snes9xgx/source/ngc/input.cpp

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/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* softdev July 2006
* crunchy2 May-June 2007
2008-09-23 06:13:33 +02:00
* Michniewski 2008
* Tantric September 2008
*
* input.cpp
*
* Wii/Gamecube controller management
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <ogcsys.h>
#include <unistd.h>
#include <wiiuse/wpad.h>
#include "snes9x.h"
#include "memmap.h"
#include "controls.h"
#include "snes9xGX.h"
#include "button_mapping.h"
#include "s9xconfig.h"
#include "menu.h"
#include "video.h"
#include "input.h"
extern int ConfigRequested;
/****************************************************************************
* Controller Functions
*
* The following map the NGC Pads to the *NEW* controller system.
***************************************************************************/
#define ASSIGN_BUTTON_TRUE( keycode, snescmd ) \
S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), true)
#define ASSIGN_BUTTON_FALSE( keycode, snescmd ) \
S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), false)
/*** Gamecube controller Padmap ***/
unsigned int gcpadmap[] = { PAD_BUTTON_A, PAD_BUTTON_B,
PAD_BUTTON_X, PAD_BUTTON_Y,
PAD_TRIGGER_L, PAD_TRIGGER_R,
PAD_TRIGGER_Z, PAD_BUTTON_START,
PAD_BUTTON_UP, PAD_BUTTON_DOWN,
PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT
};
/*** Wiimote Padmap ***/
unsigned int wmpadmap[] = { WPAD_BUTTON_B, WPAD_BUTTON_2,
WPAD_BUTTON_1, WPAD_BUTTON_A,
0x0000, 0x0000,
WPAD_BUTTON_MINUS, WPAD_BUTTON_PLUS,
WPAD_BUTTON_RIGHT, WPAD_BUTTON_LEFT,
WPAD_BUTTON_UP, WPAD_BUTTON_DOWN
};
/*** Classic Controller Padmap ***/
unsigned int ccpadmap[] = { WPAD_CLASSIC_BUTTON_A, WPAD_CLASSIC_BUTTON_B,
WPAD_CLASSIC_BUTTON_X, WPAD_CLASSIC_BUTTON_Y,
WPAD_CLASSIC_BUTTON_FULL_L, WPAD_CLASSIC_BUTTON_FULL_R,
WPAD_CLASSIC_BUTTON_MINUS, WPAD_CLASSIC_BUTTON_PLUS,
WPAD_CLASSIC_BUTTON_UP, WPAD_CLASSIC_BUTTON_DOWN,
WPAD_CLASSIC_BUTTON_LEFT, WPAD_CLASSIC_BUTTON_RIGHT
};
/*** Nunchuk + wiimote Padmap ***/
unsigned int ncpadmap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B,
WPAD_NUNCHUK_BUTTON_C, WPAD_NUNCHUK_BUTTON_Z,
WPAD_BUTTON_MINUS, WPAD_BUTTON_PLUS,
WPAD_BUTTON_2, WPAD_BUTTON_1,
WPAD_BUTTON_UP, WPAD_BUTTON_DOWN,
WPAD_BUTTON_LEFT, WPAD_BUTTON_RIGHT
};
/*** Superscope : GC controller button mapping ***/
unsigned int gcscopemap[] = { PAD_TRIGGER_Z, PAD_BUTTON_B,
PAD_BUTTON_A, PAD_BUTTON_Y, PAD_BUTTON_START
};
/*** Superscope : wiimote button mapping ***/
unsigned int wmscopemap[] = { WPAD_BUTTON_MINUS, WPAD_BUTTON_B,
WPAD_BUTTON_A, WPAD_BUTTON_DOWN, WPAD_BUTTON_PLUS
};
/*** Mouse : GC controller button mapping ***/
unsigned int gcmousemap[] = { PAD_BUTTON_A, PAD_BUTTON_B };
/*** Mouse : wiimote button mapping ***/
unsigned int wmmousemap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B };
/*** Justifier : GC controller button mapping ***/
unsigned int gcjustmap[] = { PAD_BUTTON_A, PAD_BUTTON_B, PAD_BUTTON_START };
/*** Justifier : wiimote button mapping ***/
unsigned int wmjustmap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B, WPAD_BUTTON_PLUS };
/****************************************************************************
* WPAD_StickX
*
* Get X value from Wii Joystick (classic, nunchuk) input
***************************************************************************/
s8 WPAD_StickX(u8 chan,u8 right)
{
float mag = 0.0;
float ang = 0.0;
WPADData *data = WPAD_Data(chan);
switch (data->exp.type)
{
case WPAD_EXP_NUNCHUK:
case WPAD_EXP_GUITARHERO3:
if (right == 0)
{
mag = data->exp.nunchuk.js.mag;
ang = data->exp.nunchuk.js.ang;
