Commit Graph

1953 Commits

Author SHA1 Message Date
lynxnb
d69c9f472f Make the OSC control panel draggable 2023-05-02 12:27:57 +01:00
lynxnb
d7e38e9556 Introduce a control panel to edit buttons instead of a fab bar
An unusual big commit, unfortunately needed because none of these changes would make sense nor work individual. A quick list of what have been done follows.
* Introduced a control panel to control buttons replacing the FAB bar
* `ConfigurableButton` and `OnScreenConfiguration` interfaces have been introduced to allow for easier proxying of actions when applying the same changes to all buttons
* Button resize logic has been stripped from the buttons in favor of the new sliders
* General cleanup and renaming of various methods to better reflect their functionality
2023-05-02 12:27:57 +01:00
lynxnb
49de8a8f38 Rework OSC action bar appearance
FABs are now placed on top of a sheet hanging from the top. Actions are now properly enumerated and don't rely on the icon resource ID anymore.
2023-05-02 12:27:57 +01:00
Abandoned Cart
fe4ccd1ee0 Suppress or resolve common warnings 2023-05-02 12:27:06 +01:00
Abandoned Cart
97694e639a Add a Parcelable helper to handle deprecation 2023-05-02 12:27:06 +01:00
Abandoned Cart
96c5b94429 Always resume emulator, even if running
Fixes skyline-emu/skyline#2305
2023-05-02 12:27:06 +01:00
lynxnb
24d4f5e3cd Improve the robustness of the ROMs auto-refresh feature 2023-04-27 19:14:14 +02:00
lynxnb
e6efaf26bc Don't scroll to the top of the game list on adapter changes 2023-04-27 00:31:14 +02:00
lynxnb
caa15f729f Revert setting the app category to game
It was causing unbelievable slow cold app boot times on some devices (e.g. Pixel 6), for no apparent reason.
2023-04-27 00:31:14 +02:00
Dima
bdf73aa20d Fix GetSharedFontInOrderOfPriority
return fonts array size instead of loaded state
2023-04-25 10:20:50 +01:00
Pablo González
8c2b39858d
Add xml for the shader compilation screen (#2255)
* Add xml for the shader compilation screen
* Change ConstraintLayout for LinearLayout and adapt style to MD3
* Change some aspects of the progress indicator and the source of text color
2023-04-23 21:43:48 +02:00
Abandoned Cart
178dbea801 Use the searching text to specify load state 2023-04-22 19:54:04 +01:00
Abandoned Cart
30aee55122 Suppress AppItem serialVersionUID warning 2023-04-22 19:54:04 +01:00
Abandoned Cart
56fd79ff46 Remove the DataItem wrapper on AppItem 2023-04-22 19:54:04 +01:00
Abandoned Cart
c8e0f71bb7 Remove RomFormat as an AppEntry key
There may be a time and place where knowing the format is necessary, but it is not in the list of games being presented to the end-user
2023-04-22 19:54:04 +01:00
Abandoned Cart
fe46213beb Remove "Group Games By Format" option 2023-04-22 19:54:04 +01:00
Abandoned Cart
0b453ca4ed Simplify placeholder for empty items 2023-04-22 19:54:04 +01:00
Abandoned Cart
b82452f8f8 Remove HeaderItem as a DataItem type 2023-04-22 19:54:04 +01:00
Dima
1841727c56 Remove header rom filter 2023-04-22 19:54:04 +01:00
Billy Laws
d3d36c6fa0 Update hades 2023-04-16 16:31:42 +01:00
Billy Laws
6a57fd16fb Don't bail out when invalid desc types are encountered
This caused graphical artifacts and didn't particularly help prevent crashes.
2023-04-16 16:31:42 +01:00
Billy Laws
34611ba180 Optimise waiter queue push 2023-04-16 16:31:42 +01:00
Billy Laws
e63108bff1 Mark app as being a game 2023-04-16 16:31:42 +01:00
Billy Laws
9caa845d4f Avoid using interconnect for texture data copies
Since the interonnect copies aren't visible or tracked by texture manager, this could cause the texture manager to effectively miss the upload.
2023-04-16 16:31:42 +01:00
Billy Laws
4192873744 Fix TLS writes from X2/3
These mistakenly used the wrong source register.
2023-04-16 16:31:42 +01:00
Billy Laws
5bcc79ef80 Ensure SVC trampoline is always correctly sized
Despite the trampoline size being hardcoded, it was previously dynamic and could change based off of the value stored in the target register potentially leading to instructions being missed.
2023-04-16 16:31:42 +01:00
Billy Laws
e0c487f607 Fix system register state handling
We failed to preserve NCSZ, and and we stored instead of loaded FPCR when returning to guest.
