snes9xgx/source/ngc/audio.cpp

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/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* softdev July 2006
*
* audio.cpp
*
* Audio driver
* Audio is fixed to 32Khz/16bit/Stereo
***************************************************************************/
#include <gccore.h>
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "snes9x.h"
#include "memmap.h"
#include "debug.h"
#include "cpuexec.h"
#include "ppu.h"
#include "apu.h"
#include "display.h"
#include "gfx.h"
#include "soundux.h"
#include "spc700.h"
#include "spc7110.h"
#include "controls.h"
#include "video.h"
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#include "menudraw.h"
/*** Double buffered audio ***/
#define AUDIOBUFFER 2048
static unsigned char soundbuffer[2][AUDIOBUFFER]
__attribute__ ((__aligned__ (32)));
static int whichab = 0; /*** Audio buffer flip switch ***/
extern int ConfigRequested;
#define AUDIOSTACK 16384
lwpq_t audioqueue;
lwp_t athread;
static uint8 astack[AUDIOSTACK];
/****************************************************************************
* Audio Threading
***************************************************************************/
static void *
AudioThread (void *arg)
{
LWP_InitQueue (&audioqueue);
while (1)
{
whichab ^= 1;
if (ConfigRequested)
memset (soundbuffer[whichab], 0, AUDIOBUFFER);
else
{
so.samples_mixed_so_far = so.play_position = 0;
S9xMixSamples (soundbuffer[whichab], AUDIOBUFFER >> 1);
}
LWP_ThreadSleep (audioqueue);
}
return NULL;
}
/****************************************************************************
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* MixSamples
* This continually calls S9xMixSamples On each DMA Completion
***************************************************************************/
static void
GCMixSamples ()
{
AUDIO_StopDMA ();
DCFlushRange (soundbuffer[whichab], AUDIOBUFFER);
AUDIO_InitDMA ((u32) soundbuffer[whichab], AUDIOBUFFER);
AUDIO_StartDMA ();
LWP_ThreadSignal (audioqueue);
}
/****************************************************************************
* InitGCAudio
***************************************************************************/
void
InitGCAudio ()
{
AUDIO_SetDSPSampleRate (AI_SAMPLERATE_32KHZ);
AUDIO_RegisterDMACallback (GCMixSamples);
LWP_CreateThread (&athread, AudioThread, NULL, astack, AUDIOSTACK, 150);
}
/****************************************************************************
* AudioStart
*
* Called to kick off the Audio Queue
***************************************************************************/
void
AudioStart ()
{
GCMixSamples ();
}