mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-01 00:15:14 +01:00
- gc and wm analogs now use the same algorithm (thanks eke eke)
- moved controller stuff to new file
This commit is contained in:
parent
4d372ffa07
commit
6d0f044f40
@ -35,6 +35,7 @@
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#include "smbop.h"
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#include "smbop.h"
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#include "fileop.h"
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#include "fileop.h"
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#include "memcardop.h"
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#include "memcardop.h"
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#include "input.h"
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int offset;
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int offset;
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int selection;
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int selection;
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@ -219,18 +220,21 @@ void StripExt(char* returnstring, char * inputstring)
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*
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*
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* Let user select a file from the listing
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* Let user select a file from the listing
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****************************************************************************/
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****************************************************************************/
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int FileSelector (int method)
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#define PADCAL 40
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int
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FileSelector (int method)
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{
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{
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u32 p, wp, ph, wh;
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u32 p = 0;
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signed char a, c;
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u32 wp = 0;
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u32 ph = 0;
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u32 wh = 0;
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signed char gc_ay = 0;
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signed char gc_sx = 0;
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signed char wm_ay = 0;
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signed char wm_sx = 0;
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int haverom = 0;
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int haverom = 0;
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int redraw = 1;
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int redraw = 1;
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int selectit = 0;
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int selectit = 0;
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float mag, mag2;
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u16 ang, ang2;
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int scroll_delay = 0;
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int scroll_delay = 0;
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bool move_selection = 0;
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bool move_selection = 0;
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#define SCROLL_INITIAL_DELAY 15
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#define SCROLL_INITIAL_DELAY 15
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@ -244,25 +248,21 @@ FileSelector (int method)
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VIDEO_WaitVSync(); // slow things down a bit so we don't overread the pads
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VIDEO_WaitVSync(); // slow things down a bit so we don't overread the pads
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gc_ay = PAD_StickY (0);
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gc_sx = PAD_SubStickX (0);
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p = PAD_ButtonsDown (0);
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p = PAD_ButtonsDown (0);
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ph = PAD_ButtonsHeld (0);
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ph = PAD_ButtonsHeld (0);
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#ifdef HW_RVL
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#ifdef HW_RVL
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wm_ay = WPAD_StickY (0, 0);
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wm_sx = WPAD_StickX (0, 1);
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wp = WPAD_ButtonsDown (0);
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wp = WPAD_ButtonsDown (0);
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wh = WPAD_ButtonsHeld (0);
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wh = WPAD_ButtonsHeld (0);
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wpad_get_analogues(0, &mag, &ang, &mag2, &ang2); // get joystick info from wii expansions
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#else
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wp = 0;
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wh = 0;
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ang = 0;
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ang2 = 0;
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mag = 0;
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mag2 = 0;
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#endif
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#endif
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a = PAD_StickY (0);
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c = PAD_SubStickX (0);
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/*** Check for exit combo ***/
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/*** Check for exit combo ***/
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if ( (c < -70) || (wp & WPAD_BUTTON_HOME) || (wp & WPAD_CLASSIC_BUTTON_HOME) )
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if ( (gc_sx < -70) || (wm_sx < -70) || (wp & WPAD_BUTTON_HOME) || (wp & WPAD_CLASSIC_BUTTON_HOME) )
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return 0;
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return 0;
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/*** Check buttons, perform actions ***/
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/*** Check buttons, perform actions ***/
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@ -366,7 +366,7 @@ FileSelector (int method)
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return 0;
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return 0;
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}
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}
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} // End of B
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} // End of B
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if ( ((p | ph) & PAD_BUTTON_DOWN) || ((wp | wh) & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) || (a < -PADCAL) || (mag>JOY_THRESHOLD && (ang>130 && ang<230)) )
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if ( ((p | ph) & PAD_BUTTON_DOWN) || ((wp | wh) & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) || (gc_ay < -PADCAL) || (wm_ay < -PADCAL) )
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{
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{
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if ( (p & PAD_BUTTON_DOWN) || (wp & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) ) { /*** Button just pressed ***/
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if ( (p & PAD_BUTTON_DOWN) || (wp & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) ) { /*** Button just pressed ***/
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scroll_delay = SCROLL_INITIAL_DELAY; // reset scroll delay.
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scroll_delay = SCROLL_INITIAL_DELAY; // reset scroll delay.
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@ -390,7 +390,7 @@ FileSelector (int method)
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move_selection = 0;
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move_selection = 0;
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}
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}
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} // End of down
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} // End of down
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if ( ((p | ph) & PAD_BUTTON_UP) || ((wp | wh) & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) || (a > PADCAL) || (mag>JOY_THRESHOLD && (ang>300 || ang<50)) )
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if ( ((p | ph) & PAD_BUTTON_UP) || ((wp | wh) & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) || (gc_ay > PADCAL) || (wm_ay > PADCAL) )
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{
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{
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if ( (p & PAD_BUTTON_UP) || (wp & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) ) { /*** Button just pressed***/
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if ( (p & PAD_BUTTON_UP) || (wp & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) ) { /*** Button just pressed***/
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scroll_delay = SCROLL_INITIAL_DELAY; // reset scroll delay.
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scroll_delay = SCROLL_INITIAL_DELAY; // reset scroll delay.
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664
source/ngc/input.cpp
Normal file
664
source/ngc/input.cpp
Normal file
@ -0,0 +1,664 @@
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#include <gccore.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <wiiuse/wpad.h>
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#include "snes9x.h"
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#include "memmap.h"
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#include "controls.h"
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#include "snes9xGX.h"
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#include "button_mapping.h"
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#include "s9xconfig.h"
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#include "menu.h"
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#include "video.h"
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#include "input.h"
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#include "menudraw.h"
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extern int ConfigRequested;
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/****************************************************************************
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* Controller Functions
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*
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* The following map the NGC Pads to the *NEW* controller system.
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****************************************************************************/
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#define ASSIGN_BUTTON_TRUE( keycode, snescmd ) \
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S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), true)
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#define ASSIGN_BUTTON_FALSE( keycode, snescmd ) \
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S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), false)
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#define MAXJP 12
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/*** Gamecube controller Padmap ***/
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unsigned int gcpadmap[] = { PAD_BUTTON_A, PAD_BUTTON_B,
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PAD_BUTTON_X, PAD_BUTTON_Y,
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PAD_TRIGGER_L, PAD_TRIGGER_R,
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PAD_TRIGGER_Z, PAD_BUTTON_START,
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PAD_BUTTON_UP, PAD_BUTTON_DOWN,
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PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT
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};
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/*** Wiimote Padmap ***/
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unsigned int wmpadmap[] = { WPAD_BUTTON_B, WPAD_BUTTON_2,
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WPAD_BUTTON_1, WPAD_BUTTON_A,
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0x0000, 0x0000,
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WPAD_BUTTON_MINUS, WPAD_BUTTON_PLUS,
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WPAD_BUTTON_RIGHT, WPAD_BUTTON_LEFT,
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WPAD_BUTTON_UP, WPAD_BUTTON_DOWN
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};
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/*** Classic Controller Padmap ***/
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unsigned int ccpadmap[] = { WPAD_CLASSIC_BUTTON_A, WPAD_CLASSIC_BUTTON_B,
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WPAD_CLASSIC_BUTTON_X, WPAD_CLASSIC_BUTTON_Y,
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WPAD_CLASSIC_BUTTON_FULL_L, WPAD_CLASSIC_BUTTON_FULL_R,
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WPAD_CLASSIC_BUTTON_MINUS, WPAD_CLASSIC_BUTTON_PLUS,
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WPAD_CLASSIC_BUTTON_UP, WPAD_CLASSIC_BUTTON_DOWN,
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WPAD_CLASSIC_BUTTON_LEFT, WPAD_CLASSIC_BUTTON_RIGHT
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};
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/*** Nunchuk + wiimote Padmap ***/
