mirror of
https://github.com/dborth/snes9xgx.git
synced 2025-02-02 21:22:43 +01:00
merging changes from Zopenko
This commit is contained in:
parent
1e46032589
commit
10a881ac05
9
.gitignore
vendored
9
.gitignore
vendored
@ -1,4 +1,5 @@
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/snes9x-gx.pnps
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/snes9x-gx.pnproj
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/build_wii
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/executables
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/snes9x-gx.pnps
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/snes9x-gx.pnproj
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/build_wii
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/build_gc
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/executables
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12
readme.txt
12
readme.txt
@ -31,6 +31,18 @@ Wii homebrew is WiiBrew (www.wiibrew.org).
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•<EFBFBD>———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
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| UPDATE HISTORY |
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•<EFBFBD>———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
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[4.3.6 - September 12, 2016]
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* Added the delete save file (SRAM / Snapshot) option
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* Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI
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* Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings
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* Updated emulator credits
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* Added an option to switch between screenshots, covers, or artworks images,
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with their respectively named folders inside /snes9xgx at the device's root.
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You can set which one to show, by going to Settings > Menu > Preview Image.
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The .PNG image file needs to have the same name as the ROM (e.g.: Contra III.png)
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[4.3.5 - February 06, 2016]
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* Added Fix94 wiiflow plugin mode
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@ -144,8 +144,7 @@ LoadSnapshotAuto (bool silent)
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* SavePreview
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***************************************************************************/
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int
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SavePreviewImg (char * filepath, bool silent)
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int SavePreviewImg (char * filepath, bool silent)
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{
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int device;
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@ -161,8 +160,5 @@ SavePreviewImg (char * filepath, bool silent)
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sprintf(screenpath, "%s.png", screenpath);
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SaveFile((char *)gameScreenPng, screenpath, gameScreenPngSize, silent);
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}
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if(!silent)
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InfoPrompt("Save successful");
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return 1;
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}
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@ -633,13 +633,13 @@ void ReportButtons ()
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int i, j;
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UpdatePads();
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/*
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Settings.TurboMode = (
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userInput[0].pad.substickX > 70 ||
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userInput[0].WPAD_StickX(1) > 70 ||
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userInput[0].wupcdata.substickX > 560
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); // RIGHT on c-stick and on classic controller right joystick
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*/
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/* Check for menu:
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* CStick left
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* OR "L+R+X+Y" (eg. Homebrew/Adapted SNES controllers)
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@ -787,13 +787,13 @@ static void WindowCredits(void * ptr)
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creditsBoxImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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creditsWindowBox.Append(&creditsBoxImg);
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int numEntries = 24;
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int numEntries = 23;
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GuiText * txt[numEntries];
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txt[i] = new GuiText("Credits", 30, (GXColor){0, 0, 0, 255});
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txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y); i++; y+=32;
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txt[i] = new GuiText("Official Site: http://code.google.com/p/snes9x-gx/", 20, (GXColor){0, 0, 0, 255});
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txt[i] = new GuiText("Official Site: https://github.com/dborth/snes9xgx", 20, (GXColor){0, 0, 0, 255});
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txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y); i++; y+=40;
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txt[i]->SetPresets(20, (GXColor){0, 0, 0, 255}, 0,
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@ -803,9 +803,9 @@ static void WindowCredits(void * ptr)
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txt[i]->SetPosition(60,y); i++;
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txt[i] = new GuiText("Tantric");
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txt[i]->SetPosition(350,y); i++; y+=24;
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txt[i] = new GuiText("Coding");
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txt[i] = new GuiText("Additional improvements");
