skyline/app
Billy Laws 6719572b3b Keep track of how often textures/buffers are locked on the CPU
For the upcoming preserve attachment optimisation, which will keep buffers/textures locked on the GPU between executions, we don't want to preserve any which are frequently locked on the CPU as that would result in lots of needless waiting for a resource to be unlocked by the GPU when it occasionally frees all preserve attachments when it could have been done much sooner.  By checking if a resource has ever been locked on the CPU and using that to choose whether we preserve it we can avoid such waiting.
2022-11-02 17:46:07 +00:00
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libraries Enable hades vertex position input workaround for Adreno 2022-08-08 18:09:00 +01:00
src/main Keep track of how often textures/buffers are locked on the CPU 2022-11-02 17:46:07 +00:00
.gitignore libNX FS Initalization (v0.3) 2019-10-18 16:22:38 +05:30
build.gradle Introduce a releasedebug build variant 2022-10-17 18:39:32 +02:00
CMakeLists.txt Implement Maxwell3D texture pool management and view creation 2022-11-02 17:46:07 +00:00
proguard-rules.pro Add kotlinx.serialization-json dependencies 2022-08-06 22:00:19 +05:30