skyline/app
Billy Laws cf468c20e2 Extend the GPFIFO implementation with support for engines and fix a few
bugs

An engine is effectively a HW block in the GPU, the main one is the
Maxwell 3D which is used for 3D graphics. Engines can be bound to
individual subchannels and then methods within them can be called
through pushbuffers.

The engine side of the GPFIO is also included, it currently does nothing
but will need to be extended in the future with semaphores.
2020-08-15 10:21:41 +00:00
..
libraries Fix lz4 submodule 2020-07-01 06:24:41 +00:00
src/main Extend the GPFIFO implementation with support for engines and fix a few 2020-08-15 10:21:41 +00:00
.gitignore libNX FS Initalization (v0.3) 2019-10-18 16:22:38 +05:30
build.gradle Update gradle, SDK and build tools to Android R 2020-07-08 20:11:55 +00:00
CMakeLists.txt Add support for processing GP Entries and the pushbuffers they contain 2020-08-15 10:21:41 +00:00
proguard-rules.pro Improvements to UI/UX 2020-04-24 17:09:13 +05:30