skyline/app/src/main/cpp
Billy Laws 49cd2a71cc Introduce GPU checkpoints for crash debugging
When GPU crashes aren't reproducable in renderdoc, it helps to have someway to figure out what exactly is going on when a crash happens or what operation caused it. Add a checkpoint system that reports the GPU execution state in perfetto in time with actual GPU execution, and use flow events to show the event's path through execution, vulkan record and executor record stages.
2023-03-19 13:52:15 +00:00
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skyline Introduce GPU checkpoints for crash debugging 2023-03-19 13:52:15 +00:00
driver_jni.cpp Add a setting to force maximum GPU clocks on KGSL devices 2023-01-08 19:30:52 +00:00
emu_jni.cpp Set a higher perfetto size hint to avoid packet loss 2023-03-19 13:52:15 +00:00
loader_jni.cpp Add TitleId TextView in App Dialog 2022-12-10 14:57:46 +00:00