mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-27 21:14:21 +01:00
Merge pull request #792 from bladeoner/interpolation
Add Interpolation option and Add Gamemenu Audio
This commit is contained in:
commit
881fb1b6c3
@ -130,6 +130,8 @@ extern const u8 icon_settings_network_png[];
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extern const u32 icon_settings_network_png_size;
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extern const u32 icon_settings_network_png_size;
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extern const u8 icon_settings_video_png[];
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extern const u8 icon_settings_video_png[];
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extern const u32 icon_settings_video_png_size;
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extern const u32 icon_settings_video_png_size;
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extern const u8 icon_settings_audio_png[];
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extern const u32 icon_settings_audio_png_size;
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extern const u8 icon_settings_screenshot_png[];
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extern const u8 icon_settings_screenshot_png[];
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extern const u32 icon_settings_screenshot_png_size;
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extern const u32 icon_settings_screenshot_png_size;
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BIN
source/images/icon_settings_audio.png
Normal file
BIN
source/images/icon_settings_audio.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
130
source/menu.cpp
130
source/menu.cpp
@ -41,6 +41,7 @@
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#include "snes9x/snes9x.h"
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#include "snes9x/snes9x.h"
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#include "snes9x/fxemu.h"
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#include "snes9x/fxemu.h"
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#include "snes9x/memmap.h"
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#include "snes9x/memmap.h"
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#include "snes9x/apu/apu.h"
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#include "snes9x/cheats.h"
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#include "snes9x/cheats.h"
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extern SCheatData Cheat;
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extern SCheatData Cheat;
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@ -1886,6 +1887,7 @@ static int MenuGameSettings()
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GuiImageData btnLargeOutlineOver(button_large_over_png);
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GuiImageData btnLargeOutlineOver(button_large_over_png);
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GuiImageData iconMappings(icon_settings_mappings_png);
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GuiImageData iconMappings(icon_settings_mappings_png);
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GuiImageData iconVideo(icon_settings_video_png);
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GuiImageData iconVideo(icon_settings_video_png);
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GuiImageData iconAudio(icon_settings_audio_png);
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GuiImageData iconController(icon_game_controllers_png);
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GuiImageData iconController(icon_game_controllers_png);
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GuiImageData iconCheats(icon_game_cheats_png);
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GuiImageData iconCheats(icon_game_cheats_png);
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GuiImageData iconScreenshot(icon_settings_screenshot_png);
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GuiImageData iconScreenshot(icon_settings_screenshot_png);
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@ -1902,7 +1904,7 @@ static int MenuGameSettings()
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GuiImage mappingBtnIcon(&iconMappings);
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GuiImage mappingBtnIcon(&iconMappings);
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GuiButton mappingBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
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GuiButton mappingBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
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mappingBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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mappingBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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mappingBtn.SetPosition(-125, 120);
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mappingBtn.SetPosition(-200, 120);
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mappingBtn.SetLabel(&mappingBtnTxt);
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mappingBtn.SetLabel(&mappingBtnTxt);
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mappingBtn.SetImage(&mappingBtnImg);
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mappingBtn.SetImage(&mappingBtnImg);
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mappingBtn.SetImageOver(&mappingBtnImgOver);
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mappingBtn.SetImageOver(&mappingBtnImgOver);
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@ -1912,7 +1914,25 @@ static int MenuGameSettings()
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mappingBtn.SetTrigger(trigA);
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mappingBtn.SetTrigger(trigA);
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mappingBtn.SetTrigger(trig2);
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mappingBtn.SetTrigger(trig2);
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mappingBtn.SetEffectGrow();
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mappingBtn.SetEffectGrow();
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GuiText audioBtnTxt("Audio", 22, (GXColor){0, 0, 0, 255});
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audioBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-20);
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GuiImage audioBtnImg(&btnLargeOutline);
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GuiImage audioBtnImgOver(&btnLargeOutlineOver);
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GuiImage audioBtnIcon(&iconAudio);
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GuiButton audioBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
