snes9xgx/source/utils/FreeTypeGX.cpp

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/*
* FreeTypeGX is a wrapper class for libFreeType which renders a compiled
* FreeType parsable font into a GX texture for Wii homebrew development.
* Copyright (C) 2008 Armin Tamzarian
* Modified by Tantric, 2009
*
* This file is part of FreeTypeGX.
*
* FreeTypeGX is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* FreeTypeGX is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with FreeTypeGX. If not, see <http://www.gnu.org/licenses/>.
*/
#include "FreeTypeGX.h"
#define ALIGN8(x) (((x) + 7) & ~7)
static FT_Library ftLibrary; /**< FreeType FT_Library instance. */
static FT_Face ftFace; /**< FreeType reusable FT_Face typographic object. */
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static FT_GlyphSlot ftSlot; /**< FreeType reusable FT_GlyphSlot glyph container object. */
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FreeTypeGX *fontSystem[MAX_FONT_SIZE+1];
void InitFreeType(uint8_t* fontBuffer, FT_Long bufferSize)
{
FT_Init_FreeType(&ftLibrary);
FT_New_Memory_Face(ftLibrary, (FT_Byte *)fontBuffer, bufferSize, 0, &ftFace);
ftSlot = ftFace->glyph;
for(int i=0; i<50; i++)
fontSystem[i] = NULL;
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}
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void DeinitFreeType()
{
ClearFontData();
FT_Done_FreeType(ftLibrary);
ftLibrary = NULL;
}
void ChangeFontSize(FT_UInt pixelSize)
{
FT_Set_Pixel_Sizes(ftFace, 0, pixelSize);
}
void ClearFontData()
{
for(int i=0; i<50; i++)
{
if(fontSystem[i])
delete fontSystem[i];
fontSystem[i] = NULL;
}
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}
/**
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* Convert a short char string to a wide char string.
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*
* This routine converts a supplied shot character string into a wide character string.
* Note that it is the user's responsibility to clear the returned buffer once it is no longer needed.
*
* @param strChar Character string to be converted.
* @return Wide character representation of supplied character string.
*/
wchar_t* charToWideChar(const char* strChar)
{
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wchar_t *strWChar = new wchar_t[strlen(strChar) + 1];
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if(!strWChar)
return NULL;
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int bt = mbstowcs(strWChar, strChar, strlen(strChar));
if (bt > 0)
{
strWChar[bt] = (wchar_t)'\0';
return strWChar;
}
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wchar_t *tempDest = strWChar;
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while((*tempDest++ = *strChar++));
return strWChar;
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}
/**
* Default constructor for the FreeTypeGX class.
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*
* @param vertexIndex Optional vertex format index (GX_VTXFMT*) of the glyph textures as defined by the libogc gx.h header file. If not specified default value is GX_VTXFMT1.
*/
FreeTypeGX::FreeTypeGX(FT_UInt pixelSize, uint8_t vertexIndex)
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{
this->setVertexFormat(vertexIndex);
this->setCompatibilityMode(FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_PASSCLR | FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_NONE);
this->ftPointSize = pixelSize;
this->ftKerningEnabled = FT_HAS_KERNING(ftFace);
}
/**
* Default destructor for the FreeTypeGX class.
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*/
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FreeTypeGX::~FreeTypeGX()
{
this->unloadFont();
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}
/**
* Setup the vertex attribute formats for the glyph textures.
*
* This function sets up the vertex format for the glyph texture on the specified vertex format index.
* Note that this function should not need to be called except if the vertex formats are cleared or the specified
* vertex format index is modified.
*
* @param vertexIndex Vertex format index (GX_VTXFMT*) of the glyph textures as defined by the libogc gx.h header file.
*/
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void FreeTypeGX::setVertexFormat(uint8_t vertexIndex)
{
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this->vertexIndex = vertexIndex;
GX_SetVtxAttrFmt(this->vertexIndex, GX_VA_POS, GX_POS_XY, GX_S16, 0);
GX_SetVtxAttrFmt(this->vertexIndex, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetVtxAttrFmt(this->vertexIndex, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
}
/**
* Sets the TEV and VTX rendering compatibility requirements for the class.
*
* This sets up the default TEV opertion and VTX descriptions rendering values for the class. This ensures that FreeTypeGX
* can remain compatible with external liraries or project code. Certain external libraries or code by design or lack of
* foresight assume that the TEV opertion and VTX descriptions values will remain constant or are always returned to a
* certain value. This will enable compatibility with those libraries and any other code which cannot or will not be changed.
