2008-08-07 05:25:32 +02:00
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/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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2008-09-10 07:57:37 +02:00
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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2008-08-07 05:25:32 +02:00
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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2008-09-10 07:57:37 +02:00
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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2008-08-07 05:25:32 +02:00
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zones (kasumitokoduck@yahoo.com)
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2008-09-10 07:57:37 +02:00
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(c) Copyright 2006 - 2007 nitsuja
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2008-08-07 05:25:32 +02:00
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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2008-09-10 07:57:37 +02:00
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HQ2x, HQ3x, HQ4x filters
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2008-08-07 05:25:32 +02:00
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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2008-09-10 07:57:37 +02:00
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2007 zones
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2008-08-07 05:25:32 +02:00
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Specific ports contains the works of other authors. See headers in
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individual files.
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2008-09-10 07:57:37 +02:00
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2008-08-07 05:25:32 +02:00
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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2008-08-07 05:25:32 +02:00
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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2008-09-10 07:57:37 +02:00
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2008-08-07 05:25:32 +02:00
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#ifndef _CHEATS_H_
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#define _CHEATS_H_
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2009-11-25 07:35:14 +01:00
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#define MAX_CHEATS 150
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struct SCheat
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{
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uint32 address;
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uint8 byte;
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uint8 saved_byte;
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bool8 enabled;
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bool8 saved;
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char name[22];
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};
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struct SCheatData
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{
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struct SCheat c[MAX_CHEATS];
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uint32 num_cheats;
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uint8 CWRAM[0x20000];
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uint8 CSRAM[0x10000];
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uint8 CIRAM[0x2000];
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uint8 *RAM;
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uint8 *FillRAM;
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uint8 *SRAM;
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uint32 ALL_BITS[0x32000 >> 5];
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uint8 CWatchRAM[0x32000];
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};
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2009-11-25 07:35:14 +01:00
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struct Watch
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{
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bool on;
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int size;
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int format;
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uint32 address;
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char buf[12];
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char desc[32];
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};
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typedef enum
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{
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S9X_LESS_THAN,
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S9X_GREATER_THAN,
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S9X_LESS_THAN_OR_EQUAL,
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S9X_GREATER_THAN_OR_EQUAL,
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S9X_EQUAL,
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S9X_NOT_EQUAL
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} S9xCheatComparisonType;
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typedef enum
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{
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S9X_8_BITS,
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S9X_16_BITS,
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S9X_24_BITS,
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S9X_32_BITS
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} S9xCheatDataSize;
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extern SCheatData Cheat;
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extern Watch watches[16];
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void S9xApplyCheat (uint32);
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void S9xApplyCheats (void);
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void S9xRemoveCheat (uint32);
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void S9xRemoveCheats (void);
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void S9xDeleteCheat (uint32);
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void S9xDeleteCheats (void);
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void S9xEnableCheat (uint32);
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void S9xDisableCheat (uint32);
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void S9xAddCheat (bool8, bool8, uint32, uint8);
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void S9xInitCheatData (void);
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void S9xInitWatchedAddress (void);
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bool8 S9xLoadCheatFile (const char *);
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bool8 S9xSaveCheatFile (const char *);
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void S9xStartCheatSearch (SCheatData *);
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void S9xSearchForChange (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, bool8, bool8);
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void S9xSearchForValue (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, uint32, bool8, bool8);
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void S9xSearchForAddress (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, uint32, bool8);
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void S9xOutputCheatSearchResults (SCheatData *);
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const char * S9xGameGenieToRaw (const char *, uint32 &, uint8 &);
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const char * S9xProActionReplayToRaw (const char *, uint32 &, uint8 &);
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const char * S9xGoldFingerToRaw (const char *, uint32 &, bool8 &, uint8 &, uint8 bytes[3]);
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#endif
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