skyline/app/src/main
Billy Laws 683cd594ad Use a linear allocator for most per-execution GPU allocations
Currently we heavily thrash the heap each draw, with malloc/free taking up about 10% of GPFIFOs execution time. Using a linear allocator for the main offenders of buffer usage callbacks and index/vertex state helps to reduce this to about 4%
2022-08-08 13:24:21 +01:00
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assets Improve Shared Fonts + Fix AM PopLaunchParameter & Choreographer Bug 2021-10-16 12:13:30 +01:00
cpp Use a linear allocator for most per-execution GPU allocations 2022-08-08 13:24:21 +01:00
java/emu/skyline Introduce alternative FPS measurement for disabled frame throttling 2022-08-06 22:20:54 +05:30
res Introduce alternative FPS measurement for disabled frame throttling 2022-08-06 22:20:54 +05:30
AndroidManifest.xml Only set hasFragileUserData for signed builds 2022-08-06 22:18:42 +05:30