*
* @param compatibilityMode Compatibility descritor (FTGX_COMPATIBILITY_*) as defined in FreeTypeGX.h
*/
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void FreeTypeGX::setCompatibilityMode(uint32_t compatibilityMode)
{
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this->compatibilityMode = compatibilityMode;
}
/**
* Sets the TEV operation and VTX descriptor values after texture rendering it complete.
*
* This function calls the GX_SetTevOp and GX_SetVtxDesc functions with the compatibility parameters specified
* in setCompatibilityMode.
*/
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void FreeTypeGX::setDefaultMode()
{
if(this->compatibilityMode)
{
switch(this->compatibilityMode & 0x00FF)
{
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case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_MODULATE:
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
break;
case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_DECAL:
GX_SetTevOp(GX_TEVSTAGE0, GX_DECAL);
break;
case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_BLEND:
GX_SetTevOp(GX_TEVSTAGE0, GX_BLEND);
break;
case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_REPLACE:
GX_SetTevOp(GX_TEVSTAGE0, GX_REPLACE);
break;
case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_PASSCLR:
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
break;
default:
break;
}
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switch(this->compatibilityMode & 0xFF00)
{
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case FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_NONE:
GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
break;
case FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_DIRECT:
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
break;
case FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_INDEX8:
GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX8);
break;
case FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_INDEX16:
GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX16);
break;
default:
break;
}
}
}
/**
* Clears all loaded font glyph data.
*
* This routine clears all members of the font map structure and frees all allocated memory back to the system.
*/
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void FreeTypeGX::unloadFont()
{
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if(this->fontData.size() == 0)
return;
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for(std::map<wchar_t, ftgxCharData>::iterator i = this->fontData.begin(), iEnd = this->fontData.end(); i != iEnd; ++i)
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free(i->second.glyphDataTexture);
this->fontData.clear();
}
uint16_t FreeTypeGX::adjustTextureWidth(uint16_t textureWidth)
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{
uint16_t alignment = 4;
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return textureWidth % alignment == 0 ? textureWidth : alignment + textureWidth - (textureWidth % alignment);
}
uint16_t FreeTypeGX::adjustTextureHeight(uint16_t textureHeight)
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{
uint16_t alignment = 4;
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return textureHeight % alignment == 0 ? textureHeight : alignment + textureHeight - (textureHeight % alignment);
}
/**
* Caches the given font glyph in the instance font texture buffer.
*
* This routine renders and stores the requested glyph's bitmap and relevant information into its own quickly addressible
* structure within an instance-specific map.
*
* @param charCode The requested glyph's character code.
* @return A pointer to the allocated font structure.
*/
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ftgxCharData *FreeTypeGX::cacheGlyphData(wchar_t charCode)
{
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FT_UInt gIndex;
uint16_t textureWidth = 0, textureHeight = 0;
gIndex = FT_Get_Char_Index(ftFace, (FT_ULong) charCode);
if (gIndex != 0 && FT_Load_Glyph(ftFace, gIndex, FT_LOAD_DEFAULT | FT_LOAD_RENDER) == 0)
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{
if(ftSlot->format == FT_GLYPH_FORMAT_BITMAP)
{
FT_Bitmap *glyphBitmap = &ftSlot->bitmap;
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textureWidth = ALIGN8(glyphBitmap->width);
textureHeight = ALIGN8(glyphBitmap->rows);
if(textureWidth == 0)
textureWidth = 8;
if(textureHeight == 0)
textureHeight = 8;
this->fontData[charCode].renderOffsetX = (int16_t) ftFace->glyph->bitmap_left;
this->fontData[charCode].glyphAdvanceX = (uint16_t) (ftFace->glyph->advance.x >> 6);
this->fontData[charCode].glyphIndex = (uint32_t) gIndex;
this->fontData[charCode].textureWidth = (uint16_t) textureWidth;
this->fontData[charCode].textureHeight = (uint16_t) textureHeight;
this->fontData[charCode].renderOffsetY = (int16_t) ftFace->glyph->bitmap_top;
this->fontData[charCode].renderOffsetMax = (int16_t) ftFace->glyph->bitmap_top;
this->fontData[charCode].renderOffsetMin = (int16_t) glyphBitmap->rows - ftFace->glyph->bitmap_top;
this->fontData[charCode].glyphDataTexture = NULL;
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this->loadGlyphData(glyphBitmap, &this->fontData[charCode]);
return &this->fontData[charCode];
}
}
return NULL;
}
/**
* Locates each character in this wrapper's configured font face and proccess them.
