lynxnb
655ca8f89b
Ignore OSC roll-over events if the button is already pressed
2023-05-02 12:27:57 +01:00
lynxnb
560fcd9442
Implement toggle mode for OSC buttons
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When toggle mode is enabled, the button will toggle between the `Pressed` and `Released` state when it's pressed.
Without toggle mode:
ACTION_DOWN -> Pressed
ACTION_UP -> Released
ACTION_DOWN -> Pressed
ACTION_UP -> Released
With toggle mode:
ACTION_DOWN -> Pressed
ACTION_UP -> No event
ACTION_DOWN -> No event
ACTION_UP -> Released
2023-05-02 12:27:57 +01:00
lynxnb
78252fbcbd
Show current input values in OnScreenEditActivity
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This was made primarily for debugging on-screen controls, but it might be useful to users too.
2023-05-02 12:27:57 +01:00
lynxnb
69fb15ffc9
Improve separation between OSCEditActivity
and OSCView
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The activity shouldn't access the edit button directly, but should only access data available through the public interface.
2023-05-02 12:27:57 +01:00
lynxnb
7e3d3bd281
Draw a box around disabled OSC buttons in edit mode
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The box is also drawn if the alpha is configured too low (<5%).
2023-05-02 12:27:57 +01:00
lynxnb
659e090d38
Enable OSC per-button text and color selection
2023-05-02 12:27:57 +01:00
lynxnb
c7d213c3ea
Make the OSC edit panel collapsible
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The panel can now be closed to try out the buttons.
2023-05-02 12:27:57 +01:00
lynxnb
3f2fd7a653
Make some properties constant in OnScreenButton
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They were initially made variable by mistake
2023-05-02 12:27:57 +01:00
lynxnb
37a2a2fbad
Fix inconsistent OSC button movements when using the arrow buttons
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A combination of factors caused inconsistent button movements when using the arrow buttons to move it, namely floating point approximation and the round down performed when snapping a button to the grid. Sometimes the layman solution is the best one: adding/subtracting one to the move amount depending on the direction ensures that the button always ends up on a grid line.
2023-05-02 12:27:57 +01:00
lynxnb
1d6b075d5c
Draw a selection rectangle around the active button while editing
2023-05-02 12:27:57 +01:00
lynxnb
e91993698f
Remove OSC EditMode
enum
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An enum isn't needed anymore, as there's no state to enumerate anymore.
2023-05-02 12:27:57 +01:00
lynxnb
2556b25ebf
Fix OSC incorrect pressed alpha when low values are used
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OSC would "light up" when the alpha value was low because of the value being coerced to an arbitrary range. Divide the alpha value by 3 instead.
2023-05-02 12:27:57 +01:00
lynxnb
d69c9f472f
Make the OSC control panel draggable
2023-05-02 12:27:57 +01:00
lynxnb
d7e38e9556
Introduce a control panel to edit buttons instead of a fab bar
...
An unusual big commit, unfortunately needed because none of these changes would make sense nor work individual. A quick list of what have been done follows.
* Introduced a control panel to control buttons replacing the FAB bar
* `ConfigurableButton` and `OnScreenConfiguration` interfaces have been introduced to allow for easier proxying of actions when applying the same changes to all buttons
* Button resize logic has been stripped from the buttons in favor of the new sliders
* General cleanup and renaming of various methods to better reflect their functionality
2023-05-02 12:27:57 +01:00
lynxnb
49de8a8f38
Rework OSC action bar appearance
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FABs are now placed on top of a sheet hanging from the top. Actions are now properly enumerated and don't rely on the icon resource ID anymore.
2023-05-02 12:27:57 +01:00
Abandoned Cart
fe4ccd1ee0
Suppress or resolve common warnings
2023-05-02 12:27:06 +01:00
Abandoned Cart
97694e639a
Add a Parcelable helper to handle deprecation
2023-05-02 12:27:06 +01:00
Abandoned Cart
96c5b94429
Always resume emulator, even if running
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Fixes skyline-emu/skyline#2305
2023-05-02 12:27:06 +01:00
lynxnb
24d4f5e3cd
Improve the robustness of the ROMs auto-refresh feature
2023-04-27 19:14:14 +02:00
lynxnb
e6efaf26bc
Don't scroll to the top of the game list on adapter changes
2023-04-27 00:31:14 +02:00
lynxnb
caa15f729f
Revert setting the app category to game
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It was causing unbelievable slow cold app boot times on some devices (e.g. Pixel 6), for no apparent reason.
