2008-08-06 03:09:59 +02:00
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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:::::::::::::::<3A>:::::::::::: .______ ::::::::::::::::::: _ ::::::::::
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| _________ / ___<5F>/ -------. (_)'\ / `<60>|
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<EFBFBD> /______ <20> ---__---./ /___ _________ / --- / __| / \ <20><>
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<EFBFBD> _______\ \ / ___ // /____//\_____ <20> /---/ / ___ --- <20>
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| <20>________/ / / / // /__ _______\ \ / / \ \ / / .||
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::::::::::::::::/ /::--/_______\::.________/::::/ /:<3A>::\ _ \::::::<3A>:::
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:::::::<3A>:::::::/___\:::::::::::::::::::::::::::::/ /::::/__/ \--::<3A>::::::
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<EFBFBD>:::::::::::::::::<3A>:::::::::::::::<3A>::::<3A>:::::::::\--/::::::::::::::::::<3A>:::::
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>rK<EFBFBD>
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ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
2008-08-06 04:31:44 +02:00
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|0O<30><4F>o<EFBFBD> SNES9XGX v004 <20>o<EFBFBD><6F>O0|
|
2008-08-06 03:09:59 +02:00
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`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
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2008-08-06 03:55:59 +02:00
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PLEASE NOTE: THIS DOCUMENT IS A WORK IN PROGRESS
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2008-08-06 04:31:44 +02:00
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[What's New 004]
|
2008-08-06 03:55:59 +02:00
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2008-08-06 04:31:44 +02:00
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- added: option to disable AA filtering
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(snes graphics 'crisper', AA now default OFF)
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- added: mapped zooming and turbo mode to classic controller
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- added: preliminary usb support (loading)
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- changed: sram and freezes now saved by filename, not internal romname.
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If you have multiple versions of the same game, you can now have
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srams and freezes for each version. A prompt to convert to the
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new naming is provided for sram only.
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- changed: by default, autoload/save sram and freeze enabled
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[What Was New 003]
|
2008-08-06 03:55:59 +02:00
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- added: alphabetical file sorting
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- added: background logo/backdrop + nicer menus
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- added: scrolling in ROM selector
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- fixed: switching between pal/ntsc ROMS doesn't mess up timings
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- fixed: GC controller config works now
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- fixed: freeze autoloading on ROM load
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- fixed: zipped ROMS should now load in a reasonable time
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- fixed: precompiled dols for autosaving to various locations (see readme)
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- changed: GC default quickload slot (to sd) (thanks kerframil)
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- changed: default load/save dirs are now "/snes9x/roms" and
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"/snes/save/" (thanks kerframil)
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- changed: Classic X and Y defaults aren't switched
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- changed: if autosave is enabled, it doesn't ask to save SRAM
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anymore. It is saved in the background.
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- updated README
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[Whats Was New 002]
|
2008-08-06 03:45:56 +02:00
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- added: classic and nunchuk support
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- added: all controllers can now be configured
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- added: GC version (untested)
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|
- changed: mappings are no longer stored in SRAM, but in config file.
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This means no per-game configurations, but one global
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|
config per controller.
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- one makefile to make all versions. (thanks to snes9x143 SVN)
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[What Was New 001]
|
2008-08-06 03:39:43 +02:00
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- compiles with latest devkitppc (r15)
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- now uses libfat (can use front sd slot on wii)
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- updated menu items a bit
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- wiimote support
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- fixed: autoload sram/freeze
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- fixed: rom plays immediately after loading
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|
2008-08-06 03:55:59 +02:00
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[older update history at the bottom]
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ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
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|0O<30><4F>o<EFBFBD> FEATURES <20>o<EFBFBD><6F>O0|
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`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
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- Based on Snes9x 1.5 - superior ROM compatibility
|
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|
- Auto Load/Save Freeze States and SRAM
|
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- Custom controller configurations
|
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- Wiimote, Nunchuk, Classic, and Gamecube controller support
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- Autodetect PAL/NTSC
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- Zip Support
|
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- Open Source!
|
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ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
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|
|0O<30><4F>o<EFBFBD> SETUP & INSTALLATION <20>o<EFBFBD><6F>O0|
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`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
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Unzip the archive into a folder. You'll find 4 variations of the dol for both
|
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|
wii and gamecube versions. The variants auto save and load preferences and sram
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|
to/from different locations as follows (you can also manually save and load
|
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|
SRAM to any location).
|
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|
[A default version is provided for quick install. See loading from HBC below.]
