skyline/app
Billy Laws 6d582566f9 Use AdaptiveSingleWaiterConditionVariable for thread scheduling
Some games, for example PGLE, have heavy contention in code that locks mutexes for only a brief period of time. This heavy contention over multiple threads results in futex latency (often ~20us) impacting performance heavily. Using an adaptive condition variable helps to reduce this latency.
2023-03-11 18:26:02 +00:00
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libraries Fix geometry and compute shaders on mali GPUs 2023-02-20 18:01:49 +00:00
src/main Use AdaptiveSingleWaiterConditionVariable for thread scheduling 2023-03-11 18:26:02 +00:00
.gitignore libNX FS Initalization (v0.3) 2019-10-18 16:22:38 +05:30
build.gradle Add color selection to OSC 2023-03-05 12:45:07 +01:00
CMakeLists.txt Move graphics piplines away from storing hades shader info struct 2023-02-04 23:10:45 +00:00
proguard-rules.pro Add kotlinx.serialization-json dependencies 2022-08-06 22:00:19 +05:30