}
break;
case WPAD_EXP_CLASSIC:
if (right == 0)
{
mag = data->exp.classic.ljs.mag;
ang = data->exp.classic.ljs.ang;
}
else
{
mag = data->exp.classic.rjs.mag;
ang = data->exp.classic.rjs.ang;
}
break;
default:
break;
}
/* calculate X value (angle need to be converted into radian) */
if (mag > 1.0) mag = 1.0;
else if (mag < -1.0) mag = -1.0;
double val = mag * sin((PI * ang)/180.0f);
return (s8)(val * 128.0f);
}
/****************************************************************************
* WPAD_StickY
*
* Get Y value from Wii Joystick (classic, nunchuk) input
***************************************************************************/
s8 WPAD_StickY(u8 chan, u8 right)
{
float mag = 0.0;
float ang = 0.0;
WPADData *data = WPAD_Data(chan);
switch (data->exp.type)
{
case WPAD_EXP_NUNCHUK:
case WPAD_EXP_GUITARHERO3:
if (right == 0)
{
mag = data->exp.nunchuk.js.mag;
ang = data->exp.nunchuk.js.ang;
}
break;
case WPAD_EXP_CLASSIC:
if (right == 0)
{
mag = data->exp.classic.ljs.mag;
ang = data->exp.classic.ljs.ang;
}
else
{
mag = data->exp.classic.rjs.mag;
ang = data->exp.classic.rjs.ang;
}
break;
default:
break;
}
/* calculate X value (angle need to be converted into radian) */
if (mag > 1.0) mag = 1.0;
else if (mag < -1.0) mag = -1.0;
double val = mag * cos((PI * ang)/180.0f);
return (s8)(val * 128.0f);
}
// hold superscope/mouse/justifier cursor positions
static int cursor_x[5] = {0,0,0,0,0};
static int cursor_y[5] = {0,0,0,0,0};
/****************************************************************************
* UpdateCursorPosition
*
* Updates X/Y coordinates for Superscope/mouse/justifier position
***************************************************************************/
void UpdateCursorPosition (int pad, int &pos_x, int &pos_y)
{
#define SCOPEPADCAL 20
// gc left joystick
signed char pad_x = PAD_StickX (pad);
signed char pad_y = PAD_StickY (pad);
if (pad_x > SCOPEPADCAL){
pos_x += (pad_x*1.0)/SCOPEPADCAL;
if (pos_x > 256) pos_x = 256;
}
if (pad_x < -SCOPEPADCAL){
pos_x -= (pad_x*-1.0)/SCOPEPADCAL;
if (pos_x < 0) pos_x = 0;
}
if (pad_y < -SCOPEPADCAL){
pos_y += (pad_y*-1.0)/SCOPEPADCAL;
if (pos_y > 224) pos_y = 224;
}
if (pad_y > SCOPEPADCAL){
pos_y -= (pad_y*1.0)/SCOPEPADCAL;
if (pos_y < 0) pos_y = 0;
}
#ifdef HW_RVL
struct ir_t ir; // wiimote ir
WPAD_IR(pad, &ir);
if (ir.valid)
{
pos_x = (ir.x * 256) / 640;
pos_y = (ir.y * 224) / 480;
}
else
{
signed char wm_ax = WPAD_StickX (pad, 0);
signed char wm_ay = WPAD_StickY (pad, 0);
if (wm_ax > SCOPEPADCAL){
pos_x += (wm_ax*1.0)/SCOPEPADCAL;
if (pos_x > 256) pos_x = 256;
}
if (wm_ax < -SCOPEPADCAL){
pos_x -= (wm_ax*-1.0)/SCOPEPADCAL;
if (pos_x < 0) pos_x = 0;
}
if (wm_ay < -SCOPEPADCAL){
pos_y += (wm_ay*-1.0)/SCOPEPADCAL;
if (pos_y > 224) pos_y = 224;
}
if (wm_ay > SCOPEPADCAL){
pos_y -= (wm_ay*1.0)/SCOPEPADCAL;
if (pos_y < 0) pos_y = 0;
}
}
#endif
}
/****************************************************************************
* decodepad
*
* Reads the changes (buttons pressed, etc) from a controller and reports
* these changes to Snes9x
****************************************************************************/
void decodepad (int pad)
{
int i, offset;
float t;
signed char pad_x = PAD_StickX (pad);
signed char pad_y = PAD_StickY (pad);
u32 jp = PAD_ButtonsHeld (pad);
#ifdef HW_RVL
signed char wm_ax = 0;
signed char wm_ay = 0;
u32 wp = 0;
wm_ax = WPAD_StickX ((u8)pad, 0);
wm_ay = WPAD_StickY ((u8)pad, 0);
wp = WPAD_ButtonsHeld (pad);
u32 exp_type;
if ( WPAD_Probe(pad, &exp_type) != 0 ) exp_type = WPAD_EXP_NONE;
#endif
/***
Gamecube Joystick input
***/
// Is XY inside the "zone"?
