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/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System ( TM ) emulator .
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( c ) Copyright 1996 - 2002 Gary Henderson ( gary . henderson @ ntlworld . com ) ,
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Jerremy Koot ( jkoot @ snes9x . com )
( c ) Copyright 2002 - 2004 Matthew Kendora
( c ) Copyright 2002 - 2005 Peter Bortas ( peter @ bortas . org )
( c ) Copyright 2004 - 2005 Joel Yliluoma ( http : //iki.fi/bisqwit/)
( c ) Copyright 2001 - 2006 John Weidman ( jweidman @ slip . net )
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( c ) Copyright 2002 - 2006 funkyass ( funkyass @ spam . shaw . ca ) ,
Kris Bleakley ( codeviolation @ hotmail . com )
( c ) Copyright 2002 - 2007 Brad Jorsch ( anomie @ users . sourceforge . net ) ,
Nach ( n - a - c - h @ users . sourceforge . net ) ,
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zones ( kasumitokoduck @ yahoo . com )
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( c ) Copyright 2006 - 2007 nitsuja
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BS - X C emulator code
( c ) Copyright 2005 - 2006 Dreamer Nom ,
zones
C4 x86 assembler and some C emulation code
( c ) Copyright 2000 - 2003 _Demo_ ( _demo_ @ zsnes . com ) ,
Nach ,
zsKnight ( zsknight @ zsnes . com )
C4 C + + code
( c ) Copyright 2003 - 2006 Brad Jorsch ,
Nach
DSP - 1 emulator code
( c ) Copyright 1998 - 2006 _Demo_ ,
Andreas Naive ( andreasnaive @ gmail . com )
Gary Henderson ,
Ivar ( ivar @ snes9x . com ) ,
John Weidman ,
Kris Bleakley ,
Matthew Kendora ,
Nach ,
neviksti ( neviksti @ hotmail . com )
DSP - 2 emulator code
( c ) Copyright 2003 John Weidman ,
Kris Bleakley ,
Lord Nightmare ( lord_nightmare @ users . sourceforge . net ) ,
Matthew Kendora ,
neviksti
DSP - 3 emulator code
( c ) Copyright 2003 - 2006 John Weidman ,
Kris Bleakley ,
Lancer ,
z80 gaiden
DSP - 4 emulator code
( c ) Copyright 2004 - 2006 Dreamer Nom ,
John Weidman ,
Kris Bleakley ,
Nach ,
z80 gaiden
OBC1 emulator code
( c ) Copyright 2001 - 2004 zsKnight ,
pagefault ( pagefault @ zsnes . com ) ,
Kris Bleakley ,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C + + emulator code
( c ) Copyright 2002 Matthew Kendora with research by
zsKnight ,
John Weidman ,
Dark Force
S - DD1 C emulator code
( c ) Copyright 2003 Brad Jorsch with research by
Andreas Naive ,
John Weidman
S - RTC C emulator code
( c ) Copyright 2001 - 2006 byuu ,
John Weidman
ST010 C + + emulator code
( c ) Copyright 2003 Feather ,
John Weidman ,
Kris Bleakley ,
Matthew Kendora
Super FX x86 assembler emulator code
( c ) Copyright 1998 - 2003 _Demo_ ,
pagefault ,
zsKnight ,
Super FX C emulator code
( c ) Copyright 1997 - 1999 Ivar ,
Gary Henderson ,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC :
( c ) Copyright 1998 - 2003 Brad Martin
( c ) Copyright 1998 - 2006 Charles Bilyue '
SH assembler code partly based on x86 assembler code
( c ) Copyright 2002 - 2004 Marcus Comstedt ( marcus @ mc . pp . se )
2 xSaI filter
( c ) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x , HQ3x , HQ4x filters
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( c ) Copyright 2003 Maxim Stepin ( maxim @ hiend3d . com )
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Win32 GUI code
( c ) Copyright 2003 - 2006 blip ,
funkyass ,
Matthew Kendora ,
Nach ,
nitsuja
Mac OS GUI code
( c ) Copyright 1998 - 2001 John Stiles
( c ) Copyright 2001 - 2007 zones
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Specific ports contains the works of other authors . See headers in
individual files .
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Snes9x homepage : http : //www.snes9x.com
Permission to use , copy , modify and / or distribute Snes9x in both binary
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and source form , for non - commercial purposes , is hereby granted without
fee , providing that this license information and copyright notice appear
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with all copies and any derived work .
This software is provided ' as - is ' , without any express or implied
warranty . In no event shall the authors be held liable for any damages
arising from the use of this software or it ' s derivatives .
Snes9x is freeware for PERSONAL USE only . Commercial users should
seek permission of the copyright holders first . Commercial use includes ,
but is not limited to , charging money for Snes9x or software derived from
Snes9x , including Snes9x or derivatives in commercial game bundles , and / or
using Snes9x as a promotion for your commercial product .
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions .
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co . , Limited and its subsidiary companies .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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# include <malloc.h>
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# include "snes9x.h"
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# include "cpuexec.h"
# include "gfx.h"
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# include "ppu.h"
# include "tile.h"
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# include "display.h"
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# include "controls.h"
# include "screenshot.h"
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# include "cheats.h"
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# ifndef NGC
# include "movie.h"
# endif
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# include "font.h"
static int font_width = 8 ;
static int font_height = 9 ;
// private text-displaying functions
static void S9xDisplayPressedKeys ( ) ;
static void S9xDisplayFrameRate ( ) ;
static void S9xDisplayString ( const char * string , int linesFromBottom = 5 , int pixelsFromLeft = 1 , bool allowWrap = true ) ;
# ifndef NGC
static void S9xDisplayWatchedAddresses ( ) ;
# endif
// shared params for the above functions and DisplayChar
uint16 * display_screen = NULL ;
int display_ppl , display_width , display_height ;
int display_fontwidth = font_width , display_fontheight = font_height , display_hfontaccessscale = 1 , display_vfontaccessscale = 1 ;
bool8 display_paramsinited = FALSE ;
# define DisplayString (S9xCustomDisplayString ? S9xCustomDisplayString : S9xDisplayString)
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void ComputeClipWindows ( ) ;
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extern struct SLineData LineData [ 240 ] ;
extern struct SLineMatrixData LineMatrixData [ 240 ] ;
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bool8 S9xGraphicsInit ( ) {
S9xInitTileRenderer ( ) ;
ZeroMemory ( BlackColourMap , 256 * sizeof ( uint16 ) ) ;
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# ifdef GFX_MULTI_FORMAT
if ( GFX . BuildPixel = = NULL ) S9xSetRenderPixelFormat ( RGB565 ) ;
# endif
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GFX . DoInterlace = 0 ;
GFX . InterlaceFrame = 0 ;
Settings . BG_Forced = 0 ;
IPPU . OBJChanged = TRUE ;
IPPU . DirectColourMapsNeedRebuild = TRUE ;
GFX . RealPPL = GFX . Pitch > > 1 ;
S9xFixColourBrightness ( ) ;
GFX . X2 = GFX . ZERO_OR_X2 = GFX . ZERO = NULL ;
if ( ! ( GFX . X2 = ( uint16 * ) memalign ( 32 , sizeof ( uint16 ) * 0x10000 ) ) ) goto FAIL ;
# if !defined(NEW_COLOUR_BLENDING)
if ( ! ( GFX . ZERO_OR_X2 = ( uint16 * ) memalign ( 32 , sizeof ( uint16 ) * 0x10000 ) ) ) goto FAIL ;
# endif
if ( ! ( GFX . ZERO = ( uint16 * ) memalign ( 32 , sizeof ( uint16 ) * 0x10000 ) ) ) goto FAIL ;
GFX . ScreenSize = GFX . Pitch / 2 * SNES_HEIGHT_EXTENDED * ( Settings . SupportHiRes ? 2 : 1 ) ;
if ( ! ( GFX . SubScreen = ( uint16 * ) memalign ( 32 , GFX . ScreenSize * sizeof ( uint16 ) ) ) ) goto FAIL ;
if ( ! ( GFX . ZBuffer = ( uint8 * ) memalign ( 32 , GFX . ScreenSize ) ) ) goto FAIL ;
if ( ! ( GFX . SubZBuffer = ( uint8 * ) memalign ( 32 , GFX . ScreenSize ) ) ) goto FAIL ;
uint32 r , g , b ;
/* Lookup table for color addition */
for ( r = 0 ; r < = MAX_RED ; r + + ) {
uint32 r2 = r < < 1 ; if ( r2 > MAX_RED ) r2 = MAX_RED ;
for ( g = 0 ; g < = MAX_GREEN ; g + + ) {
uint32 g2 = g < < 1 ; if ( g2 > MAX_GREEN ) g2 = MAX_GREEN ;
for ( b = 0 ; b < = MAX_BLUE ; b + + ) {
uint32 b2 = b < < 1 ; if ( b2 > MAX_BLUE ) b2 = MAX_BLUE ;
GFX . X2 [ BUILD_PIXEL2 ( r , g , b ) ] = BUILD_PIXEL2 ( r2 , g2 , b2 ) ;
GFX . X2 [ BUILD_PIXEL2 ( r , g , b ) & ~ ALPHA_BITS_MASK ] = BUILD_PIXEL2 ( r2 , g2 , b2 ) ;
}
}
}
# if !defined(NEW_COLOUR_BLENDING)
/* Lookup table for color subtraction */
ZeroMemory ( GFX . ZERO_OR_X2 , 0x10000 * sizeof ( uint16 ) ) ;
for ( r = 0 ; r < = MAX_RED ; r + + ) {
uint32 r2 = r ; if ( r2 & 0x10 ) r2 = ( r2 < < 1 ) & MAX_RED ; else r2 = 0 ;
# if !defined(OLD_COLOUR_BLENDING)
if ( r2 = = 0 ) r2 = 1 ;
# endif
for ( g = 0 ; g < = MAX_GREEN ; g + + ) {
uint32 g2 = g ; if ( g2 & GREEN_HI_BIT ) g2 = ( g2 < < 1 ) & MAX_GREEN ; else g2 = 0 ;
# if !defined(OLD_COLOUR_BLENDING)
if ( g2 = = 0 ) g2 = 1 ;
# endif
for ( b = 0 ; b < = MAX_BLUE ; b + + ) {
uint32 b2 = b ; if ( b2 & 0x10 ) b2 = ( b2 < < 1 ) & MAX_BLUE ; else b2 = 0 ;
# if !defined(OLD_COLOUR_BLENDING)
if ( b2 = = 0 ) b2 = 1 ;
# endif
GFX . ZERO_OR_X2 [ BUILD_PIXEL2 ( r , g , b ) ] = BUILD_PIXEL2 ( r2 , g2 , b2 ) ;
GFX . ZERO_OR_X2 [ BUILD_PIXEL2 ( r , g , b ) & ~ ALPHA_BITS_MASK ] = BUILD_PIXEL2 ( r2 , g2 , b2 ) ;
}
}
}
# endif
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/* Lookup table for 1/2 color subtraction */
ZeroMemory ( GFX . ZERO , 0x10000 * sizeof ( uint16 ) ) ;
for ( r = 0 ; r < = MAX_RED ; r + + ) {
uint32 r2 = r ; if ( r2 & 0x10 ) r2 & = ~ 0x10 ; else r2 = 0 ;
for ( g = 0 ; g < = MAX_GREEN ; g + + ) {
uint32 g2 = g ; if ( g2 & GREEN_HI_BIT ) g2 & = ~ GREEN_HI_BIT ; else g2 = 0 ;
for ( b = 0 ; b < = MAX_BLUE ; b + + ) {
uint32 b2 = b ; if ( b2 & 0x10 ) b2 & = ~ 0x10 ; else b2 = 0 ;
GFX . ZERO [ BUILD_PIXEL2 ( r , g , b ) ] = BUILD_PIXEL2 ( r2 , g2 , b2 ) ;
GFX . ZERO [ BUILD_PIXEL2 ( r , g , b ) & ~ ALPHA_BITS_MASK ] = BUILD_PIXEL2 ( r2 , g2 , b2 ) ;
}
}
}
GFX . Repainting = FALSE ;
return TRUE ;
FAIL :
S9xGraphicsDeinit ( ) ;
return FALSE ;
}
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void S9xGraphicsDeinit ( void ) {
if ( GFX . X2 ) free ( GFX . X2 ) ; GFX . X2 = NULL ;
if ( GFX . ZERO_OR_X2 ) free ( GFX . ZERO_OR_X2 ) ; GFX . ZERO_OR_X2 = NULL ;
if ( GFX . ZERO ) free ( GFX . ZERO ) ; GFX . ZERO = NULL ;
if ( GFX . SubScreen ) free ( GFX . SubScreen ) ; GFX . SubScreen = NULL ;
if ( GFX . ZBuffer ) free ( GFX . ZBuffer ) ; GFX . ZBuffer = NULL ;
if ( GFX . SubZBuffer ) free ( GFX . SubZBuffer ) ; GFX . SubZBuffer = NULL ;
}
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void S9xBuildDirectColourMaps ( void ) {
IPPU . XB = mul_brightness [ PPU . Brightness ] ;
for ( uint32 p = 0 ; p < 8 ; p + + ) {
for ( uint32 c = 0 ; c < 256 ; c + + ) {
DirectColourMaps [ p ] [ c ] = BUILD_PIXEL ( IPPU . XB [ ( ( c & 7 ) < < 2 ) | ( ( p & 1 ) < < 1 ) ] ,
IPPU . XB [ ( ( c & 0x38 ) > > 1 ) | ( p & 2 ) ] ,
IPPU . XB [ ( ( c & 0xc0 ) > > 3 ) | ( p & 4 ) ] ) ;
}
}
IPPU . DirectColourMapsNeedRebuild = FALSE ;
}
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void S9xStartScreenRefresh ( ) {
if ( GFX . InfoStringTimeout > 0 & & - - GFX . InfoStringTimeout = = 0 )
GFX . InfoString = NULL ;
if ( IPPU . RenderThisFrame ) {
if ( GFX . DoInterlace & & GFX . InterlaceFrame = = 0 ) {
GFX . InterlaceFrame = 1 ;
} else {
if ( ! S9xInitUpdate ( ) ) {
IPPU . RenderThisFrame = FALSE ;
return ;
}
GFX . InterlaceFrame = 0 ;
if ( GFX . DoInterlace ) GFX . DoInterlace - - ;
IPPU . RenderedFramesCount + + ;
IPPU . MaxBrightness = PPU . Brightness ;
if ( PPU . BGMode = = 5 | | PPU . BGMode = = 6 ) {
IPPU . Interlace = ( Memory . FillRAM [ 0x2133 ] & 1 ) ;
IPPU . InterlaceOBJ = ( Memory . FillRAM [ 0x2133 ] & 2 ) ;
}
IPPU . PseudoHires = Memory . FillRAM [ 0x2133 ] & 8 ;
if ( Settings . SupportHiRes & & ( PPU . BGMode = = 5 | | PPU . BGMode = = 6 | | IPPU . PseudoHires | | IPPU . Interlace | | IPPU . InterlaceOBJ ) ) {
GFX . RealPPL = GFX . Pitch > > 1 ;
IPPU . DoubleWidthPixels = TRUE ;
IPPU . RenderedScreenWidth = 512 ;
if ( IPPU . Interlace | | IPPU . InterlaceOBJ ) {
GFX . PPL = GFX . RealPPL < < 1 ;
IPPU . DoubleHeightPixels = TRUE ;
IPPU . RenderedScreenHeight = PPU . ScreenHeight < < 1 ;
GFX . DoInterlace + + ;
} else {
GFX . PPL = GFX . RealPPL ;
IPPU . DoubleHeightPixels = FALSE ;
IPPU . RenderedScreenHeight = PPU . ScreenHeight ;
}
} else {
IPPU . DoubleWidthPixels = FALSE ;
IPPU . DoubleHeightPixels = FALSE ;
IPPU . RenderedScreenWidth = 256 ;
IPPU . RenderedScreenHeight = PPU . ScreenHeight ;
# ifdef USE_GLIDE
if ( Settings . GlideEnable ) {
// Speed up hack for Glide: render low res. SNES images
// into a handy 256x256 sized buffer that can be uploaded
// into texture memory with one Glide call without having
// to copy it into a second, suitably sized buffer first.
