Commit Graph

146 Commits

Author SHA1 Message Date
PixelyIon
1d984b6de3 Add padding to end of app_list
A small amount of padding at the end of `app_list` to signify that the end of the list has been reached was added.
2022-04-14 14:14:52 +05:30
PixelyIon
bac7c526ef Make layout selectable for grid items
The entire layout is now selectable for grid items rather than just the card, this greatly increases the visibility of the selection when not in touch mode as the contrast of a darken effect on the icon can be minimal depending on how dark the icon already is.
2022-04-14 14:14:52 +05:30
PixelyIon
2c46709064 Fix ControllerPreference's index not being passed to Activity
A bug caused by not passing the index argument to `ControllerActivity` led to all preferences opening the activity that pertained to Controller #1. This was fixed by passing the `index` argument in the activity launch intent.
2022-04-14 14:14:52 +05:30
lynxnb
a9d4e6bb1a Add screen orientation setting 2022-04-14 14:14:52 +05:30
PixelyIon
def9cedbee Add yuzu Shader Compiler as a submodule
We plan to use our fork of yuzu's shader compiler for GPU shader compilation so it's been added as a submodule.
2022-04-14 14:14:52 +05:30
PixelyIon
746af4cb4c Add Sirit as a submodule
We require Sirit as it is a dependency for yuzu's shader compiler where it uses it to emit SPIR-V in an easy and efficient manner.
2022-04-14 14:14:52 +05:30
PixelyIon
dbc94f36d3 Add Range v3 as a submodule
We want to utilize features from C++ 20 ranges but they haven't been entirely implemented in libc++ so in the meantime we use the reference implementation for it which is Ranges v3.
2022-04-14 14:14:52 +05:30
MCredstoner2004
0ceecbba4f Implement fixed aspect ratio surface
Adds a setting to letterbox the surface with black bars to 16:9 or 21:9 aspect ratio to avoid stretching out the rendered image
2022-01-12 22:09:39 +05:30
PixelyIon
69ef93bfa8 Add Dividers to ControllerActivity's RecyclerView
Dividers after titles were missing in `ControllerActivity` which made it look inconsistent with `SettingsActivity` which did have them. They have now been added by extending `DividerItemDecoration` to be drawn before any `ControllerHeaderItem`.
2021-11-11 20:20:19 +05:30
PixelyIon
b230afcd35 Fix FAB Icon color in OnScreenEditActivity
The icons in these FABs had the same color as the FAB prior which led them to being invisible. This has been fixed by setting a white tint on them which makes the icons clearly visible.
2021-11-11 18:59:09 +05:30
PixelyIon
e4fbee1626 Style Improvements to LicenseDialog
Additional padding has been added to the text alongside making it be left-aligned rather than center-aligned and justified. A newline has also been added to the copyright notice for Skyline to make it look nicer.
2021-11-11 16:35:30 +05:30
PixelyIon
36a1f2a2ec Make all Dialogs use @color/backgroundColor as the background color
We wanted the color of the modals used by the dialogs to be the same as our regular background color rather than a lighter grey. This has now been enforced with style attributes in the case of `AlertDialog` and `setBackground` in the case of `BottomSheetDialog`.
2021-11-11 16:34:38 +05:30
PixelyIon
3f3891839e Make all AlertDialogs use MaterialComponents theme
We inconsistently used `AppCompat`'s `AlertDialog` theme in Settings while using `MaterialComponents`'s theme in Controller Configuration. This has now been fixed by universally using the `MaterialComponents` theme.
2021-11-11 16:28:57 +05:30
PixelyIon
ff5887975b Remove Logo from MainActivity
The Skyline logo was added to the title area but it ended up being too distracting with a light theme as the logo was designed purely for a white background. Ultimately, even though it looked good with the dark theme we had to remove it.
2021-11-11 13:58:25 +05:30
PixelyIon
43b9d95dbc Rework App Dialog Buttons
Aligning the buttons to the bottom of the game image was determined to look odd due to the amount of padding between the title and buttons. They are now back to being below the title but the buttons have been resized with "Play" being a wide button while "Pin" has been replaced with Google Material Icons's "Add To Home Screen" icon and sized down to an icon-only button.
