skyline/app/src/main
PixelyIon a2285669b3 Use static vector for shader bytecode to prevent constant reallocation
Using `std::vector` for shader bytecode led to a lot of reallocation due to constant resizing, switching over the static vector allows for a single static allocation of the maximum possible guest shader size (1 MiB) to be done for every stage resulting in a 6 MiB preallocation which is unnoticeable given the total memory overhead of running a Switch application.
2022-04-14 14:14:52 +05:30
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assets Improve Shared Fonts + Fix AM PopLaunchParameter & Choreographer Bug 2021-10-16 12:13:30 +01:00
cpp Use static vector for shader bytecode to prevent constant reallocation 2022-04-14 14:14:52 +05:30
java/emu/skyline Correctly hide system bars in EmulationActivity on Android >= 11 2022-04-14 14:14:52 +05:30
res Fix ControllerPreference's index not being passed to Activity 2022-04-14 14:14:52 +05:30
AndroidManifest.xml Add screen orientation setting 2022-04-14 14:14:52 +05:30