mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-01 08:25:18 +01:00
792 lines
24 KiB
C++
792 lines
24 KiB
C++
/****************************************************************************
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* Snes9x Nintendo Wii/Gamecube Port
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*
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* softdev July 2006
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* crunchy2 May-June 2007
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* Michniewski 2008
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* Tantric 2008-2010
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*
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* input.cpp
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*
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* Wii/Gamecube controller management
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***************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <wiiuse/wpad.h>
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#include <wupc/wupc.h>
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#include <ogc/lwp_watchdog.h>
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#include "snes9xgx.h"
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#include "button_mapping.h"
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#include "menu.h"
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#include "video.h"
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#include "input.h"
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#include "gui/gui.h"
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#include "snes9x/snes9x.h"
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#include "snes9x/memmap.h"
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#include "snes9x/controls.h"
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int rumbleRequest[4] = {0,0,0,0};
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GuiTrigger userInput[4];
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#ifdef HW_RVL
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static int rumbleCount[4] = {0,0,0,0};
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#endif
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// hold superscope/mouse/justifier cursor positions
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static int cursor_x[5] = {0,0,0,0,0};
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static int cursor_y[5] = {0,0,0,0,0};
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/****************************************************************************
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* Controller Functions
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*
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* The following map the Wii controls to the Snes9x controller system
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***************************************************************************/
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#define ASSIGN_BUTTON_TRUE( keycode, snescmd ) \
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S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), true)
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#define ASSIGN_BUTTON_FALSE( keycode, snescmd ) \
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S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), false)
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static int scopeTurbo = 0; // tracks whether superscope turbo is on or off
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u32 btnmap[4][4][12]; // button mapping
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void ResetControls(int consoleCtrl, int wiiCtrl)
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{
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int i;
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/*** Gamecube controller Padmap ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_GCPAD))
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{
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i=0;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_X;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_Y;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_TRIGGER_L;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_TRIGGER_R;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_START;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_TRIGGER_Z;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_UP;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_RIGHT;
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}
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/*** Wiimote Padmap ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_WIIMOTE))
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{
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i=0;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_2;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_1;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = 0x0000;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = 0x0000;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_MINUS;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_RIGHT;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_UP;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_DOWN;
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}
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/*** Classic Controller Padmap ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_CLASSIC))
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{
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i=0;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_A;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_B;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_X;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_Y;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_FULL_L;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_FULL_R;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_PLUS;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_MINUS;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_UP;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
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}
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/*** Nunchuk + wiimote Padmap ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_NUNCHUK))
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{
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i=0;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_A;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_B;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_NUNCHUK_BUTTON_C;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_NUNCHUK_BUTTON_Z;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_2;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_1;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_PLUS;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_MINUS;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_UP;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_RIGHT;
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}
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/*** Superscope : GC controller button mapping ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_SCOPE && wiiCtrl == CTRLR_GCPAD))
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{
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i=0;
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btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
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btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
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btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_TRIGGER_Z;
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btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_Y;
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btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_X;
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btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_START;
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}
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/*** Superscope : wiimote button mapping ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_SCOPE && wiiCtrl == CTRLR_WIIMOTE))
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{
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i=0;
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btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
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btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
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btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_MINUS;
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btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_UP;
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btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_DOWN;
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btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
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}
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/*** Mouse : GC controller button mapping ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_MOUSE && wiiCtrl == CTRLR_GCPAD))
