skyline/app/src/main
PixelyIon 8ceed74371 Vulkan Instance + Validation Layer + Debug Report Initialization
The GPU class has been extended in this for Vulkan initialization, this is done to the point of initializing the instance alongside loading in `VK_LAYER_KHRONOS_validation` which is also now packed into all Debug APKs for Skyline. In addition, `VK_EXT_debug_report` is also initialized and it's output is piped directly into the Logger. 

A minor change regarding the type of the `Fps` and `Frametime` globals was changed to `skyline::i32`s which is a more suitable type due to those having a smaller chance of overflowing while being signed as Java doesn't have unsigned integral types.
2021-07-12 21:27:49 +05:30
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assets/tzdata Pull in tzcode submodule and add tzdata assets 2021-03-21 18:56:31 +05:30
cpp Vulkan Instance + Validation Layer + Debug Report Initialization 2021-07-12 21:27:49 +05:30
java/emu/skyline Check if fragment is attached when doing animations 2021-06-17 20:30:22 +05:30
res Filter on screen buttons by controller type 2021-06-17 20:30:22 +05:30
AndroidManifest.xml Remove non existant activities from manifest 2021-06-17 20:30:22 +05:30