2021-11-11 13:47:20 +05:30
lynxnb
6a0ad25c27 Update BottomSheetDialog appearance
* Fix incorrect dialog surface color
* Adjust buttons' position
2021-11-10 17:41:07 +01:00
lynxnb
b7b0f07ba8 Update application branding
- Logo is now displayed next to the app name
- Remove search bar animation
- New color accent
- Improve visibility of controller binding setting's glyphs
2021-11-10 17:41:07 +01:00
lynxnb
827439d2d1 Use the new font for the application name in main activity 2021-11-10 17:41:07 +01:00
lynxnb
07f899e904 Update application icon 2021-11-10 17:41:07 +01:00
PixelyIon
1d57bab08f Revamp LicenseDialog + Update Licenses + Stop Bintray Usage
* Update licenses for dependent projects
* Add copyright notices (as provided)
* Revamp styling for `LicenseDialog` 
* Fix invisible `PreferenceDialog` buttons in Settings
* Consolidating color variables into `colorPrimary`, `backgroundColor` and `backgroundColorVariant`
* Use `com.google.android.flexbox:flexbox:3.0.0` (Google Maven) rather than `com.google.android:flexbox:2.0.1` (Bintray)
2021-10-26 10:46:36 +05:30
PixelyIon
bbf28d1942 Improve Clean Exit + Audio Pausing + Improve System Language Setting
* Clean Exiting was improved by implementing a robust system for when to abandon clean exiting and simply restart the process alongside moving clean exiting to the background when the application is quit by using the back button
* Audio is now automatically paused whenever the application is moved to the background and automatically resumed when it's brought to the foreground
* The system language setting had several errors and inconsistencies which have now been fixed, it's been brought more in line with HOS language (Albeit not entirely due to no region setting in Skyline)
* Fix a bug with `ThreadLocal` where the atomic `list` pointer was uninitialized resulting in a `SEGFAULT` during the destructor
2021-10-26 10:46:36 +05:30
sspacelynx
6135f531ae Add refreshRequired xml attribute in IntegerListPreference
This attribute controls whether a rom list refresh will be triggered when the setting value changes.
2021-09-30 02:19:19 +05:30
sspacelynx
221039084e Make languages setting use IntegerListPreference 2021-09-30 02:19:19 +05:30
sspacelynx
c1a3ddcd1c Implement an IntegerListPreference
Unlike `ListPreference`, this preference class uses integers as its values instead of strings, avoiding unnecessary casting. It also doesn't require an array for values: in that case it will be using the clicked entry position as its value.
2021-09-30 02:19:19 +05:30
sspacelynx
3fffde3061 Rework OS to allow passing a language 2021-09-30 02:19:19 +05:30
PixelyIon
6854e07356 Replace LogActivity with "Share Logs" + Add Timestamp to Logger 2021-07-12 21:27:49 +05:30
PixelyIon
e511e158e3 Implement Display Settings + Attach Texture to FenceCycle 2021-07-12 21:27:49 +05:30
Willi Ye
ce60101989 Filter on screen buttons by controller type 2021-06-17 20:30:22 +05:30
Willi Ye
2ff06d5421 Apply changed layout to all items
* Fix memory leaks
2021-06-17 20:30:22 +05:30
Willi Ye
7a5684e57f Rework focus for controller 2021-06-17 20:30:22 +05:30
Willi Ye
3c23302b82 Make rom extensions case insensitive
* Use standard margins
* Some clean up
2021-06-17 20:30:22 +05:30
Willi Ye
1e27aef9e7 Properly constraint width in linear layout 2021-06-17 20:30:22 +05:30
Willi Ye
e50f5a5d72 Make controller layout more preferences like 2021-06-17 20:30:22 +05:30
Willi Ye
8f3390f073 Use activity contracts for callbacks 2021-06-17 20:30:22 +05:30
Willi Ye
2e76fbe4b6 Add flexbox layout for wrapping
* Save filter selection
* Handle ini comments in key reader
2021-06-17 20:30:22 +05:30
Willi Ye
bcdd2d9027 main: Move title text up and add sub text 2021-06-17 20:30:22 +05:30
Willi Ye
4db75022d2 Add filter and move search bar down
* Fix crashes
2021-06-17 20:30:22 +05:30
Willi Ye
f5d5caf939 Switch to viewbinding and di with hilt 2021-06-17 20:30:22 +05:30
Willi Ye
71ca46fe1a Update dependencies and gradle
* Enable OSC if controller id is 0
* Fix night colors
2021-06-17 20:30:22 +05:30