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{
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i=0;
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btnmap[CTRL_MOUSE][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
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btnmap[CTRL_MOUSE][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
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}
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/*** Mouse : wiimote button mapping ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_MOUSE && wiiCtrl == CTRLR_WIIMOTE))
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{
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i=0;
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btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
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btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
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}
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/*** Justifier : GC controller button mapping ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_JUST && wiiCtrl == CTRLR_GCPAD))
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{
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i=0;
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btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
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btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
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btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_START;
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}
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/*** Justifier : wiimote button mapping ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_JUST && wiiCtrl == CTRLR_WIIMOTE))
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{
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i=0;
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btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
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btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
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btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
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}
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}
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/****************************************************************************
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* UpdatePads
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*
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* Scans pad and wpad
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***************************************************************************/
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void
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UpdatePads()
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{
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#ifdef HW_RVL
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WUPC_UpdateButtonStats();
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WPAD_ScanPads();
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#endif
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PAD_ScanPads();
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for(int i=3; i >= 0; i--)
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{
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userInput[i].pad.btns_d = PAD_ButtonsDown(i);
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userInput[i].pad.btns_u = PAD_ButtonsUp(i);
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userInput[i].pad.btns_h = PAD_ButtonsHeld(i);
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userInput[i].pad.stickX = PAD_StickX(i);
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userInput[i].pad.stickY = PAD_StickY(i);
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userInput[i].pad.substickX = PAD_SubStickX(i);
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userInput[i].pad.substickY = PAD_SubStickY(i);
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userInput[i].pad.triggerL = PAD_TriggerL(i);
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userInput[i].pad.triggerR = PAD_TriggerR(i);
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#ifdef HW_RVL
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userInput[i].wupcdata.btns_d = WUPC_ButtonsDown(i);
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userInput[i].wupcdata.btns_u = WUPC_ButtonsUp(i);
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userInput[i].wupcdata.btns_h = WUPC_ButtonsHeld(i);
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userInput[i].wupcdata.stickX = WUPC_lStickX(i);
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userInput[i].wupcdata.stickY = WUPC_lStickY(i);
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userInput[i].wupcdata.substickX = WUPC_rStickX(i);
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userInput[i].wupcdata.substickY = WUPC_rStickY(i);
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#endif
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}
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}
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/****************************************************************************
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* SetupPads
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*
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* Sets up userInput triggers for use
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***************************************************************************/
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void
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SetupPads()
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{
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PAD_Init();
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#ifdef HW_RVL
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// read wiimote accelerometer and IR data
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WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
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WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
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#endif
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for(int i=0; i < 4; i++)
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{
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userInput[i].chan = i;
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#ifdef HW_RVL
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userInput[i].wpad = WPAD_Data(i);
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#endif
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}
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}
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#ifdef HW_RVL
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/****************************************************************************
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* ShutoffRumble
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***************************************************************************/
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void ShutoffRumble()
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{
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if(CONF_GetPadMotorMode() == 0)
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return;
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for(int i=0;i<4;i++)
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{
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WPAD_Rumble(i, 0);
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rumbleCount[i] = 0;
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rumbleRequest[i] = 0;
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}
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}
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/****************************************************************************
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* DoRumble
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***************************************************************************/
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void DoRumble(int i)
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{
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if(CONF_GetPadMotorMode() == 0 || !GCSettings.Rumble) return;
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if(rumbleRequest[i] && rumbleCount[i] < 3)
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{
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WPAD_Rumble(i, 1); // rumble on
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rumbleCount[i]++;
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}
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else if(rumbleRequest[i])
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{
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rumbleCount[i] = 12;
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rumbleRequest[i] = 0;
