snes9xgx/source/ngc/freeze.h

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/****************************************************************************
2008-08-14 00:44:59 +02:00
* Snes9x 1.50
*
2008-08-14 00:44:59 +02:00
* Nintendo Wii/Gamecube Port
*
* softdev July 2006
* crunchy2 May 2007-July 2007
* Tantric August 2008
*
* freeze.h
*
* Snapshots Memory File System
*
* This is a single global memory file controller. Don't even think of opening two
* at the same time !
*
* There's just enough here to do SnapShots - you should add anything else you
* need.
****************************************************************************/
#ifndef _NGCMEMFILE_
#define _NGCMEMFILE_
typedef struct
{
char filename[512]; /*** Way over size - but who cares -;) ***/
int filehandle;
int currpos;
int length;
int mode;
char *buffer; /*** Memspace for read / write ***/
}
MEMFILE;
int NGCFreezeGame (int method, bool8 silent);
int NGCUnfreezeGame (int method, bool8 silent);
#endif