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@ -19,8 +19,10 @@
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struct sGui Gui;
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struct sGui Gui;
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GXTexObj texobj_BG, texobj_MENU;
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GXTexObj texobj_BG, texobj_MENU;
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u8 texdata_bg[640 * 480 * 4] ATTRIBUTE_ALIGN (32); // stores the blended menu backdrop
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void * texdata_bg; // stores the blended menu backdrop
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u8 texdata_menu[640 * 480 * 4] ATTRIBUTE_ALIGN (32); // stores the menu overlay
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void * texdata_menu; // stores the menu overlay
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bool mem_alloced = 0;
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extern GXTexObj texobj;
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extern GXTexObj texobj;
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extern int vwidth, vheight;
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extern int vwidth, vheight;
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@ -76,6 +78,32 @@ gui_alphasetup ()
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GX_SetAlphaUpdate(GX_ENABLE);
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GX_SetAlphaUpdate(GX_ENABLE);
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}
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}
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void
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gui_alloc ()
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{
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if (!mem_alloced)
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{
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texdata_bg = memalign (32, 640 * 480 * 4);
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texdata_menu = memalign (32, 640 * 480 * 4);
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Gui.texmem = memalign (32, 640 * 480 * 4);
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mem_alloced = 1;
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}
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}
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void
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gui_free ()
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{
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if (mem_alloced)
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{
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free (texdata_bg);
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free (texdata_menu);
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free (Gui.texmem);
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mem_alloced = 0;
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}
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}
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/****************************************************************************
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/****************************************************************************
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* make BG
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* make BG
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*
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*
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@ -5,7 +5,7 @@
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struct sGui {
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struct sGui {
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u8 texmem[640 * 480 * 4] ATTRIBUTE_ALIGN (32); // rgba8 - working draw area
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void * texmem; // rgba8 - working draw area
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int currmenu;
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int currmenu;
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int prevmenu;
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int prevmenu;
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u32 fontcolour;
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u32 fontcolour;
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@ -293,6 +293,7 @@ emulate ()
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// GUI Stuff
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// GUI Stuff
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/*
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/*
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gui_alloc();
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gui_makebg ();
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gui_makebg ();
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gui_clearscreen();
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gui_clearscreen();
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gui_draw ();
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gui_draw ();
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@ -587,6 +587,7 @@ ResetVideo_Emu ()
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int i;
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int i;
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for (i=0; i<4; i++) {
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for (i=0; i<4; i++) {
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if (tvmodes[i]->efbHeight == vheight) {
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if (tvmodes[i]->efbHeight == vheight) {
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// FIX: fix this fix ...
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tvmodes[i]->fbWidth = vwidth; // update width - some games are 512x224 (super pang)
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tvmodes[i]->fbWidth = vwidth; // update width - some games are 512x224 (super pang)
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break;
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break;
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}
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}
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@ -622,14 +623,15 @@ ResetVideo_Emu ()
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
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// clear snes9x render screen
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// clear snes9x render screen
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memset (snes9xgfx, 0, 1024 * 512 * 2);
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//memset (snes9xgfx, 0, 1024 * 512 * 2);
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/*
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// DEBUG
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// DEBUG
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char* msg = (char*) malloc(256*sizeof(char));
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char* msg = (char*) malloc(256*sizeof(char));
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sprintf (msg, (char*)"Interlaced: %i, vwidth: %d, vheight: %d, fb_W: %u, efb_H: %u", IPPU.Interlace, vwidth, vheight, rmode->fbWidth, rmode->efbHeight);
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sprintf (msg, (char*)"Interlaced: %i, vwidth: %d, vheight: %d, fb_W: %u, efb_H: %u", IPPU.Interlace, vwidth, vheight, rmode->fbWidth, rmode->efbHeight);
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S9xMessage (0, 0, msg);
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S9xMessage (0, 0, msg);
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free(msg);
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free(msg);
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*/
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}
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}
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@ -738,9 +740,10 @@ update_video (int width, int height)
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whichfb ^= 1;
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whichfb ^= 1;
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if ((oldvheight != vheight) || (oldvwidth != vwidth) // if rendered width/height changes
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if ( oldvheight != vheight || oldvwidth != vwidth ) // if rendered width/height changes, update scaling
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|| (CheckVideo && (IPPU.RenderedFramesCount != prevRenderedFrameCount)) // or if we get back from the menu, and have rendered at least 1 frame
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CheckVideo = 1;
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)
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if ( CheckVideo && (IPPU.RenderedFramesCount != prevRenderedFrameCount) ) // if we get back from the menu, and have rendered at least 1 frame
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{
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{
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int xscale, yscale, xshift, yshift;
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int xscale, yscale, xshift, yshift;
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yshift = xshift = 0;
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yshift = xshift = 0;
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@ -779,15 +782,13 @@ update_video (int width, int height)
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if (!GCSettings.render)
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if (!GCSettings.render)
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GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1);
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GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1);
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/*
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// DEBUG
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// DEBUG
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char* msg = (char*) malloc(256*sizeof(char));
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char* msg = (char*) malloc(256*sizeof(char));
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sprintf (msg, (char*)"xscale: %d, yscale: %d", xscale, yscale);
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sprintf (msg, (char*)"xscale: %d, yscale: %d", xscale, yscale);
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S9xMessage (0, 0, msg);
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S9xMessage (0, 0, msg);
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free(msg);
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free(msg);
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*/
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//GX_SetViewport (0, 0, rmode->fbWidth, rmode->efbHeight, 0, 1);
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oldvwidth = vwidth;
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oldvwidth = vwidth;
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oldvheight = vheight;
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oldvheight = vheight;
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