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}
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else
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{
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if(rumbleCount[i])
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rumbleCount[i]--;
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WPAD_Rumble(i, 0); // rumble off
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}
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}
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#endif
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/****************************************************************************
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* UpdateCursorPosition
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*
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* Updates X/Y coordinates for Superscope/mouse/justifier position
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***************************************************************************/
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static void UpdateCursorPosition (int chan, int &pos_x, int &pos_y)
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{
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#define SCOPEPADCAL 20
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#define WUPCSCOPEPADCAL 160
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// gc left joystick
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if (userInput[chan].pad.stickX > SCOPEPADCAL)
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{
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pos_x += (userInput[chan].pad.stickX*1.0)/SCOPEPADCAL;
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if (pos_x > 256) pos_x = 256;
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}
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if (userInput[chan].pad.stickX < -SCOPEPADCAL)
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{
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pos_x -= (userInput[chan].pad.stickX*-1.0)/SCOPEPADCAL;
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if (pos_x < 0) pos_x = 0;
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}
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if (userInput[chan].pad.stickY < -SCOPEPADCAL)
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{
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pos_y += (userInput[chan].pad.stickY*-1.0)/SCOPEPADCAL;
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if (pos_y > 224) pos_y = 224;
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}
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if (userInput[chan].pad.stickY > SCOPEPADCAL)
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{
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pos_y -= (userInput[chan].pad.stickY*1.0)/SCOPEPADCAL;
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if (pos_y < 0) pos_y = 0;
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}
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#ifdef HW_RVL
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if (userInput[chan].wpad->ir.valid)
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{
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pos_x = (userInput[chan].wpad->ir.x * 256) / 640;
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pos_y = (userInput[chan].wpad->ir.y * 224) / 480;
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}
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else
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{
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s8 wm_ax = userInput[chan].WPAD_StickX(0);
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s8 wm_ay = userInput[chan].WPAD_StickY(0);
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if (wm_ax > SCOPEPADCAL)
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{
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pos_x += (wm_ax*1.0)/SCOPEPADCAL;
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if (pos_x > 256) pos_x = 256;
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}
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if (wm_ax < -SCOPEPADCAL)
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{
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pos_x -= (wm_ax*-1.0)/SCOPEPADCAL;
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if (pos_x < 0) pos_x = 0;
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}
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if (wm_ay < -SCOPEPADCAL)
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{
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pos_y += (wm_ay*-1.0)/SCOPEPADCAL;
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if (pos_y > 224) pos_y = 224;
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}
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if (wm_ay > SCOPEPADCAL)
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{
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pos_y -= (wm_ay*1.0)/SCOPEPADCAL;
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if (pos_y < 0) pos_y = 0;
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}
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/* WiiU Pro Controller */
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s8 wupc_ax = userInput[chan].wupcdata.stickX;
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s8 wupc_ay = userInput[chan].wupcdata.stickX;
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if (wupc_ax > WUPCSCOPEPADCAL)
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{
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pos_x += (wupc_ax*1.0)/WUPCSCOPEPADCAL;
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if (pos_x > 256) pos_x = 256;
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}
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if (wupc_ax < -WUPCSCOPEPADCAL)
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{
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pos_x -= (wupc_ax*-1.0)/WUPCSCOPEPADCAL;
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if (pos_x < 0) pos_x = 0;
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}
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if (wupc_ay < -WUPCSCOPEPADCAL)
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{
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pos_y += (wupc_ay*-1.0)/WUPCSCOPEPADCAL;
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if (pos_y > 224) pos_y = 224;
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}
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if (wupc_ay > WUPCSCOPEPADCAL)
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{
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pos_y -= (wupc_ay*1.0)/WUPCSCOPEPADCAL;
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if (pos_y < 0) pos_y = 0;
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}
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}
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#endif
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}
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/****************************************************************************
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* decodepad
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*
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* Reads the changes (buttons pressed, etc) from a controller and reports
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* these changes to Snes9x
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***************************************************************************/
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static void decodepad (int chan)
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{
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int i, offset;
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double angle;
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static const double THRES = 0.38268343236508984; // cos(67.5)
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s8 pad_x = userInput[chan].pad.stickX;
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s8 pad_y = userInput[chan].pad.stickY;
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u32 jp = userInput[chan].pad.btns_h;
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#ifdef HW_RVL
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s8 wm_ax = userInput[chan].WPAD_StickX(0);
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s8 wm_ay = userInput[chan].WPAD_StickY(0);
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u32 wp = userInput[chan].wpad->btns_h;
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u32 exp_type;
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if ( WPAD_Probe(chan, &exp_type) != 0 )
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exp_type = WPAD_EXP_NONE;
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s16 wupc_ax = userInput[chan].wupcdata.stickX;
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s16 wupc_ay = userInput[chan].wupcdata.stickY;
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u32 wupcp = userInput[chan].wupcdata.btns_h;
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#endif
|
|
|
|
/***
|
|
Gamecube Joystick input
|
|
***/
|
|
// Is XY inside the "zone"?
