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more code tidy
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@ -196,11 +196,19 @@ class GuiTrigger
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//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
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//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
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//!\param gcbtns GameCube controller trigger button(s)
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//!\param gcbtns GameCube controller trigger button(s)
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void SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
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void SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
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//!Get X/Y value from Wii Joystick (classic, nunchuk) input
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//!Get X or Y value from Wii Joystick (classic, nunchuk) input
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//!\param right Controller stick (left = 0, right = 1)
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//!\param stick Controller stick (left = 0, right = 1)
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//!\param axis Controller stick axis (x-axis = 0, y-axis = 1)
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//!\param axis Controller stick axis (x-axis = 0, y-axis = 1)
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//!\return Stick value
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//!\return Stick value
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s8 WPAD_Stick(u8 right, int axis);
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s8 WPAD_Stick(u8 stick, int axis);
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//!Get X value from Wii Joystick (classic, nunchuk) input
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//!\param stick Controller stick (left = 0, right = 1)
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//!\return Stick value
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s8 WPAD_StickX(u8 stick);
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//!Get Y value from Wii Joystick (classic, nunchuk) input
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//!\param stick Controller stick (left = 0, right = 1)
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//!\return Stick value
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s8 WPAD_StickY(u8 stick);
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//!Move menu selection left (via pad/joystick). Allows scroll delay and button overriding
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//!Move menu selection left (via pad/joystick). Allows scroll delay and button overriding
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//!\return true if selection should be moved left, false otherwise
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//!\return true if selection should be moved left, false otherwise
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bool Left();
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bool Left();
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@ -87,7 +87,7 @@ void GuiTrigger::SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
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* Get X/Y value from Wii Joystick (classic, nunchuk) input
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* Get X/Y value from Wii Joystick (classic, nunchuk) input
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***************************************************************************/
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***************************************************************************/
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s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
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s8 GuiTrigger::WPAD_Stick(u8 stick, int axis)
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{
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{
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#ifdef HW_RVL
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#ifdef HW_RVL
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@ -98,7 +98,7 @@ s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
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{
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{
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case WPAD_EXP_NUNCHUK:
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case WPAD_EXP_NUNCHUK:
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case WPAD_EXP_GUITARHERO3:
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case WPAD_EXP_GUITARHERO3:
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if (right == 0)
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if (stick == 0)
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{
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{
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mag = wpad->exp.nunchuk.js.mag;
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mag = wpad->exp.nunchuk.js.mag;
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ang = wpad->exp.nunchuk.js.ang;
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ang = wpad->exp.nunchuk.js.ang;
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@ -106,7 +106,7 @@ s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
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break;
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break;
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case WPAD_EXP_CLASSIC:
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case WPAD_EXP_CLASSIC:
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if (right == 0)
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if (stick == 0)
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{
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{
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mag = wpad->exp.classic.ljs.mag;
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mag = wpad->exp.classic.ljs.mag;
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ang = wpad->exp.classic.ljs.ang;
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ang = wpad->exp.classic.ljs.ang;
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@ -139,6 +139,16 @@ s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
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#endif
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#endif
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}
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}
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s8 GuiTrigger::WPAD_StickX(u8 stick)
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{
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return WPAD_Stick(stick, 0);
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}
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s8 GuiTrigger::WPAD_StickY(u8 stick)
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{
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return WPAD_Stick(stick, 1);
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}
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bool GuiTrigger::Left()
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bool GuiTrigger::Left()
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{
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{
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u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_UP : WPAD_BUTTON_LEFT;
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u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_UP : WPAD_BUTTON_LEFT;
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@ -55,7 +55,7 @@ static int cursor_y[5] = {0,0,0,0,0};
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#define ASSIGN_BUTTON_FALSE( keycode, snescmd ) \
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#define ASSIGN_BUTTON_FALSE( keycode, snescmd ) \
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S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), false)
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S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), false)
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int scopeTurbo = 0; // tracks whether superscope turbo is on or off
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static int scopeTurbo = 0; // tracks whether superscope turbo is on or off
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u32 btnmap[4][4][12]; // button mapping
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u32 btnmap[4][4][12]; // button mapping
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void ResetControls(int consoleCtrl, int wiiCtrl)
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void ResetControls(int consoleCtrl, int wiiCtrl)
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@ -289,26 +289,30 @@ void DoRumble(int i)
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*
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*
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* Updates X/Y coordinates for Superscope/mouse/justifier position
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* Updates X/Y coordinates for Superscope/mouse/justifier position
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***************************************************************************/
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***************************************************************************/
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void UpdateCursorPosition (int chan, int &pos_x, int &pos_y)
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static void UpdateCursorPosition (int chan, int &pos_x, int &pos_y)
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{
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{
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#define SCOPEPADCAL 20
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#define SCOPEPADCAL 20
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// gc left joystick
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// gc left joystick
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if (userInput[chan].pad.stickX > SCOPEPADCAL){
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if (userInput[chan].pad.stickX > SCOPEPADCAL)
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{
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pos_x += (userInput[chan].pad.stickX*1.0)/SCOPEPADCAL;
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pos_x += (userInput[chan].pad.stickX*1.0)/SCOPEPADCAL;
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if (pos_x > 256) pos_x = 256;
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if (pos_x > 256) pos_x = 256;