Willi Ye
9f6a5df5e0 Redesign UI
* Change colors
* Replace toolbar in main activity
* Initial implementation of ViewModel
2021-06-17 20:30:22 +05:30
◱ PixelyIon
fbf9f06244 Address CR Comments + Fix Clock Rescaling 2020-11-22 23:56:17 +05:30
◱ PixelyIon
c65c91e1bc Implement NPDM, Core Mask SVCs + Fix VMM bug + Introduce Verbose Log Level 2020-11-22 23:56:17 +05:30
Willi Ye
7b13f2d387 Add visibility toggle for osc 2020-11-12 22:19:55 +05:30
Willi Ye
f479aeb4ac Add comments 2020-11-12 22:19:55 +05:30
Willi Ye
7526a985fb Use property delegate to handle preferences
* Add option to disable joystick recentering
2020-11-12 22:19:55 +05:30
Willi Ye
5c4aa95da6 Add on screen controls layout edit settings 2020-11-12 22:19:55 +05:30
Willi Ye
22140defae Rewrite adapter to handle any layout 2020-11-12 22:19:55 +05:30
Willi Ye
e023dbbf0a Add joystick press and general clean up 2020-11-12 22:19:55 +05:30
Willi Ye
3057e4b29a Add on screen controls
* Fix missing default constructor for dialog fragments
2020-11-12 22:19:55 +05:30
Willi Ye
4076d84efc
NCA decryption (#99)
* NCA decryption
* Remove unnecessary new lines
* Remove loader error dialog
* Always show ROMs
* Address CRs
* Add subtitle padding in grid mode
2020-09-14 19:23:40 +05:30
◱ PixelyIon
1a58a2e967 Implement Rumble Support for Controllers and Device Vibrators 2020-09-06 15:31:20 +00:00
◱ PixelyIon
7290a80c3e Move to Callback for Input Initialization + ConditionalVariable for Surface 2020-08-21 11:48:29 +00:00
◱ PixelyIon
07c2f2d891 Significantly Improve Accuracy of HID
This commit significantly increases the accuracy of the prior HID code due to testing on the Switch. It is now fully accurate in all supported scenarios, them being assignment mode, orientation, color writes and system properties. In addition, review comments were addressed and fixed in the PR.
2020-08-21 11:48:29 +00:00
◱ PixelyIon
ee2fdbdf6a Fix Joy-Con Pair Crash + Implement More HID Service Functions
This fixes a Joy-Con Pair bug which caused a crash when a partner device was set to none while being set as a partner. In addition, the following HID service functions were implemented:
* GetSupportedNpadStyleSet
* ActivateNpadWithRevision
* GetNpadJoyHoldType
* AcquireNpadStyleSetUpdateEventHandle
2020-08-21 11:48:29 +00:00
◱ PixelyIon
75d485a9a7 Addition of Controller Configuration UI
This commit adds in the UI for Controller Configuration to Settings, in addition to introducing the storage and loading of aforementioned configurations to a file that can be saved/loaded at runtime. This commit also fixes updating of individual fields in Settings when changed from an external activity.
2020-08-21 11:48:29 +00:00
◱ PixelyIon
8e1f8ae7e9 Make UI fully usable using a controller
This commit focuses on making the UI completely usable using a controller so that a user won't have to switch between their device's touch screen and a controller constantly.
2020-08-21 11:48:29 +00:00
Willi Ye
f72b81fcea
Make sure icons have a 1:1 ratio (#80)
* Make sure icons have a 1:1 ratio
* Use recyclerview padding to increase grid edge margins
* Fix race condition in searching roms
* Use notify insert for adapter
2020-08-08 23:31:21 +05:30
Willi Ye
1f282af87e More code style aligning
* Null terminate nickname array and correct character limit in settings perference
2020-07-21 18:29:45 +00:00
Willi Ye
ffb9e743dd Add profile service to support custom usernames 2020-07-21 18:29:45 +00:00
Willi Ye
c3e54d1abf Redesign cards in grid view
* Refactor some classes and clean up
* Refresh style on the fly
2020-07-21 18:11:43 +00:00
Willi Ye
27d7839bcb MainActivity: Fix snackbar overlapping FABs 2020-07-14 09:15:57 +00:00
Willi Ye
118b4d8a43 MainActivity: Fix shadows of FABs
* Don't cut them off
2020-07-09 20:19:55 +01:00
Billy Laws
801382e43a Implement pl:u for accessing shared fonts
Fonts are stored in an array of TTF data with an 8 byte header
containing a magic and an XOR'd length. Instead of requiring users to
provide original Nintendo fonts we pack open source replacements.
