PixelyIon 881bb969c4 Implement access-driven Buffer synchronization
Similar to constant redundant synchronization for textures, there is a lot of redundant synchronization of buffers. Albeit, buffer synchronization is far cheaper than texture synchronization it still has associated costs which have now been reduced by only synchronizing on access.
2022-04-14 14:14:52 +05:30
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2022-04-14 14:14:52 +05:30
2019-10-18 16:22:38 +05:30