mirror of
https://github.com/skyline-emu/skyline.git
synced 2025-01-23 03:41:14 +01:00
6d582566f9
Some games, for example PGLE, have heavy contention in code that locks mutexes for only a brief period of time. This heavy contention over multiple threads results in futex latency (often ~20us) impacting performance heavily. Using an adaptive condition variable helps to reduce this latency.