PixelyIon 3268b3779a Implement access-driven Texture synchronization
There was a lot of redundant synchronization of textures to and from host constantly as we were not aware of guest memory access, this has now been averted by tracking any memory accesses to the texture memory using the NCE Memory Trapping API and synchronizing only when required.
2022-04-14 14:14:52 +05:30
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2022-04-14 14:14:52 +05:30
2019-10-18 16:22:38 +05:30