GFX . RealPPL = GFX . PPL = 256 ;
} else
# endif
# ifdef USE_OPENGL
if ( Settings . OpenGLEnable ) {
// Ditto for OpenGL
GFX . RealPPL = GFX . PPL = 256 ;
} else
# endif
{
GFX . RealPPL = GFX . PPL = GFX . Pitch > > 1 ;
}
}
}
PPU . MosaicStart = 0 ;
IPPU . PreviousLine = IPPU . CurrentLine = 0 ;
PPU . RecomputeClipWindows = TRUE ;
ZeroMemory ( GFX . ZBuffer , GFX . ScreenSize ) ;
ZeroMemory ( GFX . SubZBuffer , GFX . ScreenSize ) ;
}
if ( + + IPPU . FrameCount % Memory . ROMFramesPerSecond = = 0 ) {
IPPU . DisplayedRenderedFrameCount = IPPU . RenderedFramesCount ;
IPPU . RenderedFramesCount = 0 ;
IPPU . FrameCount = 0 ;
}
}
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void RenderLine ( uint8 C ) {
if ( IPPU . RenderThisFrame ) {
LineData [ C ] . BG [ 0 ] . VOffset = PPU . BG [ 0 ] . VOffset + 1 ;
LineData [ C ] . BG [ 0 ] . HOffset = PPU . BG [ 0 ] . HOffset ;
LineData [ C ] . BG [ 1 ] . VOffset = PPU . BG [ 1 ] . VOffset + 1 ;
LineData [ C ] . BG [ 1 ] . HOffset = PPU . BG [ 1 ] . HOffset ;
if ( PPU . BGMode = = 7 ) {
struct SLineMatrixData * p = & LineMatrixData [ C ] ;
p - > MatrixA = PPU . MatrixA ;
p - > MatrixB = PPU . MatrixB ;
p - > MatrixC = PPU . MatrixC ;
p - > MatrixD = PPU . MatrixD ;
p - > CentreX = PPU . CentreX ;
p - > CentreY = PPU . CentreY ;
p - > M7HOFS = PPU . M7HOFS ;
p - > M7VOFS = PPU . M7VOFS ;
} else {
LineData [ C ] . BG [ 2 ] . VOffset = PPU . BG [ 2 ] . VOffset + 1 ;
LineData [ C ] . BG [ 2 ] . HOffset = PPU . BG [ 2 ] . HOffset ;
LineData [ C ] . BG [ 3 ] . VOffset = PPU . BG [ 3 ] . VOffset + 1 ;
LineData [ C ] . BG [ 3 ] . HOffset = PPU . BG [ 3 ] . HOffset ;
}
IPPU . CurrentLine = C + 1 ;
} else {
/* if we're not rendering this frame, we still need to update this */
// XXX: Check ForceBlank? Or anything else?
if ( IPPU . OBJChanged ) S9xSetupOBJ ( ) ;
PPU . RangeTimeOver | = GFX . OBJLines [ C ] . RTOFlags ;
}
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}
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bool watchesCleared = false ;
# ifndef NGC
void S9xDisplayWatchedAddresses ( )
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{
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if ( ! watchesCleared )
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{
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for ( unsigned int i = 0 ; i < sizeof ( watches ) / sizeof ( * watches ) ; i + + )
watches [ i ] . on = false ;
watchesCleared = true ;
}
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for ( unsigned int i = 0 ; i < sizeof ( watches ) / sizeof ( * watches ) ; i + + )
{
if ( ! watches [ i ] . on )
break ;
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int32 displayNumber = 0 ;
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extern struct SCheatData Cheat ;
for ( int r = 0 ; r < watches [ i ] . size ; r + + )
displayNumber + = ( Cheat . CWatchRAM [ ( watches [ i ] . address - 0x7E0000 ) + r ] ) < < ( 8 * r ) ;
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char buf [ 32 ] ;
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if ( watches [ i ] . format = = 1 )
sprintf ( buf , " %s,%du = %u " , watches [ i ] . desc , watches [ i ] . size , ( unsigned int ) displayNumber ) ;
else if ( watches [ i ] . format = = 3 )
sprintf ( buf , " %s,%dx = %X " , watches [ i ] . desc , watches [ i ] . size , ( unsigned int ) displayNumber ) ;
else
{
// signed
if ( watches [ i ] . size = = 1 )
displayNumber = ( int32 ) ( ( int8 ) displayNumber ) ;
else if ( watches [ i ] . size = = 2 )
displayNumber = ( int32 ) ( ( int16 ) displayNumber ) ;
else if ( watches [ i ] . size = = 3 )
if ( displayNumber > = 8388608 )
displayNumber - = 16777216 ;
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sprintf ( buf , " %s,%ds = %d " , watches [ i ] . desc , watches [ i ] . size , ( int ) displayNumber ) ;
}
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DisplayString ( buf , 6 + i , 1 , false ) ;
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}
}
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# endif
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void S9xReRefresh ( )
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{
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if ( Settings . StopEmulation )
return ;
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GFX . Repainting = TRUE ;
S9xDeinitUpdate ( IPPU . RenderedScreenWidth , IPPU . RenderedScreenHeight /*, Settings.SixteenBit*/ ) ;
GFX . Repainting = FALSE ;
}
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void S9xEndScreenRefresh ( ) {
if ( IPPU . RenderThisFrame ) {
FLUSH_REDRAW ( ) ;
if ( GFX . DoInterlace & & GFX . InterlaceFrame = = 0 ) {
S9xControlEOF ( ) ;
S9xContinueUpdate ( IPPU . RenderedScreenWidth , IPPU . RenderedScreenHeight ) ;
} else {
if ( IPPU . ColorsChanged ) {
uint32 saved = PPU . CGDATA [ 0 ] ;
IPPU . ColorsChanged = FALSE ;
S9xSetPalette ( ) ;
PPU . CGDATA [ 0 ] = saved ;
}
# ifndef NGC
if ( Settings . TakeScreenshot )
S9xDoScreenshot ( IPPU . RenderedScreenWidth , IPPU . RenderedScreenHeight ) ;
# endif
S9xControlEOF ( ) ;
if ( Settings . AutoDisplayMessages | | Settings . OpenGLEnable | | Settings . GlideEnable )
S9xDisplayMessages ( GFX . Screen , GFX . RealPPL , IPPU . RenderedScreenWidth , IPPU . RenderedScreenHeight , 1 ) ;
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S9xDeinitUpdate ( IPPU . RenderedScreenWidth , IPPU . RenderedScreenHeight ) ;
}
} else {
S9xControlEOF ( ) ;
}
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S9xApplyCheats ( ) ;
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# ifdef DEBUGGER
if ( CPU . Flags & FRAME_ADVANCE_FLAG ) {
if ( ICPU . FrameAdvanceCount ) {
ICPU . FrameAdvanceCount - - ;
IPPU . RenderThisFrame = TRUE ;
IPPU . FrameSkip = 0 ;
} else {
CPU . Flags & = ~ FRAME_ADVANCE_FLAG ;
CPU . Flags | = DEBUG_MODE_FLAG ;
}
}
# endif
if ( CPU . SRAMModified ) {
if ( ! CPU . AutoSaveTimer ) {
if ( ! ( CPU . AutoSaveTimer = Settings . AutoSaveDelay * Memory . ROMFramesPerSecond ) )
CPU . SRAMModified = FALSE ;
} else {
if ( ! - - CPU . AutoSaveTimer ) {
S9xAutoSaveSRAM ( ) ;
CPU . SRAMModified = FALSE ;
}
}
}
+ + IPPU . TotalEmulatedFrames ;
}
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void S9xSetupOBJ ( ) {
int SmallWidth , SmallHeight ;
int LargeWidth , LargeHeight ;
switch ( PPU . OBJSizeSelect ) {
case 0 :
SmallWidth = SmallHeight = 8 ;
LargeWidth = LargeHeight = 16 ;
break ;
case 1 :
SmallWidth = SmallHeight = 8 ;
LargeWidth = LargeHeight = 32 ;
break ;
case 2 :
SmallWidth = SmallHeight = 8 ;
LargeWidth = LargeHeight = 64 ;
break ;
case 3 :
SmallWidth = SmallHeight = 16 ;
LargeWidth = LargeHeight = 32 ;
break ;
case 4 :
SmallWidth = SmallHeight = 16 ;
LargeWidth = LargeHeight = 64 ;
break ;
default :
case 5 :
SmallWidth = SmallHeight = 32 ;
LargeWidth = LargeHeight = 64 ;
break ;
case 6 :
SmallWidth = 16 ; SmallHeight = 32 ;
LargeWidth = 32 ; LargeHeight = 64 ;
break ;
case 7 :
SmallWidth = 16 ; SmallHeight = 32 ;
LargeWidth = LargeHeight = 32 ;
break ;
}
int inc = IPPU . InterlaceOBJ ? 2 : 1 ;
/* OK, we have three cases here. Either there's no priority, priority is
* normal FirstSprite , or priority is FirstSprite + Y . The first two are
* easy , the last is somewhat more . . . interesting . So we split them up . */
int Height ;
uint8 S ;
if ( ! PPU . OAMPriorityRotation | | ! ( PPU . OAMFlip & PPU . OAMAddr & 1 ) ) {
/* normal case */
uint8 LineOBJ [ SNES_HEIGHT_EXTENDED ] ;
memset ( LineOBJ , 0 , sizeof ( LineOBJ ) ) ;
for ( int i = 0 ; i < SNES_HEIGHT_EXTENDED ; i + + ) {
GFX . OBJLines [ i ] . RTOFlags = 0 ;
GFX . OBJLines [ i ] . Tiles = 34 ;
for ( int j = 0 ; j < 32 ; j + + ) { GFX . OBJLines [ i ] . OBJ [ j ] . Sprite = - 1 ; }
}
uint8 FirstSprite = PPU . FirstSprite ;
S = FirstSprite ;
do {
if ( PPU . OBJ [ S ] . Size ) {
GFX . OBJWidths [ S ] = LargeWidth ; Height = LargeHeight ;
} else {
GFX . OBJWidths [ S ] = SmallWidth ; Height = SmallHeight ;
}
int HPos = PPU . OBJ [ S ] . HPos ; if ( HPos = = - 256 ) HPos = 0 ;
if ( HPos > - GFX . OBJWidths [ S ] & & HPos < = 256 )
{
if ( HPos < 0 ) {
GFX . OBJVisibleTiles [ S ] = ( GFX . OBJWidths [ S ] + HPos + 7 ) > > 3 ;
} else if ( HPos + GFX . OBJWidths [ S ] > 255 ) {
GFX . OBJVisibleTiles [ S ] = ( 256 - HPos + 7 ) > > 3 ;
} else {
GFX . OBJVisibleTiles [ S ] = GFX . OBJWidths [ S ] > > 3 ;
}
for ( uint8 line = 0 , Y = ( uint8 ) ( PPU . OBJ [ S ] . VPos & 0xff ) ; line < Height ; Y + + , line + = inc ) {
if ( Y > = SNES_HEIGHT_EXTENDED ) continue ;
if ( LineOBJ [ Y ] > = 32 ) {
GFX . OBJLines [ Y ] . RTOFlags | = 0x40 ;
continue ;
}
GFX . OBJLines [ Y ] . Tiles - = GFX . OBJVisibleTiles [ S ] ;
if ( GFX . OBJLines [ Y ] . Tiles < 0 ) GFX . OBJLines [ Y ] . RTOFlags | = 0x80 ;
GFX . OBJLines [ Y ] . OBJ [ LineOBJ [ Y ] ] . Sprite = S ;
if ( PPU . OBJ [ S ] . VFlip ) {
// Yes, Width not Height. It so happens that the
// sprites with H=2*W flip as two WxW sprites.
