mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-01 00:15:14 +01:00
[What Was New 002]
- added: classic and nunchuk support - added: all controllers can now be configured - added: GC version (untested) - changed: mappings are no longer stored in SRAM, but in config file. This means no per-game configurations, but one global config per controller. - one makefile to make all versions. (thanks to snes9x143 SVN)
This commit is contained in:
parent
6fb28b823a
commit
6892e8152e
171
Makefile
171
Makefile
@ -1,148 +1,23 @@
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#---------------------------------------------------------------------------------
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||||
# Clear the implicit built in rules
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||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(DEVKITPPC)),)
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||||
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC)
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||||
endif
|
||||
|
||||
include $(DEVKITPPC)/wii_rules
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||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := snes9xgx-mm-wii
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BUILD := build
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SOURCES := source/snes9x source/unzip source/ngc source/smb
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DATA := data
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INCLUDES := source/snes9x source/unzip source/ngc source/smb
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#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) \
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-DNGC -DNO_ASM -DCPU_SHUTDOWN -DSPC700C \
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-DSPC700_SHUTDOWN -DNEW_COLOUR_BLENDING \
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-DNO_INLINE_GET_SET -DSDD1_DECOMP -DCORRECT_VRAM_READS \
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-DDETECT_NASTY_FX_INTERLEAVE -DNGC_ZOOM -DSDUSE_LFN \
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-DQUICK_SAVE_SLOT=3 -DSMB_SVID='"Crunchewy"' \
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-DSMB_IP='"192.168.1.111"' -DGW_IP='"192.168.1.1"' -DFORCE_WII=1 \
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-fomit-frame-pointer -fno-exceptions -Wno-unused-parameter -pipe
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--cref
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# -mogc
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#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lfat -lwiiuse -lz -lbte -logc -lm -lfreetype
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# -logcsys
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#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS :=
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#---------------------------------------------------------------------------------
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||||
# no real need to edit anything past this point unless you need to add additional
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||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
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||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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||||
#---------------------------------------------------------------------------------
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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||||
# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(sFILES:.s=.o) $(SFILES:.S=.o)
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) \
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-I$(LIBOGC_INC)
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|
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#---------------------------------------------------------------------------------
|
||||
# build a list of library paths
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#---------------------------------------------------------------------------------
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
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-L$(LIBOGC_LIB)
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
|
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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||||
@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
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#---------------------------------------------------------------------------------
|
||||
run:
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wiiload $(OUTPUT).dol
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#---------------------------------------------------------------------------------
|
||||
reload:
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wiiload -r $(OUTPUT).dol
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|
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
|
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# main targets
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#---------------------------------------------------------------------------------
|
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$(OUTPUT).dol: $(OUTPUT).elf
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$(OUTPUT).elf: $(OFILES)
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|
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#---------------------------------------------------------------------------------
|
||||
# This rule links in binary data with the .jpg extension
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#---------------------------------------------------------------------------------
|
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%.jpg.o : %.jpg
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#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
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$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
|
||||
endif
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#---------------------------------------------------------------------------------
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.PHONY = all wii gc wii-clean gc-clean wii-run gc-run
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all: wii gc
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clean: wii-clean gc-clean
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wii:
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$(MAKE) -f Makefile.wii
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wii-clean:
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$(MAKE) -f Makefile.wii clean
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wii-run:
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$(MAKE) -f Makefile.wii run
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gc:
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$(MAKE) -f Makefile.gc
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|
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gc-clean:
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$(MAKE) -f Makefile.gc clean
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gc-run:
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$(MAKE) -f Makefile.gc run
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|
11
Makefile.gc
11
Makefile.gc
@ -4,7 +4,7 @@
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.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(DEVKITPPC)),)
|
||||
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC)
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||||
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
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endif
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|
||||
include $(DEVKITPPC)/gamecube_rules
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@ -15,8 +15,8 @@ include $(DEVKITPPC)/gamecube_rules
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := $(BUILD)/snes9xgx-mm-wii
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BUILD := build
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TARGET := snes9xgx-mm-gc
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BUILD := build_gc
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SOURCES := source/snes9x source/unzip source/ngc source/smb
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DATA := data
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INCLUDES := source/snes9x source/unzip source/ngc source/smb
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@ -41,8 +41,7 @@ LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--cref
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||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lfat -lz -lbte -logc -lm -lfreetype -lbba
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# -logcsys
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LIBS := -lfat -lz -logc -lm -lfreetype -lbba
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||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
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||||
@ -106,7 +105,7 @@ export OUTPUT := $(CURDIR)/$(TARGET)
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#---------------------------------------------------------------------------------
|
||||
$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.gc
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||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
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||||
|
148
Makefile.wii
Normal file
148
Makefile.wii
Normal file
@ -0,0 +1,148 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
# Clear the implicit built in rules
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(DEVKITPPC)),)
|
||||
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
|
||||
endif
|
||||
|
||||
include $(DEVKITPPC)/wii_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := snes9xgx-mm-wii
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BUILD := build_wii
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SOURCES := source/snes9x source/unzip source/ngc source/smb
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DATA := data
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||||
INCLUDES := source/snes9x source/unzip source/ngc source/smb
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) \
|
||||
-DNGC -DHW_RVL -DNO_ASM -DCPU_SHUTDOWN -DSPC700C \
|
||||
-DSPC700_SHUTDOWN -DNEW_COLOUR_BLENDING \
|
||||
-DNO_INLINE_GET_SET -DSDD1_DECOMP -DCORRECT_VRAM_READS \
|
||||
-DDETECT_NASTY_FX_INTERLEAVE -DNGC_ZOOM -DSDUSE_LFN \
|
||||
-DQUICK_SAVE_SLOT=3 -DSMB_SVID='"Crunchewy"' \
|
||||
-DSMB_IP='"192.168.1.111"' -DGW_IP='"192.168.1.1"' -DFORCE_WII=1 \
|
||||
-fomit-frame-pointer -fno-exceptions -Wno-unused-parameter -pipe
|
||||
CXXFLAGS = $(CFLAGS)
|
||||
|
||||
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--cref
|
||||
# -mogc
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lfat -lwiiuse -lz -lbte -logc -lm -lfreetype
|
||||
# -logcsys
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS :=
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# automatically build a list of object files for our project
|
||||
#---------------------------------------------------------------------------------
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
export LD := $(CC)
|
||||
else
|
||||
export LD := $(CXX)
|
||||
endif
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
|
||||
$(sFILES:.s=.o) $(SFILES:.S=.o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# build a list of include paths
|
||||
#---------------------------------------------------------------------------------
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD) \
|
||||
-I$(LIBOGC_INC)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# build a list of library paths
|
||||
#---------------------------------------------------------------------------------
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
|
||||
-L$(LIBOGC_LIB)
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.wii
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
run:
|
||||
wiiload $(OUTPUT).dol
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
reload:
|
||||
wiiload -r $(OUTPUT).dol
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).dol: $(OUTPUT).elf
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule links in binary data with the .jpg extension
|
||||
#---------------------------------------------------------------------------------
|
||||
%.jpg.o : %.jpg
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
50
README.txt
50
README.txt
@ -31,7 +31,17 @@ is not based on any previous SNES emulators that have existed for the
|
||||
GameCube. You can get more information on SNES9X here from the below URL.
|
||||
http://snes9x.ipherswipsite.com/
|
||||
|
||||
[What's New 001]
|
||||
[What's New 002]
|
||||
- added: classic and nunchuk support
|
||||
- added: all controllers can now be configured
|
||||
- added: GC version (untested)
|
||||
- changed: mappings are no longer stored in SRAM, but in config file.
|
||||
This means no per-game configurations, but one global
|
||||
config per controller.
|
||||
- one makefile to make all versions. (thanks to snes9x143 SVN)
|
||||
|
||||
|
||||
[What Was New 001]
|
||||
- compiles with latest devkitppc (r15)
|
||||
- now uses libfat (can use front sd slot on wii)
|
||||
- updated menu items a bit
|
||||
@ -195,7 +205,7 @@ tehskeen forums:
|
||||
|
||||
http://www.tehskeen.com/forums/
|
||||
×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
|
||||
|0O×øo· WIIMOTE CONTROLLER MAPPING ·oø×O0|
|
||||
|0O×øo· DEFAULT CONTROLLER MAPPING ·oø×O0|
|
||||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
|
||||
|
||||
Wiimote SNES
|
||||
@ -212,8 +222,40 @@ HOME Emulator menu
|
||||
|
||||
This configuration allows you to play with the wiimote held sideways.
|
||||
|
||||
NOTE: snes Left Trigger and Right Trigger are not mapped.
|
||||
You can change the mapping in ngc/snes9xGX.cpp (search 'wmpadmap') and recompile.
