snes9xgx/source/utils/xbox360.c

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#ifdef HW_RVL
#include <gccore.h>
#include <ogc/usb.h>
#define USB_CLASS_XBOX360 0xFF
#define XBOX360_VID 0x045e
#define XBOX360_PID 0x028e
static bool setup = false;
static bool replugRequired = false;
static s32 deviceId = 0;
static u8 endpoint_in = 0x81;
static u8 endpoint_out = 0x01; // some controllers require 0x02 (updated below)
static u8 bMaxPacketSize = 20;
static u8 bConfigurationValue = 1;
static u8 ATTRIBUTE_ALIGN(32) buf[20];
static bool isReading = false;
static u32 jp = 0;
static u8 player = 0;
static u32 xboxButtonCount = 0;
static bool nextPlayer = false;
static u8 getEndpoint(usb_devdesc devdesc)
{
if (devdesc.configurations == NULL || devdesc.configurations->interfaces == NULL ||
devdesc.configurations->interfaces->endpoints == NULL)
{
return -1;
}
return devdesc.configurations->interfaces->endpoints->bEndpointAddress;
}
static bool isXBOX360(usb_device_entry dev)
{
return dev.vid == XBOX360_VID && dev.pid == XBOX360_PID;
}
static bool isXBOX360Gamepad(usb_devdesc devdesc)
{
return devdesc.idVendor == XBOX360_VID && devdesc.idProduct == XBOX360_PID && getEndpoint(devdesc) == endpoint_in;
}
static int read(s32 device_id, u8 endpoint, u8 bMaxPacketSize0);
static void start_reading(s32 device_id, u8 endpoint, u8 bMaxPacketSize0)
{
if (isReading)
{
// already reading
return;
}
isReading = true;
read(deviceId, endpoint_in, bMaxPacketSize0);
}
static void stop_reading()
{
isReading = false;
}
static int read_cb(int res, void *usrdata)
{
if (!isReading)
{
// stop reading
return 1;
}
// NOTE: The four startup messages have res = 3 and can be ignored
// Button layout
// A=3,10
// B=3,20
// X=3,40
// Y=3,80
// Up=2,01
// Right=2,08
// Left=2,04
// Down=2,02
// L=3,01
// R=3,02
// L2=4,FF ; analog trigger
// R3=5,FF ; analog trigger
// L3=2,40 ; left hat button
// L3=2,80 ; right hat button
// XBOX=3,04
// Start=2,10
// Back=2,20
// LStickX=6/7,FF ; <low byte>,<high byte>
// LStickY=8/9,FF
// RStickX=10/11,FF
// RStickY=12/13,FF
if (res == 20)
{
jp = 0;
jp |= ((buf[2] & 0x01) == 0x01) ? PAD_BUTTON_UP : 0;
jp |= ((buf[2] & 0x02) == 0x02) ? PAD_BUTTON_DOWN : 0;
jp |= ((buf[2] & 0x04) == 0x04) ? PAD_BUTTON_LEFT : 0;
jp |= ((buf[2] & 0x08) == 0x08) ? PAD_BUTTON_RIGHT : 0;
jp |= ((buf[3] & 0x10) == 0x10) ? PAD_BUTTON_B : 0; // XBOX360 A button maps to B
jp |= ((buf[3] & 0x20) == 0x20) ? PAD_BUTTON_A : 0; // XBOX360 B button maps to A
jp |= ((buf[3] & 0x40) == 0x40) ? PAD_BUTTON_Y : 0; // XBOX360 X button maps to Y
jp |= ((buf[3] & 0x80) == 0x80) ? PAD_BUTTON_X : 0; // XBOX360 Y button maps to X
jp |= ((buf[3] & 0x01) == 0x01) ? PAD_TRIGGER_L : 0;
jp |= ((buf[3] & 0x02) == 0x02) ? PAD_TRIGGER_R : 0;
jp |= ((buf[2] & 0x10) == 0x10) ? PAD_BUTTON_START : 0;
jp |= ((buf[2] & 0x20) == 0x20) ? PAD_TRIGGER_Z : 0; // XBOX360 back button maps to Z
// triggers
jp |= (buf[4] > 128) ? PAD_TRIGGER_L : 0;
jp |= (buf[5] > 128) ? PAD_TRIGGER_R : 0;
// left stick
int16_t lx = (buf[7] << 8) | buf[6]; // [-32768, 32767]
int16_t ly = (buf[9] << 8) | buf[8]; // [-32768, 32767]
jp |= (ly > 16384) ? PAD_BUTTON_UP : 0;
jp |= (ly < -16384) ? PAD_BUTTON_DOWN : 0;
jp |= (lx < -16384) ? PAD_BUTTON_LEFT : 0;
jp |= (lx > 16384) ? PAD_BUTTON_RIGHT : 0;
// right stick
int16_t rx = (buf[11] << 8) | buf[10]; // [-32768, 32767]
int16_t ry = (buf[13] << 8) | buf[12]; // [-32768, 32767]
jp |= (ry > 16384) ? PAD_BUTTON_UP : 0;
jp |= (ry < -16384) ? PAD_BUTTON_DOWN : 0;
jp |= (rx < -16384) ? PAD_BUTTON_LEFT : 0;
