mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-23 19:19:22 +01:00
-Fix delete sram/state option
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parent
00a1df59cc
commit
d37fdded05
@ -1290,39 +1290,6 @@ static int MenuGame()
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deleteBtn.SetTrigger(trigA);
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deleteBtn.SetTrigger(trigA);
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deleteBtn.SetTrigger(trig2);
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deleteBtn.SetTrigger(trig2);
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deleteBtn.SetEffectGrow();
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deleteBtn.SetEffectGrow();
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// Boktai adds an extra button for setting the sun.
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GuiText *sunBtnTxt = NULL;
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GuiImage *sunBtnImg = NULL;
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GuiImage *sunBtnImgOver = NULL;
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GuiButton *sunBtn = NULL;
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if (isBoktai) {
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struct tm *newtime;
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time_t long_time;
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// regardless of the weather, there should be no sun at night time!
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time(&long_time); // Get time as long integer.
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newtime = localtime(&long_time); // Convert to local time.
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if (newtime->tm_hour > 21 || newtime->tm_hour < 5)
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{
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sprintf(s, "Weather: Night Time");
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} else sprintf(s, "Weather: %d%% sun", SunBars*10);
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sunBtnTxt = new GuiText(s, 22, (GXColor){0, 0, 0, 255});
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sunBtnTxt->SetWrap(true, btnLargeOutline.GetWidth()-30);
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sunBtnImg = new GuiImage(&btnLargeOutline);
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sunBtnImgOver = new GuiImage(&btnLargeOutlineOver);
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sunBtn = new GuiButton(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
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sunBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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sunBtn->SetPosition(0, 250);
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sunBtn->SetLabel(sunBtnTxt);
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sunBtn->SetImage(sunBtnImg);
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sunBtn->SetImageOver(sunBtnImgOver);
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sunBtn->SetSoundOver(&btnSoundOver);
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sunBtn->SetSoundClick(&btnSoundClick);
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sunBtn->SetTrigger(trigA);
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sunBtn->SetTrigger(trig2);
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sunBtn->SetEffectGrow();
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}
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GuiText resetBtnTxt("Reset", 22, (GXColor){0, 0, 0, 255});
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GuiText resetBtnTxt("Reset", 22, (GXColor){0, 0, 0, 255});
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GuiImage resetBtnImg(&btnLargeOutline);
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GuiImage resetBtnImg(&btnLargeOutline);
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@ -1839,7 +1806,7 @@ static int MenuGameSaves(int action)
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case FILE_SRAM:
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case FILE_SRAM:
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strncpy(deletepath, filepath, 1024);
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strncpy(deletepath, filepath, 1024);
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deletepath[strlen(deletepath)-4] = 0;
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deletepath[strlen(deletepath)-4] = 0;
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sprintf(deletepath, "%s.sav", deletepath);
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sprintf(deletepath, "%s.srm", deletepath);
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remove(deletepath); // Delete the *.srm file (Battery save file)
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remove(deletepath); // Delete the *.srm file (Battery save file)
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break;
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break;
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case FILE_SNAPSHOT:
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case FILE_SNAPSHOT:
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@ -1849,7 +1816,7 @@ static int MenuGameSaves(int action)
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remove(deletepath); // Delete the *.png file (Screenshot file)
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remove(deletepath); // Delete the *.png file (Screenshot file)
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strncpy(deletepath, filepath, 1024);
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strncpy(deletepath, filepath, 1024);
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deletepath[strlen(deletepath)-4] = 0;
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deletepath[strlen(deletepath)-4] = 0;
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sprintf(deletepath, "%s.sgm", deletepath);
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sprintf(deletepath, "%s.frz", deletepath);
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remove(deletepath); // Delete the *.frz file (Save State file)
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remove(deletepath); // Delete the *.frz file (Save State file)
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break;
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break;
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}
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}
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