update readme

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­———————————————————————————————————————————————————————————————————————•ßrK• ­———————————————————————————————————————————————————————————————————————•ßrK•
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|0O×øo· SNES9X GX 009 ·oø×O0| |0O×øo· Snes9x GX 4.0.0 ·oø×O0|
| http://code.google.com/p/snes9x-gx | | http://code.google.com/p/Snes9x-gx |
| (Under GPL License) | | (Under GPL License) |
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
SNES9x 1.51 (http://snes9x.ipherswipsite.com/). SoftDev is responsible for Snes9x GX is a port of Snes9x 1.51 (http://snes9x.ipherswipsite.com). It was
the original SNES9x 1.50 GameCube port, whose work was continued by crunchy2. originally ported by SoftDev for the GameCube, and has been worked on by
It was updated for the Wii by michniewski and SNES9x 1.51 was ported by various authors. Development has since moved to the Wii, and the project is
Tantric. The project is currently being maintained by michniewski and Tantric. currently being maintained by Tantric and michniewski.
×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ Snes9x GX is a "homebrew application" which means you will need a way to run
|0O×øo· FEATURES ·oø×O0| unsigned code on your Nintendo Wii. The best website for getting started with
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' Wii homebrew is WiiBrew (www.wiibrew.org). Also check out TehSkeen
(www.tehskeen.com) for its support forums. Each site has information and
guides on how to install and get homebrew working on your Nintendo Wii.
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| FEATURES |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
* Based on Snes9x 1.51 - superior ROM compatibility * Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support * Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support * SNES Superscope, Mouse, Justifier support
@ -37,9 +43,20 @@ Tantric. The project is currently being maintained by michniewski and Tantric.
* Zoom option to zoom in/out * Zoom option to zoom in/out
* Open Source! * Open Source!
×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|0O×øo· UPDATE HISTORY ·oø×O0| | UPDATE HISTORY |
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
[What's New 4.0.0 - March 28, 2009]
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
support, sounds, graphics, animation effects, and more
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,
volumes)
* Configurable button mapping for superscope, mouse and justifier
* New save manager, allowing multiple saves and save browsing. Shows
screenshots for Snapshot saves, and save dates/times
* Experimental hq2x filter
[What's New 009 - January 27, 2009] [What's New 009 - January 27, 2009]
* Faster SD/USB - new read-ahead cache * Faster SD/USB - new read-ahead cache
@ -188,206 +205,281 @@ Tantric
[older update history at the bottom] [older update history at the bottom]
×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|0O×øo· SETUP & INSTALLATION ·oø×O0| | INSTALLATION |
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
Unzip the archive. You will find the following folders inside: To install Snes9x GX you will need to copy over the "apps" and "snes9x"
folders (directories) from this archive to your SD Card. It comes
pre-packaged in the Homebrew Channel format (which you will use to launch
the emulator). Once you've copied the directories to your SD Card you will
need to place your ROM image(s) into "\snes9x\roms" directory and place any
cheat code files (optional) in the "\snes9x\cheats" directory. Once this is
done you can proceed to run the emulator via the Homebrew Channel.
apps Contains Homebrew Channel ready files •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
(see Homebrew Channel instructions below) | INITIAL SETUP |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
gamecube Contains GameCube DOL file (not required for Wii) If you are upgrading from a previous version you will need to remove the
"settings.xml" file from "\apps\Snes9x GX" directory on your SD Card. If you
are not upgrading then don't worry about it.
snes9x Contains the directory structure required for storing The first time you run Snes9x GX it will create a new "settings.xml" file on
roms, saves, and cheats (see below) the SD Card which stores the configuration of the emulator. So when you run
Snes9x GX it will automatically detect your storage medium and will bring you
to the ROM selection screen. If you want to run a game with the default
settings then just highlight the game and press "A" on it and it will load.
However, you can configure SNES9X to your liking.