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unsigned int ncpadmap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B,
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WPAD_NUNCHUK_BUTTON_C, WPAD_NUNCHUK_BUTTON_Z,
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WPAD_BUTTON_MINUS, WPAD_BUTTON_PLUS,
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WPAD_BUTTON_2, WPAD_BUTTON_1,
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WPAD_BUTTON_UP, WPAD_BUTTON_DOWN,
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WPAD_BUTTON_LEFT, WPAD_BUTTON_RIGHT
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};
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/*** Superscope : GC controller button mapping ***/
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unsigned int gcscopemap[] = { PAD_TRIGGER_Z, PAD_BUTTON_B,
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PAD_BUTTON_A, PAD_BUTTON_Y, PAD_BUTTON_START
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};
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/*** Superscope : wiimote button mapping ***/
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unsigned int wmscopemap[] = { WPAD_BUTTON_MINUS, WPAD_BUTTON_B,
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WPAD_BUTTON_A, WPAD_BUTTON_DOWN, WPAD_BUTTON_PLUS
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};
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/*** Mouse : GC controller button mapping ***/
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unsigned int gcmousemap[] = { PAD_BUTTON_A, PAD_BUTTON_B };
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/*** Mouse : wiimote button mapping ***/
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unsigned int wmmousemap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B };
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/*** Justifier : GC controller button mapping ***/
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unsigned int gcjustmap[] = { PAD_BUTTON_A, PAD_BUTTON_B, PAD_BUTTON_START };
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/*** Justifier : wiimote button mapping ***/
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unsigned int wmjustmap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B, WPAD_BUTTON_PLUS };
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s8 WPAD_StickX(u8 chan,u8 right)
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{
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float mag = 0.0;
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float ang = 0.0;
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WPADData *data = WPAD_Data(chan);
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switch (data->exp.type)
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{
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case WPAD_EXP_NUNCHUK:
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case WPAD_EXP_GUITARHERO3:
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if (right == 0)
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{
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mag = data->exp.nunchuk.js.mag;
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ang = data->exp.nunchuk.js.ang;
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}
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break;
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case WPAD_EXP_CLASSIC:
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if (right == 0)
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{
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mag = data->exp.classic.ljs.mag;
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ang = data->exp.classic.ljs.ang;
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}
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else
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{
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mag = data->exp.classic.rjs.mag;
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ang = data->exp.classic.rjs.ang;
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}
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break;
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default:
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break;
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}
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/* calculate X value (angle need to be converted into radian) */
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if (mag > 1.0) mag = 1.0;
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else if (mag < -1.0) mag = -1.0;
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double val = mag * sin((PI * ang)/180.0f);
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return (s8)(val * 128.0f);
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}
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s8 WPAD_StickY(u8 chan, u8 right)
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{
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float mag = 0.0;
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float ang = 0.0;
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WPADData *data = WPAD_Data(chan);
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switch (data->exp.type)
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{
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case WPAD_EXP_NUNCHUK:
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case WPAD_EXP_GUITARHERO3:
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if (right == 0)
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{
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mag = data->exp.nunchuk.js.mag;
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ang = data->exp.nunchuk.js.ang;
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}
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break;
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case WPAD_EXP_CLASSIC:
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if (right == 0)
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{
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mag = data->exp.classic.ljs.mag;
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ang = data->exp.classic.ljs.ang;
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}
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else
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{
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mag = data->exp.classic.rjs.mag;
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ang = data->exp.classic.rjs.ang;
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}
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break;
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default:
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break;
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}
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/* calculate X value (angle need to be converted into radian) */
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if (mag > 1.0) mag = 1.0;
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else if (mag < -1.0) mag = -1.0;
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double val = mag * cos((PI * ang)/180.0f);
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return (s8)(val * 128.0f);
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}
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// hold superscope/mouse/justifier cursor positions
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static int cursor_x[5] = {0,0,0,0,0};
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static int cursor_y[5] = {0,0,0,0,0};
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void UpdateCursorPosition (int pad, int &pos_x, int &pos_y)
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{
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#define SCOPEPADCAL 20
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// gc left joystick
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signed char pad_x = PAD_StickX (pad);
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signed char pad_y = PAD_StickY (pad);
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if (pad_x > SCOPEPADCAL){
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pos_x += (pad_x*1.0)/SCOPEPADCAL;
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if (pos_x > 256) pos_x = 256;
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}
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if (pad_x < -SCOPEPADCAL){
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pos_x -= (pad_x*-1.0)/SCOPEPADCAL;
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if (pos_x < 0) pos_x = 0;
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}
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if (pad_y < -SCOPEPADCAL){
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pos_y += (pad_y*-1.0)/SCOPEPADCAL;
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if (pos_y > 224) pos_y = 224;
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}
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if (pad_y > SCOPEPADCAL){
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pos_y -= (pad_y*1.0)/SCOPEPADCAL;
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if (pos_y < 0) pos_y = 0;
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}
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#ifdef HW_RVL
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struct ir_t ir; // wiimote ir
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WPAD_IR(pad, &ir);
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if (ir.valid)
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{
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pos_x = (ir.x * 256) / 640;
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pos_y = (ir.y * 224) / 480;
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}
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else
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{
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signed char wm_ax = WPAD_StickX (pad, 0);
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signed char wm_ay = WPAD_StickY (pad, 0);
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if (wm_ax > SCOPEPADCAL){
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pos_x += (wm_ax*1.0)/SCOPEPADCAL;
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if (pos_x > 256) pos_x = 256;
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}
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if (wm_ax < -SCOPEPADCAL){
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pos_x -= (wm_ax*-1.0)/SCOPEPADCAL;
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if (pos_x < 0) pos_x = 0;
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}
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if (wm_ay < -SCOPEPADCAL){
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pos_y += (wm_ay*-1.0)/SCOPEPADCAL;
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if (pos_y > 224) pos_y = 224;
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}
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if (wm_ay > SCOPEPADCAL){
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pos_y -= (wm_ay*1.0)/SCOPEPADCAL;
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if (pos_y < 0) pos_y = 0;
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}
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}
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#endif
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}
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/****************************************************************************
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* This is the joypad algorithm submitted by Krullo.
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****************************************************************************/
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void decodepad (int pad)
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{
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int i, offset;
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float t;
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signed char wm_ax = 0;
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signed char wm_ay = 0;
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u32 wp = 0;
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signed char pad_x = PAD_StickX (pad);
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signed char pad_y = PAD_StickY (pad);
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u32 jp = PAD_ButtonsHeld (pad);
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||||||
|
#ifdef HW_RVL
|
||||||
|
wm_ax = WPAD_StickX ((u8)pad, 0);
|
||||||
|
wm_ay = WPAD_StickY ((u8)pad, 0);
|
||||||
|
wp = WPAD_ButtonsHeld (pad);
|
||||||
|
|
||||||
|
u32 exp_type;
|
||||||
|
if ( WPAD_Probe(pad, &exp_type) != 0 ) exp_type = WPAD_EXP_NONE;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/***
|
||||||
|
Gamecube Joystick input
|
||||||
|
***/
|
||||||
|
// Is XY inside the "zone"?
|
||||||
|
if (pad_x * pad_x + pad_y * pad_y > PADCAL * PADCAL)
|
||||||
|
{
|
||||||
|
/*** we don't want division by zero ***/
|
||||||
|
if (pad_x > 0 && pad_y == 0)
|
||||||
|
jp |= PAD_BUTTON_RIGHT;
|
||||||
|
if (pad_x < 0 && pad_y == 0)
|
||||||
|
jp |= PAD_BUTTON_LEFT;
|
||||||
|
if (pad_x == 0 && pad_y > 0)
|
||||||
|
jp |= PAD_BUTTON_UP;
|
||||||
|
if (pad_x == 0 && pad_y < 0)
|
||||||
|
jp |= PAD_BUTTON_DOWN;
|
||||||
|
|
||||||
|
if (pad_x != 0 && pad_y != 0)
|
||||||
|
{
|
||||||
|
|
||||||
|
/*** Recalc left / right ***/
|
||||||
|
t = (float) pad_y / pad_x;
|
||||||
|
if (t >= -2.41421356237 && t < 2.41421356237)
|
||||||
|
{
|
||||||
|
if (pad_x >= 0)
|
||||||
|
jp |= PAD_BUTTON_RIGHT;
|
||||||
|
else
|
||||||
|
jp |= PAD_BUTTON_LEFT;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*** Recalc up / down ***/
|
||||||
|
t = (float) pad_x / pad_y;
|
||||||
|
if (t >= -2.41421356237 && t < 2.41421356237)
|
||||||
|
{
|
||||||
|
if (pad_y >= 0)
|
||||||
|
jp |= PAD_BUTTON_UP;
|
||||||
|
else
|
||||||
|
jp |= PAD_BUTTON_DOWN;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#ifdef HW_RVL
|
||||||
|
/***
|
||||||
|
Wii Joystick (classic, nunchuk) input
|
||||||
|
***/
|
||||||
|
// Is XY inside the "zone"?