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audioBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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audioBtn.SetPosition(0, 120);
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audioBtn.SetLabel(&audioBtnTxt);
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audioBtn.SetImage(&audioBtnImg);
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audioBtn.SetImageOver(&audioBtnImgOver);
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audioBtn.SetIcon(&audioBtnIcon);
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audioBtn.SetSoundOver(&btnSoundOver);
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audioBtn.SetSoundClick(&btnSoundClick);
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audioBtn.SetTrigger(trigA);
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audioBtn.SetTrigger(trig2);
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audioBtn.SetEffectGrow();
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GuiText videoBtnTxt("Video", 22, (GXColor){0, 0, 0, 255});
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GuiText videoBtnTxt("Video", 22, (GXColor){0, 0, 0, 255});
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videoBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-20);
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videoBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-20);
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GuiImage videoBtnImg(&btnLargeOutline);
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GuiImage videoBtnImg(&btnLargeOutline);
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@ -1920,7 +1940,7 @@ static int MenuGameSettings()
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GuiImage videoBtnIcon(&iconVideo);
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GuiImage videoBtnIcon(&iconVideo);
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GuiButton videoBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
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GuiButton videoBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
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videoBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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videoBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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videoBtn.SetPosition(125, 120);
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videoBtn.SetPosition(200, 120);
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videoBtn.SetLabel(&videoBtnTxt);
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videoBtn.SetLabel(&videoBtnTxt);
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videoBtn.SetImage(&videoBtnImg);
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videoBtn.SetImage(&videoBtnImg);
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videoBtn.SetImageOver(&videoBtnImgOver);
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videoBtn.SetImageOver(&videoBtnImgOver);
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@ -2018,6 +2038,7 @@ static int MenuGameSettings()
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w.Append(&titleTxt);
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w.Append(&titleTxt);
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w.Append(&mappingBtn);
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w.Append(&mappingBtn);
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w.Append(&videoBtn);
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w.Append(&videoBtn);
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w.Append(&audioBtn);
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w.Append(&controllerBtn);
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w.Append(&controllerBtn);
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w.Append(&screenshotBtn);
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w.Append(&screenshotBtn);
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w.Append(&cheatsBtn);
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w.Append(&cheatsBtn);
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@ -2040,6 +2061,10 @@ static int MenuGameSettings()
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{
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{
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menu = MENU_GAMESETTINGS_VIDEO;
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menu = MENU_GAMESETTINGS_VIDEO;
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}
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}
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else if(audioBtn.GetState() == STATE_CLICKED)
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{
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menu = MENU_GAMESETTINGS_AUDIO;
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}
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else if(controllerBtn.GetState() == STATE_CLICKED)
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else if(controllerBtn.GetState() == STATE_CLICKED)
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{
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{
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ControllerWindow();
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ControllerWindow();
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@ -3333,6 +3358,102 @@ static int MenuSettingsVideo()
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return menu;
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return menu;
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}
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}
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/****************************************************************************
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* MenuSettingsAudio
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***************************************************************************/
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static int MenuSettingsAudio()
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{
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int menu = MENU_NONE;
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int ret;
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int i = 0;
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bool firstRun = true;
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OptionList options;
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sprintf(options.name[i++], "Interpolation");
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options.length = i;
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for(i=0; i < options.length; i++)
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options.value[i][0] = 0;