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txt[i]->SetPosition(60,y); i++;
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txt[i] = new GuiText("michniewski");
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txt[i] = new GuiText("Zopenko, michniewski");
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txt[i]->SetPosition(350,y); i++; y+=24;
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txt[i] = new GuiText("Menu artwork");
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txt[i]->SetPosition(60,y); i++;
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@ -841,11 +841,9 @@ static void WindowCredits(void * ptr)
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txt[i] = new GuiText("Snes9x - Copyright (c) Snes9x Team 1996 - 2006");
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txt[i]->SetPosition(0,y); i++; y+=20;
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txt[i] = new GuiText("This software is open source and may be copied,");
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txt[i] = new GuiText("This software is open source and may be copied, distributed, or modified ");
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txt[i]->SetPosition(0,y); i++; y+=20;
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txt[i] = new GuiText("distributed, or modified under the terms of the");
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txt[i]->SetPosition(0,y); i++; y+=20;
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txt[i] = new GuiText("GNU General Public License (GPL) Version 2.");
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txt[i] = new GuiText("under the terms of the GNU General Public License (GPL) Version 2.");
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txt[i]->SetPosition(0,y); i++; y+=20;
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char iosVersion[20];
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@ -989,8 +987,8 @@ static int MenuGameSelection()
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preview.SetPosition(174, -8);
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u8* imgBuffer = MEM_ALLOC(512 * 512 * 4);
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int previousBrowserIndex = -1;
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char screenshotPath[MAXJOLIET + 1];
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char imagePath[MAXJOLIET + 1];
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HaltGui();
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btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
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btnLogo->SetPosition(-50, 24);
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@ -1013,11 +1011,11 @@ static int MenuGameSelection()
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gameBrowser.fileList[0]->SetState(STATE_SELECTED);
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gameBrowser.TriggerUpdate();
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titleTxt.SetText(inSz ? szname : "Choose Game");
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while(menu == MENU_NONE)
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{
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usleep(THREAD_SLEEP);
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if(selectLoadedFile == 2)
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{
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selectLoadedFile = 0;
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@ -1050,8 +1048,7 @@ static int MenuGameSelection()
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menu = MENU_GAMESELECTION;
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break;
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}
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titleTxt.SetText(inSz ? szname : "Choose Game");
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ResumeGui();
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@ -1071,20 +1068,19 @@ static int MenuGameSelection()
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}
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}
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//update game screenshot
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//update gamelist image
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if(previousBrowserIndex != browser.selIndex)
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{
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previousBrowserIndex = browser.selIndex;
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snprintf(screenshotPath, MAXJOLIET, "%s%s/%s.png", pathPrefix[GCSettings.LoadMethod], GCSettings.ScreenshotsFolder, browserList[browser.selIndex].displayname);
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snprintf(imagePath, MAXJOLIET, "%s%s/%s.png", pathPrefix[GCSettings.LoadMethod], GCSettings.ImageFolder, browserList[browser.selIndex].displayname);
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AllocSaveBuffer();
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int width, height;
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if(LoadFile(screenshotPath, SILENT))
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if(LoadFile(imagePath, SILENT))
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{
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if(DecodePNG(savebuffer, &width, &height, imgBuffer, 512, 512))
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{
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preview.SetImage(imgBuffer, width, height);
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//preview.SetScale(225.0f / width);
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preview.SetScale( MIN(225.0f / width, 235.0f / height) );
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}
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else
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@ -1290,7 +1286,7 @@ static int MenuGame()
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deleteBtn.SetTrigger(trigA);
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deleteBtn.SetTrigger(trig2);
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deleteBtn.SetEffectGrow();
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GuiText resetBtnTxt("Reset", 22, (GXColor){0, 0, 0, 255});
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GuiImage resetBtnImg(&btnLargeOutline);
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GuiImage resetBtnImgOver(&btnLargeOutlineOver);
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@ -1776,7 +1772,7 @@ static int MenuGameSaves(int action)
