skyline/app/src/main/cpp
PixelyIon 76d8172a35 Implement Shader IR Cache
This implements the first step of a full shader cache with caching any IR by treating the shared pointer as a handle and key for an associative map alongside hashing the Maxwell shader bytecode, it supports both single shader program and dual vertex program caching.
2022-04-16 18:45:56 +05:30
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skyline Implement Shader IR Cache 2022-04-16 18:45:56 +05:30
emu_jni.cpp Move Skyline internal files to external directory 2022-04-14 14:14:52 +05:30
loader_jni.cpp Add ScopedStackBlocker to RomFile.populate 2022-04-14 14:14:52 +05:30