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GuiText titleTxt("Game Settings - Audio", 26, (GXColor){255, 255, 255, 255});
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titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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titleTxt.SetPosition(50,50);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
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GuiImageData btnOutlineOver(button_over_png);
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GuiText backBtnTxt("Go Back", 22, (GXColor){0, 0, 0, 255});
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GuiImage backBtnImg(&btnOutline);
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GuiImage backBtnImgOver(&btnOutlineOver);
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GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
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backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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backBtn.SetPosition(50, -35);
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backBtn.SetLabel(&backBtnTxt);
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backBtn.SetImage(&backBtnImg);
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backBtn.SetImageOver(&backBtnImgOver);
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backBtn.SetSoundOver(&btnSoundOver);
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backBtn.SetSoundClick(&btnSoundClick);
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backBtn.SetTrigger(trigA);
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backBtn.SetTrigger(trig2);
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backBtn.SetEffectGrow();
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GuiOptionBrowser optionBrowser(552, 248, &options);
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optionBrowser.SetPosition(0, 108);
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optionBrowser.SetCol2Position(200);
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optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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HaltGui();
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GuiWindow w(screenwidth, screenheight);
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w.Append(&backBtn);
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mainWindow->Append(&optionBrowser);
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mainWindow->Append(&w);
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mainWindow->Append(&titleTxt);
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ResumeGui();
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while(menu == MENU_NONE)
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{
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usleep(THREAD_SLEEP);
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ret = optionBrowser.GetClickedOption();
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switch (ret)
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{
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case 0:
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GCSettings.Interpolation++;
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if (GCSettings.Interpolation > 2) {
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GCSettings.Interpolation = 0;
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}
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switch(GCSettings.Interpolation)
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{
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case 0: Settings.InterpolationMethod = DSP_INTERPOLATION_GAUSSIAN; break;
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case 1: Settings.InterpolationMethod = DSP_INTERPOLATION_LINEAR; break;
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case 2: Settings.InterpolationMethod = DSP_INTERPOLATION_NONE; break;
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}
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break;
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S9xReset();
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}
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if(ret >= 0 || firstRun)
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{
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firstRun = false;
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switch(GCSettings.Interpolation)
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{
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case 0:
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sprintf (options.value[0], "Gaussian (Accurate)"); break;
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case 1:
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sprintf (options.value[0], "Linear"); break;
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case 2:
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sprintf (options.value[0], "None"); break;
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}
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optionBrowser.TriggerUpdate();
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}
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if(backBtn.GetState() == STATE_CLICKED)
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{
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menu = MENU_GAMESETTINGS;
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}
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}
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HaltGui();
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mainWindow->Remove(&optionBrowser);
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mainWindow->Remove(&w);
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mainWindow->Remove(&titleTxt);
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return menu;
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}
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/****************************************************************************
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/****************************************************************************
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* MenuSettings
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* MenuSettings
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***************************************************************************/
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***************************************************************************/
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@ -4158,6 +4279,9 @@ MainMenu (int menu)
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case MENU_GAMESETTINGS_VIDEO:
