mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-06-26 23:06:06 +02:00
df3b961d5d
When calculating mip-level dimensions in terms of GOBs, they need to be divided by 2 while rounding upwards rather than downwards. This fixes corrupted textures and OOB access on lower mip levels across a substantial amount of titles, reducing arbitrary crashes as a result. |
||
---|---|---|
.. | ||
assets | ||
cpp | ||
java/emu/skyline | ||
res | ||
shaders | ||
AndroidManifest.xml |