|
||||
Nunchuk SNES
|
||||
---------------------
|
||||
Z Y
|
||||
B B
|
||||
A A
|
||||
C X
|
||||
2 SELECT
|
||||
1 START
|
||||
HOME Emulator menu
|
||||
- LT
|
||||
+ RT
|
||||
|
||||
Classic SNES
|
||||
---------------------
|
||||
X Y
|
||||
B B
|
||||
A A
|
||||
Y X
|
||||
- SELECT
|
||||
+ START
|
||||
HOME Emulator menu
|
||||
LT LT
|
||||
RT RT
|
||||
|
||||
GC PAD SNES
|
||||
---------------------
|
||||
Y Y
|
||||
B B
|
||||
A A
|
||||
X X
|
||||
Z SELECT
|
||||
START START
|
||||
LT LT
|
||||
RT RT
|
||||
|
||||
|
||||
×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
|
||||
|
240
source/ngc/button_mapping.c
Normal file
240
source/ngc/button_mapping.c
Normal file
@ -0,0 +1,240 @@
|
||||
#include <gccore.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <ogcsys.h>
|
||||
#include <unistd.h>
|
||||
#include <wiiuse/wpad.h>
|
||||
#include "button_mapping.h"
|
||||
|
||||
/***
|
||||
* Controller Button Descriptions:
|
||||
* used for identifying which buttons have been pressed when configuring
|
||||
* and for displaying the name of said button
|
||||
***/
|
||||
//CtrlrMap ctrlr_def[4];
|
||||
|
||||
CtrlrMap ctrlr_def[4] = {
|
||||
// Nunchuk btn def
|
||||
CTRLR_NUNCHUK,
|
||||
13,
|
||||
WPAD_BUTTON_DOWN, "DOWN",
|
||||
WPAD_BUTTON_UP, "UP",
|
||||
WPAD_BUTTON_LEFT, "LEFT",
|
||||
WPAD_BUTTON_RIGHT, "RIGHT",
|
||||
WPAD_BUTTON_A, "A",
|
||||
WPAD_BUTTON_B, "B",
|
||||
WPAD_BUTTON_1, "1",
|
||||
WPAD_BUTTON_2, "2",
|
||||
WPAD_BUTTON_PLUS, "PLUS",
|
||||
WPAD_BUTTON_MINUS, "MINUS",
|
||||
WPAD_BUTTON_HOME, "HOME",
|
||||
WPAD_NUNCHUK_BUTTON_Z, "Z",
|
||||
WPAD_NUNCHUK_BUTTON_C, "C",
|
||||
0, "",
|
||||
0, "",
|
||||
// Classic btn def
|
||||
CTRLR_CLASSIC,
|
||||
15,
|
||||
WPAD_CLASSIC_BUTTON_DOWN, "DOWN",
|
||||
WPAD_CLASSIC_BUTTON_UP, "UP",
|
||||
WPAD_CLASSIC_BUTTON_LEFT, "LEFT",
|
||||
WPAD_CLASSIC_BUTTON_RIGHT, "RIGHT",
|
||||
WPAD_CLASSIC_BUTTON_A, "A",
|
||||
WPAD_CLASSIC_BUTTON_B, "B",
|
||||
WPAD_CLASSIC_BUTTON_X, "X",
|
||||
WPAD_CLASSIC_BUTTON_Y, "Y",
|
||||
WPAD_CLASSIC_BUTTON_PLUS, "PLUS",
|
||||
WPAD_CLASSIC_BUTTON_MINUS, "MINUS",
|
||||
WPAD_CLASSIC_BUTTON_HOME, "HOME",
|
||||
WPAD_CLASSIC_BUTTON_FULL_L, "L TRIG",
|
||||
WPAD_CLASSIC_BUTTON_FULL_R, "R TRIG",
|
||||
WPAD_CLASSIC_BUTTON_ZL, "ZL",
|
||||
WPAD_CLASSIC_BUTTON_ZR, "ZR",
|
||||
// Gamecube controller btn def
|
||||
CTRLR_GCPAD,
|
||||
13,
|
||||
PAD_BUTTON_DOWN, "DOWN",
|
||||
PAD_BUTTON_UP, "UP",
|
||||
PAD_BUTTON_LEFT, "LEFT",
|
||||
PAD_BUTTON_RIGHT, "RIGHT",
|
||||
PAD_BUTTON_A, "A",
|
||||
PAD_BUTTON_B, "B",
|
||||
PAD_BUTTON_X, "X",
|
||||
PAD_BUTTON_Y, "Y",
|
||||
PAD_BUTTON_MENU, "MENU",
|
||||
PAD_BUTTON_START, "START",
|
||||
PAD_TRIGGER_L, "L TRIG",
|
||||
PAD_TRIGGER_R, "R TRIG",
|
||||
PAD_TRIGGER_Z, "Z",
|
||||
0, "",
|
||||
0, "",
|
||||
// Wiimote btn def
|
||||
CTRLR_WIIMOTE,
|
||||
11,
|
||||
WPAD_BUTTON_DOWN, "DOWN",
|
||||
WPAD_BUTTON_UP, "UP",
|
||||
WPAD_BUTTON_LEFT, "LEFT",
|
||||
WPAD_BUTTON_RIGHT, "RIGHT",
|
||||
WPAD_BUTTON_A, "A",
|
||||
WPAD_BUTTON_B, "B",
|
||||
WPAD_BUTTON_1, "1",
|
||||
WPAD_BUTTON_2, "2",
|
||||
WPAD_BUTTON_PLUS, "PLUS",
|
||||
WPAD_BUTTON_MINUS, "MINUS",
|
||||
WPAD_BUTTON_HOME, "HOME",
|
||||
0, "",
|
||||
0, "",
|
||||
0, "",
|
||||
0, ""
|
||||
};
|
||||
|
||||
/*
|
||||
// Nunchuk btn def
|
||||
ctrlr_def[0].type = CTRLR_NUNCHUK;
|
||||
ctrlr_def[0].num_btns = 13;
|
||||
ctrlr_def[0].map[] = { WPAD_BUTTON_DOWN, "DOWN",
|
||||
WPAD_BUTTON_UP, "UP",
|
||||
WPAD_BUTTON_LEFT, "LEFT",
|
||||
WPAD_BUTTON_RIGHT, "RIGHT",
|
||||
WPAD_BUTTON_A, "A",
|
||||
WPAD_BUTTON_B, "B",
|
||||
WPAD_BUTTON_1, "1",
|
||||
WPAD_BUTTON_2, "2",
|
||||
WPAD_BUTTON_PLUS, "PLUS",
|
||||
WPAD_BUTTON_MINUS, "MINUS",
|
||||
WPAD_BUTTON_HOME, "HOME",
|
||||
WPAD_NUNCHUK_BUTTON_Z, "Z",
|
||||
WPAD_NUNCHUK_BUTTON_C, "C"
|
||||
};
|
||||
// Classic btn def
|
||||
ctrlr_def[1].type = CTRLR_CLASSIC;
|
||||
ctrlr_def[1].num_btns = 15;
|
||||
ctrlr_def[1].map[] = { WPAD_CLASSIC_BUTTON_DOWN, "DOWN",
|
||||
WPAD_CLASSIC_BUTTON_UP, "UP",
|
||||
WPAD_CLASSIC_BUTTON_LEFT, "LEFT",
|
||||
WPAD_CLASSIC_BUTTON_RIGHT, "RIGHT",
|
||||
WPAD_CLASSIC_BUTTON_A, "A",
|
||||
WPAD_CLASSIC_BUTTON_B, "B",
|
||||
WPAD_CLASSIC_BUTTON_X, "X",
|
||||
WPAD_CLASSIC_BUTTON_Y, "Y",
|
||||
WPAD_CLASSIC_BUTTON_PLUS, "PLUS",
|
||||
WPAD_CLASSIC_BUTTON_MINUS, "MINUS",
|
||||
WPAD_CLASSIC_BUTTON_HOME, "HOME",
|
||||
WPAD_CLASSIC_BUTTON_FULL_L, "L TRIG",
|
||||
WPAD_CLASSIC_BUTTON_FULL_R, "R TRIG",
|
||||
WPAD_CLASSIC_BUTTON_ZL, "ZL",
|
||||
WPAD_CLASSIC_BUTTON_ZR, "ZR",
|
||||
};
|
||||
// Gamecube controller btn def
|
||||
ctrlr_def[2].type = CTRLR_GCPAD;
|
||||
ctrlr_def[2].num_btns = 13;
|
||||
ctrlr_def[2].map[] = { PAD_BUTTON_DOWN, "DOWN",
|
||||
PAD_BUTTON_UP, "UP",
|
||||
PAD_BUTTON_LEFT, "LEFT",
|
||||
PAD_BUTTON_RIGHT, "RIGHT",
|
||||
PAD_BUTTON_A, "A",
|
||||
PAD_BUTTON_B, "B",
|
||||
PAD_BUTTON_X, "X",
|
||||
PAD_BUTTON_Y, "Y",
|
||||
PAD_BUTTON_MENU, "MENU",
|
||||
PAD_BUTTON_START, "START",
|
||||
PAD_BUTTON_L, "L TRIG",
|
||||
PAD_BUTTON_R, "R TRIG",
|
||||
PAD_BUTTON_Z, "Z",
|
||||
};
|
||||
// Wiimote btn def
|
||||
ctrlr_def[3].type = CTRLR_WIIMOTE;
|
||||
ctrlr_def[3].num_btns = 11;
|
||||
ctrlr_def[3].map[] = { WPAD_BUTTON_DOWN, "DOWN",
|
||||
WPAD_BUTTON_UP, "UP",
|
||||
WPAD_BUTTON_LEFT, "LEFT",
|
||||
WPAD_BUTTON_RIGHT, "RIGHT",
|
||||
WPAD_BUTTON_A, "A",
|
||||
WPAD_BUTTON_B, "B",
|
||||
WPAD_BUTTON_1, "1",
|
||||
WPAD_BUTTON_2, "2",
|
||||
WPAD_BUTTON_PLUS, "PLUS",
|
||||
WPAD_BUTTON_MINUS, "MINUS",
|
||||
WPAD_BUTTON_HOME, "HOME"
|
||||
};
|
||||
// end buttonmaps
|
||||
*/
|
||||
|
||||
/***
|
||||
* Default controller maps
|
||||
* button press on left, and corresponding snes button on right
|
||||
* arguably some data is unnecessary here but lets stick to one struct type ok?