They are generated with the scripts here
https://github.com/FearlessTobi/yuzu_system_archives. All the fonts are
licenced under the Open Font or Apache 2 License so we can include them
all freely.
2020-07-06 19:17:02 +00:00
◱ PixelyIon
4d787c904e Improvements to UI/UX
This commit makes a few improvements to the UI/UX:
* Crop Game Icons to ImageView
* Controller Support for Game List
* EmulationActivity is fullscreen now
2020-04-24 17:09:13 +05:30
◱ PixelyIon
c76ef3730b Move to MPL-2.0
We earlier moved to LGPLv3.0 or Later. This was a mistake as what we wanted was being able to link to proprietary libraries but LGPL is the opposite and it allows linking proprietary libraries to libskyline instead. After further consideration, we've moved to MPL-2.0, it allows linking to proprietary libraries and is a standardized license as compared to adding an exception to GPL.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
1c54bff215 Make AppDialog Expand Fully and Fix Race in MainActivity::addEntries
This commit mainly fixes the issue with `AppDialog` where it didn't expand fully in landscape leading to UX issues. In addition, a race condition was fixed in `MainActivity::addEntries`, in regards to `foundCurrent` being returned incorrectly. The text in the performance counters were also made yellow and much more opaque.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
4637b4ac97 Run Android Studio Formatter on the Project
This commit fixes a lot of style errors throughout the project by letting the Android Studio Formatter fix them. This commit also splits the Circular Buffer into it's own file.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
7f78a679c3 Add Performance Statistics to EmulationActivity
This commit adds performance statistics to the emulator that can be toggled in preferences. The layout of `EmulationActivity` was also changed from `ConstraintLayout` to `RelativeLayout` due to poor performance of the former.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
91644255da Add Preference For Always Showing Game Information
This commit mainly adds a preference for always showing the game information. In addition to a tiny tweak to the contributing guidelines.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
4500f54e85 Refactor Activities and Improve MainActivity
This commit mainly refactors all activities to bring them in-line with the guidelines and makes certain improvements such as using `Snackbar`s rather than `Toast`s where possible, Using `CoordinatorLayout` to allow the app bar to hide itself when possible, the app bar has also been consolidated into it's own layout file to increase layout redraw performance as existing views can be used.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
2ce8581aa6 Refactor + Redesign AppDialog
This commit refactors `AppDialog` by bringing it in line with the guidelines. In addition, it improves the design of it substantially by modifying the layout and making it a `BottomSheetDialogFragment`.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
ce4d295d81 Refactor Preferences and Loaders
This refactors all preferences and loaders in regards to This commit mainly refactors the adapters by adding spacing, comments and following other guidelines. In addition, preferences are now moved into their own sub-package and `LicensePreference` has a minor UI update.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
c9dcb070ad Grid Layout Support
With `RecyclerView` being used rather than `ListView` or `GridView`. It's now possible to display the items in a flexible manner and so support for a grid view in addition to the already existing list view was added in.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
d86d5c1a35 Refactor and Convert Adapters to RecyclerView.Adapter
This commit mainly refactors the adapters by adding spacing, comments and following other guidelines. In addition, it moves from using `BaseAdapter` to `RecyclerView.Adapter` which leads to much cleaner adapter classes.
a
2020-04-23 22:26:27 +05:30
◱ PixelyIon
55a9f8e937 Refactor all Game-related Kotlin Classes/Objects
This refactors most game-related classes and objects mainly adding spacing, adding comments and making improvements if possible.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
41ddaf7f33 Add in Licenses to Settings
This commit adds in all the licenses to the end of settings by introducing a new type of preference: "LicensePreference"
2020-04-23 22:26:27 +05:30
Billy Laws
bbe61e37f2 Add support for audio renderer services
Audren is used by many games and homebrews to make use of more advanced
audio features than audout.