---------------------------- •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
Directory Structure Setup | CONFIGURATION |
---------------------------- •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
By default, roms are loaded from "snes9x/roms/", saves and preferences are To configure Snes9x GX press "A" on the "Settings" box. This will brings up
stored in "snes9x/saves/", and cheats are loaded from "/snes9x/cheats/". the "Settings" screen where you can configure the Button Mappings, Video,
Therefore you should have the following folder structure at the root Saving, Menu and Network. You can also restore the settings to their initial
of your load device (SD/USB/SMB): values by clicking on the "Reset Settings" and you can return to the ROM
selection screen by clicking on "Go Back".
snes9x/ --•[ Button Mappings ]•--
roms/
saves/
cheats/
---------------------------- Once in the Button Mappings settings menu you'll have the option to pick to
ROMS, Preferences, Saves, and Cheats: configure the SNES Controller, Super Scope, SNES Mouse and the Justifier.
---------------------------- Once you select a controller to configure you will be presented with which
Your SNES rom images must be in the Super Magicom (SMC) or FIG format. Generally, input device you would like to configure. To set the button simply click on
all images you find will be in this format, but if you run across one that isn't the input device you wish to use and then pick the button you wish to map.
please download RTOOL which will allow you to convert the image into SMC format. After you select a button to configure Snes9x GX will prompt you to press
Cheats must be placed in the cheats folder and named identically to the ROM name, the button you wish to assign to the button you've selected. Below is a list
except with a CHT extension. of each controller followed by the input devices and the default values for
those devices.
Wii [ SNES Controller ]
----------
On the Wii, you can load roms from SD card (Front SD or SD Gecko), USB, DVD,
or SMB share. Note that if you are using the Homebrew Channel, to load from
USB, DVD, or SMB you will first have to load Snes9xGx from SD, and then set
your load method preference. To load roms from a Windows network share (SMB)
you will have to edit snes9xGX.xml on your SD card with your network settings,
or edit s9xconfig.cpp from the source code and compile. If you edit and compile
the source, you can use wiiload and the Homebrew Channel to load and play
Snes9xGx completely over the network, without needing an SD card.
• GameCube Controller
Gamecube A = A
------------ B = B
You can load roms from DVD or SD card. If you create a bootable X = X
DVD of Snes9xGx you can put roms on the same DVD. You may save preferences and Y = Y
game data to SD or Memory Card. L = L
R = R
START = START
SELECT = Z
UP = UP
DOWN = DOWN
LEFT = LEFT
RIGHT = RIGHT
------------------------------ • Wiimote
Loading / Running the Emulator:
------------------------------
Wii - Via Homebrew Channel: A = B
-------------------- B = 2
The most popular method of running homebrew on the Wii is through the Homebrew X = 1
Channel. If you already have the channel installed, just copy over the apps folder Y = A
included in the archive into the root of your SD card. START = PLUS
SELECT = MINUS
UP = UP
DOWN = DOWN
LEFT = LEFT
RIGHT = RIGHT
Remember to also create the snes9x directory structure required. See above. • Classic Controller
If you haven't installed the Homebrew Channel yet, read about how to here: A = A
http://hbc.hackmii.com/ B = B
X = X
Y = Y
L = L
R = R
UP = UP
DOWN = DOWN
LEFT = LEFT
RIGHT = RIGHT
Gamecube: • Wiimote Nunchuck + Wiimote
---------
You can load Snes9xGX via sdload and an SD card in slot A, or by streaming
it to your Gamecube, or by booting a bootable DVD with Snes9xGX on it.
This document doesn't cover how to do any of that. A good source for information
on these topics is the tehskeen forums: http://www.tehskeen.com/forums/
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|0O×øo· ABOUT SNES9X ·oø×O0| B = B
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' X = C
Y = Z
L = 2
R = 1
START = PLUS
SELECT = MINUS
UP = UP
DOWN = DOWN
LEFT = LEFT
RIGHT = RIGHT
Welcome to the revolution in Wii/GameCube emulators! SNES9X is by far the most [ Super Scope ]
complete and accurate Super Nintendo Entertainment System emulator to date.
Taking full power of the ATi-GX chipset and packed full of features that are
to die for after playing your games you'll never want to come back to
reality.