if (pad_x * pad_x + pad_y * pad_y > PADCAL * PADCAL)
{
/*** we don't want division by zero ***/
if (pad_x > 0 && pad_y == 0)
jp |= PAD_BUTTON_RIGHT;
if (pad_x < 0 && pad_y == 0)
jp |= PAD_BUTTON_LEFT;
if (pad_x == 0 && pad_y > 0)
jp |= PAD_BUTTON_UP;
if (pad_x == 0 && pad_y < 0)
jp |= PAD_BUTTON_DOWN;
if (pad_x != 0 && pad_y != 0)
{
/*** Recalc left / right ***/
t = (float) pad_y / pad_x;
if (t >= -2.41421356237 && t < 2.41421356237)
{
if (pad_x >= 0)
jp |= PAD_BUTTON_RIGHT;
else
jp |= PAD_BUTTON_LEFT;
}
/*** Recalc up / down ***/
t = (float) pad_x / pad_y;
if (t >= -2.41421356237 && t < 2.41421356237)
{
if (pad_y >= 0)
jp |= PAD_BUTTON_UP;
else
jp |= PAD_BUTTON_DOWN;
}
}
}
#ifdef HW_RVL
/***
Wii Joystick (classic, nunchuk) input
***/
// Is XY inside the "zone"?
if (wm_ax * wm_ax + wm_ay * wm_ay > PADCAL * PADCAL)
{
/*** we don't want division by zero ***/
if (wm_ax > 0 && wm_ay == 0)
wp |= WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT;
if (wm_ax < 0 && wm_ay == 0)
wp |= WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT;
if (wm_ax == 0 && wm_ay > 0)
wp |= WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP;
if (wm_ax == 0 && wm_ay < 0)
wp |= WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN;
if (wm_ax != 0 && wm_ay != 0)
{
/*** Recalc left / right ***/
t = (float) wm_ay / wm_ax;
if (t >= -2.41421356237 && t < 2.41421356237)
{
if (wm_ax >= 0)
wp |= WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT;
else
wp |= WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT;
}
/*** Recalc up / down ***/
t = (float) wm_ax / wm_ay;
if (t >= -2.41421356237 && t < 2.41421356237)
{
if (wm_ay >= 0)
wp |= WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP;
else
wp |= WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN;
}
}
}
#endif
/*** Fix offset to pad ***/
offset = ((pad + 1) << 4);
/*** Report pressed buttons (gamepads) ***/
for (i = 0; i < MAXJP; i++)
{
if ( (jp & gcpadmap[i]) // gamecube controller
#ifdef HW_RVL
|| ( (exp_type == WPAD_EXP_NONE) && (wp & wmpadmap[i]) ) // wiimote
|| ( (exp_type == WPAD_EXP_CLASSIC) && (wp & ccpadmap[i]) ) // classic controller
|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & ncpadmap[i]) ) // nunchuk + wiimote
#endif
)
S9xReportButton (offset + i, true);
else
S9xReportButton (offset + i, false);
}
/*** Superscope ***/
if (Settings.SuperScopeMaster && pad == GCSettings.Superscope-1) // report only once
{
// buttons
offset = 0x50;
for (i = 0; i < 6; i++)
{
if ( jp & gcscopemap[i]
#ifdef HW_RVL
|| wp & wmscopemap[i]
#endif
)
S9xReportButton (offset + i, true);
else
S9xReportButton (offset + i, false);
}
// pointer
offset = 0x80;
UpdateCursorPosition (pad, cursor_x[0], cursor_y[0]);
S9xReportPointer(offset, (u16)cursor_x[0], (u16)cursor_y[0]);
}
/*** Mouse ***/
else if (Settings.MouseMaster && pad < GCSettings.Mouse)
{
// buttons
offset = 0x60+(2*pad);
for (i = 0; i < 2; i++)
{
if ( jp & gcmousemap[i]
#ifdef HW_RVL
|| wp & wmmousemap[i]
#endif
)
S9xReportButton (offset + i, true);
else
S9xReportButton (offset + i, false);
}
// pointer
offset = 0x81;
UpdateCursorPosition (pad, cursor_x[1+pad], cursor_y[1+pad]);
S9xReportPointer(offset+pad, (u16)cursor_x[1+pad], (u16)cursor_y[1+pad]);
}
/*** Justifier ***/
else if (Settings.JustifierMaster && pad < GCSettings.Justifier)
{
// buttons
offset = 0x70+(3*pad);
for (i = 0; i < 3; i++)
{
if ( jp & gcjustmap[i]
#ifdef HW_RVL
|| wp & wmjustmap[i]
#endif
)
S9xReportButton (offset + i, true);
else
S9xReportButton (offset + i, false);
}
// pointer
offset = 0x83;
UpdateCursorPosition (pad, cursor_x[3+pad], cursor_y[3+pad]);
S9xReportPointer(offset+pad, (u16)cursor_x[3+pad], (u16)cursor_y[3+pad]);
}
}
/****************************************************************************
* NGCReportButtons
*
* Called on each rendered frame
* Our way of putting controller input into Snes9x
***************************************************************************/
void NGCReportButtons ()
{
s8 gc_px = PAD_SubStickX (0);
s8 gc_py = PAD_SubStickY (0);
u16 gc_pb = PAD_ButtonsHeld (0);
#ifdef HW_RVL
s8 wm_sx = WPAD_StickX (0,1);
s8 wm_sy = WPAD_StickY (0,1);
u32 wm_pb = WPAD_ButtonsHeld (0); // wiimote / expansion button info
#endif
/*** Check for video zoom ***/
if (GCSettings.NGCZoom)
{
if (gc_py < -36 || gc_py > 36)
zoom ((float) gc_py / -36);
#ifdef HW_RVL
if (wm_sy < -36 || wm_sy > 36)
zoom ((float) wm_sy / -36);
#endif
}
Settings.TurboMode = ( (gc_px > 70)
#ifdef HW_RVL
|| (wm_sx > 70)
#endif
); // RIGHT on c-stick and on classic ctrlr right joystick
/*** Check for menu:
CStick left
OR "L+R+X+Y" (eg. Hombrew/Adapted SNES controllers)
OR "Home" on the wiimote or classic controller
OR LEFT on classic right analog stick***/
if ((gc_px < -70) ||
((gc_pb & PAD_TRIGGER_L) &&
(gc_pb & PAD_TRIGGER_R ) &&
(gc_pb & PAD_BUTTON_X) &&
(gc_pb & PAD_BUTTON_Y ))
#ifdef HW_RVL
|| (wm_pb & WPAD_BUTTON_HOME)
|| (wm_pb & WPAD_CLASSIC_BUTTON_HOME)
|| (wm_sx < -70)
#endif
)
{
ConfigRequested = 1; // go to the menu
}
else
{
int j = (Settings.MultiPlayer5Master == true ? 4 : 2);
for (int i = 0; i < j; i++)
decodepad (i);
}
}
void SetControllers ()
{
if (Settings.MultiPlayer5Master == true)
{
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController (1, CTL_MP5, 1, 2, 3, -1);
}
else if (Settings.SuperScopeMaster == true)
{