GFX . OBJLines [ Y ] . OBJ [ LineOBJ [ Y ] ] . Line = line ^ ( GFX . OBJWidths [ S ] - 1 ) ;
} else {
GFX . OBJLines [ Y ] . OBJ [ LineOBJ [ Y ] ] . Line = line ;
}
LineOBJ [ Y ] + + ;
}
}
S = ( S + 1 ) & 0x7F ;
} while ( S ! = FirstSprite ) ;
for ( int Y = 1 ; Y < SNES_HEIGHT_EXTENDED ; Y + + ) {
GFX . OBJLines [ Y ] . RTOFlags | = GFX . OBJLines [ Y - 1 ] . RTOFlags ;
}
} else {
/* evil FirstSprite+Y case */
/* First, find out which sprites are on which lines */
uint8 OBJOnLine [ SNES_HEIGHT_EXTENDED ] [ 128 ] ;
memset ( OBJOnLine , 0 , sizeof ( OBJOnLine ) ) ;
for ( S = 0 ; S < 128 ; S + + ) {
if ( PPU . OBJ [ S ] . Size ) {
GFX . OBJWidths [ S ] = LargeWidth ; Height = LargeHeight ;
} else {
GFX . OBJWidths [ S ] = SmallWidth ; Height = SmallHeight ;
}
int HPos = PPU . OBJ [ S ] . HPos ; if ( HPos = = - 256 ) HPos = 256 ;
if ( HPos > - GFX . OBJWidths [ S ] & & HPos < = 256 )
{
if ( HPos < 0 ) {
GFX . OBJVisibleTiles [ S ] = ( GFX . OBJWidths [ S ] + HPos + 7 ) > > 3 ;
} else if ( HPos + GFX . OBJWidths [ S ] > = 257 ) {
GFX . OBJVisibleTiles [ S ] = ( 257 - HPos + 7 ) > > 3 ;
} else {
GFX . OBJVisibleTiles [ S ] = GFX . OBJWidths [ S ] > > 3 ;
}
for ( uint8 line = 0 , Y = ( uint8 ) ( PPU . OBJ [ S ] . VPos & 0xff ) ; line < Height ; Y + + , line + = inc ) {
if ( Y > = SNES_HEIGHT_EXTENDED ) continue ;
if ( PPU . OBJ [ S ] . VFlip ) {
// Yes, Width not Height. It so happens that the
// sprites with H=2*W flip as two WxW sprites.
OBJOnLine [ Y ] [ S ] = ( line ^ ( GFX . OBJWidths [ S ] - 1 ) ) | 0x80 ;
} else {
OBJOnLine [ Y ] [ S ] = line | 0x80 ;
}
}
}
}
/* Now go through and pull out those OBJ that are actually visible. */
int j ;
for ( int Y = 0 ; Y < SNES_HEIGHT_EXTENDED ; Y + + ) {
GFX . OBJLines [ Y ] . RTOFlags = Y ? GFX . OBJLines [ Y - 1 ] . RTOFlags : 0 ;
GFX . OBJLines [ Y ] . Tiles = 34 ;
uint8 FirstSprite = ( PPU . FirstSprite + Y ) & 0x7F ;
S = FirstSprite ; j = 0 ;
do {
if ( OBJOnLine [ Y ] [ S ] ) {
if ( j > = 32 ) {
GFX . OBJLines [ Y ] . RTOFlags | = 0x40 ;
break ;
}
GFX . OBJLines [ Y ] . Tiles - = GFX . OBJVisibleTiles [ S ] ;
if ( GFX . OBJLines [ Y ] . Tiles < 0 ) GFX . OBJLines [ Y ] . RTOFlags | = 0x80 ;
GFX . OBJLines [ Y ] . OBJ [ j ] . Sprite = S ;
GFX . OBJLines [ Y ] . OBJ [ j + + ] . Line = OBJOnLine [ Y ] [ S ] & ~ 0x80 ;
}
S = ( S + 1 ) & 0x7F ;
} while ( S ! = FirstSprite ) ;
if ( j < 32 ) GFX . OBJLines [ Y ] . OBJ [ j ] . Sprite = - 1 ;
}
}
IPPU . OBJChanged = FALSE ;
}
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void DrawOBJS ( int D ) {
CHECK_SOUND ( ) ;
void ( * DrawTile ) ( uint32 , uint32 , uint32 , uint32 ) = NULL ;
void ( * DrawClippedTile ) ( uint32 , uint32 , uint32 , uint32 , uint32 , uint32 ) = NULL ;
int PixWidth = IPPU . DoubleWidthPixels ? 2 : 1 ;
GFX . Z1 = 2 ;
BG . InterlaceLine = GFX . InterlaceFrame ? 8 : 0 ;
for ( uint32 Y = GFX . StartY , Offset = Y * GFX . PPL ; Y < = GFX . EndY ; Y + + , Offset + = GFX . PPL ) {
int I = 0 ;
int tiles = GFX . OBJLines [ Y ] . Tiles ;
for ( int S = GFX . OBJLines [ Y ] . OBJ [ I ] . Sprite ; S > = 0 & & I < 32 ; S = GFX . OBJLines [ Y ] . OBJ [ + + I ] . Sprite )
{
tiles + = GFX . OBJVisibleTiles [ S ] ;
if ( tiles < = 0 ) {
continue ;
}
int BaseTile = ( ( ( GFX . OBJLines [ Y ] . OBJ [ I ] . Line < < 1 ) + ( PPU . OBJ [ S ] . Name & 0xf0 ) ) & 0xf0 ) | ( PPU . OBJ [ S ] . Name & 0x100 ) | ( PPU . OBJ [ S ] . Palette < < 10 ) ;
int TileX = PPU . OBJ [ S ] . Name & 0x0f ;
int TileLine = ( GFX . OBJLines [ Y ] . OBJ [ I ] . Line & 7 ) * 8 ;
if ( IPPU . InterlaceOBJ ) TileLine > > = 1 ;
int TileInc = 1 ;
if ( PPU . OBJ [ S ] . HFlip )
{
TileX = ( TileX + ( GFX . OBJWidths [ S ] > > 3 ) - 1 ) & 0x0f ;
BaseTile | = H_FLIP ;
TileInc = - 1 ;
}
GFX . Z2 = D + PPU . OBJ [ S ] . Priority * 4 ;
int DrawMode = 3 ;
int clip = 0 , next_clip = - 1000 ;
int X = PPU . OBJ [ S ] . HPos ; if ( X = = - 256 ) X = 256 ;
for ( int t = tiles , O = Offset + X * PixWidth ; X < = 256 & & X < PPU . OBJ [ S ] . HPos + GFX . OBJWidths [ S ] ; TileX = ( TileX + TileInc ) & 0x0f , X + = 8 , O + = 8 * PixWidth ) {
if ( X < - 7 | | - - t < 0 | | X = = 256 ) continue ;
for ( int x = X ; x < X + 8 ; ) {
if ( x > = next_clip ) {
for ( ; clip < GFX . Clip [ 4 ] . Count & & GFX . Clip [ 4 ] . Left [ clip ] < = x ; clip + + ) ;
if ( clip = = 0 | | x > = GFX . Clip [ 4 ] . Right [ clip - 1 ] ) {
DrawMode = 0 ;
next_clip = ( ( clip < GFX . Clip [ 4 ] . Count ) ? GFX . Clip [ 4 ] . Left [ clip ] : 1000 ) ;
} else {
DrawMode = GFX . Clip [ 4 ] . DrawMode [ clip - 1 ] ;
next_clip = GFX . Clip [ 4 ] . Right [ clip - 1 ] ;
GFX . ClipColors = ! ( DrawMode & 1 ) ;
if ( BG . EnableMath & & ( PPU . OBJ [ S ] . Palette & 4 ) & & ( DrawMode & 2 ) ) {
DrawTile = GFX . DrawTileMath ;
DrawClippedTile = GFX . DrawClippedTileMath ;
} else {
DrawTile = GFX . DrawTileNomath ;
DrawClippedTile = GFX . DrawClippedTileNomath ;
}
}
}
if ( x = = X & & x + 8 < next_clip ) {
if ( DrawMode ) DrawTile ( BaseTile | TileX , O , TileLine , 1 ) ;
x + = 8 ;
} else {
int w = ( next_clip < = X + 8 ) ? next_clip - x : X + 8 - x ;
if ( DrawMode ) DrawClippedTile ( BaseTile | TileX , O , x - X , w , TileLine , 1 ) ;
x + = w ;
}
}
}
}
}
}
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# define TILE_PLUS(t, x) (((t)&0xfc00)|((t+x)&0x3ff))
static void DrawBackground ( int bg , uint8 Zh , uint8 Zl ) {
CHECK_SOUND ( ) ;
BG . TileAddress = PPU . BG [ bg ] . NameBase < < 1 ;
uint32 Tile ;
uint16 * SC0 , * SC1 , * SC2 , * SC3 ;
SC0 = ( uint16 * ) & Memory . VRAM [ PPU . BG [ bg ] . SCBase < < 1 ] ;
SC1 = ( PPU . BG [ bg ] . SCSize & 1 ) ? SC0 + 1024 : SC0 ;
if ( SC1 > = ( uint16 * ) ( Memory . VRAM + 0x10000 ) ) SC1 - = 0x8000 ;
SC2 = ( PPU . BG [ bg ] . SCSize & 2 ) ? SC1 + 1024 : SC0 ;
if ( SC2 > = ( uint16 * ) ( Memory . VRAM + 0x10000 ) ) SC2 - = 0x8000 ;
SC3 = ( PPU . BG [ bg ] . SCSize & 1 ) ? SC2 + 1024 : SC2 ;
if ( SC3 > = ( uint16 * ) ( Memory . VRAM + 0x10000 ) ) SC3 - = 0x8000 ;
uint32 Lines ;
int OffsetMask = ( BG . TileSizeH = = 16 ) ? 0x3ff : 0x1ff ;
int OffsetShift = ( BG . TileSizeV = = 16 ) ? 4 : 3 ;
int PixWidth = IPPU . DoubleWidthPixels ? 2 : 1 ;
void ( * DrawTile ) ( uint32 , uint32 , uint32 , uint32 ) ;
void ( * DrawClippedTile ) ( uint32 , uint32 , uint32 , uint32 , uint32 , uint32 ) ;
for ( int clip = 0 ; clip < GFX . Clip [ bg ] . Count ; clip + + ) {
GFX . ClipColors = ! ( GFX . Clip [ bg ] . DrawMode [ clip ] & 1 ) ;
if ( BG . EnableMath & & ( GFX . Clip [ bg ] . DrawMode [ clip ] & 2 ) ) {
DrawTile = GFX . DrawTileMath ;
DrawClippedTile = GFX . DrawClippedTileMath ;
} else {
DrawTile = GFX . DrawTileNomath ;
DrawClippedTile = GFX . DrawClippedTileNomath ;
}
for ( uint32 Y = GFX . StartY ; Y < = GFX . EndY ; Y + = Lines ) {
uint32 Y2 = IPPU . Interlace ? Y * 2 + GFX . InterlaceFrame : Y ;
uint32 VOffset = LineData [ Y ] . BG [ bg ] . VOffset + ( IPPU . Interlace ? 1 : 0 ) ;
uint32 HOffset = LineData [ Y ] . BG [ bg ] . HOffset ;
int VirtAlign = ( ( Y2 + VOffset ) & 7 ) > > ( IPPU . Interlace ? 1 : 0 ) ;
for ( Lines = 1 ; Lines < GFX . LinesPerTile - VirtAlign ; Lines + + ) {
if ( ( VOffset ! = LineData [ Y + Lines ] . BG [ bg ] . VOffset ) | |
( HOffset ! = LineData [ Y + Lines ] . BG [ bg ] . HOffset ) )
break ;
}
if ( Y + Lines > GFX . EndY ) Lines = GFX . EndY - Y + 1 ;
VirtAlign < < = 3 ;
uint32 TilemapRow = ( VOffset + Y2 ) > > OffsetShift ;
BG . InterlaceLine = ( ( VOffset + Y2 ) & 1 ) < < 3 ;
uint32 t1 , t2 ;
if ( ( ( VOffset + Y2 ) & 8 ) ) {
t1 = 16 ; t2 = 0 ;
} else {
t1 = 0 ; t2 = 16 ;
}
uint16 * b1 ;
uint16 * b2 ;
