overlapping FABs 2020-07-14 09:15:57 +00:00
Willi Ye
118b4d8a43 MainActivity: Fix shadows of FABs
* Don't cut them off
2020-07-09 20:19:55 +01:00
Billy Laws
801382e43a Implement pl:u for accessing shared fonts
Fonts are stored in an array of TTF data with an 8 byte header
containing a magic and an XOR'd length. Instead of requiring users to
provide original Nintendo fonts we pack open source replacements.
They are generated with the scripts here
https://github.com/FearlessTobi/yuzu_system_archives. All the fonts are
licenced under the Open Font or Apache 2 License so we can include them
all freely.
2020-07-06 19:17:02 +00:00
◱ PixelyIon
4d787c904e Improvements to UI/UX
This commit makes a few improvements to the UI/UX:
* Crop Game Icons to ImageView
* Controller Support for Game List
* EmulationActivity is fullscreen now
2020-04-24 17:09:13 +05:30
◱ PixelyIon
c76ef3730b Move to MPL-2.0
We earlier moved to LGPLv3.0 or Later. This was a mistake as what we wanted was being able to link to proprietary libraries but LGPL is the opposite and it allows linking proprietary libraries to libskyline instead. After further consideration, we've moved to MPL-2.0, it allows linking to proprietary libraries and is a standardized license as compared to adding an exception to GPL.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
1c54bff215 Make AppDialog Expand Fully and Fix Race in MainActivity::addEntries
This commit mainly fixes the issue with `AppDialog` where it didn't expand fully in landscape leading to UX issues. In addition, a race condition was fixed in `MainActivity::addEntries`, in regards to `foundCurrent` being returned incorrectly. The text in the performance counters were also made yellow and much more opaque.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
4637b4ac97 Run Android Studio Formatter on the Project
This commit fixes a lot of style errors throughout the project by letting the Android Studio Formatter fix them. This commit also splits the Circular Buffer into it's own file.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
7f78a679c3 Add Performance Statistics to EmulationActivity
This commit adds performance statistics to the emulator that can be toggled in preferences. The layout of `EmulationActivity` was also changed from `ConstraintLayout` to `RelativeLayout` due to poor performance of the former.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
91644255da Add Preference For Always Showing Game Information
This commit mainly adds a preference for always showing the game information. In addition to a tiny tweak to the contributing guidelines.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
4500f54e85 Refactor Activities and Improve MainActivity
This commit mainly refactors all activities to bring them in-line with the guidelines and makes certain improvements such as using `Snackbar`s rather than `Toast`s where possible, Using `CoordinatorLayout` to allow the app bar to hide itself when possible, the app bar has also been consolidated into it's own layout file to increase layout redraw performance as existing views can be used.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
2ce8581aa6 Refactor + Redesign AppDialog
This commit refactors `AppDialog` by bringing it in line with the guidelines. In addition, it improves the design of it substantially by modifying the layout and making it a `BottomSheetDialogFragment`.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
ce4d295d81 Refactor Preferences and Loaders
This refactors all preferences and loaders in regards to This commit mainly refactors the adapters by adding spacing, comments and following other guidelines. In addition, preferences are now moved into their own sub-package and `LicensePreference` has a minor UI update.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
c9dcb070ad Grid Layout Support
With `RecyclerView` being used rather than `ListView` or `GridView`. It's now possible to display the items in a flexible manner and so support for a grid view in addition to the already existing list view was added in.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
d86d5c1a35 Refactor and Convert Adapters to RecyclerView.Adapter
This commit mainly refactors the adapters by adding spacing, comments and following other guidelines. In addition, it moves from using `BaseAdapter` to `RecyclerView.Adapter` which leads to much cleaner adapter classes.
a
2020-04-23 22:26:27 +05:30
◱ PixelyIon
55a9f8e937 Refactor all Game-related Kotlin Classes/Objects
This refactors most game-related classes and objects mainly adding spacing, adding comments and making improvements if possible.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
41ddaf7f33 Add in Licenses to Settings
This commit adds in all the licenses to the end of settings by introducing a new type of preference: "LicensePreference"
2020-04-23 22:26:27 +05:30
Billy Laws
bbe61e37f2 Add support for audio renderer services
Audren is used by many games and homebrews to make use of more advanced
audio features than audout.
