Run Nintendo Switch homebrew & games on your Android device!
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Billy Laws cf468c20e2 Extend the GPFIFO implementation with support for engines and fix a few
bugs

An engine is effectively a HW block in the GPU, the main one is the
Maxwell 3D which is used for 3D graphics. Engines can be bound to
individual subchannels and then methods within them can be called
through pushbuffers.

The engine side of the GPFIO is also included, it currently does nothing
but will need to be extended in the future with semaphores.
2020-08-15 10:21:41 +00:00
.github/workflows Fix GitHub Actions build running out of disk space 2020-04-23 22:26:27 +05:30
.idea Update gradle, SDK and build tools to Android R 2020-07-08 20:11:55 +00:00
app Extend the GPFIFO implementation with support for engines and fix a few 2020-08-15 10:21:41 +00:00
gradle/wrapper Some small refactoring for the app (#38) 2020-04-23 22:26:27 +05:30
.gitignore Fix GroupMutex and Clock Rescaling 2020-02-15 10:25:14 +00:00
.gitmodules Implement NSO loader 2020-06-28 07:54:12 +00:00
build.gradle Update gradle, SDK and build tools to Android R 2020-07-08 20:11:55 +00:00
CONTRIBUTING.md Note that comments on virtual functions are optional in the contributing 2020-06-20 20:26:53 +00:00
gradle.properties Rewrite C++ parts and UI update 2019-07-25 01:49:43 +05:30
gradlew add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00
gradlew.bat add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00
LICENSE.md Move to MPL-2.0 2020-04-23 22:26:27 +05:30
README.md Correct 'libNX' to 'libnx' in readme as per their branding 2020-07-01 06:24:41 +00:00
settings.gradle add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00



Skyline is an experimental emulator that runs on ARMv8 Android™ devices and emulates the functionality of a Nintendo Switch™ system. It's licensed under the MPL, refer to the license file for more information.

Contact

You can contact the core developers of Skyline at our Discord. If you have any questions, feel free to ask. It's also a good place to just keep up with the emulator, as most talk regarding development goes on over there.

Credit

Ryujinx
We've used Ryujinx throughout the project for reference, the amount of accuracy of their HLE kernel implementation is what makes them such an amazing reference. In addition, the team behind the project has been really helpful with any queries we had.

Team yuzu
We have recieved a fair share of advice from the team behind yuzu. Just like the Ryujinx team, they've been really receptive and helpful for any queries we've had and have provided feedback on our code which was extremely useful during the early stages of the emulator.

Switchbrew
We've extensively used Switchbrew whether that be their wiki with it's collosal amount of information on the Switch that has saved us countless hours of time or libnx which was crucial to initial development of the emulator to ensure that our implementations were correct.

Disclaimer

  • Nintendo Switch is a trademark of Nintendo Co., Ltd.
  • Android is a trademark of Google LLC.