if ( TilemapRow & 0x20 ) {
b1 = SC2 ; b2 = SC3 ;
} else {
b1 = SC0 ; b2 = SC1 ;
}
b1 + = ( TilemapRow & 0x1f ) < < 5 ;
b2 + = ( TilemapRow & 0x1f ) < < 5 ;
uint32 Left = GFX . Clip [ bg ] . Left [ clip ] ;
uint32 Right = GFX . Clip [ bg ] . Right [ clip ] ;
uint32 Offset = Left * PixWidth + Y * GFX . PPL ;
uint32 HPos = ( HOffset + Left ) & OffsetMask ;
uint32 HTile = HPos > > 3 ;
uint16 * t ;
if ( BG . TileSizeH = = 8 ) {
if ( HTile > 31 )
t = b2 + ( HTile & 0x1f ) ;
else
t = b1 + HTile ;
} else {
if ( HTile > 63 )
t = b2 + ( ( HTile > > 1 ) & 0x1f ) ;
else
t = b1 + ( HTile > > 1 ) ;
}
uint32 Width = Right - Left ;
if ( HPos & 7 ) {
uint32 l = HPos & 7 ;
uint32 w = 8 - l ;
if ( w > Width ) w = Width ;
Offset - = l * PixWidth ;
Tile = READ_WORD ( t ) ;
GFX . Z1 = GFX . Z2 = ( Tile & 0x2000 ) ? Zh : Zl ;
if ( BG . TileSizeV = = 16 )
Tile = TILE_PLUS ( Tile , ( ( Tile & V_FLIP ) ? t2 : t1 ) ) ;
if ( BG . TileSizeH = = 8 ) {
DrawClippedTile ( Tile , Offset , l , w , VirtAlign , Lines ) ;
t + + ;
if ( HTile = = 31 ) t = b2 ;
else if ( HTile = = 63 ) t = b1 ;
} else {
if ( ! ( Tile & H_FLIP ) ) {
DrawClippedTile ( TILE_PLUS ( Tile , ( HTile & 1 ) ) , Offset , l , w , VirtAlign , Lines ) ;
} else {
DrawClippedTile ( TILE_PLUS ( Tile , 1 - ( HTile & 1 ) ) , Offset , l , w , VirtAlign , Lines ) ;
}
t + = HTile & 1 ;
if ( HTile = = 63 ) t = b2 ;
else if ( HTile = = 127 ) t = b1 ;
}
HTile + + ;
Offset + = 8 * PixWidth ;
Width - = w ;
}
while ( Width > = 8 ) {
Tile = READ_WORD ( t ) ;
GFX . Z1 = GFX . Z2 = ( Tile & 0x2000 ) ? Zh : Zl ;
if ( BG . TileSizeV = = 16 )
Tile = TILE_PLUS ( Tile , ( ( Tile & V_FLIP ) ? t2 : t1 ) ) ;
if ( BG . TileSizeH = = 8 ) {
DrawTile ( Tile , Offset , VirtAlign , Lines ) ;
t + + ;
if ( HTile = = 31 ) t = b2 ;
else if ( HTile = = 63 ) t = b1 ;
} else {
if ( ! ( Tile & H_FLIP ) ) {
DrawTile ( TILE_PLUS ( Tile , ( HTile & 1 ) ) , Offset , VirtAlign , Lines ) ;
} else {
DrawTile ( TILE_PLUS ( Tile , 1 - ( HTile & 1 ) ) , Offset , VirtAlign , Lines ) ;
}
t + = HTile & 1 ;
if ( HTile = = 63 ) t = b2 ;
else if ( HTile = = 127 ) t = b1 ;
}
HTile + + ;
Offset + = 8 * PixWidth ;
Width - = 8 ;
}
if ( Width ) {
Tile = READ_WORD ( t ) ;
GFX . Z1 = GFX . Z2 = ( Tile & 0x2000 ) ? Zh : Zl ;
if ( BG . TileSizeV = = 16 )
Tile = TILE_PLUS ( Tile , ( ( Tile & V_FLIP ) ? t2 : t1 ) ) ;
if ( BG . TileSizeH = = 8 ) {
DrawClippedTile ( Tile , Offset , 0 , Width , VirtAlign , Lines ) ;
} else {
if ( ! ( Tile & H_FLIP ) ) {
DrawClippedTile ( TILE_PLUS ( Tile , ( HTile & 1 ) ) , Offset , 0 , Width , VirtAlign , Lines ) ;
} else {
DrawClippedTile ( TILE_PLUS ( Tile , 1 - ( HTile & 1 ) ) , Offset , 0 , Width , VirtAlign , Lines ) ;
}
}
}
}
}
}
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static void DrawBackgroundMosaic ( int bg , uint8 Zh , uint8 Zl ) {
CHECK_SOUND ( ) ;
BG . TileAddress = PPU . BG [ bg ] . NameBase < < 1 ;
uint32 Tile ;
uint16 * SC0 , * SC1 , * SC2 , * SC3 ;
SC0 = ( uint16 * ) & Memory . VRAM [ PPU . BG [ bg ] . SCBase < < 1 ] ;
SC1 = ( PPU . BG [ bg ] . SCSize & 1 ) ? SC0 + 1024 : SC0 ;
if ( SC1 > = ( uint16 * ) ( Memory . VRAM + 0x10000 ) ) SC1 - = 0x8000 ;
SC2 = ( PPU . BG [ bg ] . SCSize & 2 ) ? SC1 + 1024 : SC0 ;
if ( SC2 > = ( uint16 * ) ( Memory . VRAM + 0x10000 ) ) SC2 - = 0x8000 ;
SC3 = ( PPU . BG [ bg ] . SCSize & 1 ) ? SC2 + 1024 : SC2 ;
if ( SC3 > = ( uint16 * ) ( Memory . VRAM + 0x10000 ) ) SC3 - = 0x8000 ;
int Lines ;
int OffsetMask = ( BG . TileSizeH = = 16 ) ? 0x3ff : 0x1ff ;
int OffsetShift = ( BG . TileSizeV = = 16 ) ? 4 : 3 ;
int PixWidth = IPPU . DoubleWidthPixels ? 2 : 1 ;
void ( * DrawPix ) ( uint32 , uint32 , uint32 , uint32 , uint32 , uint32 ) ;
int MosaicStart = ( ( uint32 ) GFX . StartY - PPU . MosaicStart ) % PPU . Mosaic ;
for ( int clip = 0 ; clip < GFX . Clip [ bg ] . Count ; clip + + ) {
GFX . ClipColors = ! ( GFX . Clip [ bg ] . DrawMode [ clip ] & 1 ) ;
if ( BG . EnableMath & & ( GFX . Clip [ bg ] . DrawMode [ clip ] & 2 ) ) {
DrawPix = GFX . DrawMosaicPixelMath ;
} else {
DrawPix = GFX . DrawMosaicPixelNomath ;
}
for ( uint32 Y = GFX . StartY - MosaicStart ; Y < = GFX . EndY ; Y + = PPU . Mosaic ) {
uint32 Y2 = IPPU . Interlace ? Y * 2 : Y ;
uint32 VOffset = LineData [ Y ] . BG [ bg ] . VOffset + ( IPPU . Interlace ? 1 : 0 ) ;
uint32 HOffset = LineData [ Y ] . BG [ bg ] . HOffset ;
Lines = PPU . Mosaic - MosaicStart ;
if ( Y + MosaicStart + Lines > GFX . EndY ) Lines = GFX . EndY - Y - MosaicStart + 1 ;
int VirtAlign = ( ( ( Y2 + VOffset ) & 7 ) > > ( IPPU . Interlace ? 1 : 0 ) ) < < 3 ;
uint32 TilemapRow = ( VOffset + Y2 ) > > OffsetShift ;
BG . InterlaceLine = ( ( VOffset + Y2 ) & 1 ) < < 3 ;
uint32 t1 , t2 ;
if ( ( ( VOffset + Y2 ) & 8 ) ) {
t1 = 16 ; t2 = 0 ;
} else {
t1 = 0 ; t2 = 16 ;
}
uint16 * b1 ;
uint16 * b2 ;
if ( TilemapRow & 0x20 ) {
b1 = SC2 ; b2 = SC3 ;
} else {
b1 = SC0 ; b2 = SC1 ;
}
b1 + = ( TilemapRow & 0x1f ) < < 5 ;
b2 + = ( TilemapRow & 0x1f ) < < 5 ;
uint32 Left = GFX . Clip [ bg ] . Left [ clip ] ;
uint32 Right = GFX . Clip [ bg ] . Right [ clip ] ;
uint32 Offset = Left * PixWidth + ( Y + MosaicStart ) * GFX . PPL ;
uint32 HPos = ( HOffset + Left - ( Left % PPU . Mosaic ) ) & OffsetMask ;
uint32 HTile = HPos > > 3 ;
uint16 * t ;
if ( BG . TileSizeH = = 8 ) {
if ( HTile > 31 )
t = b2 + ( HTile & 0x1f ) ;
else
t = b1 + HTile ;
} else {
if ( HTile > 63 )
t = b2 + ( ( HTile > > 1 ) & 0x1f ) ;
else
t = b1 + ( HTile > > 1 ) ;
}
uint32 Width = Right - Left ;
HPos & = 7 ;
while ( Left < Right ) {
uint32 w = PPU . Mosaic - ( Left % PPU . Mosaic ) ;
if ( w > Width ) w = Width ;
Tile = READ_WORD ( t ) ;
GFX . Z1 = GFX . Z2 = ( Tile & 0x2000 ) ? Zh : Zl ;
if ( BG . TileSizeV = = 16 )
Tile = TILE_PLUS ( Tile , ( ( Tile & V_FLIP ) ? t2 : t1 ) ) ;
if ( BG . TileSizeH = = 8 ) {
DrawPix ( Tile , Offset , VirtAlign , HPos & 7 , w , Lines ) ;
} else {
if ( ! ( Tile & H_FLIP ) ) {
DrawPix ( TILE_PLUS ( Tile , ( HTile & 1 ) ) , Offset , VirtAlign , HPos & 7 , w , Lines ) ;
} else {
DrawPix ( TILE_PLUS ( Tile , 1 - ( HTile & 1 ) ) , Offset , VirtAlign , HPos & 7 , w , Lines ) ;
}
}
HPos + = PPU . Mosaic ;
while ( HPos > = 8 ) {
HPos - = 8 ;
if ( BG . TileSizeH = = 8 ) {
t + + ;
if ( HTile = = 31 ) t = b2 ;
else if ( HTile = = 63 ) t = b1 ;
} else {
t + = HTile & 1 ;
if ( HTile = = 63 ) t = b2 ;
else if ( HTile = = 127 ) t = b1 ;
}
HTile + + ;
}
Offset + = w * PixWidth ;
Width - = w ;
Left + = w ;
}
MosaicStart = 0 ;
}
}
}
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static void DrawBackgroundOffset ( int bg , uint8 Zh , uint8 Zl , int VOffOff ) {
CHECK_SOUND ( ) ;
BG . TileAddress = PPU . BG [ bg ] . NameBase < < 1 ;
uint32 Tile ;
uint16 * SC0 , * SC1 , * SC2 , * SC3 ;
uint16 * BPS0 , * BPS1 , * BPS2 , * BPS3 ;
BPS0 = ( uint16 * ) & Memory . VRAM [ PPU . BG [ 2 ] . SCBase < < 1 ] ;
BPS1 = ( PPU . BG [ 2 ] . SCSize & 1 ) ? BPS0 + 1024 : BPS0 ;
if ( BPS1 > = ( uint16 * ) ( Memory . VRAM + 0x10000 ) ) BPS1 - = 0x8000 ;
BPS2 = ( PPU . BG [ 2 ] . SCSize & 2 ) ? BPS1 + 1024 : BPS0 ;
if ( BPS2 > = ( uint16 * ) ( Memory . VRAM + 0x10000 ) ) BPS2 - = 0x8000 ;
BPS3 = ( PPU . BG [ 2 ] . SCSize & 1 ) ? BPS2 + 1024 : BPS2 ;
if ( BPS3 > = ( uint16 * ) ( Memory . VRAM + 0x10000 ) ) BPS3 - = 0x8000 ;
SC0 = ( uint16 * ) & Memory . VRAM [ PPU . BG [ bg ] . SCBase < < 1 ] ;
SC1 = ( PPU . BG [ bg ] . SCSize & 1 ) ? SC0 + 1024 : SC0 ;
if ( SC1 > = ( uint16 * ) ( Memory . VRAM + 0x10000 ) ) SC1 - = 0x8000 ;
SC2 = ( PPU . BG [ bg ] . SCSize & 2 ) ? SC1 + 1024 : SC0 ;
if ( SC2 > = ( uint16 * ) ( Memory . VRAM + 0x10000 ) ) SC2 - = 0x8000 ;