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ret = saveBrowser.GetClickedSave();
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// load, save and delete save games
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//load, save and delete save games
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if(ret > -3)
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{
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int result = 0;
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@ -1796,7 +1792,7 @@ static int MenuGameSaves(int action)
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if(result)
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menu = MENU_EXIT;
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}
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else if(action == 2) // delete SRAM/Snapshot
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else if(action == 2) // delete RAM/State
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{
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if (WindowPrompt("Delete File", "Delete this save file? Deleted files can not be restored.", "OK", "Cancel"))
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{
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@ -1822,8 +1818,6 @@ static int MenuGameSaves(int action)
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}
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}
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menu = MENU_GAME_DELETE;
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}
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else // save
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{
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@ -1869,7 +1863,6 @@ static int MenuGameSaves(int action)
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}
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}
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}
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if(backBtn.GetState() == STATE_CLICKED)
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{
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menu = MENU_GAME;
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@ -3518,6 +3511,8 @@ static int MenuSettingsFile()
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sprintf(options.name[i++], "Save Folder");
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sprintf(options.name[i++], "Cheats Folder");
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sprintf(options.name[i++], "Screenshots Folder");
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sprintf(options.name[i++], "Covers Folder");
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sprintf(options.name[i++], "Artworks Folder");
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sprintf(options.name[i++], "Auto Load");
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sprintf(options.name[i++], "Auto Save");
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options.length = i;
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@ -3593,14 +3588,22 @@ static int MenuSettingsFile()
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case 5:
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OnScreenKeyboard(GCSettings.ScreenshotsFolder, MAXPATHLEN);
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break;
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case 6:
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OnScreenKeyboard(GCSettings.CoverFolder, MAXPATHLEN);
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break;
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case 7:
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OnScreenKeyboard(GCSettings.ArtworkFolder, MAXPATHLEN);
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break;
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case 8:
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GCSettings.AutoLoad++;
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if (GCSettings.AutoLoad > 2)
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GCSettings.AutoLoad = 0;
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break;
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case 7:
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case 9:
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GCSettings.AutoSave++;
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if (GCSettings.AutoSave > 3)
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GCSettings.AutoSave = 0;
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@ -3667,15 +3670,17 @@ static int MenuSettingsFile()
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snprintf (options.value[3], 35, "%s", GCSettings.SaveFolder);
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snprintf (options.value[4], 35, "%s", GCSettings.CheatFolder);
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snprintf (options.value[5], 35, "%s", GCSettings.ScreenshotsFolder);
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snprintf (options.value[6], 35, "%s", GCSettings.CoverFolder);
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snprintf (options.value[7], 35, "%s", GCSettings.ArtworkFolder);
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if (GCSettings.AutoLoad == 0) sprintf (options.value[6],"Off");
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else if (GCSettings.AutoLoad == 1) sprintf (options.value[6],"SRAM");
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else if (GCSettings.AutoLoad == 2) sprintf (options.value[6],"Snapshot");
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if (GCSettings.AutoLoad == 0) sprintf (options.value[8],"Off");
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else if (GCSettings.AutoLoad == 1) sprintf (options.value[8],"SRAM");
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else if (GCSettings.AutoLoad == 2) sprintf (options.value[8],"Snapshot");
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if (GCSettings.AutoSave == 0) sprintf (options.value[7],"Off");
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else if (GCSettings.AutoSave == 1) sprintf (options.value[7],"SRAM");
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else if (GCSettings.AutoSave == 2) sprintf (options.value[7],"Snapshot");
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else if (GCSettings.AutoSave == 3) sprintf (options.value[7],"Both");
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if (GCSettings.AutoSave == 0) sprintf (options.value[9],"Off");
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else if (GCSettings.AutoSave == 1) sprintf (options.value[9],"SRAM");
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else if (GCSettings.AutoSave == 2) sprintf (options.value[9],"Snapshot");
