Commit Graph

396 Commits

Author SHA1 Message Date
◱ PixelyIon
6f2cd41470 Move .patch to start of executable (Pre-Patching) 2020-11-22 23:56:17 +05:30
◱ PixelyIon
369bd469f6 Dynamic Guest Memory Base Allocation 2020-11-22 23:56:17 +05:30
◱ PixelyIon
cffbfc8034 Skip Saving Callee-Saved Registers + Fix GetMemoryObject 2020-11-22 23:56:17 +05:30
Billy Laws
31efb5e930 Correct an NSO loader bug and use the correct address space extents 2020-11-22 23:56:17 +05:30
Billy Laws
17feb68eb5 Fix audren voice sample copying 2020-11-22 23:56:17 +05:30
◱ PixelyIon
745ea19f42 Use u64s for FmtCast + Remove Functional Casts + Fix VMM Bugs 2020-11-22 23:56:17 +05:30
◱ PixelyIon
1db76dee1e NCE3: In-Process Guest Execution 2020-11-22 23:56:17 +05:30
◱ PixelyIon
90127740f0 Rework NCE/KThread/KProcess + Remove Guest Process 2020-11-22 23:56:17 +05:30
◱ PixelyIon
878cb24389 Make fmt::ptr implicit for raw pointers + Update Submodules 2020-11-22 23:56:17 +05:30
◱ PixelyIon
02f3e37c4f Remove KProcess Memory Functions 2020-11-22 23:56:17 +05:30
◱ PixelyIon
60e82e6af0 Rework VMM + Adapt KMemory Objects to be in-process
Note: This commit isn't functional on it's own, it will require the rest of NCE3 to work
2020-11-22 23:56:17 +05:30
Willi Ye
7b13f2d387 Add visibility toggle for osc 2020-11-12 22:19:55 +05:30
Willi Ye
f479aeb4ac Add comments 2020-11-12 22:19:55 +05:30
Willi Ye
7526a985fb Use property delegate to handle preferences
* Add option to disable joystick recentering
2020-11-12 22:19:55 +05:30
Willi Ye
5c4aa95da6 Add on screen controls layout edit settings 2020-11-12 22:19:55 +05:30
Willi Ye
30cf1c4b6a Keep member names in pro guard 2020-11-12 22:19:55 +05:30
Willi Ye
22140defae Rewrite adapter to handle any layout 2020-11-12 22:19:55 +05:30
Willi Ye
e023dbbf0a Add joystick press and general clean up 2020-11-12 22:19:55 +05:30
Willi Ye
3057e4b29a Add on screen controls
* Fix missing default constructor for dialog fragments
2020-11-12 22:19:55 +05:30
Billy Laws
85d5dd3619
Extend NvServices and implement IDirectory (#107)
* Fix alignment handling in NvHostAsGpu::AllocSpace

* Implement Ioctl{2,3} ioctls

These were added in HOS 3.0.0 in order to ease handling ioctl buffers.

* Introduce support for GPU address space remapping

* Fix nvdrv and am service bugs

Syncpoints are supposed to be allocated from ID 1, they were allocated
at 0 before. The ioctl functions were also missing from the service map

* Fix friend:u service name

* Stub NVGPU_IOCTL_CHANNEL_SET_TIMESLICE

* Stub IManagerForApplication::CheckAvailability

* Add OsFileSystem Directory support and add a size field to directory entries

The size field will be needed by the incoming HOS IDirectory support.

* Implement support for IDirectory

This is used by applications to list the contents of a directory.