SC3 = ( PPU . BG [ bg ] . SCSize & 1 ) ? SC2 + 1024 : SC2 ;
if ( SC3 > = ( uint16 * ) ( Memory . VRAM + 0x10000 ) ) SC3 - = 0x8000 ;
int OffsetMask = ( BG . TileSizeH = = 16 ) ? 0x3ff : 0x1ff ;
int OffsetShift = ( BG . TileSizeV = = 16 ) ? 4 : 3 ;
int Offset2Mask = ( BG . OffsetSizeH = = 16 ) ? 0x3ff : 0x1ff ;
int Offset2Shift = ( BG . OffsetSizeV = = 16 ) ? 4 : 3 ;
int OffsetEnableMask = 0x2000 < < bg ;
int PixWidth = IPPU . DoubleWidthPixels ? 2 : 1 ;
void ( * DrawTile ) ( uint32 , uint32 , uint32 , uint32 ) ;
void ( * DrawClippedTile ) ( uint32 , uint32 , uint32 , uint32 , uint32 , uint32 ) ;
for ( int clip = 0 ; clip < GFX . Clip [ bg ] . Count ; clip + + ) {
GFX . ClipColors = ! ( GFX . Clip [ bg ] . DrawMode [ clip ] & 1 ) ;
if ( BG . EnableMath & & ( GFX . Clip [ bg ] . DrawMode [ clip ] & 2 ) ) {
DrawTile = GFX . DrawTileMath ;
DrawClippedTile = GFX . DrawClippedTileMath ;
} else {
DrawTile = GFX . DrawTileNomath ;
DrawClippedTile = GFX . DrawClippedTileNomath ;
}
for ( uint32 Y = GFX . StartY ; Y < = GFX . EndY ; Y + + ) {
uint32 Y2 = IPPU . Interlace ? Y * 2 + GFX . InterlaceFrame : Y ;
uint32 VOff = LineData [ Y ] . BG [ 2 ] . VOffset - 1 ;
uint32 HOff = LineData [ Y ] . BG [ 2 ] . HOffset ;
uint32 HOffsetRow = VOff > > Offset2Shift ;
uint32 VOffsetRow = ( VOff + VOffOff ) > > Offset2Shift ;
uint16 * s , * s1 , * s2 ;
if ( HOffsetRow & 0x20 ) {
s1 = BPS2 ; s2 = BPS3 ;
} else {
s1 = BPS0 ; s2 = BPS1 ;
}
s1 + = ( HOffsetRow & 0x1f ) < < 5 ;
s2 + = ( HOffsetRow & 0x1f ) < < 5 ;
s = ( ( VOffsetRow & 0x20 ) ? BPS2 : BPS0 ) + ( ( VOffsetRow & 0x1f ) < < 5 ) ;
int32 VOffsetOffset = s - s1 ;
uint32 Left = GFX . Clip [ bg ] . Left [ clip ] ;
uint32 Right = GFX . Clip [ bg ] . Right [ clip ] ;
uint32 Offset = Left * PixWidth + Y * GFX . PPL ;
uint32 LineHOffset = LineData [ Y ] . BG [ bg ] . HOffset ;
bool8 left_edge = ( Left < ( 8 - ( LineHOffset & 7 ) ) ) ;
uint32 Width = Right - Left ;
while ( Left < Right ) {
uint32 VOffset , HOffset ;
if ( left_edge ) {
// SNES cannot do OPT for leftmost tile column
VOffset = LineData [ Y ] . BG [ bg ] . VOffset ;
HOffset = LineHOffset ;
left_edge = FALSE ;
} else {
int HOffTile = ( ( HOff + Left - 1 ) & Offset2Mask ) > > 3 ;
if ( BG . OffsetSizeH = = 8 ) {
if ( HOffTile > 31 )
s = s2 + ( HOffTile & 0x1f ) ;
else
s = s1 + HOffTile ;
} else {
if ( HOffTile > 63 )
s = s2 + ( ( HOffTile > > 1 ) & 0x1f ) ;
else
s = s1 + ( HOffTile > > 1 ) ;
}
uint16 HCellOffset = READ_WORD ( s ) ;
uint16 VCellOffset ;
if ( VOffOff ) {
VCellOffset = READ_WORD ( s + VOffsetOffset ) ;
} else {
if ( HCellOffset & 0x8000 ) {
VCellOffset = HCellOffset ;
HCellOffset = 0 ;
} else {
VCellOffset = 0 ;
}
}
if ( VCellOffset & OffsetEnableMask ) {
VOffset = VCellOffset + 1 ;
} else {
VOffset = LineData [ Y ] . BG [ bg ] . VOffset ;
}
if ( HCellOffset & OffsetEnableMask ) {
HOffset = ( HCellOffset & ~ 7 ) | ( LineHOffset & 7 ) ;
} else {
HOffset = LineHOffset ;
}
}
if ( IPPU . Interlace ) VOffset + + ;
int VirtAlign = ( ( ( Y2 + VOffset ) & 7 ) > > ( IPPU . Interlace ? 1 : 0 ) ) < < 3 ;
int TilemapRow = ( VOffset + Y2 ) > > OffsetShift ;
BG . InterlaceLine = ( ( VOffset + Y2 ) & 1 ) < < 3 ;
uint32 t1 , t2 ;
if ( ( ( VOffset + Y2 ) & 8 ) ) {
t1 = 16 ; t2 = 0 ;
} else {
t1 = 0 ; t2 = 16 ;
}
uint16 * b1 , * b2 ;
if ( TilemapRow & 0x20 ) {
b1 = SC2 ; b2 = SC3 ;
} else {
b1 = SC0 ; b2 = SC1 ;
}
b1 + = ( TilemapRow & 0x1f ) < < 5 ;
b2 + = ( TilemapRow & 0x1f ) < < 5 ;
uint32 HPos = ( HOffset + Left ) & OffsetMask ;
uint32 HTile = HPos > > 3 ;
uint16 * t ;
if ( BG . TileSizeH = = 8 ) {
if ( HTile > 31 )
t = b2 + ( HTile & 0x1f ) ;
else
t = b1 + HTile ;
} else {
if ( HTile > 63 )
t = b2 + ( ( HTile > > 1 ) & 0x1f ) ;
else
t = b1 + ( HTile > > 1 ) ;
}
uint32 l = HPos & 7 ;
uint32 w = 8 - l ;
if ( w > Width ) w = Width ;
Offset - = l * PixWidth ;
Tile = READ_WORD ( t ) ;
GFX . Z1 = GFX . Z2 = ( Tile & 0x2000 ) ? Zh : Zl ;
if ( BG . TileSizeV = = 16 )
Tile = TILE_PLUS ( Tile , ( ( Tile & V_FLIP ) ? t2 : t1 ) ) ;
if ( BG . TileSizeH = = 8 ) {
DrawClippedTile ( Tile , Offset , l , w , VirtAlign , 1 ) ;
} else {
if ( ! ( Tile & H_FLIP ) ) {
DrawClippedTile ( TILE_PLUS ( Tile , ( HTile & 1 ) ) , Offset , l , w , VirtAlign , 1 ) ;
} else {
DrawClippedTile ( TILE_PLUS ( Tile , 1 - ( HTile & 1 ) ) , Offset , l , w , VirtAlign , 1 ) ;
}
}
Left + = w ;
Offset + = 8 * PixWidth ;
Width - = w ;
}
}
}
}
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static void DrawBackgroundOffsetMosaic ( int bg , uint8 Zh , uint8 Zl , int VOffOff ) {
CHECK_SOUND ( ) ;
BG . TileAddress = PPU . BG [ bg ] . NameBase < < 1 ;
uint32 Tile ;
uint16 * SC0 , * SC1 , * SC2 , * SC3 ;
uint16 * BPS0 , * BPS1 , * BPS2 , * BPS3 ;
BPS0 = ( uint16 * ) & Memory . VRAM [ PPU . BG [ 2 ] . SCBase < < 1 ] ;
BPS1 = ( PPU . BG [ 2 ] . SCSize & 1 ) ? BPS0 + 1024 : BPS0 ;
if ( BPS1 > = ( uint16 * ) ( Memory . VRAM + 0x10000 ) ) BPS1 - = 0x8000 ;
BPS2 = ( PPU . BG [ 2 ] . SCSize & 2 ) ? BPS1 + 1024 : BPS0 ;
if ( BPS2 > = ( uint16 * ) ( Memory . VRAM + 0x10000 ) ) BPS2 - = 0x8000 ;
BPS3 = ( PPU . BG [ 2 ] . SCSize & 1 ) ? BPS2 + 1024 : BPS2 ;
if ( BPS3 > = ( uint16 * ) ( Memory . VRAM + 0x10000 ) ) BPS3 - = 0x8000 ;
SC0 = ( uint16 * ) & Memory . VRAM [ PPU . BG [ bg ] . SCBase < < 1 ] ;
SC1 = ( PPU . BG [ bg ] . SCSize & 1 ) ? SC0 + 1024 : SC0 ;
if ( SC1 > = ( uint16 * ) ( Memory . VRAM + 0x10000 ) ) SC1 - = 0x8000 ;
SC2 = ( PPU . BG [ bg ] . SCSize & 2 ) ? SC1 + 1024 : SC0 ;
if ( SC2 > = ( uint16 * ) ( Memory . VRAM + 0x10000 ) ) SC2 - = 0x8000 ;
SC3 = ( PPU . BG [ bg ] . SCSize & 1 ) ? SC2 + 1024 : SC2 ;
if ( SC3 > = ( uint16 * ) ( Memory . VRAM + 0x10000 ) ) SC3 - = 0x8000 ;
int Lines ;
int OffsetMask = ( BG . TileSizeH = = 16 ) ? 0x3ff : 0x1ff ;
int OffsetShift = ( BG . TileSizeV = = 16 ) ? 4 : 3 ;
int Offset2Mask = ( BG . OffsetSizeH = = 16 ) ? 0x3ff : 0x1ff ;
int Offset2Shift = ( BG . OffsetSizeV = = 16 ) ? 4 : 3 ;
int OffsetEnableMask = 0x2000 < < bg ;
int PixWidth = IPPU . DoubleWidthPixels ? 2 : 1 ;
void ( * DrawPix ) ( uint32 , uint32 , uint32 , uint32 , uint32 , uint32 ) ;
int MosaicStart = ( ( uint32 ) GFX . StartY - PPU . MosaicStart ) % PPU . Mosaic ;
for ( int clip = 0 ; clip < GFX . Clip [ bg ] . Count ; clip + + ) {
GFX . ClipColors = ! ( GFX . Clip [ bg ] . DrawMode [ clip ] & 1 ) ;
if ( BG . EnableMath & & ( GFX . Clip [ bg ] . DrawMode [ clip ] & 2 ) ) {
DrawPix = GFX . DrawMosaicPixelMath ;
} else {
DrawPix = GFX . DrawMosaicPixelNomath ;
}
for ( uint32 Y = GFX . StartY - MosaicStart ; Y < = GFX . EndY ; Y + = PPU . Mosaic ) {
uint32 Y2 = IPPU . Interlace ? Y * 2 : Y ;
Lines = PPU . Mosaic - MosaicStart ;
if ( Y + MosaicStart + Lines > GFX . EndY ) Lines = GFX . EndY - Y - MosaicStart + 1 ;
uint32 VOff = LineData [ Y ] . BG [ 2 ] . VOffset - 1 ;
uint32 HOff = LineData [ Y ] . BG [ 2 ] . HOffset ;
uint32 HOffsetRow = VOff > > Offset2Shift ;
uint32 VOffsetRow = ( VOff + VOffOff ) > > Offset2Shift ;
uint16 * s , * s1 , * s2 ;
if ( HOffsetRow & 0x20 ) {
s1 = BPS2 ; s2 = BPS3 ;
} else {
s1 = BPS0 ; s2 = BPS1 ;
}
s1 + = ( HOffsetRow & 0x1f ) < < 5 ;
s2 + = ( HOffsetRow & 0x1f ) < < 5 ;
s = ( ( VOffsetRow & 0x20 ) ? BPS2 : BPS0 ) + ( ( VOffsetRow & 0x1f ) < < 5 ) ;
int32 VOffsetOffset = s - s1 ;
uint32 Left = GFX . Clip [ bg ] . Left [ clip ] ;
uint32 Right = GFX . Clip [ bg ] . Right [ clip ] ;
uint32 Offset = Left * PixWidth + ( Y + MosaicStart ) * GFX . PPL ;
uint32 LineHOffset = LineData [ Y ] . BG [ bg ] . HOffset ;
bool8 left_edge = ( Left < ( 8 - ( LineHOffset & 7 ) ) ) ;
uint32 Width = Right - Left ;
while ( Left < Right ) {