jp |= (rx > 16384) ? PAD_BUTTON_RIGHT : 0;
// XBOX button to switch to next player
if ((buf[3] & 0x04) == 0x04)
{
xboxButtonCount++;
// count = 2 means you have to push the button 1x to switch players
// count = 10 means you have to push the button 5x to switch players
if (xboxButtonCount >= 2)
{
nextPlayer = true;
xboxButtonCount = 0;
}
}
}
// read again
read(deviceId, endpoint_in, bMaxPacketSize);
return 1;
}
// never call directly
static int read(s32 device_id, u8 endpoint, u8 bMaxPacketSize0)
{
// need to use async, because USB_ReadIntrMsg() blocks until a button is pressed
return USB_ReadIntrMsgAsync(device_id, endpoint, sizeof(buf), buf, &read_cb, NULL);
}
static void turnOnLED()
{
uint8_t ATTRIBUTE_ALIGN(32) buf[] = { 0x01, 0x03, 0x06 + player };
USB_WriteIntrMsg(deviceId, endpoint_out, sizeof(buf), buf);
}
static void increasePlayer()
{
player++;
if (player > 3)
{
player = 0;
}
turnOnLED();
}
void rumble(s32 device_id, u8 left, u8 right)
{
uint8_t ATTRIBUTE_ALIGN(32) buf[] = { 0x00, 0x08, 0x00, left, right, 0x00, 0x00, 0x00 };
USB_WriteIntrMsg(deviceId, endpoint_out, sizeof(buf), buf);
}
static int removal_cb(int result, void *usrdata)
{
s32 fd = (s32) usrdata;
if (fd == deviceId)
{
stop_reading();
deviceId = 0;
}
return 1;
}
// adapted from RetroArch input/drivers_hid/wiiusb_hid.c#wiiusb_get_description()
void wiiusb_get_description(usb_device_entry *device, usb_devdesc *devdesc)
{
unsigned char c;
unsigned i, k;
for (c = 0; c < devdesc->bNumConfigurations; c++)
{
const usb_configurationdesc *config = &devdesc->configurations[c];
for (i = 0; i < (int)config->bNumInterfaces; i++)
{
const usb_interfacedesc *inter = &config->interfaces[i];
for (k = 0; k < (int)inter->bNumEndpoints; k++)
{
const usb_endpointdesc *epdesc = &inter->endpoints[k];
bool is_int = (epdesc->bmAttributes & 0x03) == USB_ENDPOINT_INTERRUPT;
bool is_out = (epdesc->bEndpointAddress & 0x80) == USB_ENDPOINT_OUT;
bool is_in = (epdesc->bEndpointAddress & 0x80) == USB_ENDPOINT_IN;
if (is_int)
{
if (is_in)
{
//endpoint_in = epdesc->bEndpointAddress;
//endpoint_in_max_size = epdesc->wMaxPacketSize;
}
if (is_out)
{
endpoint_out = epdesc->bEndpointAddress;
//endpoint_out_max_size = epdesc->wMaxPacketSize;
}
}
}
break;
}
}
}
static void open()
{
if (deviceId != 0)
{
return;
}
usb_device_entry dev_entry[8];
u8 dev_count;
if (USB_GetDeviceList(dev_entry, 8, USB_CLASS_XBOX360, &dev_count) < 0)
{
return;
}
for (int i = 0; i < dev_count; ++i)
{
if (!isXBOX360(dev_entry[i]))
{
continue;
}
s32 fd;
if (USB_OpenDevice(dev_entry[i].device_id, dev_entry[i].vid, dev_entry[i].pid, &fd) < 0)
{
continue;
}
usb_devdesc devdesc;
if (USB_GetDescriptors(fd, &devdesc) < 0)
{
// You have to replug the XBOX360 controller!
replugRequired = true;
USB_CloseDevice(&fd);
break;
}
if (isXBOX360Gamepad(devdesc) && USB_SetConfiguration(fd, bConfigurationValue) >= 0)
{
deviceId = fd;
replugRequired = false;
wiiusb_get_description(&dev_entry[i], &devdesc);
turnOnLED();
USB_DeviceRemovalNotifyAsync(fd, &removal_cb, (void*) fd);
break;
}
else
{
USB_CloseDevice(&fd);
}
}
setup = true;
}
void XBOX360_ScanPads()
{
if (deviceId == 0)
{
return;
}
start_reading(deviceId, endpoint_in, bMaxPacketSize);
}
u32 XBOX360_ButtonsHeld(int chan)
{
if(!setup)
{
open();
}
if (deviceId == 0)
{
return 0;
}
if (nextPlayer)
{
nextPlayer = false;
increasePlayer();
}
if (chan != player)
{
return 0;
}
return jp;
}
char* XBOX360_Status()
{
open();
if (replugRequired)
return "please replug";
return deviceId ? "connected" : "not found";
}
#endif