|
|
if (pad_x * pad_x + pad_y * pad_y > PADCAL * PADCAL)
|
|
{
|
|
angle = atan2(pad_y, pad_x);
|
|
|
|
if(cos(angle) > THRES)
|
|
jp |= PAD_BUTTON_RIGHT;
|
|
else if(cos(angle) < -THRES)
|
|
jp |= PAD_BUTTON_LEFT;
|
|
if(sin(angle) > THRES)
|
|
jp |= PAD_BUTTON_UP;
|
|
else if(sin(angle) < -THRES)
|
|
jp |= PAD_BUTTON_DOWN;
|
|
}
|
|
|
|
// Count as pressed if down far enough (~50% down)
|
|
if (userInput[chan].pad.triggerL > 0x80)
|
|
jp |= PAD_TRIGGER_L;
|
|
if (userInput[chan].pad.triggerR > 0x80)
|
|
jp |= PAD_TRIGGER_R;
|
|
|
|
#ifdef HW_RVL
|
|
/***
|
|
Wii Joystick (classic, nunchuk) input
|
|
***/
|
|
// Is XY inside the "zone"?
|
|
if (wm_ax * wm_ax + wm_ay * wm_ay > PADCAL * PADCAL)
|
|
{
|
|
angle = atan2(wm_ay, wm_ax);
|
|
|
|
if(cos(angle) > THRES)
|
|
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_RIGHT : WPAD_BUTTON_RIGHT;
|
|
else if(cos(angle) < -THRES)
|
|
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_LEFT : WPAD_BUTTON_LEFT;
|
|
if(sin(angle) > THRES)
|
|
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_UP : WPAD_BUTTON_UP;
|
|
else if(sin(angle) < -THRES)
|
|
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_DOWN : WPAD_BUTTON_DOWN;
|
|
}
|
|
|
|
/* Pro Controller */
|
|
if (wupc_ax * wupc_ax + wupc_ay * wupc_ay > WUPCCAL * WUPCCAL)
|
|
{
|
|
angle = atan2(wupc_ay, wupc_ax);
|
|
if(cos(angle) > THRES)
|
|
wupcp |= WPAD_CLASSIC_BUTTON_RIGHT;
|
|
else if(cos(angle) < -THRES)
|
|
wupcp |= WPAD_CLASSIC_BUTTON_LEFT;
|
|
if(sin(angle) > THRES)
|
|
wupcp |= WPAD_CLASSIC_BUTTON_UP;
|
|
else if(sin(angle) < -THRES)
|
|
wupcp |= WPAD_CLASSIC_BUTTON_DOWN;
|
|
}
|
|
#endif
|
|
|
|
/*** Fix offset to pad ***/
|
|
offset = ((chan + 1) << 4);
|
|
|
|
/*** Report pressed buttons (gamepads) ***/
|
|
for (i = 0; i < MAXJP; i++)
|
|
{
|
|
if ( (jp & btnmap[CTRL_PAD][CTRLR_GCPAD][i]) // gamecube controller
|
|
#ifdef HW_RVL
|
|
|| ( (exp_type == WPAD_EXP_NONE) && (wp & btnmap[CTRL_PAD][CTRLR_WIIMOTE][i]) ) // wiimote
|
|
|| ( (exp_type == WPAD_EXP_CLASSIC) && (wp & btnmap[CTRL_PAD][CTRLR_CLASSIC][i]) ) // classic controller
|
|
|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & btnmap[CTRL_PAD][CTRLR_NUNCHUK][i]) ) // nunchuk + wiimote
|
|
|| ( (wupcp & btnmap[CTRL_PAD][CTRLR_CLASSIC][i]) ) // WiiU Pro Controller
|
|
#endif
|
|
)
|
|
S9xReportButton (offset + i, true);
|
|
else
|
|
S9xReportButton (offset + i, false);
|
|
}
|
|
|
|
/*** Superscope ***/
|
|
if (Settings.SuperScopeMaster && chan == 0) // report only once
|
|
{
|
|
// buttons
|
|
offset = 0x50;
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
if (jp & btnmap[CTRL_SCOPE][CTRLR_GCPAD][i]
|
|
#ifdef HW_RVL
|
|
|| wp & btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i]
|
|
|| wupcp & btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i]
|
|
#endif
|
|
)
|
|
{
|
|
if(i == 3 || i == 4) // turbo
|
|
{
|
|
if((i == 3 && scopeTurbo == 1) || // turbo ON already, don't change
|
|
(i == 4 && scopeTurbo == 0)) // turbo OFF already, don't change
|
|
{
|
|
S9xReportButton(offset + i, false);
|
|
}
|
|
else // turbo changed to ON or OFF
|
|
{
|
|
scopeTurbo = 4-i;
|
|
S9xReportButton(offset + i, true);
|
|
}
|
|
}
|
|
else
|
|
S9xReportButton(offset + i, true);
|
|
}
|
|
else
|
|
S9xReportButton(offset + i, false);
|
|
}
|
|
// pointer
|
|
offset = 0x80;
|
|
UpdateCursorPosition(chan, cursor_x[0], cursor_y[0]);
|
|
S9xReportPointer(offset, (u16) cursor_x[0], (u16) cursor_y[0]);
|
|
}
|
|
/*** Mouse ***/
|
|
else if (Settings.MouseMaster && chan == 0)
|
|
{
|
|
// buttons
|
|
offset = 0x60 + (2 * chan);
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
if (jp & btnmap[CTRL_MOUSE][CTRLR_GCPAD][i]
|
|
#ifdef HW_RVL
|
|
|| wp & btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i]
|
|
|| wupcp & btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i]
|
|
#endif
|
|
)
|
|
S9xReportButton(offset + i, true);
|
|
else
|
|
S9xReportButton(offset + i, false);
|
|
}
|
|
// pointer
|
|
offset = 0x81;
|
|
UpdateCursorPosition(chan, cursor_x[1 + chan], cursor_y[1 + chan]);
|
|
