skyline/app/src/main
Billy Laws 6719572b3b Keep track of how often textures/buffers are locked on the CPU
For the upcoming preserve attachment optimisation, which will keep buffers/textures locked on the GPU between executions, we don't want to preserve any which are frequently locked on the CPU as that would result in lots of needless waiting for a resource to be unlocked by the GPU when it occasionally frees all preserve attachments when it could have been done much sooner.  By checking if a resource has ever been locked on the CPU and using that to choose whether we preserve it we can avoid such waiting.
2022-11-02 17:46:07 +00:00
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assets Update ngword2 archive with the correct content 2022-10-25 00:40:46 +02:00
cpp Keep track of how often textures/buffers are locked on the CPU 2022-11-02 17:46:07 +00:00
java/emu/skyline Prevent a false positive SecurityException for DocumentsProvider 2022-10-25 20:17:18 +05:30
res Add credits PreferenceCategory 2022-10-25 21:40:28 +01:00
shaders Simplify blit helper shader vertex order 2022-08-10 15:43:16 +01:00
AndroidManifest.xml Introduce a dev app flavor for side-by-side installation 2022-10-01 13:01:46 +02:00