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filename preferences/sram autoloading location
|
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|
------------------------- -------------------------------------
|
2008-08-06 04:31:44 +02:00
|
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|
snes9xGX-00x-sd-xxxx.dol SD card
|
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|
snes9xGX-00x-mcslota-xxxx.dol Memory card in slot A
|
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|
snes9xGX-00x-mcslotb-xxxx.dol Memory card in slot B
|
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|
snes9xGX-00x-smb-xxxx.dol SMB share (see SMB section below)
|
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|
|
// snes9xGX-00x-noload-xxxx.dol none - doesn't load prefs nor autosave SRAM
|
2008-08-06 03:55:59 +02:00
|
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|
The last part of the filename (shown above as xxxx), denotes the wii and gamecube
|
|
|
|
|
versions.
|
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|
----------------------------
|
|
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|
|
ROMS, Preferences, and Saves:
|
|
|
|
|
----------------------------
|
|
|
|
|
Your SNES rom images must be in the Super Magicom (SMC) or FIG format. Generally,
|
|
|
|
|
all images you find will be in this format, but if you run across one that isn't
|
|
|
|
|
please download RTOOL which will allow you to convert the image into SMC format.
|
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|
Wii
|
|
|
|
|
----------
|
|
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|
|
On the Wii, you can load roms from any SD card (Front SD, SD Gecko, etc).
|
|
|
|
|
By default, ROMs are loaded from "snes9x/roms/" and saves and preferences are
|
|
|
|
|
stored in "snes9x/saves/". Therefore, on your SD card, you should have the following
|
|
|
|
|
folders:
|
|
|
|
|
|
|
|
|
|
snes9x/
|
|
|
|
|
roms/
|
|
|
|
|
saves/
|
|
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|
|
Gamecube
|
|
|
|
|
------------
|
|
|
|
|
You can load roms from DVD, SD card or SMB share. If you wish to use an SD card
|
|
|
|
|
or SMB share, you must create the same folder tree as above. Put your roms in the
|
|
|
|
|
"snes9x/roms" folder. On DVD you can either place your roms at the top level, or
|
|
|
|
|
optionally you may have an SNESROMS folder at the top level of the DVD, in which
|
|
|
|
|
case the game selectorwill default to showing that folder when first entered.
|
|
|
|
|
If you create a bootable DVD of Snes9xGx you can put roms on the same DVD.
|
|
|
|
|
|
|
|
|
|
------------------------------
|
|
|
|
|
Loading / Running the Emulator:
|
|
|
|
|
------------------------------
|
|
|
|
|
|
|
|
|
|
Via Homebrew Channel:
|
|
|
|
|
--------------------
|
|
|
|
|
The most popular method of running homebrew on the wii is through the Homebrew
|
|
|
|
|
Channel. If you already have the channel installed, just copy over the apps folder
|
|
|
|
|
included in the archive into the root of your SD card (the SD autosaving version
|
|
|
|
|
for wii is included in the apps/Snes9xGX/ folder renamed to boot.dol).
|
|
|
|
|
|
|
|
|
|
Remember to also create the snes9x/roms and snes9x/saves directories. See above.
|
|
|
|
|
|
|
|
|
|
If you wish to use a version that autosaves to other available saving locations,
|
|
|
|
|
just choose the appropriate dol, copy it into the apps/Snes9XGX/ folder, and
|
|
|
|
|
RENAME it to boot.dol (remove the other version). Then proceed to copy
|
|
|
|
|
the entire apps folder to your sd card and run it with the HBC.