|
||||||
|
if (wm_ax * wm_ax + wm_ay * wm_ay > PADCAL * PADCAL)
|
||||||
|
{
|
||||||
|
/*** we don't want division by zero ***/
|
||||||
|
if (wm_ax > 0 && wm_ay == 0)
|
||||||
|
wp |= WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT;
|
||||||
|
if (wm_ax < 0 && wm_ay == 0)
|
||||||
|
wp |= WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT;
|
||||||
|
if (wm_ax == 0 && wm_ay > 0)
|
||||||
|
wp |= WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP;
|
||||||
|
if (wm_ax == 0 && wm_ay < 0)
|
||||||
|
wp |= WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN;
|
||||||
|
|
||||||
|
if (wm_ax != 0 && wm_ay != 0)
|
||||||
|
{
|
||||||
|
|
||||||
|
/*** Recalc left / right ***/
|
||||||
|
t = (float) wm_ay / wm_ax;
|
||||||
|
if (t >= -2.41421356237 && t < 2.41421356237)
|
||||||
|
{
|
||||||
|
if (wm_ax >= 0)
|
||||||
|
wp |= WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT;
|
||||||
|
else
|
||||||
|
wp |= WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*** Recalc up / down ***/
|
||||||
|
t = (float) wm_ax / wm_ay;
|
||||||
|
if (t >= -2.41421356237 && t < 2.41421356237)
|
||||||
|
{
|
||||||
|
if (wm_ay >= 0)
|
||||||
|
wp |= WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP;
|
||||||
|
else
|
||||||
|
wp |= WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*** Fix offset to pad ***/
|
||||||
|
offset = ((pad + 1) << 4);
|
||||||
|
|
||||||
|
/*** Report pressed buttons (gamepads) ***/
|
||||||
|
for (i = 0; i < MAXJP; i++)
|
||||||
|
{
|
||||||
|
if ( (jp & gcpadmap[i]) // gamecube controller
|
||||||
|
#ifdef HW_RVL
|
||||||
|
|| ( (exp_type == WPAD_EXP_NONE) && (wp & wmpadmap[i]) ) // wiimote
|
||||||
|
|| ( (exp_type == WPAD_EXP_CLASSIC) && (wp & ccpadmap[i]) ) // classic controller
|
||||||
|
|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & ncpadmap[i]) ) // nunchuk + wiimote
|
||||||
|
#endif
|
||||||
|
)
|
||||||
|
S9xReportButton (offset + i, true);
|
||||||
|
else
|
||||||
|
S9xReportButton (offset + i, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*** Superscope ***/
|
||||||
|
if (Settings.SuperScopeMaster && pad == GCSettings.Superscope-1) // report only once
|
||||||
|
{
|
||||||
|
// buttons
|
||||||
|
offset = 0x50;
|
||||||
|
for (i = 0; i < 6; i++)
|
||||||
|
{
|
||||||
|
if ( jp & gcscopemap[i]
|
||||||
|
#ifdef HW_RVL
|
||||||
|
|| wp & wmscopemap[i]
|
||||||
|
#endif
|
||||||
|
)
|
||||||
|
S9xReportButton (offset + i, true);
|
||||||
|
else
|
||||||
|
S9xReportButton (offset + i, false);
|
||||||
|
}
|
||||||
|
// pointer
|
||||||
|
offset = 0x80;
|
||||||
|
UpdateCursorPosition (pad, cursor_x[0], cursor_y[0]);
|
||||||
|
S9xReportPointer(offset, (u16)cursor_x[0], (u16)cursor_y[0]);
|
||||||
|
}
|
||||||
|
/*** Mouse ***/
|
||||||
|
else if (Settings.MouseMaster && pad < GCSettings.Mouse)
|
||||||
|
{
|
||||||
|
// buttons
|
||||||
|
offset = 0x60+(2*pad);
|
||||||
|
for (i = 0; i < 2; i++)
|
||||||
|
{
|
||||||
|
if ( jp & gcmousemap[i]
|
||||||
|
#ifdef HW_RVL
|
||||||
|
|| wp & wmmousemap[i]
|
||||||
|
#endif
|
||||||
|
)
|
||||||
|
S9xReportButton (offset + i, true);
|
||||||
|
else
|
||||||
|
S9xReportButton (offset + i, false);
|
||||||
|
}
|
||||||
|
// pointer
|
||||||
|
offset = 0x81;
|
||||||
|
UpdateCursorPosition (pad, cursor_x[1+pad], cursor_y[1+pad]);
|
||||||
|
S9xReportPointer(offset+pad, (u16)cursor_x[1+pad], (u16)cursor_y[1+pad]);
|
||||||
|
}
|
||||||
|
/*** Justifier ***/
|
||||||
|
else if (Settings.JustifierMaster && pad < GCSettings.Justifier)
|
||||||
|
{
|
||||||
|
// buttons
|
||||||
|
offset = 0x70+(3*pad);
|
||||||
|
for (i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
if ( jp & gcjustmap[i]
|
||||||
|
#ifdef HW_RVL
|
||||||
|
|| wp & wmjustmap[i]
|
||||||
|
#endif
|
||||||
|
)
|
||||||
|
S9xReportButton (offset + i, true);
|
||||||
|
else
|
||||||
|
S9xReportButton (offset + i, false);
|
||||||
|
}
|
||||||
|
// pointer
|
||||||
|
offset = 0x83;
|
||||||
|
UpdateCursorPosition (pad, cursor_x[3+pad], cursor_y[3+pad]);
|
||||||
|
S9xReportPointer(offset+pad, (u16)cursor_x[3+pad], (u16)cursor_y[3+pad]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/****************************************************************************
|
||||||
|
* NGCReportButtons
|
||||||
|
* Called on each rendered frame
|
||||||
|
****************************************************************************/
|
||||||
|
void NGCReportButtons ()
|
||||||
|
{
|
||||||
|
s8 gc_px = PAD_SubStickX (0);
|
||||||
|
s8 gc_py = PAD_SubStickY (0);
|
||||||
|
|
||||||
|
u16 gc_pb = PAD_ButtonsHeld (0);
|
||||||
|
|
||||||
|
#ifdef HW_RVL
|
||||||
|
s8 wm_sx = WPAD_StickX (0,1);
|
||||||
|
s8 wm_sy = WPAD_StickY (0,1);
|
||||||
|
u32 wm_pb = WPAD_ButtonsHeld (0); // wiimote / expansion button info
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/*** Check for video zoom ***/
|
||||||
|
if (GCSettings.NGCZoom)
|
||||||
|
{
|
||||||
|
if (gc_py < -18 || gc_py > 18)
|
||||||
|
zoom ((float) gc_py / -18);
|
||||||
|
#ifdef HW_RVL
|
||||||
|
if (wm_sy < -18 || wm_sy > 18)
|
||||||
|
zoom ((float) wm_sy / -18);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
Settings.TurboMode = ( (gc_px > 70)
|
||||||
|
#ifdef HW_RVL
|
||||||
|
|| (wm_sx > 70)
|
||||||
|
#endif
|
||||||
|
); // RIGHT on c-stick and on classic ctrlr right joystick
|
||||||
|
|
||||||
|
/*** Check for menu:
|
||||||
|
CStick left
|
||||||
|
OR "L+R+X+Y" (eg. Hombrew/Adapted SNES controllers)
|
||||||
|
OR "Home" on the wiimote or classic controller
|
||||||
|
OR LEFT on classic right analog stick***/
|
||||||
|
|
||||||
|
if ((gc_px < -70) ||
|
||||||
|
((gc_pb & PAD_TRIGGER_L) &&
|
||||||
|
(gc_pb & PAD_TRIGGER_R ) &&
|
||||||
|
(gc_pb & PAD_BUTTON_X) &&
|
||||||
|
(gc_pb & PAD_BUTTON_Y ))
|
||||||
|
#ifdef HW_RVL
|
||||||
|
|| (wm_pb & WPAD_BUTTON_HOME)
|
||||||
|
|| (wm_pb & WPAD_CLASSIC_BUTTON_HOME)
|
||||||
|
|| (wm_sx < -70)
|
||||||
|
#endif
|
||||||
|
)
|
||||||
|
{
|
||||||
|
ConfigRequested = 1; // go to the menu
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int j = (Settings.MultiPlayer5Master == true ? 4 : 2);
|
||||||
|
for (int i = 0; i < j; i++)
|
||||||
|
decodepad (i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/****************************************************************************
|
||||||
|
* wpad_get_analogues()
|
||||||
|
*
|
||||||
|
* gets the analogue stick magnitude and angle values (
|
||||||
|
* from classic or nunchuk expansions)
|
||||||
|
***************************************************************************
|
||||||
|
u32 wpad_get_analogues(int pad, float* mag1, u16* ang1, float* mag2, u16* ang2)
|
||||||
|
{
|
||||||
|
*mag1 = *ang1 = *mag2 = *ang2 = 0;
|
||||||
|
u32 exp_type = 0;
|
||||||
|
#ifdef HW_RVL
|
||||||
|
struct expansion_t exp;
|
||||||
|
memset( &exp, 0, sizeof(exp) );
|
||||||
|
|
||||||
|
if ( WPAD_Probe( pad, &exp_type) == 0) // check wiimote and expansion status (first if wiimote is connected & no errors)
|
||||||
|
{
|
||||||
|
WPAD_Expansion(pad, &exp); // expansion connected. get info
|
||||||
|
if (exp_type == WPAD_EXP_CLASSIC)
|
||||||
|
{
|
||||||
|
*ang1 = exp.classic.ljs.ang; // left cc joystick
|
||||||
|
*mag1 = exp.classic.ljs.mag;
|
||||||
|
*ang2 = exp.classic.rjs.ang; // right cc joystick
|
||||||
|
*mag2 = exp.classic.rjs.mag;
|
||||||
|
}
|
||||||
|
else if (exp_type == WPAD_EXP_NUNCHUK)
|
||||||
|
{
|
||||||
|
*ang1 = exp.nunchuk.js.ang; // nunchuk joystick
|
||||||
|
*mag1 = exp.nunchuk.js.mag;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
return exp_type; // return expansion type
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
void SetControllers ()
|
||||||
|
{
|
||||||
|
if (Settings.MultiPlayer5Master == true)
|
||||||
|
{
|
||||||
|
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
|
||||||
|
S9xSetController (1, CTL_MP5, 1, 2, 3, -1);
|
||||||
|
}
|
||||||
|
else if (Settings.SuperScopeMaster == true)
|
||||||
|
{
|
||||||
|
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
|
||||||
|
S9xSetController (1, CTL_SUPERSCOPE, 1, 0, 0, 0);
|
||||||
|
}
|
||||||
|
else if (Settings.MouseMaster == true)
|
||||||
|
{
|
||||||
|
S9xSetController (0, CTL_MOUSE, 0, 0, 0, 0);
|
||||||
|
if (GCSettings.Mouse == 2)
|
||||||
|
S9xSetController (1, CTL_MOUSE, 1, 0, 0, 0);
|
||||||
|
else
|
||||||
|
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
|
||||||
|
}
|
||||||
|
else if (Settings.JustifierMaster == true)
|
||||||
|
{
|
||||||
|
S9xSetController(0, CTL_JUSTIFIER, 0, 0, 0, 0);
|
||||||
|
if(GCSettings.Justifier == 2)
|
||||||
|
S9xSetController(1, CTL_JUSTIFIER, 1, 0, 0, 0);
|
||||||
|
else
|
||||||
|
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Plugin 2 Joypads by default
|
||||||
|
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
|
||||||
|
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/****************************************************************************
|
||||||
|
* Set the default mapping for NGC
|
||||||
|
****************************************************************************/
|
||||||
|
void SetDefaultButtonMap ()
|
||||||
|
{
|
||||||
|
int maxcode = 0x10;
|
||||||
|
s9xcommand_t cmd;
|
||||||
|
|
||||||
|
/*** Joypad 1 ***/
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 A");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 B");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 X");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Y");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 L");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 R");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Select");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Start");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Up");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Down");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Left");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Right");