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController (1, CTL_SUPERSCOPE, 1, 0, 0, 0);
}
else if (Settings.MouseMaster == true)
{
S9xSetController (0, CTL_MOUSE, 0, 0, 0, 0);
if (GCSettings.Mouse == 2)
S9xSetController (1, CTL_MOUSE, 1, 0, 0, 0);
else
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
}
else if (Settings.JustifierMaster == true)
{
S9xSetController(0, CTL_JUSTIFIER, 0, 0, 0, 0);
if(GCSettings.Justifier == 2)
S9xSetController(1, CTL_JUSTIFIER, 1, 0, 0, 0);
else
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
}
else
{
// Plugin 2 Joypads by default
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
}
}
/****************************************************************************
* Set the default mapping for NGC
***************************************************************************/
void SetDefaultButtonMap ()
{
int maxcode = 0x10;
s9xcommand_t cmd;
/*** Joypad 1 ***/
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 A");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 B");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 X");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Y");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 L");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 R");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Select");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Start");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Up");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Down");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Left");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Right");
maxcode = 0x20;
/*** Joypad 2 ***/
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 A");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 B");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 X");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Y");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 L");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 R");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Select");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Start");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Up");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Down");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Left");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Right");
maxcode = 0x30;
/*** Joypad 3 ***/
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 A");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 B");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 X");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Y");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 L");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 R");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Select");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Start");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Up");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Down");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Left");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Right");
maxcode = 0x40;
/*** Joypad 4 ***/
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 A");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 B");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 X");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Y");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 L");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 R");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Select");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Start");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Up");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Down");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Left");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Right");
maxcode = 0x50;
/*** Superscope ***/
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope AimOffscreen");
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Fire");
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Cursor");
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope ToggleTurbo");
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Pause");
maxcode = 0x60;
/*** Mouse ***/
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse1 L");
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse1 R");
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse2 L");
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse2 R");
maxcode = 0x70;
/*** Justifier ***/
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 AimOffscreen");
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 Trigger");
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 Start");
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 AimOffscreen");
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 Trigger");
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 Start");
maxcode = 0x80;
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Superscope"), false);
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Mouse1"), false);
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Mouse2"), false);
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Justifier1"), false);
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Justifier2"), false);
SetControllers ();
}