Run Nintendo Switch homebrew & games on your Android device!
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Billy Laws 8bf08ed66f Fix CircularQueue and improve debug logging + exefs loading
CircularQueue was looping around too early resulting in the wrong
pushbuffers being used. The debug logging is useful for interpreting the
GPU method call logs.

Exefs loading was changed to check if an NSO exists before trying to
read it, preventing exceptions that get annoying while debugging.
2020-11-22 23:56:17 +05:30
.github/workflows Move NVDRV + IHOSBinder Internals to Discrete Components + Fix Lint 2020-09-20 20:07:33 +00:00
.idea Update formatter config for new AS and reformat 2020-11-22 23:56:17 +05:30
app Fix CircularQueue and improve debug logging + exefs loading 2020-11-22 23:56:17 +05:30
gradle/wrapper Some small refactoring for the app (#38) 2020-04-23 22:26:27 +05:30
.gitignore Fix GroupMutex and Clock Rescaling 2020-02-15 10:25:14 +00:00
.gitmodules Improve NvDevice Registration + Access 2020-09-20 20:07:33 +00:00
build.gradle Implement Rumble Support for Controllers and Device Vibrators 2020-09-06 15:31:20 +00:00
CONTRIBUTING.md Implement C++ Support for Controller Configuration 2020-08-21 11:48:29 +00:00
gradle.properties NCA decryption (#99) 2020-09-14 19:23:40 +05:30
gradlew add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00
gradlew.bat add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00
LICENSE.md Move to MPL-2.0 2020-04-23 22:26:27 +05:30
README.md Correct 'libNX' to 'libnx' in readme as per their branding 2020-07-01 06:24:41 +00:00
settings.gradle add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00



Skyline is an experimental emulator that runs on ARMv8 Android™ devices and emulates the functionality of a Nintendo Switch™ system. It's licensed under the MPL, refer to the license file for more information.

Contact

You can contact the core developers of Skyline at our Discord. If you have any questions, feel free to ask. It's also a good place to just keep up with the emulator, as most talk regarding development goes on over there.

Credit

Ryujinx
We've used Ryujinx throughout the project for reference, the amount of accuracy of their HLE kernel implementation is what makes them such an amazing reference. In addition, the team behind the project has been really helpful with any queries we had.

Team yuzu
We have recieved a fair share of advice from the team behind yuzu. Just like the Ryujinx team, they've been really receptive and helpful for any queries we've had and have provided feedback on our code which was extremely useful during the early stages of the emulator.

Switchbrew
We've extensively used Switchbrew whether that be their wiki with it's collosal amount of information on the Switch that has saved us countless hours of time or libnx which was crucial to initial development of the emulator to ensure that our implementations were correct.

Disclaimer

  • Nintendo Switch is a trademark of Nintendo Co., Ltd.
  • Android is a trademark of Google LLC.