|
||||||
|
|
||||||
|
maxcode = 0x20;
|
||||||
|
/*** Joypad 2 ***/
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 A");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 B");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 X");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Y");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 L");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 R");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Select");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Start");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Up");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Down");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Left");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Right");
|
||||||
|
|
||||||
|
maxcode = 0x30;
|
||||||
|
/*** Joypad 3 ***/
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 A");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 B");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 X");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Y");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 L");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 R");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Select");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Start");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Up");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Down");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Left");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Right");
|
||||||
|
|
||||||
|
maxcode = 0x40;
|
||||||
|
/*** Joypad 4 ***/
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 A");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 B");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 X");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Y");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 L");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 R");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Select");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Start");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Up");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Down");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Left");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Right");
|
||||||
|
|
||||||
|
maxcode = 0x50;
|
||||||
|
/*** Superscope ***/
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope AimOffscreen");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Fire");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Cursor");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope ToggleTurbo");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Pause");
|
||||||
|
|
||||||
|
maxcode = 0x60;
|
||||||
|
/*** Mouse ***/
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse1 L");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse1 R");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse2 L");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse2 R");
|
||||||
|
|
||||||
|
maxcode = 0x70;
|
||||||
|
/*** Justifier ***/
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 AimOffscreen");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 Trigger");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 Start");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 AimOffscreen");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 Trigger");
|
||||||
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 Start");
|
||||||
|
|
||||||
|
maxcode = 0x80;
|
||||||
|
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Superscope"), false);
|
||||||
|
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Mouse1"), false);
|
||||||
|
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Mouse2"), false);
|
||||||
|
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Justifier1"), false);
|
||||||
|
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Justifier2"), false);
|
||||||
|
|
||||||
|
SetControllers ();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
36
source/ngc/input.h
Normal file
36
source/ngc/input.h
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
|
||||||
|
#ifndef _INPUT_H_
|
||||||
|
#define _INPUT_H_
|
||||||
|
|
||||||
|
#include <gccore.h>
|
||||||
|
|
||||||
|
#define PI 3.14159265f
|
||||||
|
#define PADCAL 50
|
||||||
|
|
||||||
|
extern unsigned int gcpadmap[];
|
||||||
|
extern unsigned int wmpadmap[];
|
||||||
|
extern unsigned int ccpadmap[];
|
||||||
|
extern unsigned int ncpadmap[];
|
||||||
|
extern unsigned int gcscopemap[];
|
||||||
|
extern unsigned int wmscopemap[];
|
||||||
|
extern unsigned int gcmousemap[];
|
||||||
|
extern unsigned int wmmousemap[];
|
||||||
|
extern unsigned int gcjustmap[];
|
||||||
|
extern unsigned int wmjustmap[];
|
||||||
|
|
||||||
|
START_EXTERN_C
|
||||||
|
|
||||||
|
s8 WPAD_StickX(u8 chan,u8 right);
|
||||||
|
s8 WPAD_StickY(u8 chan, u8 right);
|
||||||
|
|
||||||
|
void UpdateCursorPosition (int pad, int &pos_x, int &pos_y);
|
||||||
|
void decodepad (int pad);
|
||||||
|
void NGCReportButtons ();
|
||||||
|
void SetControllers ();
|
||||||
|
void SetDefaultButtonMap ();
|
||||||
|
|
||||||
|
//extern u32 wpad_get_analogues(int pad, float* mag1, u16* ang1, float* mag2, u16* ang2);
|
||||||
|
|
||||||
|
END_EXTERN_C
|
||||||
|
|
||||||
|
#endif
|
@ -52,6 +52,7 @@
|
|||||||
#include "button_mapping.h"
|
#include "button_mapping.h"
|
||||||
#include "menudraw.h"
|
#include "menudraw.h"
|
||||||
#include "cheatmgr.h"
|
#include "cheatmgr.h"
|
||||||
|
#include "input.h"
|
||||||
|
|
||||||
extern void DrawMenu (char items[][50], char *title, int maxitems, int selected, int fontsize);
|
extern void DrawMenu (char items[][50], char *title, int maxitems, int selected, int fontsize);
|
||||||
|
|
||||||
@ -316,8 +317,6 @@ static int cheatmenuCount = 0;
|
|||||||
static char cheatmenu[MAX_CHEATS][50];
|
static char cheatmenu[MAX_CHEATS][50];
|
||||||
static char cheatmenuvalue[MAX_CHEATS][50];
|
static char cheatmenuvalue[MAX_CHEATS][50];
|
||||||
|
|
||||||
#define PADCAL 40
|
|
||||||
|
|
||||||
void CheatMenu()
|
void CheatMenu()
|
||||||
{
|
{
|
||||||
int ret = -1;
|
int ret = -1;
|
||||||
@ -326,12 +325,18 @@ void CheatMenu()
|
|||||||
|
|
||||||
int selection = 0;
|
int selection = 0;
|
||||||
int offset = 0;
|
int offset = 0;
|
||||||
u32 p, wp, ph, wh;
|
|
||||||
signed char a, c;
|
|
||||||
int redraw = 1;
|
int redraw = 1;
|
||||||
int selectit = 0;
|
int selectit = 0;
|
||||||
float mag, mag2;
|
|
||||||
u16 ang, ang2;
|
u32 p = 0;
|
||||||
|
u32 wp = 0;
|
||||||
|
u32 ph = 0;
|
||||||
|
u32 wh = 0;
|
||||||
|
signed char gc_ay = 0;
|
||||||
|
signed char gc_sx = 0;
|
||||||
|
signed char wm_ay = 0;
|
||||||
|
signed char wm_sx = 0;
|
||||||
|
|
||||||
int scroll_delay = 0;
|
int scroll_delay = 0;
|
||||||
bool move_selection = 0;
|
bool move_selection = 0;
|
||||||
#define SCROLL_INITIAL_DELAY 15
|
#define SCROLL_INITIAL_DELAY 15
|
||||||
@ -368,25 +373,20 @@ void CheatMenu()
|
|||||||
|
|
||||||
VIDEO_WaitVSync(); // slow things down a bit so we don't overread the pads
|
VIDEO_WaitVSync(); // slow things down a bit so we don't overread the pads
|
||||||
|
|
||||||
p = PAD_ButtonsDown (0);
|
gc_ay = PAD_StickY (0);
|
||||||
|
gc_sx = PAD_SubStickX (0);
|
||||||
|
p = PAD_ButtonsDown (0);
|
||||||
ph = PAD_ButtonsHeld (0);
|
ph = PAD_ButtonsHeld (0);
|
||||||
#ifdef HW_RVL
|
|
||||||
|
#ifdef HW_RVL
|
||||||
|
wm_ay = WPAD_StickY (0, 0);
|
||||||
|
wm_sx = WPAD_StickX (0, 1);
|
||||||
wp = WPAD_ButtonsDown (0);
|
wp = WPAD_ButtonsDown (0);
|
||||||
wh = WPAD_ButtonsHeld (0);
|
wh = WPAD_ButtonsHeld (0);
|
||||||
wpad_get_analogues(0, &mag, &ang, &mag2, &ang2); // get joystick info from wii expansions
|
#endif
|
||||||
#else
|
|
||||||
wp = 0;
|
|
||||||
wh = 0;
|
|
||||||
ang = 0;
|
|
||||||
ang2 = 0;
|
|
||||||
mag = 0;
|
|
||||||
mag2 = 0;
|
|
||||||
#endif
|
|
||||||
a = PAD_StickY (0);
|
|
||||||
c = PAD_SubStickX (0);
|
|
||||||
|
|
||||||
/*** Check for exit combo ***/
|
/*** Check for exit combo ***/
|
||||||
if ( (c < -70) || (wp & WPAD_BUTTON_HOME) || (wp & WPAD_CLASSIC_BUTTON_HOME) )
|
if ( (gc_sx < -70) || (wm_sx < -70) || (wp & WPAD_BUTTON_HOME) || (wp & WPAD_CLASSIC_BUTTON_HOME) )
|
||||||
break;
|
break;
|
||||||
|
|
||||||
/*** Check buttons, perform actions ***/
|
/*** Check buttons, perform actions ***/
|
||||||
@ -399,7 +399,7 @@ void CheatMenu()
|
|||||||
ret = selection;
|
ret = selection;
|
||||||
} // End of A
|
} // End of A
|
||||||
|
|
||||||
if ( ((p | ph) & PAD_BUTTON_DOWN) || ((wp | wh) & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) || (a < -PADCAL) || (mag>JOY_THRESHOLD && (ang>130 && ang<230)) )
|
if ( ((p | ph) & PAD_BUTTON_DOWN) || ((wp | wh) & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) || (gc_ay < -PADCAL) || (wm_ay < -PADCAL) )
|
||||||
{
|
{
|
||||||
if ( (p & PAD_BUTTON_DOWN) || (wp & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) ) { /*** Button just pressed ***/
|
if ( (p & PAD_BUTTON_DOWN) || (wp & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) ) { /*** Button just pressed ***/
|
||||||
scroll_delay = SCROLL_INITIAL_DELAY; // reset scroll delay.