|
||||
|
||||
CtrlrMap defaultmap[4];
|
||||
// Nunchuk Default
|
||||
defaultmap[0].type = CTRLR_NUNCHUK;
|
||||
defaultmap[0].num_btns = 12;
|
||||
defaultmap[0].map[] = { WPAD_BUTTON_A, "A",
|
||||
WPAD_BUTTON_B, "B",
|
||||
WPAD_NUNCHUK_BUTTON_C, "X",
|
||||
WPAD_NUNCHUK_BUTTON_Z, "Y",
|
||||
WPAD_BUTTON_MINUS, "L",
|
||||
WPAD_BUTTON_PLUS, "R",
|
||||
WPAD_BUTTON_2, "SELECT",
|
||||
WPAD_BUTTON_1, "START",
|
||||
WPAD_BUTTON_UP, "UP",
|
||||
WPAD_BUTTON_DOWN, "DOWN",
|
||||
WPAD_BUTTON_LEFT, "LEFT",
|
||||
WPAD_BUTTON_RIGHT, "RIGHT"
|
||||
};
|
||||
// Classic Default
|
||||
defaultmap[1].type = CTRLR_CLASSIC;
|
||||
defaultmap[1].num_btns = 12;
|
||||
defaultmap[1].map[] = { WPAD_CLASSIC_BUTTON_A, "A",
|
||||
WPAD_CLASSIC_BUTTON_B, "B",
|
||||
WPAD_CLASSIC_BUTTON_Y, "X",
|
||||
WPAD_CLASSIC_BUTTON_X, "Y",
|
||||
WPAD_CLASSIC_BUTTON_FULL_L, "L",
|
||||
WPAD_CLASSIC_BUTTON_FULL_R, "R",
|
||||
WPAD_CLASSIC_BUTTON_MINUS, "SELECT",
|
||||
WPAD_CLASSIC_BUTTON_PLUS, "START",
|
||||
WPAD_CLASSIC_BUTTON_UP, "UP",
|
||||
WPAD_CLASSIC_BUTTON_DOWN, "DOWN",
|
||||
WPAD_CLASSIC_BUTTON_LEFT, "LEFT",
|
||||
WPAD_CLASSIC_BUTTON_RIGHT, "RIGHT"
|
||||
};
|
||||
// Gamecube Controller Default
|
||||
defaultmap[2].type = CTRLR_GCPAD;
|
||||
defaultmap[2].num_btns = 12;
|
||||
defaultmap[2].map[] = {PAD_BUTTON_A, "A",
|
||||
PAD_BUTTON_B, "B",
|
||||
PAD_BUTTON_X, "X",
|
||||
PAD_BUTTON_Y, "Y",
|
||||
PAD_TRIGGER_L, "L",
|
||||
PAD_TRIGGER_R, "R",
|
||||
PAD_TRIGGER_Z, "SELECT",
|
||||
PAD_BUTTON_START, "START",
|
||||
PAD_BUTTON_UP, "UP",
|
||||
PAD_BUTTON_DOWN, "DOWN",
|
||||
PAD_BUTTON_LEFT, "LEFT",
|
||||
PAD_BUTTON_RIGHT, "RIGHT"
|
||||
};
|
||||
// Wiimote Default
|
||||
defaultmap[3].type = CTRLR_WIIMOTE;
|
||||
defaultmap[3].num_btns = 12;
|
||||
defaultmap[3].map[] = { WPAD_BUTTON_B, "A",
|
||||
WPAD_BUTTON_2, "B",
|
||||
WPAD_BUTTON_1, "X",
|
||||
WPAD_BUTTON_A, "Y",
|
||||
0x0000, "L",
|
||||
0x0000, "R",
|
||||
WPAD_BUTTON_MINUS, "SELECT",
|
||||
WPAD_BUTTON_PLUS, "START",
|
||||
WPAD_BUTTON_RIGHT, "UP",
|
||||
WPAD_BUTTON_LEFT, "DOWN",
|
||||
WPAD_BUTTON_UP, "LEFT",
|
||||
WPAD_BUTTON_DOWN, "RIGHT"
|
||||
};
|
||||
// end default padmaps
|
||||
***/
|
||||
|
||||
|
||||
|
||||
// eof
|
28
source/ngc/button_mapping.h
Normal file
28
source/ngc/button_mapping.h
Normal file
@ -0,0 +1,28 @@
|
||||
#ifndef BTN_MAP_H
|
||||
#define BTN_MAP_H
|
||||
|
||||
enum {
|
||||
CTRLR_NONE = -1,
|
||||
CTRLR_NUNCHUK,
|
||||
CTRLR_CLASSIC,
|
||||
CTRLR_GCPAD,
|
||||
CTRLR_WIIMOTE,
|
||||
CTRLR_SNES = 7 // give some other value for the snes padmap
|
||||
};
|
||||
|
||||
typedef struct _btn_map {
|
||||
u32 btn; // button 'id'
|
||||
char* name; // button name
|
||||
} BtnMap;
|
||||
|
||||
typedef struct _ctrlr_map {
|
||||
u16 type; // controller type
|
||||
int num_btns; // number of buttons on the controller
|
||||
BtnMap map[15]; // controller button map
|
||||
} CtrlrMap;
|
||||
|
||||
// externs:
|
||||
|
||||
extern CtrlrMap ctrlr_def[4];
|
||||
|
||||
#endif
|
@ -71,11 +71,6 @@ ShowFiles (int offset, int selection)
|
||||
ypos += 24;
|
||||
else
|
||||
ypos += 10;
|
||||
|
||||
|
||||
// show offset and selection at top
|
||||
sprintf(text,"offset: %d, selection: %d",offset, selection);
|
||||
DrawText (-1, 20, text);
|
||||
|
||||
|
||||
j = 0;
|
||||
@ -145,21 +140,32 @@ int selection = 0;
|
||||
int
|
||||
FileSelector ()
|
||||
{
|
||||
int p, wp;
|
||||
u32 p, wp;
|
||||
signed char a;
|
||||
int haverom = 0;
|
||||
int redraw = 1;
|
||||
int selectit = 0;
|
||||
float mag = 0;
|
||||
u16 ang = 0;
|
||||
|
||||
while (haverom == 0)
|
||||
{
|
||||
if (redraw)
|
||||
ShowFiles (offset, selection);
|
||||
redraw = 0;
|
||||
|
||||
p = PAD_ButtonsDown (0);
|
||||
#ifdef HW_RVL
|
||||
wp = WPAD_ButtonsDown (0);
|
||||
a = PAD_StickY (0);
|
||||
if ( (p & PAD_BUTTON_A) || (wp & WPAD_BUTTON_A) || selectit )
|
||||
wpad_get_analogues(0, &mag, &ang); // get joystick info from wii expansions
|
||||
#else
|
||||
wp = 0;
|
||||
#endif
|
||||
a = PAD_StickY (0);
|
||||
|
||||
VIDEO_WaitVSync(); // slow things down a bit so we don't overread the pads
|
||||
|
||||
if ( (p & PAD_BUTTON_A) || selectit || (wp & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)) )
|
||||
{
|
||||
if ( selectit )
|
||||
selectit = 0;
|
||||
@ -247,9 +253,13 @@ FileSelector ()
|
||||
}
|
||||
redraw = 1;
|
||||
} // End of A
|
||||
if ( (p & PAD_BUTTON_B) || (wp & WPAD_BUTTON_B) )
|
||||
if ( (p & PAD_BUTTON_B) || (wp & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)) )
|
||||
{
|
||||
while ( (PAD_ButtonsDown(0) & PAD_BUTTON_B) || (PAD_ButtonsDown(0) & WPAD_BUTTON_B) )
|
||||
while ( (PAD_ButtonsDown(0) & PAD_BUTTON_B)
|
||||
#ifdef HW_RVL
|
||||
|| (WPAD_ButtonsDown(0) & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B))
|
||||
#endif
|
||||
)
|
||||
VIDEO_WaitVSync();
|
||||
//if ((strcmp(filelist[1].filename,"..") == 0) && (strlen (filelist[0].filename) != 0))
|
||||
if ( strcmp(filelist[0].filename,"..") == 0 )
|
||||
@ -264,7 +274,7 @@ FileSelector ()
|
||||
return 0;
|
||||
}
|
||||
} // End of B
|
||||
if ( (p & PAD_BUTTON_DOWN) || (wp & WPAD_BUTTON_DOWN) || (a < -PADCAL) )
|
||||
if ( (p & PAD_BUTTON_DOWN) || (wp & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) || (a < -PADCAL) || (mag>JOY_THRESHOLD && (ang>130 && ang<230)) )
|
||||
{
|
||||
selection++;
|
||||
if (selection == maxfiles)
|
||||
@ -273,7 +283,7 @@ FileSelector ()
|
||||
offset += PAGESIZE;
|
||||
redraw = 1;
|
||||
} // End of down
|
||||
if ( (p & PAD_BUTTON_UP) || (wp & WPAD_BUTTON_UP) || (a > PADCAL) )
|
||||
if ( (p & PAD_BUTTON_UP) || (wp & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) || (a > PADCAL) || (mag>JOY_THRESHOLD && (ang>300 || ang<50)) )
|
||||
{
|
||||
selection--;
|
||||
if (selection < 0)
|
||||
@ -287,7 +297,7 @@ FileSelector ()
|
||||
offset = 0;
|
||||
redraw = 1;
|
||||
} // End of Up
|
||||
if ( (PAD_ButtonsHeld(0) & PAD_BUTTON_LEFT) || (WPAD_ButtonsHeld(0) & WPAD_BUTTON_LEFT) )
|
||||
if ( (p & PAD_BUTTON_LEFT) || (wp & (WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT)) )
|
||||
{
|
||||
/*** Go back a page ***/
|
||||
selection -= PAGESIZE;
|
||||
@ -302,7 +312,7 @@ FileSelector ()
|
||||
offset = 0;
|
||||
redraw = 1;
|
||||
}
|
||||
if ( (PAD_ButtonsHeld(0) & PAD_BUTTON_RIGHT) || (WPAD_ButtonsHeld(0) & WPAD_BUTTON_RIGHT) )
|
||||
if ( (p & PAD_BUTTON_RIGHT) || (wp & (WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT)) )
|
||||
{
|
||||
/*** Go forward a page ***/
|
||||
selection += PAGESIZE;
|
||||
|
@ -30,6 +30,7 @@
|
||||
#include "ftfont.h"
|
||||
#include "dkpro.h"
|
||||
#include "tempgfx.h"
|
||||
#include "snes9xGX.h"
|
||||
|
||||
#include "aram.h"
|
||||
#include <zlib.h>
|
||||
@ -51,7 +52,12 @@ extern int whichfb;
|
||||
* Unpack the devkit pro logo
|
||||
*/
|
||||
static u32 *dkproraw;
|
||||
static u32 *backdrop; /*** Permanent backdrop ***/
|
||||
/*** Permanent backdrop ***/
|
||||
#ifdef HW_RVL
|
||||
u32 *backdrop;
|
||||
#else
|
||||