2023-04-27 00:31:14 +02:00
Dima
bdf73aa20d
Fix GetSharedFontInOrderOfPriority
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return fonts array size instead of loaded state
2023-04-25 10:20:50 +01:00
Pablo González
8c2b39858d
Add xml for the shader compilation screen ( #2255 )
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* Add xml for the shader compilation screen
* Change ConstraintLayout for LinearLayout and adapt style to MD3
* Change some aspects of the progress indicator and the source of text color
2023-04-23 21:43:48 +02:00
Abandoned Cart
178dbea801
Use the searching text to specify load state
2023-04-22 19:54:04 +01:00
Abandoned Cart
30aee55122
Suppress AppItem serialVersionUID warning
2023-04-22 19:54:04 +01:00
Abandoned Cart
56fd79ff46
Remove the DataItem wrapper on AppItem
2023-04-22 19:54:04 +01:00
Abandoned Cart
c8e0f71bb7
Remove RomFormat as an AppEntry key
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There may be a time and place where knowing the format is necessary, but it is not in the list of games being presented to the end-user
2023-04-22 19:54:04 +01:00
Abandoned Cart
fe46213beb
Remove "Group Games By Format" option
2023-04-22 19:54:04 +01:00
Abandoned Cart
0b453ca4ed
Simplify placeholder for empty items
2023-04-22 19:54:04 +01:00
Abandoned Cart
b82452f8f8
Remove HeaderItem as a DataItem type
2023-04-22 19:54:04 +01:00
Dima
1841727c56
Remove header rom filter
2023-04-22 19:54:04 +01:00
Billy Laws
d3d36c6fa0
Update hades
2023-04-16 16:31:42 +01:00
Billy Laws
6a57fd16fb
Don't bail out when invalid desc types are encountered
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This caused graphical artifacts and didn't particularly help prevent crashes.
2023-04-16 16:31:42 +01:00
Billy Laws
34611ba180
Optimise waiter queue push
2023-04-16 16:31:42 +01:00
Billy Laws
e63108bff1
Mark app as being a game
2023-04-16 16:31:42 +01:00
Billy Laws
9caa845d4f
Avoid using interconnect for texture data copies
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Since the interonnect copies aren't visible or tracked by texture manager, this could cause the texture manager to effectively miss the upload.
2023-04-16 16:31:42 +01:00
Billy Laws
4192873744
Fix TLS writes from X2/3
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These mistakenly used the wrong source register.
2023-04-16 16:31:42 +01:00
Billy Laws
5bcc79ef80
Ensure SVC trampoline is always correctly sized
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Despite the trampoline size being hardcoded, it was previously dynamic and could change based off of the value stored in the target register potentially leading to instructions being missed.
2023-04-16 16:31:42 +01:00
Billy Laws
e0c487f607
Fix system register state handling
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We failed to preserve NCSZ, and and we stored instead of loaded FPCR when returning to guest.
2023-04-16 16:31:42 +01:00
Billy Laws
77ca290a78
Silence counter reset warnings
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Some games reset all counters at the start of a frame.
2023-04-16 16:31:42 +01:00
Billy Laws
7d0b7f0b71
Handle OOB blits by adding to the texture base offset
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The previous method would cause OOB reads for the last row to clamp, and adding an extra row would potentially encounter unmapped memory. So use this technique based on how Ryu does it.
2023-04-16 16:31:42 +01:00
Dima
6aef7fdd1e
Stub some services
2023-04-03 10:30:20 +01:00
Billy Laws
5c83dec85f
Update shader compiler
2023-04-02 17:35:12 +01:00
Billy Laws
bbc8ccb823
Treat partially unmapped textures as unmapped
2023-04-02 17:35:12 +01:00
Billy Laws
bbe4872a95
Fix missed CachedMappedBufferView initialisation
2023-04-02 17:35:12 +01:00
Billy Laws
7bfe63f679
Enable adreno/mali LLVM misopt workaround
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Fixes animal crossing character issues, see shader compiler commit for details.
2023-04-02 17:35:12 +01:00
Billy Laws
737fb2207d
Avoid submitting executions on semaphore incrs
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This avoids breaking RPs which helps perf, and since we have our own sync logic we don't need to match the guest here.
2023-04-02 17:35:12 +01:00
Billy Laws
99a7b77948
Remove broken descriptor aliasing quirk
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This can be fixed in the shader compiler by just naming cbufs differently.
2023-04-02 17:35:12 +01:00
Billy Laws
c440575a56
Add partial conditional rendering support
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Disabled for cases where the results come from queries rn, however still functional for cases like AC which don't use it with queries.
2023-04-02 17:35:12 +01:00
Billy Laws
a2798a9184
Implement support for occulusion queries
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These are mostly implemented how you would expect, however as opposed to copying out query pool results immeditely, doing so is delayed until the RP end in order to avoid splits.
2023-04-02 17:35:12 +01:00