*
* This routine locates each character in the configured font face and renders the glyph's bitmap.
* Each bitmap and relevant information is loaded into its own quickly addressible structure within an instance-specific map.
*/
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uint16_t FreeTypeGX::cacheGlyphDataComplete()
{
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uint32_t i = 0;
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FT_UInt gIndex;
FT_ULong charCode = FT_Get_First_Char( ftFace, &gIndex );
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while ( gIndex != 0 )
{
if(this->cacheGlyphData(charCode) != NULL)
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++i;
charCode = FT_Get_Next_Char( ftFace, charCode, &gIndex );
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}
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return (uint16_t)(i);
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}
/**
* Loads the rendered bitmap into the relevant structure's data buffer.
*
* This routine does a simple byte-wise copy of the glyph's rendered 8-bit grayscale bitmap into the structure's buffer.
* Each byte is converted from the bitmap's intensity value into the a uint32_t RGBA value.
*
* @param bmp A pointer to the most recently rendered glyph's bitmap.
* @param charData A pointer to an allocated ftgxCharData structure whose data represent that of the last rendered glyph.
*
* Optimized for RGBA8 use by Dimok.
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*/
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void FreeTypeGX::loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData)
{
int glyphSize = (charData->textureWidth * charData->textureHeight) >> 1;
uint8_t *glyphData = (uint8_t *) memalign(32, glyphSize);
memset(glyphData, 0x00, glyphSize);
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uint8_t *src = (uint8_t *)bmp->buffer;
uint8_t *dst = glyphData;
int32_t pos, x1, y1, x, y;
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for(y1 = 0; y1 < bmp->rows; y1 += 8)
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{
for(x1 = 0; x1 < bmp->width; x1 += 8)
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{
for(y = y1; y < (y1 + 8); y++)
{
for(x = x1; x < (x1 + 8); x += 2, dst++)
{
if(x >= bmp->width || y >= bmp->rows)
continue;
pos = y * bmp->width + x;
*dst = (src[pos] & 0xF0);
if(x+1 < bmp->width)
*dst |= (src[pos + 1] >> 4);
}
}
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}
}
DCFlushRange(glyphData, glyphSize);
charData->glyphDataTexture = glyphData;
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}
/**
* Determines the x offset of the rendered string.
*
* This routine calculates the x offset of the rendered string based off of a supplied positional format parameter.
*
* @param width Current pixel width of the string.
* @param format Positional format of the string.
*/
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int16_t FreeTypeGX::getStyleOffsetWidth(uint16_t width, uint16_t format)
{
if (format & FTGX_JUSTIFY_LEFT)
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return 0;
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else if (format & FTGX_JUSTIFY_CENTER)
return -(width >> 1);
else if (format & FTGX_JUSTIFY_RIGHT)
return -width;
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return 0;
}
/**
* Determines the y offset of the rendered string.
*
* This routine calculates the y offset of the rendered string based off of a supplied positional format parameter.
*
* @param offset Current pixel offset data of the string.
* @param format Positional format of the string.
*/
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int16_t FreeTypeGX::getStyleOffsetHeight(ftgxDataOffset *offset, uint16_t format)
{
switch(format & FTGX_ALIGN_MASK)
{
case FTGX_ALIGN_TOP:
return offset->ascender;
default:
case FTGX_ALIGN_MIDDLE:
return (offset->ascender + offset->descender + 1) >> 1;
case FTGX_ALIGN_BOTTOM:
return offset->descender;
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case FTGX_ALIGN_BASELINE:
return 0;
case FTGX_ALIGN_GLYPH_TOP:
return offset->max;
case FTGX_ALIGN_GLYPH_MIDDLE:
return (offset->max + offset->min + 1) >> 1;
case FTGX_ALIGN_GLYPH_BOTTOM:
return offset->min;
}
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return 0;
}
/**
* Processes the supplied text string and prints the results at the specified coordinates.
*
* This routine processes each character of the supplied text string, loads the relevant preprocessed bitmap buffer,
* a texture from said buffer, and loads the resultant texture into the EFB.
*
* @param x Screen X coordinate at which to output the text.
* @param y Screen Y coordinate at which to output the text. Note that this value corresponds to the text string origin and not the top or bottom of the glyphs.
* @param text NULL terminated string to output.