SNES9X is a very popular open source emulator mainly for the PC platform, but • GameCube Controller
has seen many ports to other consoles such as the Nintendo DS, Microsoft XBOX
,
and, thanks to SoftDev, the Nintendo GameCube. SoftDev's 1.50 port is not based
on any previous SNES emulators that have existed for the GameCube.
×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ FIRE = A
|0O×øo· DEFAULT CONTROLLER MAPPING ·oø×O0| AIM OFFSCREEN = B
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' CURSOR = Z
TURBO ON = Y
TURBO OFF = X
PAUSE = START
NOTE: You can change the controller configurations to your liking in the menu • Wiimote
under the Config Controllers option.
Below are the default button mappings for supported controllers. The wiimote FIRE = B
configuration allows you to play with the wiimote held sideways. AIM OFFSCREEN = A
CURSOR = MINUS
TURBO ON = UP
TURBO OFF = DOWN
PAUSE = PLUS
Wiimote SNES Nunchuk SNES [ SNES Mouse ]
--------------------- ---------------------
1 Y Z Y
2 B B B
A A A A
B X C X
- SELECT 2 SELECT
+ START 1 START
HOME Emulator menu HOME Emulator menu
LT - LT
RT + RT
• GameCube Controller
LEFT BUTTON = A
RIGHT BUTTON = B
• Wiimote
Classic SNES GC PAD SNES LEFT BUTTON = A
--------------------- --------------------- RIGHT BUTTON = B
X X Y Y
B B B B
A A A A
Y Y X X
- SELECT Z SELECT
+ START START START
HOME Emulator menu
LT LT LT LT
RT RT RT RT
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|0O×øo· SUPERSCOPE / MOUSE / JUSTIFIER SUPPORT ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
Make sure you enable the superscope, mouse, or justifier in the controller • GameCube Controller
options menu BEFORE loading the rom. If you have already loaded the rom
and changed the setting, reset the game for the settings to take effect.
These controllers can be controlled by either the Gamecube controller analog FIRE = B
sticks,the Classic controller analog sticks, or by aiming at the screen AIM OFFSCREEN = A
with the wiimote. START = START
Aim Offscreen - Wiimote Minus, GameCube Z button • Wiimote
Fire - B button
Cursor - A button
Turbo Toggle - Wiimote D-Pad Down, GameCube Y button
These configurations cannot be changed. FIRE = B
AIM OFFSCREEN = A
START = PLUS
×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ --•[ VIDEO ]•--
|0O×øo· ZIP SUPPORT ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
The Zip support in the emulator is courtesy of the zlib library. Currently, The Video settings screen will allow you to configure various video settings
it supports only the Inflate method. including the Rendering method, Scaling, Filtering, Screen Zoom and Screen
Position. You can toggle the options for the first three selections by
clicking on them. To make the Filtering option you select you must enable
Filtering under the Rendering setting.
The good news is that this is by far the most common zip method! • Rendering - Unfiltered
- Original
- Filtered
You should note also that this implementation assumes that the first file • Scaling - Default
in each archive is the required rom in smc/fig format. - 16:9 Correction
In an attempt to save you time, we recommend using 7-Zip as the compressor, • Filtering - None
as it gives a gain of 5-25% better compression over standard zips. This being - hq2x
said, you can very well use WinZip or any other zip utility to create your zipped - hq2x Soft
ROMs. - hq2x Bold
To use 7-Zip compression on either linux or windows, use the following command: Screen Zoom will bring up a menu where you can adjust the Zoom level by using
the left and right arrows that you can click on. The default setting is 100%.
7za a -tzip -mx=9 myrom.zip myrom.smc The Screen Position option will bring up a screen with four arrows that
allows you to move the position of the output. You'll only need to use this
option if the screen is not centered. Combining this with the Zoom and
Scaling you should be able to get a proper display on your television.
