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bugs An engine is effectively a HW block in the GPU, the main one is the Maxwell 3D which is used for 3D graphics. Engines can be bound to individual subchannels and then methods within them can be called through pushbuffers. The engine side of the GPFIO is also included, it currently does nothing but will need to be extended in the future with semaphores. |
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libraries | ||
src/main | ||
.gitignore | ||
build.gradle | ||
CMakeLists.txt | ||
proguard-rules.pro |