* @param color Optional color to apply to the text characters. If not specified default value is ftgxWhite: (GXColor){0xff, 0xff, 0xff, 0xff}
* @param textStyle Flags which specify any styling which should be applied to the rendered string.
* @return The number of characters printed.
*/
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uint16_t FreeTypeGX::drawText(int16_t x, int16_t y, wchar_t *text, GXColor color, uint16_t textStyle)
{
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uint16_t x_pos = x, printed = 0;
uint16_t x_offset = 0, y_offset = 0;
GXTexObj glyphTexture;
FT_Vector pairDelta;
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ftgxDataOffset offset;
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if(textStyle & FTGX_JUSTIFY_MASK)
{
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x_offset = this->getStyleOffsetWidth(this->getWidth(text), textStyle);
}
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if(textStyle & FTGX_ALIGN_MASK)
{
this->getOffset(text, &offset);
y_offset = this->getStyleOffsetHeight(&offset, textStyle);
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}
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int i = 0;
while (text[i])
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{
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ftgxCharData* glyphData = NULL;
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if (this->fontData.find(text[i]) != this->fontData.end())
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{
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glyphData = &this->fontData[text[i]];
}
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else
{
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glyphData = this->cacheGlyphData(text[i]);
}
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if (glyphData != NULL)
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{
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if (this->ftKerningEnabled && i)
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{
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FT_Get_Kerning(ftFace, this->fontData[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
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x_pos += pairDelta.x >> 6;
}
GX_InitTexObj(&glyphTexture, glyphData->glyphDataTexture, glyphData->textureWidth, glyphData->textureHeight, GX_TF_I4, GX_CLAMP, GX_CLAMP, GX_FALSE);
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this->copyTextureToFramebuffer(&glyphTexture, glyphData->textureWidth, glyphData->textureHeight, x_pos + glyphData->renderOffsetX + x_offset, y - glyphData->renderOffsetY + y_offset, color);
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x_pos += glyphData->glyphAdvanceX;
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++printed;
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}
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++i;
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}
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if(textStyle & FTGX_STYLE_MASK)
{
this->getOffset(text, &offset);
this->drawTextFeature(x + x_offset, y + y_offset, this->getWidth(text), &offset, textStyle, color);
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}
return printed;
}
/**
* \overload
*/
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uint16_t FreeTypeGX::drawText(int16_t x, int16_t y, wchar_t const *text, GXColor color, uint16_t textStyle)
{
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return this->drawText(x, y, (wchar_t *)text, color, textStyle);
}
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void FreeTypeGX::drawTextFeature(int16_t x, int16_t y, uint16_t width, ftgxDataOffset *offsetData, uint16_t format, GXColor color)
{
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uint16_t featureHeight = this->ftPointSize >> 4 > 0 ? this->ftPointSize >> 4 : 1;
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if (format & FTGX_STYLE_UNDERLINE)
this->copyFeatureToFramebuffer(width, featureHeight, x, y + 1, color);
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if (format & FTGX_STYLE_STRIKE)
this->copyFeatureToFramebuffer(width, featureHeight, x, y - ((offsetData->max) >> 1), color);
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}
/**
* Processes the supplied string and return the width of the string in pixels.
*
* This routine processes each character of the supplied text string and calculates the width of the entire string.
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
*
* @param text NULL terminated string to calculate.
* @return The width of the text string in pixels.
*/
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uint16_t FreeTypeGX::getWidth(wchar_t *text)
{
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uint16_t strWidth = 0;
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FT_Vector pairDelta;
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int i = 0;
while (text[i])
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{
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ftgxCharData* glyphData = NULL;
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if (this->fontData.find(text[i]) != this->fontData.end())
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{
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glyphData = &this->fontData[text[i]];
}
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else
{
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glyphData = this->cacheGlyphData(text[i]);
}
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if (glyphData != NULL)
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{
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if (this->ftKerningEnabled && (i > 0))
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{
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FT_Get_Kerning(ftFace, this->fontData[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
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strWidth += pairDelta.x >> 6;
}
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strWidth += glyphData->glyphAdvanceX;
}
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++i;
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}
return strWidth;
}
/**
*
* \overload
*/
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uint16_t FreeTypeGX::getWidth(wchar_t const *text)
{
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return this->getWidth((wchar_t *)text);
}
/**
* Processes the supplied string and return the height of the string in pixels.
*
* This routine processes each character of the supplied text string and calculates the height of the entire string.
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
*
* @param text NULL terminated string to calculate.
