skyline/app
PixelyIon 56c9b03843 Fix incorrect swizzling Y extent calculation
This calculation for the amount of lines on the Y axis relative to the start of the last block was wrong and would instead determine the amount of lines to the last Y-axis GOB which wasn't accurate when padding was considered, this resulted in titles like Celeste having broken texture decoding (on a 1922x1082 texture) for the last ROB as most pixels would be masked out.
2022-05-09 20:25:43 +05:30
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libraries Update hades 2022-05-08 19:37:10 +01:00
src/main Fix incorrect swizzling Y extent calculation 2022-05-09 20:25:43 +05:30
.gitignore libNX FS Initalization (v0.3) 2019-10-18 16:22:38 +05:30
build.gradle Update Kotlin, AGP, Gradle and Build Tools 2022-04-27 14:00:36 +05:30
CMakeLists.txt Basic bcat:u implementation 2022-05-06 15:41:48 +05:30
proguard-rules.pro Keep member names in pro guard 2020-11-12 22:19:55 +05:30