static u32 *backdrop;
|
||||
#endif
|
||||
static void unpackbackdrop ();
|
||||
unsigned int getcolour (u8 r1, u8 g1, u8 b1);
|
||||
void DrawLineFast( int startx, int endx, int y, u8 r, u8 g, u8 b );
|
||||
@ -338,7 +344,8 @@ unpackbackdrop ()
|
||||
int offset;
|
||||
int i;
|
||||
|
||||
backdrop = (unsigned int *) malloc (screenheight * 1280);
|
||||
// backdrop = (unsigned int *) malloc (screenheight * 1280);
|
||||
backdrop = (u32 *) malloc (screenheight * 1280);
|
||||
colour = getcolour (0x00, 0x00, 0x00);
|
||||
|
||||
/*** Fill with black for now ***/
|
||||
@ -354,10 +361,12 @@ unpackbackdrop ()
|
||||
uncompress ((Bytef *) backdrop + offset, &outbytes, (Bytef *) tempgfx,
|
||||
inbytes);
|
||||
|
||||
/*** Now store the backdrop in ARAM ***/
|
||||
#ifndef HW_RVL
|
||||
/*** Now store the backdrop in ARAM ***/
|
||||
ARAMPut ((char *) backdrop, (char *) AR_BACKDROP, 640 * screenheight * 2);
|
||||
|
||||
free (backdrop);
|
||||
#endif
|
||||
// otherwise (on wii) backdrop is stored in memory
|
||||
|
||||
}
|
||||
|
||||
@ -380,29 +389,52 @@ legal ()
|
||||
void
|
||||
WaitButtonA ()
|
||||
{
|
||||
while ( (PAD_ButtonsDown (0) & PAD_BUTTON_A) || (WPAD_ButtonsDown(0) & WPAD_BUTTON_A) );
|
||||
while (!(PAD_ButtonsDown (0) & PAD_BUTTON_A) && !(WPAD_ButtonsDown(0) & WPAD_BUTTON_A) );
|
||||
#ifdef HW_RVL
|
||||
while ( (PAD_ButtonsDown (0) & PAD_BUTTON_A) || (WPAD_ButtonsDown(0) & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)) );
|
||||
while (!(PAD_ButtonsDown (0) & PAD_BUTTON_A) && !(WPAD_ButtonsDown(0) & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)) );
|
||||
#else
|
||||
while ( PAD_ButtonsDown (0) & PAD_BUTTON_A );
|
||||
while (!(PAD_ButtonsDown (0) & PAD_BUTTON_A) );
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* Wait for user to press A or B. Returns 0 = B; 1 = A
|
||||
*/
|
||||
|
||||
int
|
||||
WaitButtonAB ()
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
u32 gc_btns, wm_btns;
|
||||
|
||||
while ( (PAD_ButtonsDown (0) & (PAD_BUTTON_A | PAD_BUTTON_B)) || (WPAD_ButtonsDown(0) & (WPAD_BUTTON_A | WPAD_BUTTON_B)) );
|
||||
while ( (PAD_ButtonsDown (0) & (PAD_BUTTON_A | PAD_BUTTON_B))
|
||||
|| (WPAD_ButtonsDown(0) & (WPAD_BUTTON_A | WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_A | WPAD_CLASSIC_BUTTON_B))
|
||||
);
|
||||
|
||||
while ( TRUE )
|
||||
{
|
||||
gc_btns = PAD_ButtonsDown (0);
|
||||
wm_btns = WPAD_ButtonsDown (0);
|
||||
if ( (gc_btns & PAD_BUTTON_A) || (wm_btns & WPAD_BUTTON_A) )
|
||||
if ( (gc_btns & PAD_BUTTON_A) || (wm_btns & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)) )
|
||||
return 1;
|
||||
else if ( (gc_btns & PAD_BUTTON_B) || (wm_btns & WPAD_BUTTON_B) )
|
||||
else if ( (gc_btns & PAD_BUTTON_B) || (wm_btns & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)) )
|
||||
return 0;
|
||||
}
|
||||
#else
|
||||
u32 gc_btns;
|
||||
|
||||
while ( (PAD_ButtonsDown (0) & (PAD_BUTTON_A | PAD_BUTTON_B)) );
|
||||
|
||||
while ( TRUE )
|
||||
{
|
||||
gc_btns = PAD_ButtonsDown (0);
|
||||
if ( gc_btns & PAD_BUTTON_A )
|
||||
return 1;
|
||||
else if ( gc_btns & PAD_BUTTON_B )
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
@ -535,9 +567,11 @@ RunMenu (char items[][20], int maxitems, char *title)
|
||||
{
|
||||
int redraw = 1;
|
||||
int quit = 0;
|
||||
int p, wp;
|
||||
u32 p, wp;
|
||||
int ret = 0;
|
||||
signed char a;
|
||||
float mag = 0;
|
||||
u16 ang = 0;
|
||||
|
||||
//while (!(PAD_ButtonsDown (0) & PAD_BUTTON_B) && (quit == 0))
|
||||
while (quit == 0)
|
||||
@ -549,30 +583,37 @@ RunMenu (char items[][20], int maxitems, char *title)
|
||||
}
|
||||
|
||||
p = PAD_ButtonsDown (0);
|
||||
#ifdef HW_RVL
|
||||
wp = WPAD_ButtonsDown (0);
|
||||
a = PAD_StickY (0);
|
||||
|
||||
wpad_get_analogues(0, &mag, &ang); // get joystick info from wii expansions
|
||||
#else
|
||||
wp = 0;
|
||||
#endif
|
||||
a = PAD_StickY (0);
|
||||
|
||||
VIDEO_WaitVSync(); // slow things down a bit so we don't overread the pads
|
||||
|
||||
/*** Look for up ***/
|
||||
if ((p & PAD_BUTTON_UP) || (wp & WPAD_BUTTON_UP) || (a > 70))
|
||||
if ( (p & PAD_BUTTON_UP) || (wp & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) || (a > 70) || (mag>JOY_THRESHOLD && (ang>300 || ang<50)) )
|
||||
{
|
||||
redraw = 1;
|
||||
menu--;
|
||||
}
|
||||
|
||||
/*** Look for down ***/
|
||||
if ((p & PAD_BUTTON_DOWN) || (wp & WPAD_BUTTON_DOWN) || (a < -70))
|
||||
if ( (p & PAD_BUTTON_DOWN) || (wp & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) || (a < -70) || (mag>JOY_THRESHOLD && (ang>130 && ang<230)) )
|
||||
{
|
||||
redraw = 1;
|
||||
menu++;
|
||||
}
|
||||
|
||||
if ((p & PAD_BUTTON_A) || (wp & WPAD_BUTTON_A))
|
||||
if ((p & PAD_BUTTON_A) || (wp & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)))
|
||||
{
|
||||
quit = 1;
|
||||
ret = menu;
|
||||
}
|
||||
|
||||
if ((p & PAD_BUTTON_B) || (wp & WPAD_BUTTON_B))
|
||||
if ((p & PAD_BUTTON_B) || (wp & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)))
|
||||
{
|
||||
quit = -1;
|
||||
ret = -1;
|
||||
@ -584,14 +625,17 @@ RunMenu (char items[][20], int maxitems, char *title)
|
||||
if (menu < 0)
|
||||
menu = maxitems - 1;
|
||||
}
|
||||
|
||||
if ((PAD_ButtonsDown(0) & PAD_BUTTON_B) || (WPAD_ButtonsDown(0) & WPAD_BUTTON_B))
|
||||
{
|
||||
/*** Wait for B button to be released before proceeding ***/
|
||||
while ((PAD_ButtonsDown(0) & PAD_BUTTON_B) || (WPAD_ButtonsDown(0) & WPAD_BUTTON_B))
|
||||
VIDEO_WaitVSync();
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*** Wait for B button to be released before proceeding ***/
|
||||
while ( (PAD_ButtonsDown(0) & PAD_BUTTON_B)
|
||||
#ifdef HW_RVL
|
||||
|| (WPAD_ButtonsDown(0) & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B))
|
||||
#endif
|
||||
)
|
||||
{
|
||||
ret = -1;
|
||||
VIDEO_WaitVSync();
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
||||
|
@ -40,6 +40,11 @@
|
||||
#include "sram.h"
|
||||
#include "preferences.h"
|
||||
|
||||
#include "button_mapping.h"
|
||||
#include "ftfont.h"
|
||||
|
||||
extern void DrawMenu (char items[][20], char *title, int maxitems, int selected);
|
||||
|
||||
#define PSOSDLOADID 0x7c6000a6
|
||||
extern int menu;
|
||||
extern unsigned long ARAM_ROMSIZE;
|
||||
@ -86,12 +91,12 @@ FreezeManager ()
|
||||
{
|
||||
if ( isWii ) /* Wii menu */
|
||||
{
|
||||
ret = RunMenu (freezemenuwii, freezecountwii, "Freeze Manager");
|
||||
ret = RunMenu (freezemenuwii, freezecountwii, (char*)"Freeze Manager");
|
||||
if (ret >= freezecountwii-1)
|
||||
ret = freezecount-1;
|
||||
}
|
||||
else /* Gamecube menu */
|
||||
ret = RunMenu (freezemenu, freezecount, "Freeze Manager");
|
||||
ret = RunMenu (freezemenu, freezecount, (char*)"Freeze Manager");
|
||||
|
||||
switch (ret)
|
||||
{
|
||||
@ -432,35 +437,227 @@ EmulatorOptions ()
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* Configure Joypads
|
||||
* Controller Configuration
|
||||
*
|
||||
* Snes9x 1.50 uses a cmd system to work out which button has been pressed.