|
scroll_delay = SCROLL_INITIAL_DELAY; // reset scroll delay.
|
||||||
@ -423,7 +423,7 @@ void CheatMenu()
|
|||||||
move_selection = 0;
|
move_selection = 0;
|
||||||
}
|
}
|
||||||
} // End of down
|
} // End of down
|
||||||
if ( ((p | ph) & PAD_BUTTON_UP) || ((wp | wh) & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) || (a > PADCAL) || (mag>JOY_THRESHOLD && (ang>300 || ang<50)) )
|
if ( ((p | ph) & PAD_BUTTON_UP) || ((wp | wh) & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) || (gc_ay > PADCAL) || (wm_ay > PADCAL) )
|
||||||
{
|
{
|
||||||
if ( (p & PAD_BUTTON_UP) || (wp & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) ) { /*** Button just pressed***/
|
if ( (p & PAD_BUTTON_UP) || (wp & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) ) { /*** Button just pressed***/
|
||||||
scroll_delay = SCROLL_INITIAL_DELAY; // reset scroll delay.
|
scroll_delay = SCROLL_INITIAL_DELAY; // reset scroll delay.
|
||||||
@ -1006,11 +1006,4 @@ mainmenu (int selectedMenu)
|
|||||||
while( PAD_ButtonsHeld(0) )
|
while( PAD_ButtonsHeld(0) )
|
||||||
VIDEO_WaitVSync();
|
VIDEO_WaitVSync();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
ReInitGCVideo(); // update video after reading settings
|
|
||||||
|
|
||||||
Settings.SuperScopeMaster = (GCSettings.Superscope > 0 ? true : false);
|
|
||||||
Settings.MouseMaster = (GCSettings.Mouse > 0 ? true : false);
|
|
||||||
Settings.JustifierMaster = (GCSettings.Justifier > 0 ? true : false);
|
|
||||||
SetControllers();
|
|
||||||
}
|
}
|
||||||
|
@ -38,6 +38,7 @@
|
|||||||
#include "dvd.h"
|
#include "dvd.h"
|
||||||
#include "aram.h"
|
#include "aram.h"
|
||||||
#include "images/gfx_bg.h"
|
#include "images/gfx_bg.h"
|
||||||
|
#include "input.h"
|
||||||
|
|
||||||
/*** Globals ***/
|
/*** Globals ***/
|
||||||
FT_Library ftlibrary;
|
FT_Library ftlibrary;
|
||||||
@ -559,11 +560,12 @@ RunMenu (char items[][50], int maxitems, char *title, int fontsize, int x)
|
|||||||
{
|
{
|
||||||
int redraw = 1;
|
int redraw = 1;
|
||||||
int quit = 0;
|
int quit = 0;
|
||||||
u32 p, wp;
|
|
||||||
int ret = 0;
|
int ret = 0;
|
||||||
signed char a;
|
|
||||||
float mag, mag2;
|
u32 p = 0;
|
||||||
u16 ang, ang2;
|
u32 wp = 0;
|
||||||
|
signed char gc_ay = 0;
|
||||||
|
signed char wm_ay = 0;
|
||||||
|
|
||||||
while (quit == 0)
|
while (quit == 0)
|
||||||
{
|
{
|
||||||
@ -573,30 +575,25 @@ RunMenu (char items[][50], int maxitems, char *title, int fontsize, int x)
|
|||||||
redraw = 0;
|
redraw = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
gc_ay = PAD_StickY (0);
|
||||||
p = PAD_ButtonsDown (0);
|
p = PAD_ButtonsDown (0);
|
||||||
#ifdef HW_RVL
|
#ifdef HW_RVL
|
||||||
|
wm_ay = WPAD_StickY (0,0);
|
||||||
wp = WPAD_ButtonsDown (0);
|
wp = WPAD_ButtonsDown (0);
|
||||||
wpad_get_analogues(0, &mag, &ang, &mag2, &ang2); // get joystick info from wii expansions
|
|
||||||
#else
|
|
||||||
wp = 0;
|
|
||||||
ang = 0;
|
|
||||||
ang2 = 0;
|
|
||||||
mag = 0;
|
|
||||||
mag2 = 0;
|
|
||||||
#endif
|
#endif
|
||||||
a = PAD_StickY (0);
|
|
||||||
|
|
||||||
VIDEO_WaitVSync(); // slow things down a bit so we don't overread the pads
|
VIDEO_WaitVSync(); // slow things down a bit so we don't overread the pads
|
||||||
|
|
||||||
/*** Look for up ***/
|
/*** Look for up ***/
|
||||||
if ( (p & PAD_BUTTON_UP) || (wp & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) || (a > 70) || (mag>JOY_THRESHOLD && (ang>300 || ang<50)) )
|
if ( (p & PAD_BUTTON_UP) || (wp & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) || (gc_ay > PADCAL) || (wm_ay > PADCAL) )
|
||||||
{
|
{
|
||||||
redraw = 1;
|
redraw = 1;
|
||||||
menu = FindMenuItem(&items[0], maxitems, menu, -1);
|
menu = FindMenuItem(&items[0], maxitems, menu, -1);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*** Look for down ***/
|
/*** Look for down ***/
|
||||||
if ( (p & PAD_BUTTON_DOWN) || (wp & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) || (a < -70) || (mag>JOY_THRESHOLD && (ang>130 && ang<230)) )
|
if ( (p & PAD_BUTTON_DOWN) || (wp & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) || (gc_ay < -PADCAL) || (wm_ay < -PADCAL) )
|
||||||
{
|
{
|
||||||
redraw = 1;
|
redraw = 1;
|
||||||
menu = FindMenuItem(&items[0], maxitems, menu, +1);
|
menu = FindMenuItem(&items[0], maxitems, menu, +1);
|
||||||
|
@ -196,6 +196,7 @@
|
|||||||
#include "gctime.h"
|
#include "gctime.h"
|
||||||
#include "button_mapping.h"
|
#include "button_mapping.h"
|
||||||
#include "fileop.h"
|
#include "fileop.h"
|
||||||
|
#include "input.h"
|
||||||
|
|
||||||
unsigned long ARAM_ROMSIZE = 0;
|
unsigned long ARAM_ROMSIZE = 0;
|
||||||
int ConfigRequested = 0;
|
int ConfigRequested = 0;
|
||||||
@ -204,296 +205,9 @@ extern int FrameTimer;
|
|||||||
extern long long prev;
|
extern long long prev;
|
||||||
extern unsigned int timediffallowed;
|
extern unsigned int timediffallowed;
|
||||||
|
|
||||||
// hold superscope/mouse/justifier cursor positions
|
|
||||||
int cursor_x[5] = {0,0,0,0,0};
|
|
||||||
int cursor_y[5] = {0,0,0,0,0};
|
|
||||||
|
|
||||||
extern void fat_enable_readahead_all();
|
extern void fat_enable_readahead_all();
|
||||||
|
|
||||||
/****************************************************************************
|
|
||||||
* Controller Functions
|
|
||||||
*
|
|
||||||
* The following map the NGC Pads to the *NEW* controller system.
