mirror of
https://github.com/skyline-emu/skyline.git
synced 2025-02-05 14:26:21 +01:00
881bb969c4
Similar to constant redundant synchronization for textures, there is a lot of redundant synchronization of buffers. Albeit, buffer synchronization is far cheaper than texture synchronization it still has associated costs which have now been reduced by only synchronizing on access.