|
||||
* Here, I simply move the designated value to the gcpadmaps array, which saves
|
||||
* on updating the cmd sequences.
|
||||
****************************************************************************/
|
||||
int padcount = 7;
|
||||
char padmenu[][20] = { "SNES BUTTON A - A",
|
||||
"SNES BUTTON B - B",
|
||||
"SNES BUTTON X - X",
|
||||
"SNES BUTTON Y - Y",
|
||||
"ANALOG CLIP - 70",
|
||||
"Save SRAM/Config",
|
||||
u32
|
||||
GetInput (u16 ctrlr_type)
|
||||
{
|
||||
u32 exp_type, pressed;
|
||||
pressed=0;
|
||||
|
||||
while( PAD_ButtonsHeld(0)
|
||||
#ifdef HW_RVL
|
||||
| WPAD_ButtonsHeld(0)
|
||||
#endif
|
||||
) VIDEO_WaitVSync(); // button 'debounce'
|
||||
|
||||
while (pressed == 0)
|
||||
{
|
||||
VIDEO_WaitVSync();
|
||||
// get input based on controller type
|
||||
//if (ctrlr_type == CTRLR_GCPAD)
|
||||
//{
|
||||
pressed = PAD_ButtonsHeld (0);
|
||||
//}
|
||||
#ifdef HW_RVL
|
||||
//else
|
||||
//{
|
||||
// if ( WPAD_Probe( 0, &exp_type) == 0) // check wiimote and expansion status (first if wiimote is connected & no errors)
|
||||
// {
|
||||
pressed = WPAD_ButtonsHeld (0);
|
||||
|
||||
// if (ctrlr_type != CTRLR_WIIMOTE && exp_type != ctrlr_type+1) // if we need input from an expansion, and its not connected...
|
||||
// pressed = 0;
|
||||
// }
|
||||
//}
|
||||
#endif
|
||||
} // end while
|
||||
while( pressed == (PAD_ButtonsHeld(0)
|
||||
#ifdef HW_RVL
|
||||
| WPAD_ButtonsHeld(0)
|
||||
#endif
|
||||
) ) VIDEO_WaitVSync();
|
||||
|
||||
return pressed;
|
||||
} // end GetInput()
|
||||
|
||||
int cfg_text_count = 4;
|
||||
char cfg_text[][20] = {
|
||||
" ",
|
||||
"Press Any Button",
|
||||
"on the",
|
||||
" " // identify controller
|
||||
};
|
||||
|
||||
u32
|
||||
GetButtonMap(u16 ctrlr_type, char* btn_name)
|
||||
{
|
||||
u32 pressed, previous;
|
||||
char title[20];
|
||||
pressed = 0; previous = 1;
|
||||
|
||||
switch (ctrlr_type) {
|
||||
case CTRLR_NUNCHUK:
|
||||
strncpy (cfg_text[3], (char*)"NUNCHUK", 7);
|
||||
break;
|
||||
case CTRLR_CLASSIC:
|
||||
strncpy (cfg_text[3], (char*)"CLASSIC", 7);
|
||||
break;
|
||||
case CTRLR_GCPAD:
|
||||
strncpy (cfg_text[3], (char*)"GC PAD", 7);
|
||||
break;
|
||||
case CTRLR_WIIMOTE:
|
||||
strncpy (cfg_text[3], (char*)"WIIMOTE", 7);
|
||||
break;
|
||||
};
|
||||
|
||||
sprintf (cfg_text[0], "Remapping %s", btn_name); // note which button we are remapping
|
||||
|
||||
DrawMenu(&cfg_text[0], title, cfg_text_count, 1); // display text
|
||||
|
||||
// while (previous != pressed && pressed == 0); // get two consecutive button presses (which are the same)
|
||||
// {
|
||||
// previous = pressed;
|
||||
// VIDEO_WaitVSync(); // slow things down a bit so we don't overread the pads
|
||||
pressed = GetInput(ctrlr_type);
|
||||
// }
|
||||
return pressed;
|
||||
} // end getButtonMap()
|
||||
|
||||
int cfg_btns_count = 13;
|
||||
char cfg_btns_menu[][20] = {
|
||||
"A - ",
|
||||
"B - ",
|
||||
"X - ",
|
||||
"Y - ",
|
||||
"L TRIG - ",
|
||||
"R TRIG - ",
|
||||
"SELECT - ",
|
||||
"START - ",
|
||||
"UP - ",
|
||||
"DOWN - ",
|
||||
"LEFT - ",
|
||||
"RIGHT - ",
|
||||
"Return to previous"
|
||||
};
|
||||
|
||||
unsigned short padmap[4] = { PAD_BUTTON_A,
|
||||
PAD_BUTTON_B,
|
||||
PAD_BUTTON_X,
|
||||
PAD_BUTTON_Y
|
||||
};
|
||||
int currconfig[4] = { 0, 1, 2, 3 };
|
||||
static char *padnames = "ABXY";
|
||||
|
||||
extern unsigned short gcpadmap[];
|
||||
extern int padcal;
|
||||
extern unsigned int gcpadmap[];
|
||||
extern unsigned int wmpadmap[];
|
||||
extern unsigned int ccpadmap[];
|
||||
extern unsigned int ncpadmap[];
|
||||
|
||||
void
|
||||
ConfigureJoyPads ()
|
||||
ConfigureButtons (u16 ctrlr_type)
|
||||
{
|
||||
int quit = 0;
|
||||
int ret = 0;
|
||||
int oldmenu = menu;
|
||||
menu = 0;
|
||||
char* menu_title;
|
||||
u32 pressed;
|
||||
|
||||
unsigned int* currentpadmap;
|
||||
char temp[20] = "";
|
||||
int i, j;
|
||||
|
||||
/*** Update Menu Title (based on controller we're configuring) ***/
|
||||
switch (ctrlr_type) {
|
||||
case CTRLR_NUNCHUK:
|
||||
menu_title = (char*)"SNES - NUNCHUK";
|
||||
currentpadmap = ncpadmap;
|
||||
break;
|
||||
case CTRLR_CLASSIC:
|
||||
menu_title = (char*)"SNES - CLASSIC";
|
||||
currentpadmap = ccpadmap;
|
||||
break;
|
||||
case CTRLR_GCPAD:
|
||||
menu_title = (char*)"SNES - GC PAD";
|
||||
currentpadmap = gcpadmap;
|
||||
break;
|
||||
case CTRLR_WIIMOTE:
|
||||
menu_title = (char*)"SNES - WIIMOTE";
|
||||
currentpadmap = wmpadmap;
|
||||
break;
|
||||
};
|
||||
|
||||
while (quit == 0)
|
||||
{
|
||||
/*** Update Menu with Current ButtonMap ***/
|
||||
for (i=0; i<12; i++) // snes pad has 12 buttons to config (go thru them)
|
||||
{
|
||||
// get current padmap button name to display
|
||||
for ( j=0;
|
||||
currentpadmap[i] != ctrlr_def[ctrlr_type].map[j].btn // match padmap button press with button names
|
||||
&& j < ctrlr_def[ctrlr_type].num_btns
|
||||
; j++ );
|
||||
|
||||
memset (temp, 0, sizeof(temp));
|
||||
strncpy (temp, cfg_btns_menu[i], 12); // copy snes button information
|
||||
if (currentpadmap[i] == ctrlr_def[ctrlr_type].map[j].btn) // check if a match was made
|
||||
strncat (temp, ctrlr_def[ctrlr_type].map[j].name, 6); // update button map display
|
||||
else
|
||||
strcat (temp, (char*)"---"); // otherwise, button is 'unmapped'
|
||||
strncpy (cfg_btns_menu[i], temp, 19); // move back updated information
|
||||
|
||||
}
|
||||
|
||||
ret = RunMenu (cfg_btns_menu, cfg_btns_count, menu_title);
|
||||
|
||||
switch (ret)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
case 8:
|
||||
case 9:
|
||||
case 10:
|
||||
case 11:
|
||||
/*** Change button map ***/
|
||||
// wait for input
|
||||
memset (temp, 0, sizeof(temp));
|
||||
strncpy(temp, cfg_btns_menu[ret], 6); // get the name of the snes button we're changing
|
||||
pressed = GetButtonMap(ctrlr_type, temp); // get a button selection from user
|
||||
// FIX: check if input is valid for this controller
|
||||
currentpadmap[ret] = pressed; // update mapping
|
||||
break;
|
||||
|
||||
case -1: /*** Button B ***/
|
||||
case 12:
|
||||
/*** Return ***/
|
||||
quit = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
menu = oldmenu;
|
||||
} // end configurebuttons()
|
||||
|
||||
int cfg_ctrlr_count_wii = 6;
|
||||
char cfg_ctrlr_menu_wii[][20] = { "Nunchuk",
|
||||
"Classic Controller",
|
||||
"Gamecube Pad",
|
||||
"Wiimote",
|
||||
"Save Prefs Now",
|
||||
"Return to previous"
|
||||
};
|
||||
|
||||
int cfg_ctrlr_count_gc = 3;
|
||||
char cfg_ctrlr_menu_gc[][20] = { "Gamecube Pad",
|
||||
"Save Prefs Now",
|
||||
"Return to previous"
|
||||
};
|
||||
|
||||
void
|
||||
ConfigureControllers ()
|
||||
{
|
||||
int quit = 0;
|
||||
int ret = 0;
|
||||
@ -468,67 +665,67 @@ ConfigureJoyPads ()