2020-02-16 12:53:50 +00:00
◱ PixelyIon
d02267c34f Add support for threads and mutexes
This commit adds support for threading and mutexes. However, there is also a basis of conditional variables but these don't work due to the lack of a shared memory model between the guest and host. So, conditional variables will be deferred to after the shared memory model is in place.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
abaa404baa Support creating launcher shortcuts for ROMs
This commit adds the ability to create launcher shortcuts to specific ROMs for convenience.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
8d1545aabf Addition of Dark Theme and Compatibility with Android 10 Dark Mode
This commit adds support for Android Night Mode and adds in a dark theme for the UI.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
4ab9af04ff Add ability to open a ROM directly and Make URI Persistent
Before ROMs needed to be opened by setting the path, now they can be directly opened using the file picker. In addition, Document Tree URIs are now set to be persistent rather than being revoked after reboot.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
b3e811d488 Adapt C++ backend to changes
This commit adapts the C++ backend to the Kotlin frontend by moving to usage of file descriptors and, provides an interface to access frontend code via JNI which is used to check the state of the activity and catch events such as surface destruction. In addition, this commit fixes some minor linting errors and changes the CMake version to 3.10.2+.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
e4dc602f4d Migrate to SAF APIs for file access
This commit moves from conventional file access to using URIs and such provided by the SAF APIs.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
9db0c20c92 Move from Java to Kotlin
This commit converts all Java code to Kotlin and improves the structure and performance of most rewritten parts.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
c005d7df74 Framebuffer and NativeActivity
What was added:
* Framebuffer
* NativeActivity
* NV Services
* IOCTL Handler
* NV Devices:
* * /dev/nvmap - 0xC0080101, 0xC0080103, 0xC0200104, 0xC0180105, 0xC00C0109, 0xC008010E
* * /dev/nvhost-as-gpu
* * /dev/nvhost-channel - 0x40044801, 0xC0104809, 0xC010480B, 0xC018480C, 0x4004480D, 0xC020481A, 0x40084714
* * /dev/nvhost-ctrl
* * /dev/nvhost-ctrl-gpu - 0x80044701, 0x80284702, 0xC0184706, 0xC0B04705, 0x80084714
* SVCs:
* * SetMemoryAttribute
* * CreateTransferMemory
* * ResetSignal
* * GetSystemTick
* Addition of Compact Logger
What was fixed:
* SVCs:
* * SetHeapSize
* * SetMemoryAttribute
* * QueryMemory
* A release build would not set CMAKE_BUILD_TYPE to "RELEASE"
* The logger code was simplified
2019-11-15 19:30:04 +00:00
◱ PixelyIon
f7effe86ae libNX Applet Manager Initalization
This commit completes the 'am' initialization for libNX
2019-09-27 21:39:56 +05:30
◱ PixelyIon
7ad2e11705 Milestone 3 - Services API
This commit adds the Services API and implements some services. It also changes the name of the application to Skyline and replaces the icon.
2019-09-25 02:28:25 +05:30
◱ PixelyIon
a54f5ff578 Milestone 2 - Memory & IPC Marshalling
This commit introduces a new memory model that supports true shared memory with separate permissions for remote and local processes, implements svcQueryMemory and completes svcGetInfo further, adds IPC support with the IpcRequest and IpcResponse classes.
2019-09-25 02:28:25 +05:30
◱ PixelyIon
62cb561888 Implement sharing of logs using Hastebin 2019-08-29 18:10:39 +05:30
◱ PixelyIon
3855daa849 Rename to LightSwitch and emu.lightswitch 2019-08-18 12:57:55 +05:30
◱ PixelyIon
696ebde527 Rewrite C++ parts and UI update
This update took way way too long to create. However, it was worthwhile. :)
2019-07-25 01:49:43 +05:30
◱ PixelyIon
4da7a9cdbc Support non-libnx NROs 2019-07-04 02:18:43 +05:30
◱ PixelyIon
ae6dddf9f6 UI update: Snackbars + NRO Metadata
This UI updates adds Snackbar notifications for actions and extracts metadata in the form of an icon, name and author from NRO files to display in the game list.

Co-Authored-By: Ryan Teal <zephyren25@users.noreply.github.com>
2019-07-04 00:14:28 +05:30
Ryan Teal
892960e8fd
Add launcher icon 2019-07-03 15:58:38 +01:00
◱ PixelyIon
15f8c4b5f0 Addition of a UI: Settings and NRO list
This update adds a minimal UI.
2019-07-03 04:49:45 +05:30
Starlet Leonhart
2e5d107f5d add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00