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case MENU_GAMESETTINGS_VIDEO:
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currentMenu = MenuSettingsVideo();
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currentMenu = MenuSettingsVideo();
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break;
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break;
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case MENU_GAMESETTINGS_AUDIO:
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currentMenu = MenuSettingsAudio();
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break;
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case MENU_GAMESETTINGS_CHEATS:
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case MENU_GAMESETTINGS_CHEATS:
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currentMenu = MenuGameCheats();
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currentMenu = MenuGameCheats();
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break;
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break;
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@ -41,6 +41,7 @@ enum
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MENU_GAMESETTINGS_MAPPINGS_CTRL,
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MENU_GAMESETTINGS_MAPPINGS_CTRL,
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MENU_GAMESETTINGS_MAPPINGS_MAP,
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MENU_GAMESETTINGS_MAPPINGS_MAP,
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MENU_GAMESETTINGS_VIDEO,
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MENU_GAMESETTINGS_VIDEO,
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MENU_GAMESETTINGS_AUDIO,
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MENU_GAMESETTINGS_CHEATS
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MENU_GAMESETTINGS_CHEATS
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};
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};
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@ -23,6 +23,8 @@
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#include "input.h"
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#include "input.h"
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#include "button_mapping.h"
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#include "button_mapping.h"
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#include "snes9x/apu/apu.h"
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struct SGCSettings GCSettings;
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struct SGCSettings GCSettings;
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/****************************************************************************
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/****************************************************************************
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@ -151,6 +153,7 @@ preparePrefsData ()
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createXMLSetting("xshift", "Horizontal Video Shift", toStr(GCSettings.xshift));
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createXMLSetting("xshift", "Horizontal Video Shift", toStr(GCSettings.xshift));
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createXMLSetting("yshift", "Vertical Video Shift", toStr(GCSettings.yshift));
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createXMLSetting("yshift", "Vertical Video Shift", toStr(GCSettings.yshift));
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createXMLSetting("sfxOverclock", "SuperFX Overclock", toStr(GCSettings.sfxOverclock));
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createXMLSetting("sfxOverclock", "SuperFX Overclock", toStr(GCSettings.sfxOverclock));
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createXMLSetting("Interpolation", "Interpolation", toStr(GCSettings.Interpolation));
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createXMLSection("Menu", "Menu Settings");
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createXMLSection("Menu", "Menu Settings");
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@ -334,8 +337,12 @@ decodePrefsData ()
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loadXMLSetting(&GCSettings.FilterMethod, "FilterMethod");
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loadXMLSetting(&GCSettings.FilterMethod, "FilterMethod");
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loadXMLSetting(&GCSettings.xshift, "xshift");
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loadXMLSetting(&GCSettings.xshift, "xshift");
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loadXMLSetting(&GCSettings.yshift, "yshift");
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loadXMLSetting(&GCSettings.yshift, "yshift");
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// Audio Settings
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loadXMLSetting(&GCSettings.Interpolation, "Interpolation");
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//Emulation Settings
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// Emulation Settings
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loadXMLSetting(&GCSettings.sfxOverclock, "sfxOverclock");
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loadXMLSetting(&GCSettings.sfxOverclock, "sfxOverclock");
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@ -488,6 +495,10 @@ DefaultSettings ()
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Settings.SoundPlaybackRate = 48000;
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Settings.SoundPlaybackRate = 48000;
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Settings.SoundInputRate = 31950;
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Settings.SoundInputRate = 31950;
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Settings.DynamicRateControl = true;
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Settings.DynamicRateControl = true;
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// Interpolation Method
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GCSettings.Interpolation = 0;
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Settings.InterpolationMethod = DSP_INTERPOLATION_GAUSSIAN;
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// Graphics
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// Graphics
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Settings.Transparency = true;
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Settings.Transparency = true;
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@ -1,5 +1,7 @@
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// snes_spc 0.9.0. http://www.slack.net/~ant/
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// snes_spc 0.9.0. http://www.slack.net/~ant/