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else if (GCSettings.AutoSave == 3) sprintf (options.value[9],"Both");
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optionBrowser.TriggerUpdate();
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}
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@ -3710,6 +3715,7 @@ static int MenuSettingsMenu()
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sprintf(options.name[i++], "Sound Effects Volume");
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sprintf(options.name[i++], "Rumble");
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sprintf(options.name[i++], "Language");
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sprintf(options.name[i++], "Preview Image");
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options.length = i;
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for(i=0; i < options.length; i++)
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@ -3794,6 +3800,12 @@ static int MenuSettingsMenu()
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GCSettings.language = LANG_ENGLISH;
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break;
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case 6:
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GCSettings.PreviewImage++;
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if(GCSettings.PreviewImage > 2)
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GCSettings.PreviewImage = 0;
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break;
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}
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if(ret >= 0 || firstRun)
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@ -3861,6 +3873,22 @@ static int MenuSettingsMenu()
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case LANG_TURKISH: sprintf(options.value[5], "Turkish"); break;
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}
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switch(GCSettings.PreviewImage)
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{
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case 0:
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sprintf(options.value[6], "Screenshots");
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snprintf(GCSettings.ImageFolder, MAXJOLIET, "%s", GCSettings.ScreenshotsFolder);
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break;
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case 1:
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sprintf(options.value[6], "Covers");
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snprintf(GCSettings.ImageFolder, MAXJOLIET, "%s", GCSettings.CoverFolder);
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break;
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case 2:
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sprintf(options.value[6], "Artworks");
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snprintf(GCSettings.ImageFolder, MAXJOLIET, "%s", GCSettings.ArtworkFolder);
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break;
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}
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optionBrowser.TriggerUpdate();
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}
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@ -127,7 +127,10 @@ preparePrefsData ()
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createXMLSetting("SaveFolder", "Save Folder", GCSettings.SaveFolder);
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createXMLSetting("CheatFolder", "Cheats Folder", GCSettings.CheatFolder);
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createXMLSetting("ScreenshotsFolder", "Screenshots Folder", GCSettings.ScreenshotsFolder);
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createXMLSetting("CoverFolder", "Covers Folder", GCSettings.CoverFolder);
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createXMLSetting("ArtworkFolder", "Artworks Folder", GCSettings.ArtworkFolder);
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createXMLSetting("ImageFolder", "Image Folder", GCSettings.ImageFolder);
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createXMLSection("Network", "Network Settings");
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createXMLSetting("smbip", "Share Computer IP", GCSettings.smbip);
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@ -156,7 +159,8 @@ preparePrefsData ()
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createXMLSetting("SFXVolume", "Sound Effects Volume", toStr(GCSettings.SFXVolume));
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createXMLSetting("Rumble", "Rumble", toStr(GCSettings.Rumble));
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createXMLSetting("language", "Language", toStr(GCSettings.language));
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createXMLSetting("PreviewImage", "Preview Image", toStr(GCSettings.PreviewImage));
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createXMLSection("Controller", "Controller Settings");
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createXMLSetting("Controller", "Controller", toStr(GCSettings.Controller));
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@ -270,9 +274,6 @@ decodePrefsData ()
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int verMajor = version[0] - '0';
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int verMinor = version[2] - '0';
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int verPoint = version[4] - '0';
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int curMajor = APPVERSION[0] - '0';
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int curMinor = APPVERSION[2] - '0';
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int curPoint = APPVERSION[4] - '0';
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// first we'll check that the versioning is valid
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if(!(verMajor >= 0 && verMajor <= 9 &&
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@ -283,9 +284,6 @@ decodePrefsData ()
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result = false; // reset settings
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else if(verMajor == 4 && verMinor == 0 && verPoint < 2) // anything less than 4.0.2
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result = false; // reset settings
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else if((verMajor*100 + verMinor*10 + verPoint) >
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(curMajor*100 + curMinor*10 + curPoint)) // some future version