|
|
||||||
****************************************************************************/
|
|
||||||
#define ASSIGN_BUTTON_TRUE( keycode, snescmd ) \
|
|
||||||
S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), true)
|
|
||||||
|
|
||||||
#define ASSIGN_BUTTON_FALSE( keycode, snescmd ) \
|
|
||||||
S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), false)
|
|
||||||
|
|
||||||
#define MAXJP 12
|
|
||||||
int padcal = 50;
|
|
||||||
/*** Gamecube controller Padmap ***/
|
|
||||||
unsigned int gcpadmap[] = { PAD_BUTTON_A, PAD_BUTTON_B,
|
|
||||||
PAD_BUTTON_X, PAD_BUTTON_Y,
|
|
||||||
PAD_TRIGGER_L, PAD_TRIGGER_R,
|
|
||||||
PAD_TRIGGER_Z, PAD_BUTTON_START,
|
|
||||||
PAD_BUTTON_UP, PAD_BUTTON_DOWN,
|
|
||||||
PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT
|
|
||||||
};
|
|
||||||
/*** Wiimote Padmap ***/
|
|
||||||
unsigned int wmpadmap[] = { WPAD_BUTTON_B, WPAD_BUTTON_2,
|
|
||||||
WPAD_BUTTON_1, WPAD_BUTTON_A,
|
|
||||||
0x0000, 0x0000,
|
|
||||||
WPAD_BUTTON_MINUS, WPAD_BUTTON_PLUS,
|
|
||||||
WPAD_BUTTON_RIGHT, WPAD_BUTTON_LEFT,
|
|
||||||
WPAD_BUTTON_UP, WPAD_BUTTON_DOWN
|
|
||||||
};
|
|
||||||
/*** Classic Controller Padmap ***/
|
|
||||||
unsigned int ccpadmap[] = { WPAD_CLASSIC_BUTTON_A, WPAD_CLASSIC_BUTTON_B,
|
|
||||||
WPAD_CLASSIC_BUTTON_X, WPAD_CLASSIC_BUTTON_Y,
|
|
||||||
WPAD_CLASSIC_BUTTON_FULL_L, WPAD_CLASSIC_BUTTON_FULL_R,
|
|
||||||
WPAD_CLASSIC_BUTTON_MINUS, WPAD_CLASSIC_BUTTON_PLUS,
|
|
||||||
WPAD_CLASSIC_BUTTON_UP, WPAD_CLASSIC_BUTTON_DOWN,
|
|
||||||
WPAD_CLASSIC_BUTTON_LEFT, WPAD_CLASSIC_BUTTON_RIGHT
|
|
||||||
};
|
|
||||||
/*** Nunchuk + wiimote Padmap ***/
|
|
||||||
unsigned int ncpadmap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B,
|
|
||||||
WPAD_NUNCHUK_BUTTON_C, WPAD_NUNCHUK_BUTTON_Z,
|
|
||||||
WPAD_BUTTON_MINUS, WPAD_BUTTON_PLUS,
|
|
||||||
WPAD_BUTTON_2, WPAD_BUTTON_1,
|
|
||||||
WPAD_BUTTON_UP, WPAD_BUTTON_DOWN,
|
|
||||||
WPAD_BUTTON_LEFT, WPAD_BUTTON_RIGHT
|
|
||||||
};
|
|
||||||
/*** Superscope : GC controller button mapping ***/
|
|
||||||
unsigned int gcscopemap[] = { PAD_TRIGGER_Z, PAD_BUTTON_B,
|
|
||||||
PAD_BUTTON_A, PAD_BUTTON_Y, PAD_BUTTON_START
|
|
||||||
};
|
|
||||||
/*** Superscope : wiimote button mapping ***/
|
|
||||||
unsigned int wmscopemap[] = { WPAD_BUTTON_MINUS, WPAD_BUTTON_B,
|
|
||||||
WPAD_BUTTON_A, WPAD_BUTTON_DOWN, WPAD_BUTTON_PLUS
|
|
||||||
};
|
|
||||||
/*** Mouse : GC controller button mapping ***/
|
|
||||||
unsigned int gcmousemap[] = { PAD_BUTTON_A, PAD_BUTTON_B };
|
|
||||||
/*** Mouse : wiimote button mapping ***/
|
|
||||||
unsigned int wmmousemap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B };
|
|
||||||
/*** Justifier : GC controller button mapping ***/
|
|
||||||
unsigned int gcjustmap[] = { PAD_BUTTON_A, PAD_BUTTON_B, PAD_BUTTON_START };
|
|
||||||
/*** Justifier : wiimote button mapping ***/
|
|
||||||
unsigned int wmjustmap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B, WPAD_BUTTON_PLUS };
|
|
||||||
|
|
||||||
void UpdateCursorPosition (int pad, int &pos_x, int &pos_y)
|
|
||||||
{
|
|
||||||
// gc left joystick
|
|
||||||
signed char pad_x = PAD_StickX (pad);
|
|
||||||
signed char pad_y = PAD_StickY (pad);
|
|
||||||
int SCOPEPADCAL = 20;
|
|
||||||
#ifdef HW_RVL
|
|
||||||
// wiimote ir
|
|
||||||
struct ir_t ir;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (pad_x > SCOPEPADCAL){
|
|
||||||
pos_x += (pad_x*1.0)/SCOPEPADCAL;
|
|
||||||
if (pos_x > 256) pos_x = 256;
|
|
||||||
}
|
|
||||||
if (pad_x < -SCOPEPADCAL){
|
|
||||||
pos_x -= (pad_x*-1.0)/SCOPEPADCAL;
|
|
||||||
if (pos_x < 0) pos_x = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (pad_y < -SCOPEPADCAL){
|
|
||||||
pos_y += (pad_y*-1.0)/SCOPEPADCAL;
|
|
||||||
if (pos_y > 224) pos_y = 224;
|
|
||||||
}
|
|
||||||
if (pad_y > SCOPEPADCAL){
|
|
||||||
pos_y -= (pad_y*1.0)/SCOPEPADCAL;
|
|
||||||
if (pos_y < 0) pos_y = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef HW_RVL
|
|
||||||
// read wiimote IR
|
|
||||||
WPAD_IR(pad, &ir);
|
|
||||||
if (ir.valid)
|
|
||||||
{
|
|
||||||
pos_x = (ir.x * 256) / 640;
|
|
||||||
pos_y = (ir.y * 224) / 480;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/****************************************************************************
|
|
||||||
* This is the joypad algorithm submitted by Krullo.
|
|
||||||
****************************************************************************/
|
|
||||||
void
|
|
||||||
decodepad (int pad)
|
|
||||||
{
|
|
||||||
int i, offset;
|
|
||||||
signed char pad_x, pad_y;
|
|
||||||
//unsigned short jp, wp; //
|
|
||||||
u32 jp, wp;
|
|
||||||
float t;
|
|
||||||
float mag, mag2;
|
|
||||||
u16 ang, ang2;
|
|
||||||
u32 exp_type;
|
|
||||||
|
|
||||||
/*** Do analogue updates ***/
|
|
||||||
pad_x = PAD_StickX (pad);
|
|
||||||
pad_y = PAD_StickY (pad);
|
|
||||||
jp = PAD_ButtonsHeld (pad);
|
|
||||||
#ifdef HW_RVL
|
|
||||||
exp_type = wpad_get_analogues(pad, &mag, &ang, &mag2, &ang2); // get joystick info from wii expansions
|
|
||||||
wp = WPAD_ButtonsHeld (pad); // wiimote
|
|
||||||
#else
|
|
||||||
exp_type = 0;
|
|
||||||
wp = 0;
|
|
||||||
ang = 0;
|
|
||||||
ang2 = 0;
|
|
||||||
mag = 0;
|
|
||||||
mag2 = 0;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/***
|
|
||||||
Gamecube Joystick input
|
|
||||||
***/
|
|
||||||
// Is XY inside the "zone"?