|
||||
menu = 0;
|
||||
|
||||
while (quit == 0)
|
||||
{
|
||||
/*** Update the menu information ***/
|
||||
for (ret = 0; ret < 4; ret++)
|
||||
padmenu[ret][16] = padnames[currconfig[ret]];
|
||||
|
||||
sprintf (padmenu[4], "ANALOG CLIP - %d", padcal);
|
||||
|
||||
ret = RunMenu (padmenu, padcount, (char*)"Configure Joypads");
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
/*** Wii Controller Config Menu ***/
|
||||
ret = RunMenu (cfg_ctrlr_menu_wii, cfg_ctrlr_count_wii, (char*)"Configure Controllers");
|
||||
|
||||
switch (ret)
|
||||
{
|
||||
case 0:
|
||||
/*** Configure Button A ***/
|
||||
currconfig[0]++;
|
||||
currconfig[0] &= 3;
|
||||
gcpadmap[0] = padmap[currconfig[0]];
|
||||
/*** Configure Nunchuk ***/
|
||||
ConfigureButtons (CTRLR_NUNCHUK);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
/*** Configure Button B ***/
|
||||
currconfig[1]++;
|
||||
currconfig[1] &= 3;
|
||||
gcpadmap[1] = padmap[currconfig[1]];
|
||||
/*** Configure Classic ***/
|
||||
ConfigureButtons (CTRLR_CLASSIC);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
/*** Configure Button X ***/
|
||||
currconfig[2]++;
|
||||
currconfig[2] &= 3;
|
||||
gcpadmap[2] = padmap[currconfig[2]];
|
||||
/*** Configure GC Pad ***/
|
||||
ConfigureButtons (CTRLR_GCPAD);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
/*** Configure Button Y ***/
|
||||
currconfig[3]++;
|
||||
currconfig[3] &= 3;
|
||||
gcpadmap[3] = padmap[currconfig[3]];
|
||||
/*** Configure Wiimote ***/
|
||||
ConfigureButtons (CTRLR_WIIMOTE);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
/*** Pad Calibration ***/
|
||||
padcal += 5;
|
||||
if (padcal > 80)
|
||||
padcal = 40;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
/*** Quick Save SRAM ***/
|
||||
if ( ARAM_ROMSIZE > 0 )
|
||||
quickSaveSRAM(NOTSILENT);
|
||||
else
|
||||
WaitPrompt((char*) "No ROM loaded - can't save SRAM");
|
||||
|
||||
case 4:
|
||||
/*** Save Preferences Now ***/
|
||||
quickSavePrefs(NOTSILENT);
|
||||
break;
|
||||
|
||||
case -1: /*** Button B ***/
|
||||
case 6:
|
||||
case 5:
|
||||
/*** Return ***/
|
||||
quit = 1;
|
||||
break;
|
||||
}
|
||||
#else
|
||||
/*** Gamecube Controller Config Menu ***/
|
||||
ret = RunMenu (cfg_ctrlr_menu_gc, cfg_ctrlr_count_gc, (char*)"Configure Controllers");
|
||||
|
||||
switch (ret)
|
||||
{
|
||||
case 0:
|
||||
/*** Configure Nunchuk ***/
|
||||
ConfigureButtons (CTRLR_GCPAD);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
/*** Save Preferences Now ***/
|
||||
quickSavePrefs(NOTSILENT);
|
||||
break;
|
||||
|
||||
case -1: /*** Button B ***/
|
||||
case 2:
|
||||
/*** Return ***/
|
||||
quit = 1;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
menu = oldmenu;
|
||||
@ -540,7 +737,7 @@ ConfigureJoyPads ()
|
||||
int menucount = 10;
|
||||
char menuitems[][20] = { "Choose Game",
|
||||
"SRAM Manager", "Freeze Manager",
|
||||
"Configure Joypads", "Emulator Options",
|
||||
"Config Controllers", "Emulator Options",
|
||||
"Reset Game", "Stop DVD Drive", "Exit to Loader",
|
||||
"Reboot System", "Return to Game"
|
||||
};
|
||||
@ -588,8 +785,8 @@ mainmenu ()
|
||||
break;
|
||||
|
||||
case 3:
|
||||
/*** Configure Joypads ***/
|
||||
ConfigureJoyPads ();
|
||||
/*** Configure Controllers ***/
|
||||
ConfigureControllers ();
|
||||
break;
|
||||
|
||||
case 4:
|
||||
@ -634,7 +831,12 @@ mainmenu ()
|
||||
}
|
||||
|
||||
/*** Remove any still held buttons ***/
|
||||
#ifdef HW_RVL
|
||||
while( PAD_ButtonsHeld(0) || WPAD_ButtonsHeld(0) )
|
||||
VIDEO_WaitVSync();
|
||||
#else
|
||||
while( PAD_ButtonsHeld(0) )
|
||||
VIDEO_WaitVSync();
|
||||
#endif
|
||||
|
||||
}
|
||||
|
@ -25,7 +25,13 @@
|
||||
extern unsigned char savebuffer[];
|
||||
extern int currconfig[4];
|
||||
|
||||
#define PREFSVERSTRING "Snes9x GX 2.0.1b8 Prefs"
|
||||
// button map configurations
|
||||
extern unsigned int gcpadmap[];
|
||||
extern unsigned int wmpadmap[];
|
||||
extern unsigned int ccpadmap[];
|
||||
extern unsigned int ncpadmap[];
|
||||
|
||||
#define PREFSVERSTRING "Snes9x GX 002 Prefs"
|
||||
|
||||
char prefscomment[2][32] = { {PREFSVERSTRING}, {"Preferences"} };
|
||||
|
||||
@ -59,6 +65,17 @@ preparePrefsData ()
|
||||
memcpy (savebuffer + offset, &GCSettings, size);
|
||||
offset += size;
|
||||
|
||||
/*** Save buttonmaps ***/
|
||||
size = sizeof (unsigned int) *12; // this size applies to all padmaps
|
||||
memcpy (savebuffer + offset, &gcpadmap, size);
|
||||
offset += size;
|
||||
memcpy (savebuffer + offset, &wmpadmap, size);
|
||||
offset += size;
|
||||
memcpy (savebuffer + offset, &ccpadmap, size);
|
||||
offset += size;
|
||||
memcpy (savebuffer + offset, &ncpadmap, size);
|
||||
offset += size;
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
@ -71,6 +88,7 @@ decodePrefsData ()
|
||||
{
|
||||
int offset;
|
||||
char prefscomment[32];
|
||||
int size;
|
||||
|
||||
offset = sizeof (saveicon);
|
||||
memcpy (prefscomment, savebuffer + offset, 32);
|
||||
@ -81,6 +99,16 @@ decodePrefsData ()
|
||||
memcpy (&Settings, savebuffer + offset, sizeof (Settings));
|
||||
offset += sizeof (Settings);
|
||||
memcpy (&GCSettings, savebuffer + offset, sizeof (GCSettings));
|
||||
offset += sizeof (GCSettings);
|
||||
// load padmaps (order important)
|
||||
size = sizeof (unsigned int) *12;
|
||||
memcpy (&gcpadmap, savebuffer + offset, size);
|
||||
offset += size;
|
||||
memcpy (&wmpadmap, savebuffer + offset, size);
|
||||
offset += size;
|
||||
memcpy (&ccpadmap, savebuffer + offset, size);
|
||||
offset += size;
|
||||
memcpy (&ncpadmap, savebuffer + offset, size);
|
||||
}
|
||||
else
|
||||
WaitPrompt((char*) "Preferences reset - check settings!");
|
||||
|
@ -189,6 +189,7 @@
|
||||
#include "memfile.h"
|
||||
#include "preferences.h"
|
||||
#include "gctime.h"
|
||||
#include "button_mapping.h"
|
||||
|
||||
unsigned long ARAM_ROMSIZE = 0;
|
||||
int ConfigRequested = 0;
|
||||
@ -210,20 +211,38 @@ extern unsigned int timediffallowed;
|
||||
|
||||
#define MAXJP 12
|
||||
int padcal = 50;
|
||||
unsigned short gcpadmap[] = { PAD_BUTTON_A, PAD_BUTTON_B,
|
||||
/*** Gamecube controller Padmap ***/
|
||||
unsigned int gcpadmap[] = { PAD_BUTTON_A, PAD_BUTTON_B,
|
||||
PAD_BUTTON_X, PAD_BUTTON_Y,
|
||||
PAD_TRIGGER_L, PAD_TRIGGER_R,
|
||||
PAD_TRIGGER_Z, PAD_BUTTON_START,
|
||||
PAD_BUTTON_UP, PAD_BUTTON_DOWN,
|
||||
PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT
|
||||
};
|
||||
unsigned short wmpadmap[] = { WPAD_BUTTON_B, WPAD_BUTTON_2,
|
||||
/*** Wiimote Padmap ***/
|
||||
unsigned int wmpadmap[] = { WPAD_BUTTON_B, WPAD_BUTTON_2,
|
||||
WPAD_BUTTON_1, WPAD_BUTTON_A,
|
||||
0x0000, 0x0000,
|
||||
WPAD_BUTTON_MINUS, WPAD_BUTTON_PLUS,
|
||||
WPAD_BUTTON_RIGHT, WPAD_BUTTON_LEFT,
|
||||
