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https://github.com/dborth/snes9xgx.git
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revert some accidental changes
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99892a51f5
commit
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@ -289,7 +289,7 @@ InitVideoThread ()
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LWP_InitQueue (&videoblankqueue);
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LWP_InitQueue (&videoblankqueue);
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/*** Create the thread on this queue ***/
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/*** Create the thread on this queue ***/
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LWP_CreateThread (&vbthread, vbgetback, NULL, vbstack, TSTACK, 80);
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LWP_CreateThread (&vbthread, vbgetback, NULL, vbstack, TSTACK, 150);
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}
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}
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/****************************************************************************
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/****************************************************************************
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@ -583,9 +583,6 @@ InitGCVideo ()
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VIDEO_ClearFrameBuffer (vmode, xfb[1], COLOR_BLACK);
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VIDEO_ClearFrameBuffer (vmode, xfb[1], COLOR_BLACK);
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VIDEO_SetNextFramebuffer (xfb[0]);
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VIDEO_SetNextFramebuffer (xfb[0]);
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printf("\n\n\n\ttest A");
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sleep(5);
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// video callbacks
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// video callbacks
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VIDEO_SetPostRetraceCallback ((VIRetraceCallback)UpdatePadsCB);
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VIDEO_SetPostRetraceCallback ((VIRetraceCallback)UpdatePadsCB);
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VIDEO_SetPreRetraceCallback ((VIRetraceCallback)copy_to_xfb);
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VIDEO_SetPreRetraceCallback ((VIRetraceCallback)copy_to_xfb);
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@ -601,16 +598,10 @@ InitGCVideo ()
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draw_init ();
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draw_init ();
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printf(" B");
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sleep(2);
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InitLUTs(); // init LUTs for hq2x
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InitLUTs(); // init LUTs for hq2x
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InitVideoThread ();
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InitVideoThread ();
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printf(" C");
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sleep(2);
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// Finally, the video is up and ready for use :)
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// Finally, the video is up and ready for use :)
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}
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}
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@ -626,7 +617,7 @@ ResetVideo_Emu ()
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Mtx44 p;
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Mtx44 p;
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int i = -1;
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int i = -1;
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if (GCSettings.render == 0) // original render mode or hq2x
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if (GCSettings.render == 0 || GCSettings.FilterMethod != FILTER_NONE) // original render mode or hq2x
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{
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{
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for (i=0; i<4; i++)
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for (i=0; i<4; i++)
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{
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{
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