Commit Graph

60 Commits

Author SHA1 Message Date
◱ PixelyIon
668f623256 Implement Exceptional Signal Handler + Fix Destruction Behavior
An exceptional signal handler allows us to convert an OS signal into a C++ exception, this allows us to alleviate a lot of crashes that would otherwise occur from signals being thrown during execution of games and be able to handle them gracefully.
2020-11-22 23:56:17 +05:30
◱ PixelyIon
3cde568c51 Run Guest on Main Emulator Thread + Remove Mutex/GroupMutex + Introduce PresentationEngine 2020-11-22 23:56:17 +05:30
◱ PixelyIon
c65c91e1bc Implement NPDM, Core Mask SVCs + Fix VMM bug + Introduce Verbose Log Level 2020-11-22 23:56:17 +05:30
◱ PixelyIon
369bd469f6 Dynamic Guest Memory Base Allocation 2020-11-22 23:56:17 +05:30
◱ PixelyIon
745ea19f42 Use u64s for FmtCast + Remove Functional Casts + Fix VMM Bugs 2020-11-22 23:56:17 +05:30
◱ PixelyIon
1db76dee1e NCE3: In-Process Guest Execution 2020-11-22 23:56:17 +05:30
◱ PixelyIon
90127740f0 Rework NCE/KThread/KProcess + Remove Guest Process 2020-11-22 23:56:17 +05:30
◱ PixelyIon
878cb24389 Make fmt::ptr implicit for raw pointers + Update Submodules 2020-11-22 23:56:17 +05:30
◱ PixelyIon
60e82e6af0 Rework VMM + Adapt KMemory Objects to be in-process
Note: This commit isn't functional on it's own, it will require the rest of NCE3 to work
2020-11-22 23:56:17 +05:30
◱ PixelyIon
7ad86ec46f Improve span::as_string and other minor fixes 2020-10-02 15:28:48 +00:00
◱ PixelyIon
97ac45d83b Update Logger to use NDK Logger APIs + Improve Backing API + Fix FDSAN issues 2020-10-02 15:28:48 +00:00
◱ PixelyIon
4070686897 Refactor Comments + Other Minor Fixes 2020-10-02 15:28:48 +00:00
◱ PixelyIon
429af1990a Equal -> Brace Initializer + Remove Constexpr Auto for Integers 2020-10-02 15:28:48 +00:00
◱ PixelyIon
2764bd7c96 Use Vector for Kernel Handles + Remove Redundant Includes 2020-10-02 15:28:48 +00:00
◱ PixelyIon
20559c5dca Introduce Custom Span Class + IPC Buffer -> Span 2020-10-02 15:28:48 +00:00
◱ PixelyIon
4970e58999 Address CR Comments (#102) 2020-09-20 20:07:33 +00:00
◱ PixelyIon
a5fece8020 NVDRV IOCTL Refactor
Buffer -> Span + All buffers as arguments + Return -> NvStatus + Print Service Names + Function Names
2020-09-20 20:07:33 +00:00
◱ PixelyIon
20253a9573 Improve NvDevice Registration + Access 2020-09-20 20:07:33 +00:00
Willi Ye
4076d84efc
NCA decryption (#99)
* NCA decryption
* Remove unnecessary new lines
* Remove loader error dialog
* Always show ROMs
* Address CRs
* Add subtitle padding in grid mode
2020-09-14 19:23:40 +05:30
◱ PixelyIon
65019375ca Implement Guest Touch-Screen Support 2020-09-08 12:55:33 +00:00
Billy Laws
89718804d0 Refactor service functions to return result codes 2020-09-06 19:12:18 +00:00
◱ PixelyIon
1a58a2e967 Implement Rumble Support for Controllers and Device Vibrators 2020-09-06 15:31:20 +00:00
◱ PixelyIon
102f26d08e Refactor C++ Input
This commit refactors the C++ end of Input so it'll be in line with the rest of the codebase and be ready for the extension with multiple players and controller configuration.
2020-08-21 11:48:29 +00:00
Billy Laws
0219eda2db Initial C++ Input Implementation
This commit contains the C++ side of the initial Input implementation, this is based on the work done in the `hid` branch in `bylaws/skyline`.
Co-authored-by: ◱ PixelyIon <pixelyion@protonmail.com>
2020-08-21 11:48:29 +00:00
Billy Laws
6edf89b538
Initial Savedata Implementation (#75)
* Rework VFS to support creating and writing files and introduce OsFileSystem
OsFileSystem abstracts a directory on the device using the filesystem API.
This also introduces GetEntryType and changes FileExists to use it.

* Implement the Horizon FileSystem APIs using our VFS framework
Horizon provides access to files through its IFileSystem class, we can
closely map this to our vfs::FileSystem class.