uint32 VOffset , HOffset ;
if ( left_edge ) {
// SNES cannot do OPT for leftmost tile column
VOffset = LineData [ Y ] . BG [ bg ] . VOffset ;
HOffset = LineHOffset ;
left_edge = FALSE ;
} else {
int HOffTile = ( ( HOff + Left - 1 ) & Offset2Mask ) > > 3 ;
if ( BG . OffsetSizeH = = 8 ) {
if ( HOffTile > 31 )
s = s2 + ( HOffTile & 0x1f ) ;
else
s = s1 + HOffTile ;
} else {
if ( HOffTile > 63 )
s = s2 + ( ( HOffTile > > 1 ) & 0x1f ) ;
else
s = s1 + ( HOffTile > > 1 ) ;
}
uint16 HCellOffset = READ_WORD ( s ) ;
uint16 VCellOffset ;
if ( VOffOff ) {
VCellOffset = READ_WORD ( s + VOffsetOffset ) ;
} else {
if ( HCellOffset & 0x8000 ) {
VCellOffset = HCellOffset ;
HCellOffset = 0 ;
} else {
VCellOffset = 0 ;
}
}
if ( VCellOffset & OffsetEnableMask ) {
VOffset = VCellOffset + 1 ;
} else {
VOffset = LineData [ Y ] . BG [ bg ] . VOffset ;
}
if ( HCellOffset & OffsetEnableMask ) {
HOffset = ( HCellOffset & ~ 7 ) | ( LineHOffset & 7 ) ;
} else {
HOffset = LineHOffset ;
}
}
if ( IPPU . Interlace ) VOffset + + ;
int VirtAlign = ( ( ( Y2 + VOffset ) & 7 ) > > ( IPPU . Interlace ? 1 : 0 ) ) < < 3 ;
int TilemapRow = ( VOffset + Y2 ) > > OffsetShift ;
BG . InterlaceLine = ( ( VOffset + Y2 ) & 1 ) < < 3 ;
uint32 t1 , t2 ;
if ( ( ( VOffset + Y2 ) & 8 ) ) {
t1 = 16 ; t2 = 0 ;
} else {
t1 = 0 ; t2 = 16 ;
}
uint16 * b1 , * b2 ;
if ( TilemapRow & 0x20 ) {
b1 = SC2 ; b2 = SC3 ;
} else {
b1 = SC0 ; b2 = SC1 ;
}
b1 + = ( TilemapRow & 0x1f ) < < 5 ;
b2 + = ( TilemapRow & 0x1f ) < < 5 ;
uint32 HPos = ( HOffset + Left - ( Left % PPU . Mosaic ) ) & OffsetMask ;
uint32 HTile = HPos > > 3 ;
uint16 * t ;
if ( BG . TileSizeH = = 8 ) {
if ( HTile > 31 )
t = b2 + ( HTile & 0x1f ) ;
else
t = b1 + HTile ;
} else {
if ( HTile > 63 )
t = b2 + ( ( HTile > > 1 ) & 0x1f ) ;
else
t = b1 + ( HTile > > 1 ) ;
}
uint32 w = PPU . Mosaic - ( Left % PPU . Mosaic ) ;
if ( w > Width ) w = Width ;
Tile = READ_WORD ( t ) ;
GFX . Z1 = GFX . Z2 = ( Tile & 0x2000 ) ? Zh : Zl ;
if ( BG . TileSizeV = = 16 )
Tile = TILE_PLUS ( Tile , ( ( Tile & V_FLIP ) ? t2 : t1 ) ) ;
if ( BG . TileSizeH = = 8 ) {
DrawPix ( Tile , Offset , VirtAlign , HPos & 7 , w , Lines ) ;
} else {
if ( ! ( Tile & H_FLIP ) ) {
DrawPix ( TILE_PLUS ( Tile , ( HTile & 1 ) ) , Offset , VirtAlign , HPos & 7 , w , Lines ) ;
} else if ( ! ( Tile & V_FLIP ) ) {
DrawPix ( TILE_PLUS ( Tile , 1 - ( HTile & 1 ) ) , Offset , VirtAlign , HPos & 7 , w , Lines ) ;
}
}
Left + = w ;
Offset + = w * PixWidth ;
Width - = w ;
}
MosaicStart = 0 ;
}
}
}
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static inline void DrawBackgroundMode7 ( int bg , void ( * DrawMath ) ( uint32 , uint32 , int ) , void ( * DrawNomath ) ( uint32 , uint32 , int ) , int D ) {
CHECK_SOUND ( ) ;
for ( int clip = 0 ; clip < GFX . Clip [ bg ] . Count ; clip + + ) {
GFX . ClipColors = ! ( GFX . Clip [ bg ] . DrawMode [ clip ] & 1 ) ;
if ( BG . EnableMath & & ( GFX . Clip [ bg ] . DrawMode [ clip ] & 2 ) ) {
DrawMath ( GFX . Clip [ bg ] . Left [ clip ] , GFX . Clip [ bg ] . Right [ clip ] , D ) ;
} else {
DrawNomath ( GFX . Clip [ bg ] . Left [ clip ] , GFX . Clip [ bg ] . Right [ clip ] , D ) ;
}
}
}
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static inline void DrawBackdrop ( void ) {
CHECK_SOUND ( ) ;
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uint32 Offset = GFX . StartY * GFX . PPL ;
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for ( int clip = 0 ; clip < GFX . Clip [ 5 ] . Count ; clip + + ) {
GFX . ClipColors = ! ( GFX . Clip [ 5 ] . DrawMode [ clip ] & 1 ) ;
if ( BG . EnableMath & & ( GFX . Clip [ 5 ] . DrawMode [ clip ] & 2 ) ) {
GFX . DrawBackdropMath ( Offset , GFX . Clip [ 5 ] . Left [ clip ] , GFX . Clip [ 5 ] . Right [ clip ] ) ;
} else {
GFX . DrawBackdropNomath ( Offset , GFX . Clip [ 5 ] . Left [ clip ] , GFX . Clip [ 5 ] . Right [ clip ] ) ;
}
}
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}
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static inline void RenderScreen ( bool8 sub ) {
uint8 BGActive ;
int D ;
if ( ! sub ) {
GFX . S = GFX . Screen ;
GFX . DB = GFX . ZBuffer ;
GFX . Clip = IPPU . Clip [ 0 ] ;
BGActive = Memory . FillRAM [ 0x212c ] & ~ Settings . BG_Forced ;
if ( GFX . DoInterlace & & GFX . InterlaceFrame ) GFX . S + = GFX . RealPPL ;
D = 32 ;
} else {
GFX . S = GFX . SubScreen ;
GFX . DB = GFX . SubZBuffer ;
GFX . Clip = IPPU . Clip [ 1 ] ;
BGActive = Memory . FillRAM [ 0x212d ] & ~ Settings . BG_Forced ;
D = ( Memory . FillRAM [ 0x2130 ] & 2 ) < < 4 ; // 'do math' depth flag
}
if ( BGActive & 0x10 ) {
BG . TileAddress = PPU . OBJNameBase ;
BG . NameSelect = PPU . OBJNameSelect ;
BG . EnableMath = ! sub & & ( Memory . FillRAM [ 0x2131 ] & 0x10 ) ;
BG . StartPalette = 128 ;
S9xSelectTileConverter ( 4 , FALSE , sub , FALSE ) ;
S9xSelectTileRenderers ( PPU . BGMode , sub , TRUE ) ;
DrawOBJS ( D + 4 ) ;
}
BG . NameSelect = 0 ;
S9xSelectTileRenderers ( PPU . BGMode , sub , FALSE ) ;
# define DO_BG(n, pal, depth, hires, offset, Zh, Zl, voffoff) \
if ( BGActive & ( 0x01 < < n ) ) { \
BG . StartPalette = pal ; \
BG . EnableMath = ! sub & & ( Memory . FillRAM [ 0x2131 ] & ( 1 < < n ) ) ; \
BG . TileSizeH = ( ! hires & & PPU . BG [ n ] . BGSize ) ? 16 : 8 ; \
BG . TileSizeV = ( PPU . BG [ n ] . BGSize ) ? 16 : 8 ; \
S9xSelectTileConverter ( depth , hires , sub , PPU . BGMosaic [ n ] ) ; \
if ( offset ) { \
BG . OffsetSizeH = ( ! hires & & PPU . BG [ 2 ] . BGSize ) ? 16 : 8 ; \
BG . OffsetSizeV = ( PPU . BG [ 2 ] . BGSize ) ? 16 : 8 ; \
if ( PPU . BGMosaic [ n ] & & ( hires | | PPU . Mosaic > 1 ) ) \
DrawBackgroundOffsetMosaic ( n , D + Zh , D + Zl , voffoff ) ; \
else \
DrawBackgroundOffset ( n , D + Zh , D + Zl , voffoff ) ; \
} else { \
if ( PPU . BGMosaic [ n ] & & ( hires | | PPU . Mosaic > 1 ) ) \
DrawBackgroundMosaic ( n , D + Zh , D + Zl ) ; \
else \
DrawBackground ( n , D + Zh , D + Zl ) ; \
} \
}
switch ( PPU . BGMode ) {
case 0 :
DO_BG ( 0 , 0 , 2 , FALSE , FALSE , 15 , 11 , 0 ) ;
DO_BG ( 1 , 32 , 2 , FALSE , FALSE , 14 , 10 , 0 ) ;
DO_BG ( 2 , 64 , 2 , FALSE , FALSE , 7 , 3 , 0 ) ;
DO_BG ( 3 , 96 , 2 , FALSE , FALSE , 6 , 2 , 0 ) ;
break ;
case 1 :
DO_BG ( 0 , 0 , 4 , FALSE , FALSE , 15 , 11 , 0 ) ;
DO_BG ( 1 , 0 , 4 , FALSE , FALSE , 14 , 10 , 0 ) ;
DO_BG ( 2 , 0 , 2 , FALSE , FALSE , ( PPU . BG3Priority ? 17 : 7 ) , 3 , 0 ) ;
break ;
case 2 :
DO_BG ( 0 , 0 , 4 , FALSE , TRUE , 15 , 7 , 8 ) ;
DO_BG ( 1 , 0 , 4 , FALSE , TRUE , 11 , 3 , 8 ) ;
break ;
case 3 :
DO_BG ( 0 , 0 , 8 , FALSE , FALSE , 15 , 7 , 0 ) ;
DO_BG ( 1 , 0 , 4 , FALSE , FALSE , 11 , 3 , 0 ) ;
break ;
case 4 :
DO_BG ( 0 , 0 , 8 , FALSE , TRUE , 15 , 7 , 0 ) ;
DO_BG ( 1 , 0 , 2 , FALSE , TRUE , 11 , 3 , 0 ) ;
break ;
case 5 :
DO_BG ( 0 , 0 , 4 , TRUE , FALSE , 15 , 7 , 0 ) ;
DO_BG ( 1 , 0 , 2 , TRUE , FALSE , 11 , 3 , 0 ) ;
break ;
case 6 :
DO_BG ( 0 , 0 , 4 , TRUE , TRUE , 15 , 7 , 8 ) ;
break ;
case 7 :
if ( BGActive & 0x01 ) {
BG . EnableMath = ! sub & & ( Memory . FillRAM [ 0x2131 ] & 1 ) ;
DrawBackgroundMode7 ( 0 , GFX . DrawMode7BG1Math , GFX . DrawMode7BG1Nomath , D ) ;
}
if ( ( Memory . FillRAM [ 0x2133 ] & 0x40 ) & & ( BGActive & 0x02 ) ) {
BG . EnableMath = ! sub & & ( Memory . FillRAM [ 0x2131 ] & 2 ) ;
DrawBackgroundMode7 ( 1 , GFX . DrawMode7BG2Math , GFX . DrawMode7BG2Nomath , D ) ;
}
break ;
}
# undef DO_BG
BG . EnableMath = ! sub & & ( Memory . FillRAM [ 0x2131 ] & 0x20 ) ;
DrawBackdrop ( ) ;
}
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void S9xUpdateScreen ( ) {
if ( IPPU . OBJChanged ) S9xSetupOBJ ( ) ;
// XXX: Check ForceBlank? Or anything else?