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}
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}
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if (userInput[chan].pad.stickX < -SCOPEPADCAL){
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if (userInput[chan].pad.stickX < -SCOPEPADCAL)
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{
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pos_x -= (userInput[chan].pad.stickX*-1.0)/SCOPEPADCAL;
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pos_x -= (userInput[chan].pad.stickX*-1.0)/SCOPEPADCAL;
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if (pos_x < 0) pos_x = 0;
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if (pos_x < 0) pos_x = 0;
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}
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}
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if (userInput[chan].pad.stickY < -SCOPEPADCAL){
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if (userInput[chan].pad.stickY < -SCOPEPADCAL)
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{
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pos_y += (userInput[chan].pad.stickY*-1.0)/SCOPEPADCAL;
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pos_y += (userInput[chan].pad.stickY*-1.0)/SCOPEPADCAL;
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if (pos_y > 224) pos_y = 224;
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if (pos_y > 224) pos_y = 224;
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}
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}
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if (userInput[chan].pad.stickY > SCOPEPADCAL){
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if (userInput[chan].pad.stickY > SCOPEPADCAL)
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{
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pos_y -= (userInput[chan].pad.stickY*1.0)/SCOPEPADCAL;
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pos_y -= (userInput[chan].pad.stickY*1.0)/SCOPEPADCAL;
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if (pos_y < 0) pos_y = 0;
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if (pos_y < 0) pos_y = 0;
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}
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}
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@ -321,23 +325,27 @@ void UpdateCursorPosition (int chan, int &pos_x, int &pos_y)
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}
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}
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else
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else
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{
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{
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signed char wm_ax = userInput[chan].WPAD_Stick(0,0);
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s8 wm_ax = userInput[chan].WPAD_StickX(0);
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signed char wm_ay = userInput[chan].WPAD_Stick(0,1);
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s8 wm_ay = userInput[chan].WPAD_StickY(0);
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if (wm_ax > SCOPEPADCAL){
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if (wm_ax > SCOPEPADCAL)
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{
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pos_x += (wm_ax*1.0)/SCOPEPADCAL;
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pos_x += (wm_ax*1.0)/SCOPEPADCAL;
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if (pos_x > 256) pos_x = 256;
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if (pos_x > 256) pos_x = 256;
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}
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}
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if (wm_ax < -SCOPEPADCAL){
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if (wm_ax < -SCOPEPADCAL)
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{
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pos_x -= (wm_ax*-1.0)/SCOPEPADCAL;
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pos_x -= (wm_ax*-1.0)/SCOPEPADCAL;
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if (pos_x < 0) pos_x = 0;
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if (pos_x < 0) pos_x = 0;
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}
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}
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if (wm_ay < -SCOPEPADCAL){
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if (wm_ay < -SCOPEPADCAL)
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{
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pos_y += (wm_ay*-1.0)/SCOPEPADCAL;
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pos_y += (wm_ay*-1.0)/SCOPEPADCAL;
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if (pos_y > 224) pos_y = 224;
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if (pos_y > 224) pos_y = 224;
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}
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}
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if (wm_ay > SCOPEPADCAL){
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if (wm_ay > SCOPEPADCAL)
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{
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pos_y -= (wm_ay*1.0)/SCOPEPADCAL;
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pos_y -= (wm_ay*1.0)/SCOPEPADCAL;
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if (pos_y < 0) pos_y = 0;
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if (pos_y < 0) pos_y = 0;
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}
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}
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@ -352,7 +360,7 @@ void UpdateCursorPosition (int chan, int &pos_x, int &pos_y)
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* Reads the changes (buttons pressed, etc) from a controller and reports
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* Reads the changes (buttons pressed, etc) from a controller and reports
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* these changes to Snes9x
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* these changes to Snes9x
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***************************************************************************/
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***************************************************************************/
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void decodepad (int chan)
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static void decodepad (int chan)
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{
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{
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int i, offset;
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int i, offset;
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float t;
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float t;
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@ -362,12 +370,9 @@ void decodepad (int chan)
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u32 jp = userInput[chan].pad.btns_h;
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u32 jp = userInput[chan].pad.btns_h;
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#ifdef HW_RVL
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#ifdef HW_RVL
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s8 wm_ax = 0;
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s8 wm_ax = userInput[chan].WPAD_StickX(0);
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s8 wm_ay = 0;
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s8 wm_ay = userInput[chan].WPAD_StickY(0);
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u32 wp = 0;
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u32 wp = userInput[chan].wpad->btns_h;
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wm_ax = userInput[chan].WPAD_Stick(0,0);
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wm_ay = userInput[chan].WPAD_Stick(0,1);
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wp = userInput[chan].wpad->btns_h;
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u32 exp_type;
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u32 exp_type;
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if ( WPAD_Probe(chan, &exp_type) != 0 )
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if ( WPAD_Probe(chan, &exp_type) != 0 )
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@ -607,7 +612,7 @@ void NGCReportButtons ()
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Settings.TurboMode = (
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Settings.TurboMode = (
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userInput[0].pad.substickX > 70 ||
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userInput[0].pad.substickX > 70 ||
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userInput[0].WPAD_Stick(1,0) > 70
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userInput[0].WPAD_StickX(1) > 70
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); // RIGHT on c-stick and on classic controller right joystick
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); // RIGHT on c-stick and on classic controller right joystick
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/* Check for menu:
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/* Check for menu:
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@ -27,9 +27,6 @@ extern int rumbleRequest[4];
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void ResetControls(int cc = -1, int wc = -1);
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void ResetControls(int cc = -1, int wc = -1);
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void ShutoffRumble();
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void ShutoffRumble();
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void DoRumble(int i);
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void DoRumble(int i);
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s8 WPAD_Stick(u8 chan, u8 right, int axis);
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void UpdateCursorPosition (int pad, int &pos_x, int &pos_y);
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void decodepad (int pad);
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void NGCReportButtons ();
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void NGCReportButtons ();
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void SetControllers ();
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void SetControllers ();
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void SetDefaultButtonMap ();
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void SetDefaultButtonMap ();
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