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#include "snes9x.h"
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#include "SPC_DSP.h"
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#include "SPC_DSP.h"
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#include "blargg_endian.h"
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#include "blargg_endian.h"
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@ -127,25 +129,44 @@ static short const gauss [512] =
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inline int SPC_DSP::interpolate( voice_t const* v )
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inline int SPC_DSP::interpolate( voice_t const* v )
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{
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{
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// Make pointers into gaussian based on fractional position between samples
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int out;
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int offset = v->interp_pos >> 4 & 0xFF;
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int const* in = &v->buf [(v->interp_pos >> 12) + v->buf_pos];
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short const* fwd = gauss + 255 - offset;
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switch (Settings.InterpolationMethod)
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short const* rev = gauss + offset; // mirror left half of gaussian
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{
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case 0: // raw
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int const* in = &v->buf [(v->interp_pos >> 12) + v->buf_pos];
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{
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int out;
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out = v->buf [(v->interp_pos >> 12) + v->buf_pos] & ~1;
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out = (fwd [ 0] * in [0]) >> 11;
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break;
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out += (fwd [256] * in [1]) >> 11;
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}
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out += (rev [256] * in [2]) >> 11;
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case 1: // linear interpolation
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out = (int16_t) out;
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{
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out += (rev [ 0] * in [3]) >> 11;
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int fract = v->interp_pos & 0xFFF;
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out = (0x1000 - fract) * in [0];
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CLAMP16( out );
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out += fract * in [1];
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out &= ~1;
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out >>= 12;
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return out;
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break;
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}
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default:
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case 2: // Original gaussian filter
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{
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// Make pointers into gaussian based on fractional position between samples
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int offset = v->interp_pos >> 4 & 0xFF;
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short const* fwd = gauss + 255 - offset;
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short const* rev = gauss + offset; // mirror left half of gaussian
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int const* in = &v->buf [(v->interp_pos >> 12) + v->buf_pos];
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out = (fwd [ 0] * in [0]) >> 11;
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out += (fwd [256] * in [1]) >> 11;
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out += (rev [256] * in [2]) >> 11;
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out = (int16_t) out;
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out += (rev [ 0] * in [3]) >> 11;
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CLAMP16( out );
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out &= ~1;
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|
break;
|
||||||
|
}
|
||||||
|
}
|
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|
return out;
|
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}
|
}
|
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|
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|
|
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//// Counters
|
//// Counters
|
||||||
|
|
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int const simple_counter_range = 2048 * 5 * 3; // 30720
|
int const simple_counter_range = 2048 * 5 * 3; // 30720
|
||||||
|
@ -47,4 +47,8 @@ void S9xUpdateDynamicRate (double rate);
|
|||||||
|
|
||||||
extern SNES_SPC *spc_core;
|
extern SNES_SPC *spc_core;
|
||||||
|
|
||||||
|
#define DSP_INTERPOLATION_NONE 0
|
||||||
|
#define DSP_INTERPOLATION_LINEAR 1
|
||||||
|
#define DSP_INTERPOLATION_GAUSSIAN 2
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -242,6 +242,7 @@ struct SSettings
|
|||||||
bool8 ReverseStereo;
|
bool8 ReverseStereo;
|
||||||
bool8 Mute;
|
bool8 Mute;
|
||||||
bool8 DynamicRateControl;
|
bool8 DynamicRateControl;
|
||||||
|
int32 InterpolationMethod;
|
||||||
|
|
||||||
bool8 SupportHiRes;
|
bool8 SupportHiRes;
|
||||||
bool8 Transparency;
|
bool8 Transparency;
|
||||||
|
@ -485,6 +485,13 @@ int main(int argc, char *argv[])
|
|||||||
case 2: Settings.SuperFXSpeedPerLine = 0.417 * 60.5e6; break;
|
case 2: Settings.SuperFXSpeedPerLine = 0.417 * 60.5e6; break;
|
||||||
S9xResetSuperFX();
|
S9xResetSuperFX();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
switch (GCSettings.Interpolation)
|
||||||
|
{
|
||||||
|
case 0: Settings.InterpolationMethod = DSP_INTERPOLATION_GAUSSIAN; break;
|
||||||
|
case 1: Settings.InterpolationMethod = DSP_INTERPOLATION_LINEAR; break;
|
||||||
|
case 2: Settings.InterpolationMethod = DSP_INTERPOLATION_NONE; break;
|
||||||
|
}
|
||||||
|
|
||||||
while (1) // main loop
|
while (1) // main loop
|
||||||
{
|
{
|
||||||
|
@ -119,6 +119,8 @@ struct SGCSettings{
|
|||||||
int PreviewImage;
|
int PreviewImage;
|
||||||
|
|
||||||
int sfxOverclock;
|
int sfxOverclock;
|
||||||
|
|
||||||
|
int Interpolation;
|
||||||
};
|
};
|
||||||
|
|
||||||
void ExitApp();
|
void ExitApp();
|
||||||
|
Loading…
Reference in New Issue
Block a user