WPAD_BUTTON_UP, WPAD_BUTTON_DOWN
|
||||
};
|
||||
/*** Classic Controller Padmap ***/
|
||||
unsigned int ccpadmap[] = { WPAD_CLASSIC_BUTTON_A, WPAD_CLASSIC_BUTTON_B,
|
||||
WPAD_CLASSIC_BUTTON_Y, WPAD_CLASSIC_BUTTON_X,
|
||||
WPAD_CLASSIC_BUTTON_FULL_L, WPAD_CLASSIC_BUTTON_FULL_R,
|
||||
WPAD_CLASSIC_BUTTON_MINUS, WPAD_CLASSIC_BUTTON_PLUS,
|
||||
WPAD_CLASSIC_BUTTON_UP, WPAD_CLASSIC_BUTTON_DOWN,
|
||||
WPAD_CLASSIC_BUTTON_LEFT, WPAD_CLASSIC_BUTTON_RIGHT
|
||||
};
|
||||
/*** Nunchuk + wiimote Padmap ***/
|
||||
unsigned int ncpadmap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B,
|
||||
WPAD_NUNCHUK_BUTTON_C, WPAD_NUNCHUK_BUTTON_Z,
|
||||
WPAD_BUTTON_MINUS, WPAD_BUTTON_PLUS,
|
||||
WPAD_BUTTON_2, WPAD_BUTTON_1,
|
||||
WPAD_BUTTON_UP, WPAD_BUTTON_DOWN,
|
||||
WPAD_BUTTON_LEFT, WPAD_BUTTON_RIGHT
|
||||
};
|
||||
|
||||
#if 0
|
||||
/****************************************************************************
|
||||
@ -276,67 +295,107 @@ decodepad (int pad)
|
||||
int i, offset;
|
||||
signed char x, y;
|
||||
//unsigned short jp, wp; //
|
||||
u16 jp, wp;
|
||||
u32 jp, wp;
|
||||
float t;
|
||||
float mag = 0;
|
||||
u16 ang = 0;
|
||||
u32 exp_type;
|
||||
|
||||
/*** Do analogue updates ***/
|
||||
/*** Do analogue updates ***/
|
||||
x = PAD_StickX (pad);
|
||||
y = PAD_StickY (pad);
|
||||
jp = PAD_ButtonsHeld (pad);
|
||||
#ifdef HW_RVL
|
||||
exp_type = wpad_get_analogues(pad, &mag, &ang); // get joystick info from wii expansions
|
||||
wp = WPAD_ButtonsHeld (pad); // wiimote
|
||||
#else
|
||||
wp = 0;
|
||||
#endif
|
||||
|
||||
/*** Is XY inside the "zone"? ***/
|
||||
if (x * x + y * y > padcal * padcal)
|
||||
{
|
||||
|
||||
/*** we don't want division by ZERO ***/
|
||||
if (x > 0 && y == 0)
|
||||
jp |= PAD_BUTTON_RIGHT;
|
||||
if (x < 0 && y == 0)
|
||||
jp |= PAD_BUTTON_LEFT;
|
||||
if (x == 0 && y > 0)
|
||||
jp |= PAD_BUTTON_UP;
|
||||
if (x == 0 && y < 0)
|
||||
jp |= PAD_BUTTON_DOWN;
|
||||
|
||||
if (x != 0 && y != 0)
|
||||
/***
|
||||
Gamecube Joystick input
|
||||
***/
|
||||
// Is XY inside the "zone"?
|
||||
if (x * x + y * y > padcal * padcal)
|
||||
{
|
||||
|
||||
/*** Recalc left / right ***/
|
||||
t = (float) y / x;
|
||||
if (t >= -2.41421356237 && t < 2.41421356237)
|
||||
{
|
||||
if (x >= 0)
|
||||
/*** we don't want division by ZERO ***/
|
||||
if (x > 0 && y == 0)
|
||||
jp |= PAD_BUTTON_RIGHT;
|
||||
else
|
||||
if (x < 0 && y == 0)
|
||||
jp |= PAD_BUTTON_LEFT;
|
||||
}
|
||||
|
||||
/*** Recalc up / down ***/
|
||||
t = (float) x / y;
|
||||
if (t >= -2.41421356237 && t < 2.41421356237)
|
||||
{
|
||||
if (y >= 0)
|
||||
if (x == 0 && y > 0)
|
||||
jp |= PAD_BUTTON_UP;
|
||||
else
|
||||
if (x == 0 && y < 0)
|
||||
jp |= PAD_BUTTON_DOWN;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (x != 0 && y != 0)
|
||||
{
|
||||
|
||||
/*** Recalc left / right ***/
|
||||
t = (float) y / x;
|
||||
if (t >= -2.41421356237 && t < 2.41421356237)
|
||||
{
|
||||
if (x >= 0)
|
||||
jp |= PAD_BUTTON_RIGHT;
|
||||
else
|
||||
jp |= PAD_BUTTON_LEFT;
|
||||
}
|
||||
|
||||
/*** Recalc up / down ***/
|
||||
t = (float) x / y;
|
||||
if (t >= -2.41421356237 && t < 2.41421356237)
|
||||
{
|
||||
if (y >= 0)
|
||||
jp |= PAD_BUTTON_UP;
|
||||
else
|
||||
jp |= PAD_BUTTON_DOWN;
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifdef HW_RVL
|
||||
/***
|
||||
Wii Joystick (classic, nunchuk) input
|
||||
***/
|
||||
if (exp_type == WPAD_EXP_NUNCHUK)
|
||||
{
|
||||
if ( mag>JOY_THRESHOLD && (ang>300 || ang<50) )
|
||||
wp |= WPAD_BUTTON_UP;
|
||||
if ( mag>JOY_THRESHOLD && (ang>130 && ang<230) )
|
||||
wp |= WPAD_BUTTON_DOWN;
|
||||
if ( mag>JOY_THRESHOLD && (ang>220 && ang<320) )
|
||||
wp |= WPAD_BUTTON_LEFT;
|
||||
if ( mag>JOY_THRESHOLD && (ang>40 && ang<140) )
|
||||
wp |= WPAD_BUTTON_RIGHT;
|
||||
} else if (exp_type == WPAD_EXP_CLASSIC)
|
||||
{
|
||||
if ( mag>JOY_THRESHOLD && (ang>300 || ang<50) )
|
||||
wp |= WPAD_CLASSIC_BUTTON_UP;
|
||||
if ( mag>JOY_THRESHOLD && (ang>130 && ang<230) )
|
||||
wp |= WPAD_CLASSIC_BUTTON_DOWN;
|
||||
if ( mag>JOY_THRESHOLD && (ang>220 && ang<320) )
|
||||
wp |= WPAD_CLASSIC_BUTTON_LEFT;
|
||||
if ( mag>JOY_THRESHOLD && (ang>40 && ang<140) )
|
||||
wp |= WPAD_CLASSIC_BUTTON_RIGHT;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*** Fix offset to pad ***/
|
||||
offset = ((pad + 1) << 4);
|
||||
|
||||
for (i = 0; i < MAXJP; i++)
|
||||
{
|
||||
if (jp & gcpadmap[i])
|
||||
/*** Report pressed buttons ***/
|
||||
if ( (jp & gcpadmap[i]) // gamecube controller
|
||||
#ifdef HW_RVL
|
||||
|| ( (exp_type == WPAD_EXP_NONE) && (wp & wmpadmap[i]) ) // wiimote
|
||||
|| ( (exp_type == WPAD_EXP_CLASSIC) && (wp & ccpadmap[i]) ) // classic controller
|
||||
|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & ncpadmap[i]) ) // nunchuk + wiimote
|
||||
#endif
|
||||
)
|
||||
S9xReportButton (offset + i, true);
|
||||
else
|
||||
S9xReportButton (offset + i, false);
|
||||
if (wp & wmpadmap[i]) // wiimote
|
||||
S9xReportButton (offset + i, true); //
|
||||
else //
|
||||
S9xReportButton (offset + i, false); //
|
||||
}
|
||||
|
||||
}
|
||||
@ -351,7 +410,9 @@ NGCReportButtons ()
|
||||
s8 gc_px = PAD_SubStickX (0);
|
||||
s8 gc_py = PAD_SubStickY (0);
|
||||
u16 gc_pb = PAD_ButtonsHeld (0);
|
||||
u16 wm_pb = WPAD_ButtonsHeld (0); // wiimote
|
||||
#ifdef HW_RVL
|
||||
u32 wm_pb = WPAD_ButtonsHeld (0); // wiimote
|
||||
#endif
|
||||
|
||||
/*** Check for video zoom ***/
|
||||
if (GCSettings.NGCZoom)
|
||||
@ -365,14 +426,17 @@ NGCReportButtons ()
|
||||
/*** Check for menu:
|
||||
CStick left
|
||||
OR "L+R+X+Y" (eg. Hombrew/Adapted SNES controllers)
|
||||
OR "Home" on the wiimote ***/
|
||||
OR "Home" on the wiimote or classic controller ***/
|
||||
|
||||
if ((gc_px < -70) ||
|
||||
((gc_pb & PAD_TRIGGER_L) &&
|
||||
(gc_pb & PAD_TRIGGER_R ) &&
|
||||
(gc_pb & PAD_BUTTON_X) &&
|
||||
(gc_pb & PAD_BUTTON_Y )) ||
|
||||
(wm_pb & WPAD_BUTTON_HOME) // wiimote
|
||||
(gc_pb & PAD_BUTTON_Y ))
|
||||
#ifdef HW_RVL
|
||||
|| (wm_pb & WPAD_BUTTON_HOME)
|
||||
|| (wm_pb & WPAD_CLASSIC_BUTTON_HOME)
|
||||
#endif
|
||||
)
|
||||
{
|
||||
ConfigRequested = 1;
|
||||
@ -410,6 +474,39 @@ NGCReportButtons ()
|
||||
}
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* wpad_get_analogues()
|
||||
*
|
||||
* gets the analogue stick magnitude and angle values (
|
||||
* from classic or nunchuk expansions)
|
||||
****************************************************************************/
|
||||
u32 wpad_get_analogues(int pad, float* mag, u16* ang)
|
||||
{
|
||||
*mag = *ang = 0;
|
||||
u32 exp_type = 0;
|
||||
#ifdef HW_RVL
|
||||
struct expansion_t exp;
|
||||
memset( &exp, 0, sizeof(exp) ); // FIX: necessary? we only look at the struct if an expansion is connected...