* Add support for creating application savedata
This implements basic savedata creation using the OsFileSystem API. The
data is stored in Skyline's private directory is stored in the same
format as yuzu.
2020-08-09 01:08:51 +05:30
Willi Ye
1f282af87e More code style aligning
* Null terminate nickname array and correct character limit in settings perference
2020-07-21 18:29:45 +00:00
Willi Ye
93da9f2826 Align code style with project
* Return correct error code for invalid user
* Always return first icon color
2020-07-21 18:29:45 +00:00
Willi Ye
ffb9e743dd Add profile service to support custom usernames 2020-07-21 18:29:45 +00:00
Billy Laws
b9b889fc3c Add loader to the emulator state
This will allow accessing data from the loader within other parts of the
emulator, such as in fssrv for RomFS.
2020-06-22 16:45:32 +00:00
Billy Laws
dca06f2b49 Rework loader abstractions and the NRO loader to use the vfs APIs
This will make it easier for us to implement more executable formats in
the future.
2020-06-20 20:26:53 +00:00
◱ PixelyIon
05f3e3c3ac Improve NCE and Finish Up Refactor
This commit mainly finishes up refactor by fixing everything brought up in the CR + Improving NCE somewhat and actually killing the child processes properly now.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
c76ef3730b Move to MPL-2.0
We earlier moved to LGPLv3.0 or Later. This was a mistake as what we wanted was being able to link to proprietary libraries but LGPL is the opposite and it allows linking proprietary libraries to libskyline instead. After further consideration, we've moved to MPL-2.0, it allows linking to proprietary libraries and is a standardized license as compared to adding an exception to GPL.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
4637b4ac97 Run Android Studio Formatter on the Project
This commit fixes a lot of style errors throughout the project by letting the Android Studio Formatter fix them. This commit also splits the Circular Buffer into it's own file.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
af98455ede Add Mutexes to Logger, Introduce util::MakeMagic and Refactor IPC
This commit adds mutexes to the logger so they produce a valid log file rather than breaking due to a race condition. It also introduced `util::MakeMagic` so the magic functions are far more clear. A small refactor of IPC was also done which cleared up some of the for loops.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
c37f350c02 Move from GPLv3 to LGPLv3 or later
Skyline has been licensed with GPLv3 but as we want to look into optional ads in the future, and that would require linking AdMob SDKs which are proprietary. So, we decided to move to LGPLv3 so we could keep that option open as a revenue stream. 

We've gathered consent from all contributors for the license change:
* PixelyIon - https://github.com/PixelyIon (Commit Author)
* Zephyren25 - https://github.com/zephyren25
* ByLaws - https://github.com/bylaws
* IvarWithoutBones - https://github.com/IvarWithoutBones
* Cyuubi - https://github.com/Cyuubi
* greggamesplayer - https://github.com/greggameplayer
2020-04-23 22:26:27 +05:30
◱ PixelyIon
773ee25e5a Refactor Common
This refactored common by:
* Moving out as many constants to class/function local scopes from being declared in `common`
* Spacing out common and any function to which a constant was moved out to
* Fixing comments here and there
In addition, some naming inconsistencies were fixed as well.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
42d982c6fb Refactor Display Services and GPU
This commit addresses the incorrect hierarchy of the GPU and refactors them at the same time. Now, the hierarchy much closely matches HOS. This commit also introduces a texture classes, albeit they're not complete and only partially implemented.
2020-04-23 22:26:27 +05:30
Billy Laws
93206d5a3c Add support for audio playback via audout
Adds an audio manager to state to manage the creation of audio tracks and an audout service implementation that interfaces with it.
2020-02-16 12:53:50 +00:00
◱ PixelyIon
08bbc66b09 Fix CR issues and Game Duplication + Move to Vector for Memory Map
This commit fixed the issues outlined in the CR (Mainly correlated to formatting), moves to a sorted vector from a sorted list for the memory map in addition to using binary search for sorting through rather than iteratively and fixes item duplication in the game list when directory is changed in Settings.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
66d20a9429 Fix GroupMutex and Clock Rescaling
This commit mainly fixes GroupMutex and clock rescaling. In addition, clock rescaling is no longer performed if the CNTFRQ_EL0 of the host device is same as that of the Switch (19.2MHz) which is fairly common on higher end devices.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
003e9c5a01 Fix issues with not being able to run ROMs concurrently
This commit fixes GroupMutex and by extension issues with trying to run ROMs without quitting the application in between.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
694c8ef4e2 Addition of Conditional Variables
This commit adds working conditional variables, in addition to the mutex and threading implementation. It directly depends on the memory optimization from the previous commit to be able to perform atomic operations on the mutex.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
d02267c34f Add support for threads and mutexes
This commit adds support for threading and mutexes. However, there is also a basis of conditional variables but these don't work due to the lack of a shared memory model between the guest and host. So, conditional variables will be deferred to after the shared memory model is in place.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
00cdc1fd6f Refactor the memory implementation and add Regions
This commit does a major refactor of the memory implementation, it forms a memory map which is far cleaner than trying to access it through a handle table lookup. In addition, it creates a common interface for all memory kernel objects: KMemory from which all other kernel memory objects inherit. This allows doing resizing, permission change, etc without casting to the base memory type.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
65018aedbc Complete making the kernel thread-safe #2 + Fix Shared Memory Implementation
This commit makes the kernel completely thread-safe and fixes an issue that caused libNX games to not work due to an error with KSharedMemory. In addition, implement GroupMutex to allow the kernel threads to run in parallel but still allow them to not overlap with the JNI thread.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
de6d8d8f48 Work on making the kernel thread-safe #1 + add asynchronous ROM scanning
This commit makes the kernel thread safe in some instances (but not fully) and showcases the significantly improved performance over the ptrace method used prior. In addition, scanning for ROMs is now done asynchronously.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
970dde8c27 Move from ptrace to junction branching and make kernel multithreaded
This commit is a huge step in the direction of better performance, as we move from ptrace to junction branching and have kernel call overhead similar to that of a native kernel call! In addition, this sets the base for the kernel to go fully multi-threaded. However, the kernel is currently not thread-safe and therefore this commit currently causes a crash.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
b84859d352 Remove support for multiple guest processes
This commit removes support for more than one guest processes as it requires a fair bit of extra code to support in addition the HLE service implementations don't support it anyway.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
48d47a2b25 Move from dependency on JNI and Implement AtomicMutex
This commit is the start of moving towards a lockless and faster kernel which can run multiple independent threads with fast userspace synchronization.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
3e9bfaec0e Introduce Basic Junction Patching
This commit introduces basic junction patching or patching code to jump to a junction then execute intermediate functions and jump back.
2020-02-15 10:25:14 +00:00