snes9xgx/source/ngc/snes9xGX.h

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/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* softdev July 2006
* crunchy2 May 2007-July 2007
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* Michniewski 2008
* Tantric September 2008
*
* snes9xGX.h
*
* This file controls overall program flow. Most things start and end here!
***************************************************************************/
#ifndef _SNES9XGX_H_
#define _SNES9XGX_H_
#include "snes9x.h"
#include "filter.h"
#define APPNAME "Snes9x GX"
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#define APPVERSION "009"
#define PREF_FILE_NAME "settings.xml"
#define NOTSILENT 0
#define SILENT 1
enum {
METHOD_AUTO,
METHOD_SD,
METHOD_USB,
METHOD_DVD,
METHOD_SMB,
METHOD_MC_SLOTA,
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METHOD_MC_SLOTB,
METHOD_SD_SLOTA,
METHOD_SD_SLOTB
};
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enum {
FILE_ROM,
FILE_SRAM,
FILE_SNAPSHOT,
FILE_CHEAT,
FILE_PREF,
FILE_SCREEN
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};
struct SGCSettings{
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int AutoLoad;
int AutoSave;
int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, SMB
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char LoadFolder[200]; // Path to game files
char SaveFolder[200]; // Path to save files
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char CheatFolder[200]; // Path to cheat files
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char smbip[16];
char smbuser[20];
char smbpwd[20];
char smbshare[20];
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int Zoom; // 0 - off, 1 - on
float ZoomLevel; // zoom amount
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int VerifySaves;
int render; // 0 - original, 1 - filtered, 2 - unfiltered
int FilterMethod; // convert to RenderFilter
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int Superscope;
int Mouse;
int Justifier;
int widescreen; // 0 - 4:3 aspect, 1 - 16:9 aspect
int xshift; // video output shift
int yshift;
};
void ExitToLoader();
void Reboot();
void ShutdownWii();
void ReloadApp();
extern struct SGCSettings GCSettings;
extern int ConfigRequested;
extern int ShutdownRequested;
extern char appPath[];
#endif