|
||||
|
||||
if ( WPAD_Probe( pad, &exp_type) == 0) // check wiimote and expansion status (first if wiimote is connected & no errors)
|
||||
{
|
||||
WPAD_Expansion(pad, &exp); // expansion connected. get info
|
||||
if (exp_type == WPAD_EXP_CLASSIC)
|
||||
{
|
||||
*ang = exp.classic.ljs.ang; // left cc joystick
|
||||
*mag = exp.classic.ljs.mag;
|
||||
}
|
||||
else if (exp_type == WPAD_EXP_NUNCHUK)
|
||||
{
|
||||
*ang = exp.nunchuk.js.ang; // nunchuk joystick
|
||||
*mag = exp.nunchuk.js.mag;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return exp_type; // return expansion type
|
||||
}
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
* Set the default mapping for NGC
|
||||
****************************************************************************/
|
||||
@ -583,7 +680,9 @@ main ()
|
||||
isWii = TRUE;
|
||||
#endif
|
||||
|
||||
#ifdef HW_RVL
|
||||
WPAD_Init();
|
||||
#endif
|
||||
|
||||
|
||||
/*** Initialise freetype ***/
|
||||
|
@ -156,10 +156,12 @@
|
||||
#ifndef _SNES9XGX_H_
|
||||
#define _SNES9XGX_H_
|
||||
|
||||
#include <gccore.h>
|
||||
#include "snes9x.h"
|
||||
|
||||
#define GCVERSION "2.0.1b8"
|
||||
#define GCVERSIONSTRING "Snes9x GX 2.0.1b8"
|
||||
// FIX: these are unused, but could be... must also change "freezecomment", PREFSVERSTRING, and "sramcomment"
|
||||
#define GCVERSION "002"
|
||||
#define GCVERSIONSTRING "Snes9x 1.5 v002"
|
||||
|
||||
#define NOTSILENT 0
|
||||
#define SILENT 1
|
||||
@ -184,8 +186,12 @@ START_EXTERN_C
|
||||
extern struct SGCSettings GCSettings;
|
||||
extern unsigned short saveicon[1024];
|
||||
extern bool8 isWii;
|
||||
|
||||
extern u32 wpad_get_analogues(int pad, float* mag, u16* ang);
|
||||
END_EXTERN_C
|
||||
|
||||
#define JOY_THRESHOLD 0.70 // for wii (expansion) analogues
|
||||
|
||||
#endif
|
||||
|
||||
/*** QUICK_SAVE_SLOT defines where preferences are loaded and saved, and also
|
||||
|
@ -23,10 +23,10 @@
|
||||
#include "smbload.h"
|
||||
|
||||
extern unsigned char savebuffer[];
|
||||
extern int currconfig[4];
|
||||
//extern int currconfig[4];
|
||||
extern int padcal;
|
||||
extern unsigned short gcpadmap[];
|
||||
extern unsigned short padmap[4];
|
||||
//extern unsigned short padmap[4];
|
||||
|
||||
char sramcomment[2][32] = { {"Snes9x GX 2.0.1b8 SRAM"}, {"Savegame"} };
|
||||
|
||||
@ -67,10 +67,10 @@ prepareMCsavedata ()
|
||||
offset += size;
|
||||
}
|
||||
|
||||
/*** Save Joypad Configuration ***/
|
||||
memcpy (savebuffer + offset, &currconfig, 16);
|
||||
// /*** Save Joypad Configuration ***/
|
||||
// memcpy (savebuffer + offset, &currconfig, 16);
|
||||
offset += 16;
|
||||
memcpy (savebuffer + offset, &padcal, 4);
|
||||
// memcpy (savebuffer + offset, &padcal, 4);
|
||||
offset += 4;
|
||||
|
||||
return offset;
|
||||
@ -95,10 +95,10 @@ prepareEXPORTsavedata ()
|
||||
memcpy (savebuffer + offset, sramcomment, 64);
|
||||
offset += 64;
|
||||
|
||||
/*** Save Joypad Configuration ***/
|
||||
memcpy (savebuffer + offset, &currconfig, 16);
|
||||
// /*** Save Joypad Configuration ***/
|
||||
// memcpy (savebuffer + offset, &currconfig, 16);
|
||||
offset += 16;
|
||||
memcpy (savebuffer + offset, &padcal, 4);
|
||||
// memcpy (savebuffer + offset, &padcal, 4);
|
||||
offset += 4;
|
||||
|
||||
if ( offset <= 512 )
|
||||
@ -145,13 +145,13 @@ decodesavedata (int readsize)
|
||||
offset = 64;
|
||||
|
||||
// Get the control pad configuration
|
||||
memcpy (&currconfig, savebuffer + offset, 16);
|
||||
// memcpy (&currconfig, savebuffer + offset, 16);
|
||||
offset += 16;
|
||||
memcpy (&padcal, savebuffer + offset, 4);
|
||||
// memcpy (&padcal, savebuffer + offset, 4);
|
||||
offset += 4;
|
||||
|
||||
for (size = 0; size < 4; size++)
|
||||
gcpadmap[size] = padmap[currconfig[size]];
|
||||
// for (size = 0; size < 4; size++)
|
||||
// gcpadmap[size] = padmap[currconfig[size]];
|
||||
|
||||
// move to start of SRAM which is after the 512 byte header
|
||||
offset = 512;
|
||||
@ -164,7 +164,7 @@ decodesavedata (int readsize)
|
||||
|
||||
memcpy (Memory.SRAM, savebuffer + offset, size);
|
||||
offset += size;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// else, check for a v2.0 memory card format save
|
||||
@ -186,13 +186,13 @@ decodesavedata (int readsize)
|
||||
offset += sizeof (Settings);
|
||||
|
||||
// Get the control pad configuration
|
||||
memcpy (&currconfig, savebuffer + offset, 16);
|
||||
// memcpy (&currconfig, savebuffer + offset, 16);
|
||||
offset += 16;
|
||||
memcpy (&padcal, savebuffer + offset, 4);
|
||||
// memcpy (&padcal, savebuffer + offset, 4);
|
||||
offset += 4;
|
||||
|
||||
for (size = 0; size < 4; size++)
|
||||
gcpadmap[size] = padmap[currconfig[size]];
|
||||
// for (size = 0; size < 4; size++)
|
||||
// gcpadmap[size] = padmap[currconfig[size]];
|
||||
}
|
||||
else if ( strncmp (sramcomment, "Snes9x 1.43 SRAM (GX", 20) == 0)
|
||||
{
|
||||
@ -228,7 +228,7 @@ decodesavedata (int readsize)
|
||||
memcpy (Memory.SRAM, savebuffer, size);
|
||||
}
|
||||
else
|
||||
WaitPrompt("Incompatible SRAM save!");
|
||||
WaitPrompt((char*)"Incompatible SRAM save!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -43,6 +43,7 @@ unsigned int *xfb[2] = { NULL, NULL }; /*** Double buffered ***/
|
||||
int whichfb = 0; /*** Switch ***/
|
||||
GXRModeObj *vmode; /*** General video mode ***/
|
||||
int screenheight;
|
||||
extern u32* backdrop;
|
||||
|
||||
/*** GX ***/
|
||||
#define TEX_WIDTH 512
|
||||
@ -269,7 +270,9 @@ StartGX ()
|
||||
****************************************************************************/
|
||||
void UpdatePadsCB()
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
WPAD_ScanPads();
|
||||
#endif
|
||||
PAD_ScanPads();
|
||||
}
|
||||
|
||||
@ -386,8 +389,14 @@ void
|
||||
clearscreen (int colour)
|
||||
{
|
||||
whichfb ^= 1;
|
||||
//ARAMFetch ((char *) xfb[whichfb], (char *) AR_BACKDROP, 640 * screenheight * 2); // FIX
|
||||
VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], colour);
|
||||
#ifdef HW_RVL
|
||||
// on wii copy from memory
|
||||
//memcpy ((char *) xfb[whichfb], (char *) backdrop, 640 * screenheight * 2);
|
||||
#else
|
||||
// on gc copy from aram
|
||||
//ARAMFetch ((char *) xfb[whichfb], (char *) AR_BACKDROP, 640 * screenheight * 2); // FIX
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
Loading…
Reference in New Issue
Block a user