skyline/app
PixelyIon a2285669b3 Use static vector for shader bytecode to prevent constant reallocation
Using `std::vector` for shader bytecode led to a lot of reallocation due to constant resizing, switching over the static vector allows for a single static allocation of the maximum possible guest shader size (1 MiB) to be done for every stage resulting in a 6 MiB preallocation which is unnoticeable given the total memory overhead of running a Switch application.
2022-04-14 14:14:52 +05:30
..
libraries Update Vulkan-Hpp to v1.2.202 2022-04-14 14:14:52 +05:30
src/main Use static vector for shader bytecode to prevent constant reallocation 2022-04-14 14:14:52 +05:30
.gitignore libNX FS Initalization (v0.3) 2019-10-18 16:22:38 +05:30
build.gradle Update Gradle + AGP + Kotlin Dependencies 2022-04-14 14:14:52 +05:30
CMakeLists.txt Add -fsigned-bitfields for defined bitfield int behavior 2022-04-14 14:14:52 +05:30
proguard-rules.pro Keep member names in pro guard 2020-11-12 22:19:55 +05:30