×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ --•[ SAVING & LOADING ]•--
|0O×øo· MAIN MENU ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
Once the DOL file is loaded you will be presented with main menu where you can From this setup option you can configure the way Snes9x GX loads and saves.
load a ROM, set options for the emulator, set the joypad configuration, etc. Your options are Load Method, Load Folder, Save Method, Save Folder, Auto
After loading a game the game will start running immediately. If you have the Load and Auto Save. Clicking on all of the options except the folders will
auto-load SRAM option enabled it will automatically load SRAM (if it exists) let you toggle through their settings. Clicking on the folder options will
before starting play. bring up a text box where you can enter in the folder you wish to use for
your save data. Snes9x GX has two types of saves - one is the SRAM which is
the save game data (this is only applicable if the game you're playing
supports saving) and the other is Snapshots which are real time saves. Real
time saves allow you to save your game in it's current state and resume it
at a later time.
You can return to the menu at any time by pressing the Home button • Load Method - SD, USB, DVD, Network and Auto
(Wiimote and Classic Controller) or on the c-stick (the yellow control stick)
to the left, or by pressing L+R+X+Y (GameCube Controller).
Return to the game by selecting "Resume Game".
×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ • Save Method - SD, USB, Network and Auto
|0O×øo· TURBO MODE ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
TurboMode increases the playback speed of the game by about 2x. To use TurboMode • Auto Load - SRAM, Snapshot and Off
simply press the c-stick (yellow control stick) to the right and hold it right
as long as you want playback to be double-speed. Release the c-stick when you
want normal playback speed to resume.
×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ • Auto Save - SRAM, Snapshot and Off
|0O×øo· IMPORTING AND EXPORTING SRAM ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
Snes9xGx now includes the ability to load SRAM from Snes9x on other --•[ MENU ]•--
platforms (Mac/PC/Linux/Etc) and to save back to those platforms.
This settings screen will allow you to customize a few aspects on how the
Menu works including the Exit Action, Wiimote Orientation, Music Volume and
the Sound Effects Volume. The Exit Action can be set to "Return to Loader",
"Return to Wii Menu" and "Power off Wii". The Wiimote Orientation can be set
to Vertical or Horizontal and then you can increase and decrease the Music
and Sound Effects Volume.
--•[ NETWORK ]•--
If you're going to be using your Network (LAN) to load and/or save from you
will need to enter in the SMB share settings you've setup on your computer
via this settings menu. You will need to enter in the SMB Share IP, Share
Name, Share Username and Share Password. If you do not have a password on
your SMB share then set the SMB Share Password to "0".
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| FILE BROWSER |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
The File Browser will automatically load when you start the emulator and it
will automatically list the contents of the "\snes9x\roms\" directory on your
SD card. Like mentioned above in the Configuration -> Saving & Loading you
can specifically a different directory to load from. To launch a game (the
game can either be uncompressed or inside a ZIP archive) simply click on it
and it will load. You may also change the directory you're in by clicking
on "Up One Level".
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| GAMEPLAY |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
Once you load a game you can access another option menu by pressing the
"Home" button. This will bring up the Save, Load, Reset, Controller and
Cheats options. From this menu you can also return to the File Browser by
selecting "Main Menu". To leave the menu and resume game play select "Close".
The Save option will allow you to save either your SRAM or a Snapshot. Once
you've selected Save two options will appear named "New SRAM" and "New
Snapshot". Clicking on these will create a new save. Once you have a save
you can save over it by selecting it instead of a "New" option. The Load
option will allow you to load your saved SRAM or Snapshot. Reset will reset
the game. If you pick Controller you can toggle between which controller you
wish to use to control your game with. The last option, Cheats, will allow you
to toggle your cheat codes (see below).
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| CHEATS |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
Cheats are loaded from the "\snes9x\cheats" directory and must be in the
SNES9X .CHT file format. They also must be named the same name as the game
you're playing with the .cht extentsion. An example would be if you have a
ROM called "Super Mario World.smc" you would need to name your .cht file to
"Super Mario World.cht". You can find a link to a massive collection of Super
NES cheat codes in the Links section (below).
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| TURBO MODE |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
TurboMode increases the playback speed of the game by about 2x. To use
TurboMode simply press the c-stick (yellow control stick) to the right and
hold it right as long as you want playback to be double-speed. Release the
c-stick when you want normal playback speed to resume.