* Address feedback
2020-11-03 15:10:42 +05:30
◱ PixelyIon
7ad86ec46f Improve span::as_string and other minor fixes 2020-10-02 15:28:48 +00:00
◱ PixelyIon
97ac45d83b Update Logger to use NDK Logger APIs + Improve Backing API + Fix FDSAN issues 2020-10-02 15:28:48 +00:00
◱ PixelyIon
4070686897 Refactor Comments + Other Minor Fixes 2020-10-02 15:28:48 +00:00
◱ PixelyIon
429af1990a Equal -> Brace Initializer + Remove Constexpr Auto for Integers 2020-10-02 15:28:48 +00:00
◱ PixelyIon
2764bd7c96 Use Vector for Kernel Handles + Remove Redundant Includes 2020-10-02 15:28:48 +00:00
◱ PixelyIon
20559c5dca Introduce Custom Span Class + IPC Buffer -> Span 2020-10-02 15:28:48 +00:00
◱ PixelyIon
4d6ae9aa26 Constexpr Maps for Service Functions 2020-10-02 15:28:48 +00:00
◱ PixelyIon
157c54f918 Implement a few HID Functions + Fix FAB handler 2020-10-02 15:28:48 +00:00
◱ PixelyIon
4970e58999 Address CR Comments (#102) 2020-09-20 20:07:33 +00:00
◱ PixelyIon
bb2c31264d Implement IOCTL2 & IOCTL3 2020-09-20 20:07:33 +00:00
◱ PixelyIon
a5fece8020 NVDRV IOCTL Refactor
Buffer -> Span + All buffers as arguments + Return -> NvStatus + Print Service Names + Function Names
2020-09-20 20:07:33 +00:00
◱ PixelyIon
70d67ef563 Constexpr Maps for NvDevice IOCTLs 2020-09-20 20:07:33 +00:00
◱ PixelyIon
20253a9573 Improve NvDevice Registration + Access 2020-09-20 20:07:33 +00:00
◱ PixelyIon
4cc3a3b2e8 Move NVDRV + IHOSBinder Internals to Discrete Components + Fix Lint 2020-09-20 20:07:33 +00:00
◱ PixelyIon
5f0073dd87 Fix Surface Deswizzling OOB writes + Fix PL README 2020-09-20 20:07:33 +00:00
Willi Ye
4076d84efc
NCA decryption (#99)
* NCA decryption
* Remove unnecessary new lines
* Remove loader error dialog
* Always show ROMs
* Address CRs
* Add subtitle padding in grid mode
2020-09-14 19:23:40 +05:30
◱ PixelyIon
65019375ca Implement Guest Touch-Screen Support 2020-09-08 12:55:33 +00:00
Billy Laws
89718804d0 Refactor service functions to return result codes 2020-09-06 19:12:18 +00:00
Billy Laws
74a150dff1 Rework service API to be cleaner with significantly less boilerplate
This patch reduces the burden of adding services significantly, rather
than having to create an enum entry and add strings in the constructor
it will all be determined at runtime through RTTI. A macro is also used
in the service creation case to reduce clutter.
2020-09-06 19:12:18 +00:00
◱ PixelyIon
21e2c826a1 Improve Accuracy of Vibration + Unify Translation + Add Comments 2020-09-06 15:31:20 +00:00
◱ PixelyIon
1a58a2e967 Implement Rumble Support for Controllers and Device Vibrators 2020-09-06 15:31:20 +00:00
Billy Laws
d8ccdd723e
Refactor Audio + Fix NV Bugs (#92)
* Fix NvHostCtrl:EventSignal event ID parsing
* Divide the audout buffer length by the sample size
* Correct audout channel quantity handling
* A few bugfixes for audio tracks
* * Correctly lock in CheckReleasedBuffers and only call the callback once
* * Check if the identifier queue is empty before accessing it's iterator
* Refactor audio to better fit the codestyle
* Explictly specify reference when using GetReference
* Fix CheckReleasedBuffers
2020-08-21 18:58:47 +05:30
◱ PixelyIon
7290a80c3e Move to Callback for Input Initialization + ConditionalVariable for Surface 2020-08-21 11:48:29 +00:00
◱ PixelyIon
07c2f2d891 Significantly Improve Accuracy of HID
This commit significantly increases the accuracy of the prior HID code due to testing on the Switch. It is now fully accurate in all supported scenarios, them being assignment mode, orientation, color writes and system properties. In addition, review comments were addressed and fixed in the PR.
2020-08-21 11:48:29 +00:00
◱ PixelyIon
ee2fdbdf6a Fix Joy-Con Pair Crash + Implement More HID Service Functions
This fixes a Joy-Con Pair bug which caused a crash when a partner device was set to none while being set as a partner. In addition, the following HID service functions were implemented:
* GetSupportedNpadStyleSet
* ActivateNpadWithRevision
* GetNpadJoyHoldType
* AcquireNpadStyleSetUpdateEventHandle
2020-08-21 11:48:29 +00:00
◱ PixelyIon
6a931b95b0 Implement C++ Support for Controller Configuration
This commit adds support to the C++ end of things for controller configuration. It isn't targeting being 1:1 to HOS for controller assignment but is rather based on intuition of how things should be.
2020-08-21 11:48:29 +00:00
◱ PixelyIon
75d485a9a7 Addition of Controller Configuration UI
This commit adds in the UI for Controller Configuration to Settings, in addition to introducing the storage and loading of aforementioned configurations to a file that can be saved/loaded at runtime. This commit also fixes updating of individual fields in Settings when changed from an external activity.
2020-08-21 11:48:29 +00:00
◱ PixelyIon
8e1f8ae7e9 Make UI fully usable using a controller
This commit focuses on making the UI completely usable using a controller so that a user won't have to switch between their device's touch screen and a controller constantly.
2020-08-21 11:48:29 +00:00
◱ PixelyIon
102f26d08e Refactor C++ Input
This commit refactors the C++ end of Input so it'll be in line with the rest of the codebase and be ready for the extension with multiple players and controller configuration.
2020-08-21 11:48:29 +00:00
◱ PixelyIon
5fec7eefd0 Refactor HID Shared Memory
This commit refactors and reorders a lot of the HID Shared Memory from the previous commits to be in line with the rest of the codebase.
2020-08-21 11:48:29 +00:00