|
|
|
|
|
|
|
|
|
|
If you haven't installed the homebrew channel yet, read about how to here:
|
|
|
|
|
http://hbc.hackmii.com/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gamecube:
|
|
|
|
|
---------
|
|
|
|
|
You can load it via sdload and an SD card in slot A, or by streaming it to your
|
|
|
|
|
cube, or by booting a bootable DVD (gamecube only) with it on it. This document doesn't cover
|
|
|
|
|
how to do any of that. A good source for information on these topics is the
|
|
|
|
|
tehskeen forums:
|
|
|
|
|
|
|
|
|
|
http://www.tehskeen.com/forums/
|
|
|
|
|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
|
|
|
|
|0O<30><4F>o<EFBFBD> ABOUT SNES9X <20>o<EFBFBD><6F>O0|
|
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|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
|
|
|
|
Welcome to the revolution in GameCube emulators! SNES9X is by far the most
|
|
|
|
|
complete and accurate Super Nintendo Entertainment System emulator to date.
|
|
|
|
|
Taking full power of the ATi-GX chipset and packed full of features that are
|
|
|
|
|
to die for after playing your games you'll never want to come back to
|
|
|
|
|
reality.
|
|
|
|
|
|
|
|
|
|
SNES9X is a very popular open source emulator mainly for the PC platform, but
|
|
|
|
|
has seen many ports to other consoles such as the Nintendo DS, Microsoft XBOX
|
|
|
|
|
and now thanks to SoftDev the Nintendo GameCube! This is a straight port and
|
|
|
|
|
is not based on any previous SNES emulators that have existed for the
|
|
|
|
|
GameCube. You can get more information on SNES9X here from the below URL.
|
|
|
|
|
http://snes9x.ipherswipsite.com/
|
|
|
|
|
|
|
|
|
|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
|
|
|
|
|0O<30><4F>o<EFBFBD> DEFAULT CONTROLLER MAPPING <20>o<EFBFBD><6F>O0|
|
|
|
|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
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|
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|
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|
|
NOTE: You can change the controller configurations to your liking in the menu
|
|
|
|
|
under the Config Controllers option.
|
|
|
|
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|
|
Below are the default button mappings for supported controllers. The wiimote
|
|
|
|
|
configuration allows you to play with the wiimote held sideways.
|
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|
|
Wiimote SNES Nunchuk SNES
|
|
|
|
|
--------------------- ---------------------
|
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|
1 Y Z Y
|
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|
|
2 B B B
|
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|
|
A A A A
|
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|
|
B X C X
|
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|
|
|
- SELECT 2 SELECT
|
|
|
|
|
+ START 1 START
|
|
|
|
|
HOME Emulator menu HOME Emulator menu
|
|
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|
|
LT - LT
|
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|
RT + RT
|
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|
Classic SNES GC PAD SNES
|
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|
|
--------------------- ---------------------
|
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|
X X Y Y
|
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|
B B B B
|
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|
|
A A A A
|
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|
Y Y X X
|
|
|
|
|
- SELECT Z SELECT
|
|
|
|
|
+ START START START
|
|
|
|
|
HOME Emulator menu
|
|
|
|
|
LT LT LT LT
|
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|
|
RT RT RT RT
|
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ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
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|
|
|0O<30><4F>o<EFBFBD> ZIP SUPPORT <20>o<EFBFBD><6F>O0|
|
|
|
|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
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|
|
|
The Zip support in the emulator is courtesy of the zlib library. Currently,
|
|
|
|
|
it supports only the Inflate method.
|
|
|
|
|
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|
|
|
|
The good news is that this is by far the most common zip method!
|
|
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|
|
|
|
You should note also that this implementation assumes that the first file
|
|
|
|
|
in each archive is the required rom in smc/fig format.
|
|
|
|
|
|
|
|
|
|
In an attempt to save you time, we recommend using 7-Zip as the compressor,
|
|
|
|
|
as it gives a gain of 5-25% better compression over standard zips. This being
|
|
|
|
|
said, you can very well use WinZip or any other zip utility to create your zipped
|
|
|
|
|
ROMs.