2023-04-16 16:31:42 +01:00
Billy Laws
77ca290a78 Silence counter reset warnings
Some games reset all counters at the start of a frame.
2023-04-16 16:31:42 +01:00
Billy Laws
7d0b7f0b71 Handle OOB blits by adding to the texture base offset
The previous method would cause OOB reads for the last row to clamp, and adding an extra row would potentially encounter unmapped memory. So use this technique based on how Ryu does it.
2023-04-16 16:31:42 +01:00
Dima
6aef7fdd1e Stub some services 2023-04-03 10:30:20 +01:00
Billy Laws
5c83dec85f Update shader compiler 2023-04-02 17:35:12 +01:00
Billy Laws
bbc8ccb823 Treat partially unmapped textures as unmapped 2023-04-02 17:35:12 +01:00
Billy Laws
bbe4872a95 Fix missed CachedMappedBufferView initialisation 2023-04-02 17:35:12 +01:00
Billy Laws
7bfe63f679 Enable adreno/mali LLVM misopt workaround
Fixes animal crossing character issues, see shader compiler commit for details.
2023-04-02 17:35:12 +01:00
Billy Laws
737fb2207d Avoid submitting executions on semaphore incrs
This avoids breaking RPs which helps perf, and since we have our own sync logic we don't need to match the guest here.
2023-04-02 17:35:12 +01:00
Billy Laws
99a7b77948 Remove broken descriptor aliasing quirk
This can be fixed in the shader compiler by just naming cbufs differently.
2023-04-02 17:35:12 +01:00
Billy Laws
c440575a56 Add partial conditional rendering support
Disabled for cases where the results come from queries rn, however still functional for cases like AC which don't use it with queries.
2023-04-02 17:35:12 +01:00
Billy Laws
a2798a9184 Implement support for occulusion queries
These are mostly implemented how you would expect, however as opposed to copying out query pool results immeditely, doing so is delayed until the RP end in order to avoid splits.
2023-04-02 17:35:12 +01:00
Billy Laws
202c97a1eb Introduce several new node insertion functions for use with queries
Queries need the ability to insert commands at the beginning and end of RPs.
2023-04-02 17:35:12 +01:00
Billy Laws
9a51b5f54e Update audio-core 2023-04-02 17:33:57 +01:00
lynxnb
816599749b Fix Android Studio OSC layout preview (again)
The layout preview/editor doesn't instantiate an Application instance, therefore accessing `displayMetrics` from the app context would lead to a crash, and the view being mocked in the preview.
Additionally a default grid value is defined for `AlignmentGridView` to avoid a crash because of an invalid iteration step in the drawing loop.
2023-04-02 18:16:10 +02:00
lynxnb
3cbbdeda33 Improve OSC default position of sticks and buttons 2023-04-02 18:16:10 +02:00
lynxnb
a799cb63f1 Add separate L3 and R3 buttons to OSC
As part of this commit, a `defaultEnabled` property was added to `OnScreenButton` to determine the default visibility of buttons. This is required because L3 and R3 should be hidden by default and only enabled by the user on demand.
Additionally, the buttons' mask values were added to `ButtonId` members, as adding entries in the middle of the class conflicted with the `ordinal` enum property, making it unfit to use for our purposes.
Finally, the `ControllerType` class was extended with an array of optional buttons. Optional buttons represent buttons that are allowed to be displayed on screen, but shouldn't be included in the controller mapping activity.
2023-04-02 18:16:10 +02:00
lynxnb
acdf4e6823 Introduce constants for default OSC config values 2023-04-02 18:16:10 +02:00
lynxnb
83bc93601f Use EFFECT_TICK instead of CLICK as OSC vibration effect 2023-04-02 18:16:10 +02:00
lynxnb
88e6fc9888 Implement OSC snap to grid functionality 2023-04-02 18:16:10 +02:00
lynxnb
88084016a1 Implement OSC per-button scale functionality 2023-04-02 18:16:10 +02:00
lynxnb
2794af6d06 OSC: delegate config reset to individual buttons 2023-04-02 18:16:10 +02:00
lynxnb
3fc09f0953 Add OnScreenButton properties' missing comments 2023-04-02 18:16:10 +02:00
lynxnb
81eb8fd231 Rework OSC edit mode handling for better extensibility
Edit mode configuration parameters are now shared between the view and the buttons in a small `OnScreenEditInfo` object, avoiding variable duplication about edit state. The `editingTouchHandler` has also been simplified to only lookup the button if one wasn't being edited already.
2023-04-02 18:16:10 +02:00