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result = false; // reset settings
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else
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result = true;
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}
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@ -304,7 +302,10 @@ decodePrefsData ()
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loadXMLSetting(GCSettings.SaveFolder, "SaveFolder", sizeof(GCSettings.SaveFolder));
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loadXMLSetting(GCSettings.CheatFolder, "CheatFolder", sizeof(GCSettings.CheatFolder));
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loadXMLSetting(GCSettings.ScreenshotsFolder, "ScreenshotsFolder", sizeof(GCSettings.ScreenshotsFolder));
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loadXMLSetting(GCSettings.CoverFolder, "CoverFolder", sizeof(GCSettings.CoverFolder));
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loadXMLSetting(GCSettings.ArtworkFolder, "ArtworkFolder", sizeof(GCSettings.ArtworkFolder));
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loadXMLSetting(GCSettings.ImageFolder, "ImageFolder", sizeof(GCSettings.ImageFolder));
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// Network Settings
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loadXMLSetting(GCSettings.smbip, "smbip", sizeof(GCSettings.smbip));
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@ -336,6 +337,7 @@ decodePrefsData ()
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loadXMLSetting(&GCSettings.SFXVolume, "SFXVolume");
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loadXMLSetting(&GCSettings.Rumble, "Rumble");
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loadXMLSetting(&GCSettings.language, "language");
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loadXMLSetting(&GCSettings.PreviewImage, "PreviewImage");
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// Controller Settings
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@ -409,7 +411,10 @@ DefaultSettings ()
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sprintf (GCSettings.LoadFolder, "%s/roms", APPFOLDER); // Path to game files
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sprintf (GCSettings.SaveFolder, "%s/saves", APPFOLDER); // Path to save files
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sprintf (GCSettings.CheatFolder, "%s/cheats", APPFOLDER); // Path to cheat files
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sprintf (GCSettings.ScreenshotsFolder, "%s/screenshots", APPFOLDER); // Path to cheat files
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sprintf (GCSettings.ScreenshotsFolder, "%s/screenshots", APPFOLDER); // Path to screenshot files
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sprintf (GCSettings.CoverFolder, "%s/covers", APPFOLDER); // Path to cover files
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sprintf (GCSettings.ArtworkFolder, "%s/artworks", APPFOLDER); // Path to artwork files
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sprintf (GCSettings.ImageFolder, "%s/covers", APPFOLDER);
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GCSettings.AutoLoad = 1;
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GCSettings.AutoSave = 1;
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||||
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@ -431,6 +436,8 @@ DefaultSettings ()
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GCSettings.MusicVolume = 40;
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GCSettings.SFXVolume = 40;
|
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GCSettings.Rumble = 1;
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GCSettings.PreviewImage = 0;
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#ifdef HW_RVL
|
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GCSettings.language = CONF_GetLanguage();
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@ -667,6 +674,12 @@ bool LoadPrefs()
|
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if(strcmp(GCSettings.ScreenshotsFolder, "snes9x/screenshots") == 0)
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sprintf(GCSettings.ScreenshotsFolder, "snes9xgx/screenshots");
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|
||||
if(strcmp(GCSettings.CoverFolder, "snes9x/covers") == 0)
|
||||
sprintf(GCSettings.CoverFolder, "snes9xgx/covers");
|
||||
|
||||
if(strcmp(GCSettings.ArtworkFolder, "snes9x/artworks") == 0)
|
||||
sprintf(GCSettings.ArtworkFolder, "snes9xgx/artworks");
|
||||
|
||||
ResetText();
|
||||
return prefFound;
|
||||
}
|
||||
|
@ -121,7 +121,7 @@ void ExitApp()
|
||||
ExitCleanup();
|
||||
|
||||
if(ShutdownRequested)
|
||||
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
|
||||
SYS_ResetSystem(SYS_POWEROFF_STANDBY, 0, 0);
|
||||
|
||||
#ifdef HW_RVL
|
||||
if(GCSettings.ExitAction == 0) // Auto
|
||||
@ -153,7 +153,7 @@ void ExitApp()
|
||||
}
|
||||
else if(GCSettings.ExitAction == 2) // Shutdown Wii
|
||||
{
|
||||
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
|
||||
SYS_ResetSystem(SYS_POWEROFF_STANDBY, 0, 0);
|
||||
}
|
||||
else // Exit to Loader
|
||||
{
|
||||
|
@ -22,7 +22,7 @@
|
||||
#define APPNAME "Snes9x GX"
|
||||
#define APPVERSION "4.3.6"
|
||||
#define APPFOLDER "snes9xgx"
|
||||
#define PREF_FILE_NAME "settings.xml"
|
||||
#define PREF_FILE_NAME "settings.xml"
|
||||
|
||||
#define NOTSILENT 0
|
||||
#define SILENT 1
|
||||
@ -84,12 +84,15 @@ struct SGCSettings{
|
||||
int AutoSave;
|
||||
int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
|
||||
int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, USB, SMB
|
||||
char LoadFolder[MAXPATHLEN]; // Path to game files
|
||||
char LoadFolder[MAXPATHLEN]; // Path to game files
|
||||
char LastFileLoaded[MAXPATHLEN]; //Last file loaded filename
|
||||
char SaveFolder[MAXPATHLEN]; // Path to save files
|
||||
char CheatFolder[MAXPATHLEN]; // Path to cheat files
|
||||
char SaveFolder[MAXPATHLEN]; // Path to save files
|
||||
char CheatFolder[MAXPATHLEN]; // Path to cheat files
|
||||
char ScreenshotsFolder[MAXPATHLEN]; //Path to screenshots files
|
||||
|
||||
char CoverFolder[MAXPATHLEN]; //Path to cover files
|
||||
char ArtworkFolder[MAXPATHLEN]; //Path to artwork files
|
||||
char ImageFolder[MAXPATHLEN]; //Saved image folder path
|
||||
|
||||
char Exit_Dol_File[MAXPATHLEN]; // Exit Path
|
||||
char LoaderName[20]; // Menu Loader Name
|
||||
u32 Exit_Channel[2]; // Exit Channel
|
||||
@ -115,6 +118,7 @@ struct SGCSettings{
|
||||
int SFXVolume;
|
||||
int Rumble;
|
||||
int language;
|
||||
int PreviewImage;
|
||||
|
||||
int sfxOverclock;
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user