|
|
|
|
|
|
|
|
|
|
To use 7-Zip compression on either linux or windows, use the following command:
|
|
|
|
|
|
|
|
|
|
7za a -tzip -mx=9 myrom.zip myrom.smc
|
|
|
|
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|
|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
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|
|
|
|0O<30><4F>o<EFBFBD> MAIN MENU <20>o<EFBFBD><6F>O0|
|
|
|
|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
|
|
|
|
|
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|
|
Once the DOL file is loaded you will be presented with main menu where you can
|
|
|
|
|
load a ROM, set options for the emulator, set the joypad configuration, save or
|
|
|
|
|
load freezes, manage SRAM, etc.
|
|
|
|
|
After loading a game the game will start running immediately. If you have the
|
|
|
|
|
auto-load SRAM option enabled it will automatically load SRAM (if it exists)
|
|
|
|
|
before starting play.
|
|
|
|
|
|
|
|
|
|
You can return to the main menu at any time by pressing
|
|
|
|
|
the c-stick (the yellow control stick) to the left, or by pressing L+R+X+Y.
|
|
|
|
|
Return to the game by selecting "Resume Game" or by pressing the B button until
|
|
|
|
|
play resumes.
|
|
|
|
|
|
|
|
|
|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
|
|
|
|
|0O<30><4F>o<EFBFBD> TURBO MODE <20>o<EFBFBD><6F>O0|
|
|
|
|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
|
|
|
|
|
|
|
|
|
TurboMode increases the playback speed of the game by about 2x. To use TurboMode
|
|
|
|
|
simply press the c-stick (yellow control stick) to the right and hold it right
|
|
|
|
|
as long as you want playback to be double-speed. Release the c-stick when you
|
|
|
|
|
want normal playback speed to resume.
|
|
|
|
|
|
|
|
|
|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
|
|
|
|
|0O<30><4F>o<EFBFBD> IMPORTING AND EXPORTING SRAM <20>o<EFBFBD><6F>O0|
|
|
|
|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
|
|
|
|
|
|
|
|
|
Snes9xGx 2.0.1 now includes the ability to load SRAM from Snes9x on other
|
|
|
|
|
platforms (Mac/PC/Linux/Etc) and to save back to those platforms. To use this
|
|
|
|
|
feature simply save or load SRAM to/from SD card or an SMB share.
|
|
|
|
|
|
|
|
|
|
The only thing to be aware of is that Snes9xGx requires that the SRM file have a
|
|
|
|
|
name that is the rom name (not necessarily the same as the file name!) with .SRM
|
|
|
|
|
at the end. For example, the game "Super Mario All-Stars + World" has a rom name
|
|
|
|
|
of "ALL_STARS + WORLD", so the SRAM file should have the name "ALL_STARS +
|
|
|
|
|
WORLD.srm". You can see the rom name for a game by loading the game - the rom
|
|
|
|
|
name is shown in the information that is briefly shown at the bottom of the
|
|
|
|
|
screen. A perhaps easier way to find the correct name is simply to load the game
|
|
|
|
|
and then save SRAM to SD or SMB and look at the filename that Snes9xGx uses.
|
|
|
|
|
That's the name you should use when importing an SRAM from another platform.
|
|
|
|
|
|
|
|
|
|
To use an Snes9xGx SRAM on another platform just do the opposite: save SRAM to
|
|
|
|
|
SD or SMB, and then copy that saved SRAM file to the other platform. You may
|
|
|
|
|
have to rename the file to be what that version of snes9x expects it to be.