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| IMPORTING AND EXPORTING SRAM |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
Snes9x GX now includes the ability to load SRAM from Snes9x on other
platforms (Mac/PC/Linux/etc) and to save back to those platforms.
To load a SRAM file on the Wii or Gamecube from another platform, ensure the To load a SRAM file on the Wii or Gamecube from another platform, ensure the
name of the SRM file matches the filename of the ROM (except with an SRM name of the SRM file matches the filename of the ROM (except with an SRM
@ -397,9 +489,9 @@ To use a Wii/GameCube SRAM file on another platform just do the opposite:
copy the saved SRAM file to the other platform. You may have to rename the copy the saved SRAM file to the other platform. You may have to rename the
file to be what that version of snes9x expects it to be. file to be what that version of snes9x expects it to be.
×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|0O×øo· UPDATE HISTORY (old) ·oø×O0| | UPDATE HISTORY (OLD) |
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
[What Was New 2.0.1b8] [What Was New 2.0.1b8]
* Added: SD slot B options for freezes, sram and loading of roms * Added: SD slot B options for freezes, sram and loading of roms
@ -444,7 +536,7 @@ changes to the emulator settings again and save them.
[What Was New 2.0.1b6a] [What Was New 2.0.1b6a]
* Fixed: Going up a directory when selecting a rom on a DVD wasn't working * Fixed: Going up a directory when selecting a rom on a DVD wasn't working
[What's Was New 2.0.1b6] [What Was New 2.0.1b6]
* PAL Wii support - no separate version necessary! - eke-eke * PAL Wii support - no separate version necessary! - eke-eke
* PAL roms now play at correct speed via internal timer, ntsc roms still use * PAL roms now play at correct speed via internal timer, ntsc roms still use
more accurate VSYNC timing - eke-eke more accurate VSYNC timing - eke-eke
@ -496,50 +588,42 @@ changes to the emulator settings again and save them.
* ROM injector * ROM injector
* ... and more ... * ... and more ...
[ Features - OLD 1.43 LIST! ] •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
* Port of SNES9X v1.43 | CREDITS |
* Fullscreen Graphics •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
* Sound Emulation
* SRAM Manager
* DVD Loading
* 1-4 Player Support
* Mode 7 Supported
* Super FX Supported
* SDD1, SRTC, SA-1 Supported
* DSP1 & DSP2 Supported
* Partial DSP4 Support
* Supports Hi-Res 512x224 screens
* Joliet Browser
* PAD Configuration saved with SRAM
* Memcard save/load time extended
* Partial Zip support
* Crude Timer
* Sound Sync Option
* Analog Clip
* XenoGC Support (GC-Linux Homebrew DVD Compatibility)
Coding & menu design Tantric
Coding michniewski
Menu artwork the3seashells
Menu sound Peter de Man
×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
|0O×øo· CREDITS ·oø×O0| Snes9x GX GameCube SoftDev, crunchy2,
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' eke-eke, others
Technical Credits Snes9x 1.51 Snes9x Team
libogc/devkitPPC shagkur & wintermute
FreeTypeGX Armin Tamzarian
Documentation brakken
Snes9x v1.5.0/1.4.3 - Snes9x Team •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
GameCube Port 2.0 WIP6 and earlier - SoftDev | LINKS |
Additional improvements to 2.0 WIP6 - eke-eke •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
GameCube 2.0.1bx enhancements - crunchy2
v00x updates - michniewski & Tantric
GX - http://www.gc-linux.org
libogc - Shagkur & wintermute
SNES9X GX Project Page
http://code.google.com/p/snes9x-gx
Testing Wii Homebrew Community
crunchy2 / tehskeen users / others www.wiibrew.org
SNES9X GX Support Site
www.tehskeen.com
Documentation Free (Public Domain) ROMs
brakken, crunchy2, michniewski, Tantric www.pdroms.de
Cheat Codes
www.cheatzilla.com
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|0O×øo· ·oø×O0| |0O×øo· ·oø×O0|