Any Skyline files that should have been user-accessible were moved from `/data/data/skyline.emu/files` to `/sdcard/Android/data/skyline.emu/files` as the former directory is entirely private and cannot be accessed without either adb or root. This made retrieving certain data such as saves or loading custom driver shared objects extremely hard to do while this can be trivially done now.
Any `RecyclerView`s with an app bar in a `CoordinatorLayout` would end up going off-screen due to the layout behavior implementing an offset by using a transform which would not correctly handle focusing on off-screen objects. This has now been fixed by manually adjusting height to be clipped to what is visible on the screen.
We collapse the app bar when the focus is on the app list which only occurs while using a controller, this is required as the app bar will never be collapsed otherwise. It also removes the older code to work around the limitation on `View.FOCUS_DOWN` by collapsing only when the end of the list was reached.
The entire layout is now selectable for grid items rather than just the card, this greatly increases the visibility of the selection when not in touch mode as the contrast of a darken effect on the icon can be minimal depending on how dark the icon already is.
The `InputStream` would not be closed after reading the key file in `KeyReader#import`, it's now wrapped with `use{ }` which handles closing the stream after usage.
Setting the refresh rate via the Display API's`preferredDisplayModeId` is an outdated method to do it on Android 11 and above, we now use `Surface#setFrameRate` alongside it to suggest a refresh rate for the display.
If the controller type was changed from a type with a larger amount of buttons/axes to one with a fewer amount, a crash would occur due to the transition animation retaining those elements as children yet returning `NO_POSITION` from `getChildAdapterPosition` in `DividerItemDecoration` which was an unhandled case and led to an OOB array access.
A bug caused by not passing the index argument to `ControllerActivity` led to all preferences opening the activity that pertained to Controller #1. This was fixed by passing the `index` argument in the activity launch intent.
A thread local LoggerContext is now used to hold the output file stream instead of the `Logger` class. Before doing any logging operations, a LoggerContext must be initialized.
This commit will not build successfully on purpose.
Dividers after titles were missing in `ControllerActivity` which made it look inconsistent with `SettingsActivity` which did have them. They have now been added by extending `DividerItemDecoration` to be drawn before any `ControllerHeaderItem`.
We wanted the color of the modals used by the dialogs to be the same as our regular background color rather than a lighter grey. This has now been enforced with style attributes in the case of `AlertDialog` and `setBackground` in the case of `BottomSheetDialog`.
- Logo is now displayed next to the app name
- Remove search bar animation
- New color accent
- Improve visibility of controller binding setting's glyphs
`EmulationActivity.vibrateDevice` would assert when a `null` Vibrator is provided due to one not being set in the controller configuration. This has now been fixed by the code not playing a vibration when a vibration device isn't selected.
The method used to finish (`finishAndRemoveTask`) an activity prior to going back to `MainActivity` or restarting the process led to the process prematurely exiting entirely and would result in it not being restarted or another activity not being launched. This has now been fixed by utilizing `finishAffinity` in its place which correctly only ends the activities with the same affinity as the caller.
If a non-builtin vibrator was attempted to be fetched, it'd insert it in the vibrator cache and return directly as opposed to playing the vibration on it prior to returning. This has now been fixed, the value is both put into the cache and the vibration is played on it.
* Update licenses for dependent projects
* Add copyright notices (as provided)
* Revamp styling for `LicenseDialog`
* Fix invisible `PreferenceDialog` buttons in Settings
* Consolidating color variables into `colorPrimary`, `backgroundColor` and `backgroundColorVariant`
* Use `com.google.android.flexbox:flexbox:3.0.0` (Google Maven) rather than `com.google.android:flexbox:2.0.1` (Bintray)
* Clean Exiting was improved by implementing a robust system for when to abandon clean exiting and simply restart the process alongside moving clean exiting to the background when the application is quit by using the back button
* Audio is now automatically paused whenever the application is moved to the background and automatically resumed when it's brought to the foreground
* The system language setting had several errors and inconsistencies which have now been fixed, it's been brought more in line with HOS language (Albeit not entirely due to no region setting in Skyline)
* Fix a bug with `ThreadLocal` where the atomic `list` pointer was uninitialized resulting in a `SEGFAULT` during the destructor
* Fix handling `SA_EXPOSE_TAGBITS` bit being set in Android 12 `sigaction`
* Fix CMake bug using `CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE` when not supported causing `-fuse-ld=gold` to be emitted as a linker flag
* Support using `VIBRATOR_MANAGER_SERVICE` rather than `VIBRATOR_SERVICE` on Android 12
* Optimize Imports for Kotlin code
* Move away from deprecated APIs in Kotlin or explicitly mark where it's not possible
* Update SDK, NDK and libraries
* Enable Gradle Configuration Cache
Unlike `ListPreference`, this preference class uses integers as its values instead of strings, avoiding unnecessary casting. It also doesn't require an array for values: in that case it will be using the clicked entry position as its value.
We used instantaneous values for FPS previously which led to a lot of variation in it and the inability to determine a proper FPS value due to constant fluctuations. All FPS values are now averaged to allow reading out a stable value and a deviation statistic has been added for the frame-time to judge judder and frame-pacing which allows for a significantly better measure of overall performance. The formatting for all the floating-point numbers is now fixed-point to prevent shifting of position due to decimal digits becoming 0.
This commit reworks the `Texture` class to include a Vulkan Image backing that can be optionally owning or non-owning and swapped in with consideration for Vulkan image layout, it also adds CPU-sided synchronization for the texture objects with FenceCycle. It also makes the appropriate changes to `PresentationEngine` and `GraphicBufferProducer` to work with the new `Texture` class while setting the groundwork for supporting swapchain recreation. It also fixes a log in `IpcResponse` and improves the display mode selection algorithm by further weighing refresh rate.
Vulkan Device initialization is handled now, it supports required extensions but support for optional extensions/features/properties will come in later when we require those. In addition, we now correctly report the version of Skyline to Vulkan which can be accessed from debugging tools.
There's also a minor change regarding the search pattern for `SkylineLibraries` which now only searches in headers of libraries and it also explicitly excludes the redundant `vulkan.hpp` from the `Vulkan-Headers` repository.