|
|
|
|
|
|
|
|
|
|
ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
|
|
|
|
|
|0O<30><4F>o<EFBFBD> UPDATE HISTORY (old) <20>o<EFBFBD><6F>O0|
|
|
|
|
|
`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
|
|
|
|
|
|
2008-08-06 03:39:43 +02:00
|
|
|
|
[What Was New 2.0.1b8]
|
2008-08-06 03:09:59 +02:00
|
|
|
|
* Added: SD slot B options for freezes, sram and loading of roms
|
|
|
|
|
* Changed: SMB options no longer displayed in menus when run on a Wii
|
|
|
|
|
* Changed: Game auto resumes running after resetting when choosing the "Reset
|
|
|
|
|
Game" menu option
|
|
|
|
|
* Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please
|
|
|
|
|
test! - svpe
|
|
|
|
|
|
|
|
|
|
[What Was New 2.0.1b7]
|
|
|
|
|
* Fixed: Zip compressed freezes to memory card could become corrupted as the
|
|
|
|
|
file size changed - fixed this by deleting the existing file before writing
|
|
|
|
|
a new one if the file size increased. If the file got smaller or stayed the
|
|
|
|
|
same the original file is updated, using less of the existing file if the
|
|
|
|
|
actual file size is smaller. A check is made before deleting the existing
|
|
|
|
|
freeze file to ensure that there is enough space available for the new
|
|
|
|
|
file. Note that additional space equivalent to the new file size must be
|
|
|
|
|
available. If not enough space is available the original freeze is retained
|
|
|
|
|
and the user is informed of the lack of space.
|
|
|
|
|
* Fixed: If option to auto-load freeze was selected, joypad config would not
|
|
|
|
|
be restored since that is stored in SRAM. Resolved this for now by first
|
|
|
|
|
loading SRAM if any and then loading the freeze. Obviously having to have
|
|
|
|
|
both SRAM and freeze is not ideal, but this gets the job done if you have
|
|
|
|
|
enough space on your memory card, SD card, etc.
|
|
|
|
|
* Added prompt when returning to the menu with autosave enabled allowing the
|
|
|
|
|
user choose whether or not to perform the save. Press A to save or B if you
|
|
|
|
|
don't wish to save.
|
|
|
|
|
* Added optional verification of Gamecube memory card saves. After writing
|
|
|
|
|
the file it reads it back in and verifies that the written file matches
|
|
|
|
|
what was to be saved. If it doesn't or if there was a problem opening the
|
|
|
|
|
file it reports the problem to the user. Set this option in the preferences
|
|
|
|
|
if desired.
|
|
|
|
|
* Added Reset Gamecube/Wii menu item
|
|
|
|
|
* Experimental DVD support for reading beyond 1.36 GB barrier on Wii. I have
|
|
|
|
|
no way to test this, so please report on whether or not it works! Based on
|
|
|
|
|
svpe's code.
|
|
|
|
|
|
|
|
|
|
NOTE: due to changes in the settings, this version will reset your emulator
|
|
|
|
|
options settings, so if you had saved preferences you will need to make your
|
|
|
|
|
changes to the emulator settings again and save them.
|
|
|
|
|
|
|
|
|
|
[What Was New 2.0.1b6a]
|
|
|
|
|
* Fixed: Going up a directory when selecting a rom on a DVD wasn't working
|
|
|
|
|
|
|
|
|
|
[What's Was New 2.0.1b6]
|
|
|
|
|
* PAL Wii support - no separate version necessary! - eke-eke
|
|
|
|
|
* PAL roms now play at correct speed via internal timer, ntsc roms still use
|
|
|
|
|
more accurate VSYNC timing - eke-eke
|
|
|
|
|
* Zipped freezes to memory card - take 9-12 blocks or so - based on denman's
|
|
|
|
|
code
|
|
|
|
|
* Added option for auto save and load of freezes. For saving, can do both SRAM
|
|
|
|
|
and Freeze if desired
|
|
|
|
|
* Memory card saving and loading shows a progress bar
|
|
|
|
|
* More miscellaneous ease-of-use improvements and cleanup
|
|
|
|
|
* Fixed: pressing B to get out of a rom file selection screen no longer drops
|
|
|
|
|
you all the way back to the main menu. Now goes back to choice of where to
|
|
|
|
|
load ROM (the "Load from DVD", "Load from SMB"... screen)
|
|
|
|
|
* Fixed: loading of joypad configuration in SRAM works again - no longer gets
|
|
|
|
|
messed up
|
|
|
|
|
|
|
|
|
|
[ What Was New in 2.0.1b5]
|
|
|
|
|
* B button implemented in all menus (returns to previous menu)
|
|
|
|
|
* Fixed bug when freezing state to SD card - would crash if SD support was not
|
|
|
|
|
previously initialized
|
|
|
|
|
* Fixed double A button press needed after manual prefs/sram save to memory card
|
|
|
|
|
* Fixed delay after pressing A button after saving freeze to SD card
|
|
|
|
|
* Fixed problem of ".srm" SRAM file being created when SRAM was saved with no
|
|
|
|
|
ROM loaded
|
|
|
|
|
* Fixed version number in SRAM and preferences
|
|
|
|
|
* Minor other code revisions
|
|
|
|
|
|
|
|
|
|
[ What Was New 2.0.1b1 through 2.0.1b4]
|
|
|
|
|
* SRAM saving and loading from snes9x on other platforms via SD card or SMB
|
|
|
|
|
* Games now autostart once loaded
|
|
|
|
|
* After manually loading SRAM the emulator is automatically reset
|
|
|
|
|
* Optional auto-loading of SRAM from memory card, SD or SMB after game loads
|
|
|
|
|
* Optional auto-saving of SRAM to memory card, SD or SMB when returning to menu
|