2020-02-16 12:53:50 +00:00
◱ PixelyIon
d02267c34f Add support for threads and mutexes
This commit adds support for threading and mutexes. However, there is also a basis of conditional variables but these don't work due to the lack of a shared memory model between the guest and host. So, conditional variables will be deferred to after the shared memory model is in place.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
abaa404baa Support creating launcher shortcuts for ROMs
This commit adds the ability to create launcher shortcuts to specific ROMs for convenience.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
8d1545aabf Addition of Dark Theme and Compatibility with Android 10 Dark Mode
This commit adds support for Android Night Mode and adds in a dark theme for the UI.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
4ab9af04ff Add ability to open a ROM directly and Make URI Persistent
Before ROMs needed to be opened by setting the path, now they can be directly opened using the file picker. In addition, Document Tree URIs are now set to be persistent rather than being revoked after reboot.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
b3e811d488 Adapt C++ backend to changes
This commit adapts the C++ backend to the Kotlin frontend by moving to usage of file descriptors and, provides an interface to access frontend code via JNI which is used to check the state of the activity and catch events such as surface destruction. In addition, this commit fixes some minor linting errors and changes the CMake version to 3.10.2+.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
e4dc602f4d Migrate to SAF APIs for file access
This commit moves from conventional file access to using URIs and such provided by the SAF APIs.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
9db0c20c92 Move from Java to Kotlin
This commit converts all Java code to Kotlin and improves the structure and performance of most rewritten parts.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
c005d7df74 Framebuffer and NativeActivity
What was added:
* Framebuffer
* NativeActivity
* NV Services
* IOCTL Handler
* NV Devices:
* * /dev/nvmap - 0xC0080101, 0xC0080103, 0xC0200104, 0xC0180105, 0xC00C0109, 0xC008010E
* * /dev/nvhost-as-gpu
* * /dev/nvhost-channel - 0x40044801, 0xC0104809, 0xC010480B, 0xC018480C, 0x4004480D, 0xC020481A, 0x40084714
* * /dev/nvhost-ctrl
* * /dev/nvhost-ctrl-gpu - 0x80044701, 0x80284702, 0xC0184706, 0xC0B04705, 0x80084714
* SVCs:
* * SetMemoryAttribute
* * CreateTransferMemory
* * ResetSignal
* * GetSystemTick
* Addition of Compact Logger
What was fixed:
* SVCs:
* * SetHeapSize
* * SetMemoryAttribute
* * QueryMemory
* A release build would not set CMAKE_BUILD_TYPE to "RELEASE"
* The logger code was simplified
2019-11-15 19:30:04 +00:00
◱ PixelyIon
f7effe86ae libNX Applet Manager Initalization
This commit completes the 'am' initialization for libNX
2019-09-27 21:39:56 +05:30
◱ PixelyIon
7ad2e11705 Milestone 3 - Services API
This commit adds the Services API and implements some services. It also changes the name of the application to Skyline and replaces the icon.
2019-09-25 02:28:25 +05:30
◱ PixelyIon
a54f5ff578 Milestone 2 - Memory & IPC Marshalling
This commit introduces a new memory model that supports true shared memory with separate permissions for remote and local processes, implements svcQueryMemory and completes svcGetInfo further, adds IPC support with the IpcRequest and IpcResponse classes.
2019-09-25 02:28:25 +05:30
◱ PixelyIon
62cb561888 Implement sharing of logs using Hastebin 2019-08-29 18:10:39 +05:30
◱ PixelyIon
3855daa849 Rename to LightSwitch and emu.lightswitch 2019-08-18 12:57:55 +05:30
◱ PixelyIon
696ebde527 Rewrite C++ parts and UI update
This update took way way too long to create. However, it was worthwhile. :)
2019-07-25 01:49:43 +05:30
◱ PixelyIon
4da7a9cdbc Support non-libnx NROs 2019-07-04 02:18:43 +05:30
◱ PixelyIon
ae6dddf9f6 UI update: Snackbars + NRO Metadata
This UI updates adds Snackbar notifications for actions and extracts metadata in the form of an icon, name and author from NRO files to display in the game list.

Co-Authored-By: Ryan Teal <zephyren25@users.noreply.github.com>
2019-07-04 00:14:28 +05:30
Ryan Teal
892960e8fd
Add launcher icon 2019-07-03 15:58:38 +01:00
◱ PixelyIon
15f8c4b5f0 Addition of a UI: Settings and NRO list
This update adds a minimal UI.
2019-07-03 04:49:45 +05:30
Starlet Leonhart
2e5d107f5d add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00