S9xReportPointer(offset + chan, (u16) cursor_x[1 + chan],
|
|
(u16) cursor_y[1 + chan]);
|
|
}
|
|
/*** Justifier ***/
|
|
else if (Settings.JustifierMaster && chan < 2)
|
|
{
|
|
// buttons
|
|
offset = 0x70 + (3 * chan);
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (jp & btnmap[CTRL_JUST][CTRLR_GCPAD][i]
|
|
#ifdef HW_RVL
|
|
|| wp & btnmap[CTRL_JUST][CTRLR_WIIMOTE][i]
|
|
|| wupcp & btnmap[CTRL_JUST][CTRLR_WIIMOTE][i]
|
|
#endif
|
|
)
|
|
S9xReportButton(offset + i, true);
|
|
else
|
|
S9xReportButton(offset + i, false);
|
|
}
|
|
// pointer
|
|
offset = 0x83;
|
|
UpdateCursorPosition(chan, cursor_x[3 + chan], cursor_y[3 + chan]);
|
|
S9xReportPointer(offset + chan, (u16) cursor_x[3 + chan],
|
|
(u16) cursor_y[3 + chan]);
|
|
}
|
|
|
|
#ifdef HW_RVL
|
|
// screenshot (temp)
|
|
if (wp & CLASSIC_CTRL_BUTTON_ZR)
|
|
S9xReportButton(0x90, true);
|
|
else
|
|
S9xReportButton(0x90, false);
|
|
#endif
|
|
}
|
|
|
|
bool MenuRequested()
|
|
{
|
|
for(int i=0; i<4; i++)
|
|
{
|
|
if (
|
|
(userInput[i].pad.substickX < -70) ||
|
|
(userInput[i].pad.btns_h & PAD_TRIGGER_L &&
|
|
userInput[i].pad.btns_h & PAD_TRIGGER_R &&
|
|
userInput[i].pad.btns_h & PAD_BUTTON_X &&
|
|
userInput[i].pad.btns_h & PAD_BUTTON_Y
|
|
)
|
|
#ifdef HW_RVL
|
|
|| (userInput[i].wpad->btns_h & WPAD_BUTTON_HOME) ||
|
|
(userInput[i].wpad->btns_h & WPAD_CLASSIC_BUTTON_HOME) ||
|
|
(userInput[i].wupcdata.btns_h & WPAD_CLASSIC_BUTTON_HOME)
|
|
#endif
|
|
)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* ReportButtons
|
|
*
|
|
* Called on each rendered frame
|
|
* Our way of putting controller input into Snes9x
|
|
***************************************************************************/
|
|
void ReportButtons ()
|
|
{
|
|
int i, j;
|
|
|
|
UpdatePads();
|
|
|
|
Settings.TurboMode = (
|
|
userInput[0].pad.substickX > 70 ||
|
|
userInput[0].WPAD_StickX(1) > 70 ||
|
|
userInput[0].wupcdata.substickX > 560
|
|
); // RIGHT on c-stick and on classic controller right joystick
|
|
|
|
/* Check for menu:
|
|
* CStick left
|
|
* OR "L+R+X+Y" (eg. Homebrew/Adapted SNES controllers)
|
|
* OR "Home" on the wiimote or classic controller
|
|
* OR Left on classic right analog stick
|
|
*/
|
|
if(MenuRequested())
|
|
ScreenshotRequested = 1; // go to the menu
|
|
|
|
j = (Settings.MultiPlayer5Master == true ? 4 : 2);
|
|
|
|
for (i = 0; i < j; i++)
|
|
decodepad (i);
|
|
}
|
|
|
|
void SetControllers()
|
|
{
|
|
if (Settings.MultiPlayer5Master == true)
|
|
{
|
|
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
|
|
S9xSetController (1, CTL_MP5, 1, 2, 3, -1);
|
|
}
|
|
else if (Settings.SuperScopeMaster == true)
|
|
{
|
|
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
|
|
S9xSetController (1, CTL_SUPERSCOPE, 0, 0, 0, 0);
|
|
}
|
|
else if (Settings.MouseMaster == true)
|
|
{
|
|
S9xSetController (0, CTL_MOUSE, 0, 0, 0, 0);
|
|
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
|
|
}
|
|
else if (Settings.JustifierMaster == true)
|
|
{
|
|
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
|
|
S9xSetController(1, CTL_JUSTIFIER, 1, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
// Plugin 2 Joypads by default
|
|
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
|
|
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Set the default mapping
|
|
***************************************************************************/
|
|
void SetDefaultButtonMap ()
|
|
{
|
|
int maxcode = 0x10;
|
|
s9xcommand_t cmd;
|
|
|
|
/*** Joypad 1 ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 A");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 B");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 X");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Y");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 L");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 R");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Start");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Select");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Up");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Down");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Left");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Right");