|
|
|
|
* TurboMode
|
|
|
|
|
* Global emulator preferences
|
|
|
|
|
* Menus redesigned (hopefully for the better!)
|
|
|
|
|
* Comes in 6 variants, each auto-loading/saving preferences/sram to a different
|
|
|
|
|
location: mcslota, mcslotb, sdslota, sdslotb, smb, and noload
|
|
|
|
|
* ROM injector works again
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* A number of small improvements and bug fixes
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[ What Was New in 2.0 WIP6 ]
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* Port of SNES9X 1.50
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* SMB support
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* SD support
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* Greatly improved emulation and timing for NTSC roms
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* Save states (freezes) to SD and SMB
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* Screen zoom
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* Improved font and display
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* ROM injector
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* ... and more ...
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[ Features - OLD 1.43 LIST! ]
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* Port of SNES9X v1.43
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* Fullscreen Graphics
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* Sound Emulation
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* SRAM Manager
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* DVD Loading
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* 1-4 Player Support
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* Mode 7 Supported
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* Super FX Supported
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* SDD1, SRTC, SA-1 Supported
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* DSP1 & DSP2 Supported
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* Partial DSP4 Support
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* Supports Hi-Res 512x224 screens
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* Joliet Browser
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* PAD Configuration saved with SRAM
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* Memcard save/load time extended
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* Partial Zip support
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* Crude Timer
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* Sound Sync Option
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* Analog Clip
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* XenoGC Support (GC-Linux Homebrew DVD Compatibility)
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ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
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|0O<30><4F>o<EFBFBD> CREDITS <20>o<EFBFBD><6F>O0|
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`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
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Technical Credits
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Snes9x v1.5.0/1.4.3 - Snes9x Team
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GameCube Port 2.0 WIP6 and earlier - SoftDev
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Additional improvements to 2.0 WIP6 - eke-eke
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GameCube 2.0.1bx enhancements - crunchy2
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2008-08-06 03:55:59 +02:00
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v00x updates - michniewski
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2008-08-06 03:09:59 +02:00
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GX - http://www.gc-linux.org
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2008-08-06 03:55:59 +02:00
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libogc - Shagkur & wintermute
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2008-08-06 03:09:59 +02:00
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Testing
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crunchy2 / tehskeen users / others
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Documentation
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2008-08-06 03:55:59 +02:00
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brakken, crunchy2, michniewski
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2008-08-06 03:09:59 +02:00
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ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
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2008-08-06 03:55:59 +02:00
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|0O<30><4F>o<EFBFBD> <20>o<EFBFBD><6F>O0|
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`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
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