|
|
||||||
if (pad_x * pad_x + pad_y * pad_y > padcal * padcal)
|
|
||||||
{
|
|
||||||
|
|
||||||
/*** we don't want division by ZERO ***/
|
|
||||||
if (pad_x > 0 && pad_y == 0)
|
|
||||||
jp |= PAD_BUTTON_RIGHT;
|
|
||||||
if (pad_x < 0 && pad_y == 0)
|
|
||||||
jp |= PAD_BUTTON_LEFT;
|
|
||||||
if (pad_x == 0 && pad_y > 0)
|
|
||||||
jp |= PAD_BUTTON_UP;
|
|
||||||
if (pad_x == 0 && pad_y < 0)
|
|
||||||
jp |= PAD_BUTTON_DOWN;
|
|
||||||
|
|
||||||
if (pad_x != 0 && pad_y != 0)
|
|
||||||
{
|
|
||||||
|
|
||||||
/*** Recalc left / right ***/
|
|
||||||
t = (float) pad_y / pad_x;
|
|
||||||
if (t >= -2.41421356237 && t < 2.41421356237)
|
|
||||||
{
|
|
||||||
if (pad_x >= 0)
|
|
||||||
jp |= PAD_BUTTON_RIGHT;
|
|
||||||
else
|
|
||||||
jp |= PAD_BUTTON_LEFT;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*** Recalc up / down ***/
|
|
||||||
t = (float) pad_x / pad_y;
|
|
||||||
if (t >= -2.41421356237 && t < 2.41421356237)
|
|
||||||
{
|
|
||||||
if (pad_y >= 0)
|
|
||||||
jp |= PAD_BUTTON_UP;
|
|
||||||
else
|
|
||||||
jp |= PAD_BUTTON_DOWN;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#ifdef HW_RVL
|
|
||||||
/***
|
|
||||||
Wii Joystick (classic, nunchuk) input
|
|
||||||
***/
|
|
||||||
if (exp_type == WPAD_EXP_NUNCHUK)
|
|
||||||
{
|
|
||||||
if ( mag>JOY_THRESHOLD && (ang>300 || ang<50) )
|
|
||||||
wp |= WPAD_BUTTON_UP;
|
|
||||||
if ( mag>JOY_THRESHOLD && (ang>130 && ang<230) )
|
|
||||||
wp |= WPAD_BUTTON_DOWN;
|
|
||||||
if ( mag>JOY_THRESHOLD && (ang>220 && ang<320) )
|
|
||||||
wp |= WPAD_BUTTON_LEFT;
|
|
||||||
if ( mag>JOY_THRESHOLD && (ang>40 && ang<140) )
|
|
||||||
wp |= WPAD_BUTTON_RIGHT;
|
|
||||||
} else if (exp_type == WPAD_EXP_CLASSIC)
|
|
||||||
{
|
|
||||||
if ( mag>JOY_THRESHOLD && (ang>300 || ang<50) )
|
|
||||||
wp |= WPAD_CLASSIC_BUTTON_UP;
|
|
||||||
if ( mag>JOY_THRESHOLD && (ang>130 && ang<230) )
|
|
||||||
wp |= WPAD_CLASSIC_BUTTON_DOWN;
|
|
||||||
if ( mag>JOY_THRESHOLD && (ang>220 && ang<320) )
|
|
||||||
wp |= WPAD_CLASSIC_BUTTON_LEFT;
|
|
||||||
if ( mag>JOY_THRESHOLD && (ang>40 && ang<140) )
|
|
||||||
wp |= WPAD_CLASSIC_BUTTON_RIGHT;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*** Fix offset to pad ***/
|
|
||||||
offset = ((pad + 1) << 4);
|
|
||||||
|
|
||||||
/*** Report pressed buttons (gamepads) ***/
|
|
||||||
for (i = 0; i < MAXJP; i++)
|
|
||||||
{
|
|
||||||
if ( (jp & gcpadmap[i]) // gamecube controller
|
|
||||||
#ifdef HW_RVL
|
|
||||||
|| ( (exp_type == WPAD_EXP_NONE) && (wp & wmpadmap[i]) ) // wiimote
|
|
||||||
|| ( (exp_type == WPAD_EXP_CLASSIC) && (wp & ccpadmap[i]) ) // classic controller
|
|
||||||
|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & ncpadmap[i]) ) // nunchuk + wiimote
|
|
||||||
#endif
|
|
||||||
)
|
|
||||||
S9xReportButton (offset + i, true);
|
|
||||||
else
|
|
||||||
S9xReportButton (offset + i, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*** Superscope ***/
|
|
||||||
if (pad == GCSettings.Superscope-1) // report only once
|
|
||||||
{
|
|
||||||
// buttons
|
|
||||||
offset = 0x50;
|
|
||||||
for (i = 0; i < 6; i++)
|
|
||||||
{
|
|
||||||
if ( jp & gcscopemap[i]
|
|
||||||
#ifdef HW_RVL
|
|
||||||
|| wp & wmscopemap[i]
|
|
||||||
#endif
|
|
||||||
)
|
|
||||||
S9xReportButton (offset + i, true);
|
|
||||||
else
|
|
||||||
S9xReportButton (offset + i, false);
|
|
||||||
}
|
|
||||||
// pointer
|
|
||||||
offset = 0x80;
|
|
||||||
UpdateCursorPosition (pad, cursor_x[0], cursor_y[0]);
|
|
||||||
S9xReportPointer(offset, (u16)cursor_x[0], (u16)cursor_y[0]);
|
|
||||||
}
|
|
||||||
/*** Mouse ***/
|
|
||||||
else if (Settings.MouseMaster && pad < GCSettings.Mouse)
|
|
||||||
{
|
|
||||||
// buttons
|
|
||||||
offset = 0x60+(2*pad);
|
|
||||||
for (i = 0; i < 2; i++)
|
|
||||||
{
|
|
||||||
if ( jp & gcmousemap[i]
|
|
||||||
#ifdef HW_RVL
|
|
||||||
|| wp & wmmousemap[i]
|
|
||||||
#endif
|
|
||||||
)
|
|
||||||
S9xReportButton (offset + i, true);
|
|
||||||
else
|
|
||||||
S9xReportButton (offset + i, false);
|
|
||||||
}
|
|
||||||
// pointer
|
|
||||||
offset = 0x81;
|
|
||||||
UpdateCursorPosition (pad, cursor_x[1+pad], cursor_y[1+pad]);
|
|
||||||
S9xReportPointer(offset+pad, (u16)cursor_x[1+pad], (u16)cursor_y[1+pad]);
|
|
||||||
}
|
|
||||||
/*** Justifier ***/
|
|
||||||
else if (Settings.JustifierMaster && pad < GCSettings.Justifier)
|
|
||||||
{
|
|
||||||
// buttons
|
|
||||||
offset = 0x70+(3*pad);
|
|
||||||
for (i = 0; i < 3; i++)
|
|
||||||
{
|
|
||||||
if ( jp & gcjustmap[i]
|
|
||||||
#ifdef HW_RVL
|
|
||||||
|| wp & wmjustmap[i]
|
|
||||||
#endif
|
|
||||||
)
|
|
||||||
S9xReportButton (offset + i, true);
|
|
||||||
else
|
|
||||||
S9xReportButton (offset + i, false);
|
|
||||||
}
|
|
||||||
// pointer
|
|
||||||
offset = 0x83;
|
|
||||||
UpdateCursorPosition (pad, cursor_x[3+pad], cursor_y[3+pad]);
|
|
||||||
S9xReportPointer(offset+pad, (u16)cursor_x[3+pad], (u16)cursor_y[3+pad]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* setFrameTimerMethod()
|
* setFrameTimerMethod()
|
||||||
* change frametimer method depending on whether ROM is NTSC or PAL
|
* change frametimer method depending on whether ROM is NTSC or PAL
|
||||||
@ -522,270 +236,6 @@ void setFrameTimerMethod()
|
|||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
/****************************************************************************
|
|
||||||
* NGCReportButtons
|
|
||||||
* Called on each rendered frame
|
|
||||||
****************************************************************************/
|
|
||||||
void
|
|
||||||
NGCReportButtons ()
|
|
||||||
{
|
|
||||||
s8 gc_px = PAD_SubStickX (0);
|
|
||||||
s8 gc_py = PAD_SubStickY (0);
|
|
||||||
u16 gc_pb = PAD_ButtonsHeld (0);
|
|
||||||
#ifdef HW_RVL
|
|
||||||
float mag1 = 0;
|
|
||||||
float mag2 = 0;
|
|
||||||
u16 ang1 = 0;
|
|
||||||
u16 ang2 = 0;
|
|
||||||
u32 wm_pb = WPAD_ButtonsHeld (0); // wiimote / expansion button info
|
|
||||||
wpad_get_analogues(0, &mag1, &ang1, &mag2, &ang2); // get joystick info from wii expansions
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*** Check for video zoom ***/
|
|
||||||
if (GCSettings.NGCZoom)
|
|
||||||
{
|
|
||||||
if (gc_py < -18 || gc_py > 18)
|
|
||||||
zoom ((float) gc_py / -18);
|
|
||||||
#ifdef HW_RVL
|
|
||||||
if ( mag2>0.2 && (ang2>340 || ang2<20) ) // classic rjs up
|
|
||||||
zoom ((float) mag2 / -0.2);
|
|
||||||
if ( mag2>0.2 && (ang2>160 && ang2<200) ) // classic rjs down
|
|
||||||
zoom ((float) mag2 / 0.2);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
Settings.TurboMode = ( (gc_px > 70)
|
|
||||||
#ifdef HW_RVL
|
|
||||||
|| (mag2>JOY_THRESHOLD && ang2>75 && ang2<115)
|
|
||||||
#endif
|
|
||||||
); // RIGHT on c-stick and on classic ctrlr right joystick
|
|
||||||
|
|
||||||
/*** Check for menu:
|
|
||||||
CStick left
|
|
||||||
OR "L+R+X+Y" (eg. Hombrew/Adapted SNES controllers)
|
|
||||||
OR "Home" on the wiimote or classic controller ***/
|
|
||||||
|
|
||||||
if ((gc_px < -70) ||
|
|
||||||
((gc_pb & PAD_TRIGGER_L) &&
|
|
||||||
(gc_pb & PAD_TRIGGER_R ) &&
|
|
||||||
(gc_pb & PAD_BUTTON_X) &&
|
|
||||||
(gc_pb & PAD_BUTTON_Y ))
|
|
||||||
#ifdef HW_RVL
|
|
||||||
|| (wm_pb & WPAD_BUTTON_HOME)
|
|
||||||
|| (wm_pb & WPAD_CLASSIC_BUTTON_HOME)
|
|
||||||
#endif
|
|
||||||
)
|
|
||||||
{
|
|
||||||
ConfigRequested = 1;
|
|
||||||
|
|
||||||
VIDEO_WaitVSync ();
|
|
||||||
|
|
||||||
if ( GCSettings.AutoSave == 1 )
|
|
||||||
{
|
|
||||||
SaveSRAM ( GCSettings.SaveMethod, SILENT );
|
|
||||||
}
|
|
||||||
else if ( GCSettings.AutoSave == 2 )
|
|
||||||
{
|
|
||||||
if ( WaitPromptChoice ((char*)"Save Freeze State?", (char*)"Don't Save", (char*)"Save") )
|
|
||||||
NGCFreezeGame ( GCSettings.SaveMethod, SILENT );
|
|
||||||
}
|
|
||||||
else if ( GCSettings.AutoSave == 3 )
|
|
||||||
{
|
|
||||||
if ( WaitPromptChoice ((char*)"Save SRAM and Freeze State?", (char*)"Don't Save", (char*)"Save") )
|
|
||||||
{
|
|
||||||
SaveSRAM(GCSettings.SaveMethod, SILENT );
|
|
||||||
NGCFreezeGame ( GCSettings.SaveMethod, SILENT );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mainmenu (3); // go to game menu
|
|
||||||
|
|
||||||
FrameTimer = 0;
|
|
||||||
ConfigRequested = 0;
|
|
||||||
setFrameTimerMethod(); // set frametimer method every time a ROM is loaded
|
|
||||||
S9xReportControllers(); // FIX
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
int j = (Settings.MultiPlayer5Master == true ? 4 : 2);
|
|
||||||
for (int i = 0; i < j; i++)
|
|
||||||
decodepad (i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/****************************************************************************
|
|
||||||
* wpad_get_analogues()
|
|
||||||
*
|
|
||||||
* gets the analogue stick magnitude and angle values (
|
|
||||||
* from classic or nunchuk expansions)
|
|
||||||
****************************************************************************/
|
|
||||||
u32 wpad_get_analogues(int pad, float* mag1, u16* ang1, float* mag2, u16* ang2)
|
|
||||||
{
|
|
||||||
*mag1 = *ang1 = *mag2 = *ang2 = 0;
|
|
||||||
u32 exp_type = 0;
|
|
||||||
#ifdef HW_RVL
|
|
||||||
struct expansion_t exp;
|
|
||||||
memset( &exp, 0, sizeof(exp) );
|
|
||||||
|
|
||||||
if ( WPAD_Probe( pad, &exp_type) == 0) // check wiimote and expansion status (first if wiimote is connected & no errors)
|
|
||||||
{
|
|
||||||
WPAD_Expansion(pad, &exp); // expansion connected. get info
|
|
||||||
