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![]() When calculating mip-level dimensions in terms of GOBs, they need to be divided by 2 while rounding upwards rather than downwards. This fixes corrupted textures and OOB access on lower mip levels across a substantial amount of titles, reducing arbitrary crashes as a result. |
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.. | ||
skyline | ||
driver_jni.cpp | ||
emu_jni.cpp | ||
loader_jni.cpp |