PPU . RangeTimeOver | = GFX . OBJLines [ GFX . EndY ] . RTOFlags ;
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GFX . StartY = IPPU . PreviousLine ;
if ( ( GFX . EndY = IPPU . CurrentLine - 1 ) > = PPU . ScreenHeight )
GFX . EndY = PPU . ScreenHeight - 1 ;
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if ( ! PPU . ForcedBlanking ) {
/* If force blank, may as well completely skip all this. We only did
* the OBJ because ( AFAWK ) the RTO flags are updated even during
* force - blank */
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if ( PPU . RecomputeClipWindows ) {
ComputeClipWindows ( ) ;
PPU . RecomputeClipWindows = FALSE ;
}
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if ( Settings . SupportHiRes ) {
if ( ! IPPU . DoubleWidthPixels & & ( PPU . BGMode = = 5 | | PPU . BGMode = = 6 | | IPPU . PseudoHires | | IPPU . Interlace | | IPPU . InterlaceOBJ ) ) {
# if defined (USE_GLIDE) || defined (USE_OPENGL)
if (
# ifdef USE_GLIDE
( Settings . GlideEnable & & GFX . RealPPL = = 256 ) | |
# endif
# ifdef USE_OPENGL
( Settings . OpenGLEnable & & GFX . RealPPL = = 256 ) | |
# endif
0 )
{
// Have to back out of the speed up hack where the low res.
// SNES image was rendered into a 256x239 sized buffer,
// ignoring the true, larger size of the buffer.
GFX . RealPPL = GFX . Pitch > > 1 ;
for ( register int32 y = ( int32 ) GFX . StartY - 1 ; y > = 0 ; y - - ) {
register uint16 * p = GFX . Screen + y * GFX . PPL + 255 ;
register uint16 * q = GFX . Screen + y * GFX . RealPPL + 510 ;
for ( register int x = 255 ; x > = 0 ; x - - , p - - , q - = 2 )
* q = * ( q + 1 ) = * p ;
}
GFX . PPL = GFX . RealPPL ; // = GFX.Pitch>>1 above
} else
# endif
{
// Have to back out of the regular speed hack
for ( register uint32 y = 0 ; y < GFX . StartY ; y + + )
{
register uint16 * p = GFX . Screen + y * GFX . PPL + 255 ;
register uint16 * q = GFX . Screen + y * GFX . PPL + 510 ;
for ( register int x = 255 ; x > = 0 ; x - - , p - - , q - = 2 )
* q = * ( q + 1 ) = * p ;
}
}
IPPU . DoubleWidthPixels = TRUE ;
IPPU . RenderedScreenWidth = 512 ;
}
if ( ! IPPU . DoubleHeightPixels & & ( IPPU . Interlace | | IPPU . InterlaceOBJ ) ) {
IPPU . DoubleHeightPixels = TRUE ;
GFX . PPL = GFX . RealPPL < < 1 ;
IPPU . RenderedScreenHeight = PPU . ScreenHeight < < 1 ;
GFX . DoInterlace = 2 ;
for ( register int32 y = ( int32 ) GFX . StartY - 1 ; y > = 0 ; y - - ) {
memmove ( GFX . Screen + y * GFX . PPL ,
GFX . Screen + y * GFX . RealPPL ,
IPPU . RenderedScreenWidth * sizeof ( uint16 ) ) ;
}
}
}
if ( ( Memory . FillRAM [ 0x2130 ] & 0x30 ) ! = 0x30 & & ( Memory . FillRAM [ 0x2131 ] & 0x3f ) )
GFX . FixedColour = BUILD_PIXEL ( IPPU . XB [ PPU . FixedColourRed ] ,
IPPU . XB [ PPU . FixedColourGreen ] ,
IPPU . XB [ PPU . FixedColourBlue ] ) ;
if ( PPU . BGMode = = 5 | | PPU . BGMode = = 6 | | IPPU . PseudoHires | |
( ( Memory . FillRAM [ 0x2130 ] & 0x30 ) ! = 0x30 & & ( Memory . FillRAM [ 0x2130 ] & 2 ) & &
( Memory . FillRAM [ 0x2131 ] & 0x3f ) & & ( Memory . FillRAM [ 0x212d ] & 0x1f ) ) ) {
/* If hires (Mode 5/6 or pseudo-hires) or math is to be done
* involving the subscreen , then we need to render the subscreen . . .
*/
RenderScreen ( TRUE ) ;
}
RenderScreen ( FALSE ) ;
} else {
GFX . S = GFX . Screen + GFX . StartY * GFX . PPL ;
if ( GFX . DoInterlace & & GFX . InterlaceFrame ) GFX . S + = GFX . RealPPL ;
uint16 black = BUILD_PIXEL ( 0 , 0 , 0 ) ;
for ( uint32 l = GFX . StartY ; l < = GFX . EndY ; l + + , GFX . S + = GFX . PPL ) {
for ( int x = 0 ; x < IPPU . RenderedScreenWidth ; x + + ) {
GFX . S [ x ] = black ;
}
}
}
IPPU . PreviousLine = IPPU . CurrentLine ;
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}
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extern bool unfreezing_from_stream ;
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void S9xSetInfoString ( const char * string )
{
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if ( Settings . InitialInfoStringTimeout > 0 )
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{
GFX . InfoString = string ;
GFX . InfoStringTimeout = Settings . InitialInfoStringTimeout ;
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if ( Settings . Paused & & ! unfreezing_from_stream )
{
//refresh screen to show new message immediately
S9xReRefresh ( ) ;
}
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}
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}
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static inline void FontPixToScreen ( char p , uint16 * s )
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{
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if ( p = = ' # ' )
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{
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* s = Settings . DisplayColor ;
}
else if ( p = = ' . ' )
{
static const uint16 black = BUILD_PIXEL ( 0 , 0 , 0 ) ;
* s = black ;
}
}
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void DisplayChar ( uint16 * s , uint8 c ) {
int line = ( ( c - 32 ) > > 4 ) * display_fontheight ;
int offset = ( ( c - 32 ) & 15 ) * display_fontwidth ;
int h , w ;
if ( ! display_paramsinited ) display_ppl = Settings . OpenGLEnable ? IPPU . RenderedScreenWidth : GFX . RealPPL ;
if ( display_hfontaccessscale = = 1 & & display_vfontaccessscale = = 1 ) {
for ( h = 0 ; h < display_fontheight ; h + + , line + + , s + = display_ppl - display_fontwidth )
for ( w = 0 ; w < display_fontwidth ; w + + , s + + )
FontPixToScreen ( font [ ( line ) ] [ ( offset + w ) ] , s ) ;
} else {
for ( h = 0 ; h < display_fontheight ; h + + , line + + , s + = display_ppl - display_fontwidth )
for ( w = 0 ; w < display_fontwidth ; w + + , s + + )
FontPixToScreen ( font [ ( line ) / display_vfontaccessscale ] [ ( offset + w ) / display_hfontaccessscale ] , s ) ;
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}
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}
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static void S9xDisplayFrameRate ( )
{
char string [ 10 ] ;
# ifdef DEBUGGER
int len = 8 ;
sprintf ( string , " %02d/%02d %02d " , ( int ) IPPU . DisplayedRenderedFrameCount , ( int ) Memory . ROMFramesPerSecond , ( int ) IPPU . FrameCount ) ;
# else
int len = 5 ;
sprintf ( string , " %02d/%02d " , ( int ) IPPU . DisplayedRenderedFrameCount , ( int ) Memory . ROMFramesPerSecond ) ;
# endif
DisplayString ( string , 1 , 1 + display_width - display_fontheight * len , false ) ;
}
static void S9xDisplayString ( const char * string , int linesFromBottom , int pixelsFromLeft , bool allowWrap )
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{
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if ( linesFromBottom < = 0 )
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linesFromBottom = 1 ;
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uint16 * Screen = display_screen // text draw position, starting on the screen
+ pixelsFromLeft // with this much horizontal offset
// * (Settings.SixteenBit ? 2 : 1)
+ ( display_height - display_fontheight * linesFromBottom ) // and this much vertical offset
* display_ppl ;
int len = strlen ( string ) ;
int max_chars = display_width / ( display_fontwidth - display_hfontaccessscale ) ;
int char_count = 0 ;
int prev_hfont_access_scale = display_hfontaccessscale ;
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// squash if it won't fit on 1 line and we're drawing greater than 1x scale and we're not allowing wrapping
while ( len > max_chars & & ! allowWrap & & display_hfontaccessscale > 1 )
{
display_fontwidth / = display_hfontaccessscale ;
display_hfontaccessscale - - ;
display_fontwidth * = display_hfontaccessscale ;
max_chars = display_width / ( display_fontwidth - display_hfontaccessscale ) ;
}
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// loop through and draw the characters
for ( int i = 0 ; i < len ; i + + , char_count + + )
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{
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if ( char_count > = max_chars | | ( unsigned char ) string [ i ] < 32 )
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{
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if ( ! allowWrap )
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break ;
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Screen - = /*Settings.SixteenBit ? (display_fontwidth-display_hfontaccessscale)*sizeof(uint16)*max_chars :*/ ( display_fontwidth - display_hfontaccessscale ) * max_chars ;
Screen + = display_fontheight * display_ppl ;
if ( Screen > = display_screen + display_ppl * display_height )
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break ;
char_count - = max_chars ;
}
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if ( ( unsigned char ) string [ i ] < 32 ) continue ;
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DisplayChar ( Screen , string [ i ] ) ;
Screen + = /*Settings.SixteenBit ? (display_fontwidth-display_hfontaccessscale)*sizeof(uint16) :*/ ( display_fontwidth - display_hfontaccessscale ) ;
}
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// revert temporary change to font scale, if any
if ( display_hfontaccessscale ! = prev_hfont_access_scale )
{
display_hfontaccessscale = prev_hfont_access_scale ;
display_fontwidth * = display_hfontaccessscale ;
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}
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}
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// input display
static void S9xDisplayPressedKeys ( )
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{
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# ifndef NGC
uint16 MovieGetJoypad ( int i ) ;
bool MovieGetMouse ( int i , uint8 out [ 5 ] ) ;
bool MovieGetScope ( int i , uint8 out [ 6 ] ) ;
bool MovieGetJustifier ( int i , uint8 out [ 11 ] ) ;
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# endif
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enum controllers controller ;
int8 ids [ 4 ] ;
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int line = 1 ;
# ifndef NGC
const static char KeyMap [ ] = { ' 0 ' , ' 1 ' , ' 2 ' , ' R ' , ' L ' , ' X ' , ' A ' , ' > ' , ' < ' , ' v ' , ' ^ ' , ' S ' , ' s ' , ' Y ' , ' B ' } ;
const static int KeyOrder [ ] = { 8 , 10 , 7 , 9 , 0 , 6 , 14 , 13 , 5 , 1 , 4 , 3 , 2 , 11 , 12 } ; // < ^ > v A B Y X L R S s
# endif
char string [ 255 ] ;
int len ;
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S9xGetController ( 1 , & controller , & ids [ 0 ] , & ids [ 1 ] , & ids [ 2 ] , & ids [ 3 ] ) ;
# ifndef NGC
bool singlePlayer = ( controller = = CTL_NONE | | ( controller = = CTL_JOYPAD & & ! ( MovieGetJoypad ( 1 ) & 0xffff ) ) ) ;
# else
bool singlePlayer = ( controller = = CTL_NONE | | ( controller = = CTL_JOYPAD ) ) ;
# endif
for ( int port = 0 ; port < 2 ; port + + )
{
S9xGetController ( port , & controller , & ids [ 0 ] , & ids [ 1 ] , & ids [ 2 ] , & ids [ 3 ] ) ;
for ( int idid = 0 ; idid < 4 ; idid + + )
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{
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const int id = ids [ idid ] ;
if ( id = = - 1 )
continue ;
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bool skip = false ;
switch ( controller )
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{
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default : {
skip = true ;
} break ;