* @return The height of the text string in pixels.
*/
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uint16_t FreeTypeGX::getHeight(wchar_t *text)
{
ftgxDataOffset offset;
this->getOffset(text, &offset);
return offset.max - offset.min;
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}
/**
*
* \overload
*/
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uint16_t FreeTypeGX::getHeight(wchar_t const *text)
{
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return this->getHeight((wchar_t *)text);
}
/**
* Get the maximum offset above and minimum offset below the font origin line.
*
* This function calculates the maximum pixel height above the font origin line and the minimum
* pixel height below the font origin line and returns the values in an addressible structure.
*
* @param text NULL terminated string to calculate.
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* @param offset returns the max and min values above and below the font origin line
*
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*/
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void FreeTypeGX::getOffset(wchar_t *text, ftgxDataOffset* offset)
{
int16_t strMax = 0, strMin = 9999;
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int i = 0;
while (text[i])
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{
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ftgxCharData* glyphData = NULL;
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if (this->fontData.find(text[i]) != this->fontData.end())
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{
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glyphData = &this->fontData[text[i]];
}
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else
{
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glyphData = this->cacheGlyphData(text[i]);
}
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if(glyphData != NULL)
{
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strMax = glyphData->renderOffsetMax > strMax ? glyphData->renderOffsetMax : strMax;
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strMin = glyphData->renderOffsetMin < strMin ? glyphData->renderOffsetMin : strMin;
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}
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++i;
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}
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offset->ascender = ftFace->size->metrics.ascender>>6;
offset->descender = ftFace->size->metrics.descender>>6;
offset->max = strMax;
offset->min = strMin;
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}
/**
*
* \overload
*/
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void FreeTypeGX::getOffset(wchar_t const *text, ftgxDataOffset* offset)
{
this->getOffset(text, offset);
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}
/**
* Copies the supplied texture quad to the EFB.
*
* This routine uses the in-built GX quad builder functions to define the texture bounds and location on the EFB target.
*
* @param texObj A pointer to the glyph's initialized texture object.
* @param texWidth The pixel width of the texture object.
* @param texHeight The pixel height of the texture object.
* @param screenX The screen X coordinate at which to output the rendered texture.
* @param screenY The screen Y coordinate at which to output the rendered texture.
* @param color Color to apply to the texture.
*/
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void FreeTypeGX::copyTextureToFramebuffer(GXTexObj *texObj, f32 texWidth, f32 texHeight, int16_t screenX, int16_t screenY, GXColor color)
{
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GX_LoadTexObj(texObj, GX_TEXMAP0);
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GX_InvalidateTexAll();
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GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
GX_Begin(GX_QUADS, this->vertexIndex, 4);
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GX_Position2s16(screenX, screenY);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_TexCoord2f32(0.0f, 0.0f);
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GX_Position2s16(texWidth + screenX, screenY);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_TexCoord2f32(1.0f, 0.0f);
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GX_Position2s16(texWidth + screenX, texHeight + screenY);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_TexCoord2f32(1.0f, 1.0f);
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GX_Position2s16(screenX, texHeight + screenY);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_TexCoord2f32(0.0f, 1.0f);
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GX_End();
this->setDefaultMode();
}
/**
* Creates a feature quad to the EFB.
*
* This function creates a simple quad for displaying underline or strikeout text styling.
*
* @param featureWidth The pixel width of the quad.
* @param featureHeight The pixel height of the quad.
* @param screenX The screen X coordinate at which to output the quad.
* @param screenY The screen Y coordinate at which to output the quad.
* @param color Color to apply to the texture.
*/
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void FreeTypeGX::copyFeatureToFramebuffer(f32 featureWidth, f32 featureHeight, int16_t screenX, int16_t screenY, GXColor color)
{
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GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
GX_SetVtxDesc (GX_VA_TEX0, GX_NONE);
GX_Begin(GX_QUADS, this->vertexIndex, 4);
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GX_Position2s16(screenX, screenY);
GX_Color4u8(color.r, color.g, color.b, color.a);
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GX_Position2s16(featureWidth + screenX, screenY);
GX_Color4u8(color.r, color.g, color.b, color.a);
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GX_Position2s16(featureWidth + screenX, featureHeight + screenY);
GX_Color4u8(color.r, color.g, color.b, color.a);
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GX_Position2s16(screenX, featureHeight + screenY);
GX_Color4u8(color.r, color.g, color.b, color.a);
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GX_End();
this->setDefaultMode();
}