|
|
|
|
maxcode = 0x20;
|
|
/*** Joypad 2 ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 A");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 B");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 X");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Y");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 L");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 R");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Start");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Select");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Up");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Down");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Left");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Right");
|
|
|
|
maxcode = 0x30;
|
|
/*** Joypad 3 ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 A");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 B");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 X");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Y");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 L");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 R");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Start");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Select");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Up");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Down");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Left");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Right");
|
|
|
|
maxcode = 0x40;
|
|
/*** Joypad 4 ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 A");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 B");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 X");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Y");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 L");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 R");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Start");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Select");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Up");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Down");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Left");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Right");
|
|
|
|
maxcode = 0x50;
|
|
/*** Superscope ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Fire");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope AimOffscreen");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Cursor");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope ToggleTurbo");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope ToggleTurbo");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Pause");
|
|
|
|
maxcode = 0x60;
|
|
/*** Mouse ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse1 L");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse1 R");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse2 L");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse2 R");
|
|
|
|
maxcode = 0x70;
|
|
/*** Justifier ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 Trigger");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 AimOffscreen");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 Start");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 Trigger");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 AimOffscreen");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 Start");
|
|
|
|
maxcode = 0x80;
|
|
S9xMapPointer(maxcode++, S9xGetCommandT("Pointer Superscope"), false);
|
|
S9xMapPointer(maxcode++, S9xGetCommandT("Pointer Mouse1"), false);
|
|
S9xMapPointer(maxcode++, S9xGetCommandT("Pointer Mouse2"), false);
|
|
S9xMapPointer(maxcode++, S9xGetCommandT("Pointer Justifier1"), false);
|
|
S9xMapPointer(maxcode++, S9xGetCommandT("Pointer Justifier2"), false);
|
|
|
|
maxcode = 0x90;
|
|
//ASSIGN_BUTTON_FALSE (maxcode++, "Screenshot");
|
|
|
|
SetControllers();
|
|
}
|