case CTL_MP5 :
singlePlayer = false ;
// no break:
case CTL_JOYPAD : {
if ( line < id + 1 )
line = id + 1 ;
# ifndef NGC
uint16 tempJoypad = MovieGetJoypad ( id ) ;
if ( ! ( tempJoypad & 0xffff ) & & id > 0 )
skip = true ;
else
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{
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sprintf ( string , ! singlePlayer ? " P%d: " : " " , id + 1 ) ;
for ( int i = 0 ; i < 15 ; i + + )
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{
int j = KeyOrder [ i ] ;
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int mask = ( 1 < < ( j + 1 ) ) ;
string [ strlen ( " P?: " ) + i ] = ( ( tempJoypad & mask ) ! = 0 ) ? KeyMap [ j ] : ' ' ;
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}
}
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# endif
} break ;
case CTL_MOUSE : {
# ifndef NGC
uint8 buf [ 5 ] = { 0 } ;
MovieGetMouse ( id , buf ) ;
int16 x = ( ( uint16 * ) buf ) [ 0 ] ;
int16 y = ( ( uint16 * ) buf ) [ 1 ] ;
uint8 buttons = buf [ 4 ] ;
//if(delta_x < 0) delta_x = 128|-delta_x;
//if(delta_y < 0) delta_y = 128|-delta_y;
sprintf ( string , " (%4d,%4d) %c%c " , x , y , ( buttons & 0x40 ) ? ' L ' : ' ' , ( buttons & 0x80 ) ? ' R ' : ' ' ) ;
# endif
} break ;
case CTL_SUPERSCOPE : {
# ifndef NGC
uint8 buf [ 6 ] = { 0 } ;
MovieGetScope ( id , buf ) ;
int16 x = ( ( uint16 * ) buf ) [ 0 ] ;
int16 y = ( ( uint16 * ) buf ) [ 1 ] ;
uint8 buttons = buf [ 4 ] ;
sprintf ( string , " (%3d,%3d) %c%c%c%c " , x , y , ( buttons & 0x80 ) ? ' F ' : ' ' , ( buttons & 0x40 ) ? ' C ' : ' ' , ( buttons & 0x20 ) ? ' T ' : ' ' , ( buttons & 0x10 ) ? ' P ' : ' ' ) ;
# endif
} break ;
case CTL_JUSTIFIER : {
# ifndef NGC
uint8 buf [ 11 ] = { 0 } ;
MovieGetJustifier ( port , buf ) ;
int16 x1 = ( ( uint16 * ) buf ) [ 0 ] ;
int16 x2 = ( ( uint16 * ) buf ) [ 1 ] ;
int16 y1 = ( ( uint16 * ) buf ) [ 2 ] ;
int16 y2 = ( ( uint16 * ) buf ) [ 3 ] ;
uint8 buttons = buf [ 8 ] ;
bool8 offscreen1 = buf [ 9 ] ;
bool8 offscreen2 = buf [ 10 ] ;
if ( id = = 1 )
sprintf ( string , " (%3d,%3d) %c%c%c / (%3d,%3d) %c%c%c " , x1 , y1 , ( buttons & 0x80 ) ? ' T ' : ' ' , ( buttons & 0x20 ) ? ' S ' : ' ' , offscreen1 ? ' O ' : ' ' , x2 , y2 , ( buttons & 0x40 ) ? ' T ' : ' ' , ( buttons & 0x10 ) ? ' S ' : ' ' , offscreen2 ? ' O ' : ' ' ) ;
else
sprintf ( string , " (%3d,%3d) %c%c%c " , x1 , y1 , ( buttons & 0x80 ) ? ' T ' : ' ' , ( buttons & 0x20 ) ? ' S ' : ' ' , offscreen1 ? ' O ' : ' ' ) ;
# endif
} break ;
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}
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if ( skip )
continue ;
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len = strlen ( string ) ;
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DisplayString ( string , line , 1 , false ) ;
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line + + ;
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}
}
}
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void S9xDisplayMessages ( uint16 * screen , int ppl , int width , int height , int scale )
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{
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display_screen = screen ;
display_ppl = ppl ;
display_width = width ;
display_height = height ;
display_fontwidth = font_width * scale ;
display_fontheight = font_height * scale ;
display_hfontaccessscale = scale ;
display_vfontaccessscale = scale ;
display_paramsinited = TRUE ;
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if ( Settings . DisplayFrameRate )
S9xDisplayFrameRate ( ) ;
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if ( Settings . DisplayPressedKeys = = 2 )
S9xDisplayPressedKeys ( ) ;
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if ( GFX . FrameDisplay
# ifndef NGC
& & S9xMovieActive ( )
# endif
# ifdef NETPLAY_SUPPORT
| | Settings . NetPlay
# endif
)
DisplayString ( GFX . FrameDisplayString , 4 , 1 , false ) ;
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if ( GFX . InfoString & & * GFX . InfoString )
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DisplayString ( GFX . InfoString , 5 , 1 , ! GFX . FrameDisplay
# ifndef NGC
| | ( ! S9xMovieActive ( )
# ifdef NETPLAY_SUPPORT
& & ! Settings . NetPlay
# endif
)
# endif
) ;
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# ifndef NGC
if ( Settings . DisplayWatchedAddresses )
S9xDisplayWatchedAddresses ( ) ;
# endif
display_paramsinited = FALSE ;
display_fontwidth = font_width ;
display_fontheight = font_height ;
display_hfontaccessscale = 1 ;
display_vfontaccessscale = 1 ;
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}
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# include "crosshairs.h"
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static uint16 get_crosshair_color ( uint8 color ) {
switch ( color & 15 ) {
case 0 : return BUILD_PIXEL ( 0 , 0 , 0 ) ; // transparent, shouldn't be used
case 1 : return BUILD_PIXEL ( 0 , 0 , 0 ) ; // Black
case 2 : return BUILD_PIXEL ( 8 , 8 , 8 ) ; // 25Grey
case 3 : return BUILD_PIXEL ( 16 , 16 , 16 ) ; // 50Grey
case 4 : return BUILD_PIXEL ( 23 , 23 , 23 ) ; // 75Grey
case 5 : return BUILD_PIXEL ( 31 , 31 , 31 ) ; // White
case 6 : return BUILD_PIXEL ( 31 , 0 , 0 ) ; // Red
case 7 : return BUILD_PIXEL ( 31 , 16 , 0 ) ; // Orange
case 8 : return BUILD_PIXEL ( 31 , 31 , 0 ) ; // Yellow
case 9 : return BUILD_PIXEL ( 0 , 31 , 0 ) ; // Green
case 10 : return BUILD_PIXEL ( 0 , 31 , 31 ) ; // Cyan
case 11 : return BUILD_PIXEL ( 0 , 23 , 31 ) ; // Sky
case 12 : return BUILD_PIXEL ( 0 , 0 , 31 ) ; // Blue
case 13 : return BUILD_PIXEL ( 23 , 0 , 31 ) ; // Violet
case 14 : return BUILD_PIXEL ( 31 , 0 , 31 ) ; // Magenta
case 15 : return BUILD_PIXEL ( 31 , 0 , 16 ) ; // Purple
}
return 0 ; // stupid compiler warning
}
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void S9xDrawCrosshair ( const char * crosshair , uint8 fgcolor , uint8 bgcolor , int16 x , int16 y ) {
int16 r , rx = 1 , c , cx = 1 , W , H , rws ;
W = 256 ; H = PPU . ScreenHeight ;
x - = 7 ; y - = 7 ;
if ( IPPU . DoubleWidthPixels ) { cx = 2 ; x * = 2 ; W * = 2 ; }
if ( IPPU . DoubleHeightPixels ) { rx = 2 ; y * = 2 ; H * = 2 ; }
if ( crosshair = = NULL ) return ;
if ( GFX . Screen = = NULL ) return ;
if ( Settings . StopEmulation ) return ;
uint16 fg , bg ;
fg = get_crosshair_color ( fgcolor ) ;
bg = get_crosshair_color ( bgcolor ) ;
# if (defined(__unix) || defined(__linux) || defined(__sun) || defined(__DJGPP)) // XXX: FIXME: why does it crash without this on Linux port? There are no out-of-bound writes without it...
if ( x > = 0 & & y > = 0 )
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# endif
{
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uint16 * s = GFX . Screen + y * GFX . RealPPL + x ;
rws = Settings . OpenGLEnable ? IPPU . RenderedScreenWidth : GFX . RealPPL ;
for ( r = 0 ; r < 15 * rx ; r + + , s + = rws - 15 * cx ) {
if ( y + r < 0 ) { s + = 15 * cx ; continue ; } // if y is negative, skip line
if ( y + r > = H ) break ; // if y is past bottom, stop
for ( c = 0 ; c < 15 * cx ; c + + , s + + ) {
if ( x + c < 0 | | s < GFX . Screen ) continue ; // if x is negative or s is invalid, skip pixel
if ( x + c > = W ) { s + = 15 * cx - c ; break ; } // if x is past right, go to next line
uint8 p = crosshair [ ( r / rx ) * 15 + ( c / cx ) ] ;
if ( p = = ' # ' & & fgcolor ) {
* s = ( fgcolor & 0x10 ) ? COLOR_ADD1_2 ( fg , * s ) : fg ;
} else if ( p = = ' . ' & & bgcolor ) {
* s = ( bgcolor & 0x10 ) ? COLOR_ADD1_2 ( * s , bg ) : bg ;
}
}
}
}
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}
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# ifdef GFX_MULTI_FORMAT
# define _BUILD_PIXEL(F) \
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uint32 BuildPixel # # F ( uint32 R , uint32 G , uint32 B ) \
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{ \
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return ( BUILD_PIXEL_ # # F ( R , G , B ) ) ; \
} \
uint32 BuildPixel2 # # F ( uint32 R , uint32 G , uint32 B ) \
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{ \
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return ( BUILD_PIXEL2_ # # F ( R , G , B ) ) ; \
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} \
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void DecomposePixel # # F ( uint32 pixel , uint32 & R , uint32 & G , uint32 & B ) \
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{ \
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DECOMPOSE_PIXEL_ # # F ( pixel , R , G , B ) ; \
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}
_BUILD_PIXEL ( RGB565 )
_BUILD_PIXEL ( RGB555 )
_BUILD_PIXEL ( BGR565 )
_BUILD_PIXEL ( BGR555 )
_BUILD_PIXEL ( GBR565 )
_BUILD_PIXEL ( GBR555 )
_BUILD_PIXEL ( RGB5551 )
# define _BUILD_SETUP(F) \
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GFX . BuildPixel = BuildPixel # # F ; \
GFX . BuildPixel2 = BuildPixel2 # # F ; \
GFX . DecomposePixel = DecomposePixel # # F ; \
RED_LOW_BIT_MASK = RED_LOW_BIT_MASK_ # # F ; \
GREEN_LOW_BIT_MASK = GREEN_LOW_BIT_MASK_ # # F ; \
BLUE_LOW_BIT_MASK = BLUE_LOW_BIT_MASK_ # # F ; \
RED_HI_BIT_MASK = RED_HI_BIT_MASK_ # # F ; \
GREEN_HI_BIT_MASK = GREEN_HI_BIT_MASK_ # # F ; \
BLUE_HI_BIT_MASK = BLUE_HI_BIT_MASK_ # # F ; \
MAX_RED = MAX_RED_ # # F ; \
MAX_GREEN = MAX_GREEN_ # # F ; \
MAX_BLUE = MAX_BLUE_ # # F ; \
GREEN_HI_BIT = ( ( MAX_GREEN_ # # F + 1 ) > > 1 ) ; \
SPARE_RGB_BIT_MASK = SPARE_RGB_BIT_MASK_ # # F ; \
RGB_LOW_BITS_MASK = ( RED_LOW_BIT_MASK_ # # F | \
GREEN_LOW_BIT_MASK_ # # F | \
BLUE_LOW_BIT_MASK_ # # F ) ; \
RGB_HI_BITS_MASK = ( RED_HI_BIT_MASK_ # # F | \
GREEN_HI_BIT_MASK_ # # F | \
BLUE_HI_BIT_MASK_ # # F ) ; \
RGB_HI_BITS_MASKx2 = ( ( RED_HI_BIT_MASK_ # # F | \
GREEN_HI_BIT_MASK_ # # F | \
BLUE_HI_BIT_MASK_ # # F ) < < 1 ) ; \
RGB_REMOVE_LOW_BITS_MASK = ~ RGB_LOW_BITS_MASK ; \
FIRST_COLOR_MASK = FIRST_COLOR_MASK_ # # F ; \
SECOND_COLOR_MASK = SECOND_COLOR_MASK_ # # F ; \
THIRD_COLOR_MASK = THIRD_COLOR_MASK_ # # F ; \
ALPHA_BITS_MASK = ALPHA_BITS_MASK_ # # F ; \
FIRST_THIRD_COLOR_MASK = FIRST_COLOR_MASK | THIRD_COLOR_MASK ; \
TWO_LOW_BITS_MASK = RGB_LOW_BITS_MASK | ( RGB_LOW_BITS_MASK < < 1 ) ; \
HIGH_BITS_SHIFTED_TWO_MASK = ( ( ( FIRST_COLOR_MASK | SECOND_COLOR_MASK | THIRD_COLOR_MASK ) & \
~ TWO_LOW_BITS_MASK ) > > 2 ) ;
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bool8 S9xSetRenderPixelFormat ( int format )
{
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extern uint32 current_graphic_format ;
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current_graphic_format = format ;
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switch ( format )
{
case RGB565 :
_BUILD_SETUP ( RGB565 )
return ( TRUE ) ;
case RGB555 :
_BUILD_SETUP ( RGB555 )
return ( TRUE ) ;
case BGR565 :
_BUILD_SETUP ( BGR565 )
return ( TRUE ) ;
case BGR555 :
_BUILD_SETUP ( BGR555 )
return ( TRUE ) ;
case GBR565 :
_BUILD_SETUP ( GBR565 )
return ( TRUE ) ;
case GBR555 :
_BUILD_SETUP ( GBR555 )
return ( TRUE ) ;
case RGB5551 :
_BUILD_SETUP ( RGB5551 )
return ( TRUE ) ;
default :
break ;
}
return ( FALSE ) ;
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}
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# endif
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void ( * S9xCustomDisplayString ) ( const char * string , int linesFromBottom , int pixelsFromLeft , bool allowWrap ) = NULL ;