if (exp_type == WPAD_EXP_CLASSIC)
|
|
||||||
{
|
|
||||||
*ang1 = exp.classic.ljs.ang; // left cc joystick
|
|
||||||
*mag1 = exp.classic.ljs.mag;
|
|
||||||
*ang2 = exp.classic.rjs.ang; // right cc joystick
|
|
||||||
*mag2 = exp.classic.rjs.mag;
|
|
||||||
}
|
|
||||||
else if (exp_type == WPAD_EXP_NUNCHUK)
|
|
||||||
{
|
|
||||||
*ang1 = exp.nunchuk.js.ang; // nunchuk joystick
|
|
||||||
*mag1 = exp.nunchuk.js.mag;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
return exp_type; // return expansion type
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetControllers ()
|
|
||||||
{
|
|
||||||
if (Settings.MultiPlayer5Master == true)
|
|
||||||
{
|
|
||||||
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
|
|
||||||
S9xSetController (1, CTL_MP5, 1, 2, 3, -1);
|
|
||||||
}
|
|
||||||
else if (Settings.SuperScopeMaster == true)
|
|
||||||
{
|
|
||||||
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
|
|
||||||
S9xSetController (1, CTL_SUPERSCOPE, 1, 0, 0, 0);
|
|
||||||
}
|
|
||||||
else if (Settings.MouseMaster == true)
|
|
||||||
{
|
|
||||||
S9xSetController (0, CTL_MOUSE, 0, 0, 0, 0);
|
|
||||||
if (GCSettings.Mouse == 2)
|
|
||||||
S9xSetController (1, CTL_MOUSE, 1, 0, 0, 0);
|
|
||||||
else
|
|
||||||
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
|
|
||||||
}
|
|
||||||
else if (Settings.JustifierMaster == true)
|
|
||||||
{
|
|
||||||
S9xSetController(0, CTL_JUSTIFIER, 0, 0, 0, 0);
|
|
||||||
if(GCSettings.Justifier == 2)
|
|
||||||
S9xSetController(1, CTL_JUSTIFIER, 1, 0, 0, 0);
|
|
||||||
else
|
|
||||||
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Plugin 2 Joypads by default
|
|
||||||
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
|
|
||||||
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/****************************************************************************
|
|
||||||
* Set the default mapping for NGC
|
|
||||||
****************************************************************************/
|
|
||||||
void
|
|
||||||
SetDefaultButtonMap ()
|
|
||||||
{
|
|
||||||
int maxcode = 0x10;
|
|
||||||
s9xcommand_t cmd;
|
|
||||||
|
|
||||||
/*** Joypad 1 ***/
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 A");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 B");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 X");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Y");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 L");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 R");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Select");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Start");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Up");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Down");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Left");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Right");
|
|
||||||
|
|
||||||
maxcode = 0x20;
|
|
||||||
/*** Joypad 2 ***/
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 A");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 B");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 X");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Y");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 L");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 R");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Select");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Start");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Up");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Down");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Left");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Right");
|
|
||||||
|
|
||||||
maxcode = 0x30;
|
|
||||||
/*** Joypad 3 ***/
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 A");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 B");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 X");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Y");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 L");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 R");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Select");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Start");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Up");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Down");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Left");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Right");
|
|
||||||
|
|
||||||
maxcode = 0x40;
|
|
||||||
/*** Joypad 4 ***/
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 A");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 B");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 X");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Y");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 L");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 R");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Select");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Start");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Up");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Down");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Left");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Right");
|
|
||||||
|
|
||||||
maxcode = 0x50;
|
|
||||||
/*** Superscope ***/
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope AimOffscreen");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Fire");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Cursor");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope ToggleTurbo");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Pause");
|
|
||||||
|
|
||||||
maxcode = 0x60;
|
|
||||||
/*** Mouse ***/
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse1 L");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse1 R");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse2 L");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse2 R");
|
|
||||||
|
|
||||||
maxcode = 0x70;
|
|
||||||
/*** Justifier ***/
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 AimOffscreen");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 Trigger");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 Start");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 AimOffscreen");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 Trigger");
|
|
||||||
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 Start");
|
|
||||||
|
|
||||||
maxcode = 0x80;
|
|
||||||
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Superscope"), false);
|
|
||||||
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Mouse1"), false);
|
|
||||||
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Mouse2"), false);
|
|
||||||
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Justifier1"), false);
|
|
||||||
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Justifier2"), false);
|
|
||||||
|
|
||||||
SetControllers ();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* Emulation loop
|
* Emulation loop
|
||||||
@ -807,9 +257,48 @@ emulate ()
|
|||||||
|
|
||||||
while (1)
|
while (1)
|
||||||
{
|
{
|
||||||
S9xMainLoop ();
|
S9xMainLoop ();
|
||||||
NGCReportButtons ();
|
NGCReportButtons ();
|
||||||
}
|
|
||||||
|
if (ConfigRequested)
|
||||||
|
{
|
||||||
|
VIDEO_WaitVSync ();
|
||||||
|
|
||||||
|
if ( GCSettings.AutoSave == 1 )
|
||||||
|
{
|
||||||
|
SaveSRAM ( GCSettings.SaveMethod, SILENT );
|
||||||
|
}
|
||||||
|
else if ( GCSettings.AutoSave == 2 )
|
||||||
|
{
|
||||||
|
if ( WaitPromptChoice ((char*)"Save Freeze State?", (char*)"Don't Save", (char*)"Save") )
|
||||||
|
NGCFreezeGame ( GCSettings.SaveMethod, SILENT );
|
||||||
|
}
|
||||||
|
else if ( GCSettings.AutoSave == 3 )
|
||||||
|
{
|
||||||
|
if ( WaitPromptChoice ((char*)"Save SRAM and Freeze State?", (char*)"Don't Save", (char*)"Save") )
|
||||||
|
{
|
||||||
|
SaveSRAM(GCSettings.SaveMethod, SILENT );
|
||||||
|
NGCFreezeGame ( GCSettings.SaveMethod, SILENT );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mainmenu (3); // go to game menu
|
||||||
|
|
||||||
|
/*** Update any emulation settings changed in the menu ***/
|
||||||
|
ReInitGCVideo(); // update video after reading settings
|
||||||
|
FrameTimer = 0;
|
||||||
|
setFrameTimerMethod(); // set frametimer method every time a ROM is loaded
|
||||||
|
|
||||||
|
Settings.SuperScopeMaster = (GCSettings.Superscope > 0 ? true : false);
|
||||||
|
Settings.MouseMaster = (GCSettings.Mouse > 0 ? true : false);
|
||||||
|
Settings.JustifierMaster = (GCSettings.Justifier > 0 ? true : false);
|
||||||
|
SetControllers();
|
||||||
|
S9xReportControllers(); // FIX
|
||||||
|
|
||||||
|
ConfigRequested = 0;
|
||||||
|
}//if ConfigRequested
|
||||||
|
|
||||||
|
}//while
|
||||||
}
|
}
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
|
@ -202,13 +202,10 @@ struct SGCSettings{
|
|||||||
};
|
};
|
||||||
|
|
||||||
START_EXTERN_C
|
START_EXTERN_C
|
||||||
|
|
||||||
extern struct SGCSettings GCSettings;
|
extern struct SGCSettings GCSettings;
|
||||||
extern bool8 isWii;
|
extern bool8 isWii;
|
||||||
|
|
||||||
extern u32 wpad_get_analogues(int pad, float* mag1, u16* ang1, float* mag2, u16* ang2);
|
|
||||||
extern void SetControllers ();
|
|
||||||
END_EXTERN_C
|
END_EXTERN_C
|
||||||
|
|
||||||
#define JOY_THRESHOLD 0.70 // for wii (expansion) analogues
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
Reference in New Issue
Block a user