- added: option to disable AA filtering (snes graphics 'crisper', AA now default OFF)

- added: mapped zooming and turbo mode to classic controller
- added: preliminary usb support (loading)
- changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only.
- changed: by default, autoload/save sram and freeze enabled
This commit is contained in:
michniewski 2008-08-06 02:31:44 +00:00
parent 26b7c62aca
commit edf269f97d
22 changed files with 409 additions and 324 deletions

View File

@ -1,10 +1,10 @@
.PHONY = all wii gc wii-clean gc-clean wii-run gc-run mca mcb sd smb mca-clean mcb-clean sd-clean smb-clean specials specials-clean
.PHONY = all wii gc wii-clean gc-clean wii-run gc-run specials specials-clean specials-wii specials-gc specials-wii-clean specials-gc-clean
VERSION := 003
VERSION := 004
all: wii gc
clean: wii-clean gc-clean
clean: wii-clean gc-clean specials-clean
wii:
$(MAKE) -f Makefile.wii
@ -26,39 +26,35 @@ gc-run:
# Custom Quicksave Versions
specials: sd mcb mca smb
specials: specials-wii specials-gc
specials-clean: mca-clean mcb-clean smb-clean sd-clean
specials-clean: specials-wii-clean specials-gc-clean
mca:
specials-wii:
touch source/ngc/snes9xGX.h
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=0" "LOADTYPE:='"MCSLOTA"'" "VERSION:=$(VERSION)" -f Makefile.wii
touch source/ngc/snes9xGX.h
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=0" "LOADTYPE:='"MCSLOTA"'" "VERSION:=$(VERSION)" -f Makefile.gc
mca-clean:
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=0" "LOADTYPE:='"MCSLOTA"'" "VERSION:=$(VERSION)" -f Makefile.wii clean
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=0" "LOADTYPE:='"MCSLOTA"'" "VERSION:=$(VERSION)" -f Makefile.gc clean
mcb:
touch source/ngc/snes9xGX.h
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=1" "LOADTYPE:='"MCSLOTB"'" "VERSION:=$(VERSION)" -f Makefile.wii
touch source/ngc/snes9xGX.h
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=1" "LOADTYPE:='"MCSLOTB"'" "VERSION:=$(VERSION)" -f Makefile.gc
mcb-clean:
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=1" "LOADTYPE:='"MCSLOTB"'" "VERSION:=$(VERSION)" -f Makefile.wii clean
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=1" "LOADTYPE:='"MCSLOTB"'" "VERSION:=$(VERSION)" -f Makefile.gc clean
sd:
touch source/ngc/snes9xGX.h
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=3" "LOADTYPE:='"SD"'" "VERSION:=$(VERSION)" -f Makefile.wii
specials-gc:
touch source/ngc/snes9xGX.h
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=0" "LOADTYPE:='"MCSLOTA"'" "VERSION:=$(VERSION)" -f Makefile.gc
touch source/ngc/snes9xGX.h
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=1" "LOADTYPE:='"MCSLOTB"'" "VERSION:=$(VERSION)" -f Makefile.gc
touch source/ngc/snes9xGX.h
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=3" "LOADTYPE:='"SD"'" "VERSION:=$(VERSION)" -f Makefile.gc
sd-clean:
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=3" "LOADTYPE:='"SD"'" "VERSION:=$(VERSION)" -f Makefile.wii clean
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=3" "LOADTYPE:='"SD"'" "VERSION:=$(VERSION)" -f Makefile.gc clean
smb:
touch source/ngc/snes9xGX.h
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=4" "LOADTYPE:='"SMB"'" "VERSION:=$(VERSION)" -f Makefile.gc
smb-clean:
specials-wii-clean:
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=0" "LOADTYPE:='"MCSLOTA"'" "VERSION:=$(VERSION)" -f Makefile.wii clean
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=1" "LOADTYPE:='"MCSLOTB"'" "VERSION:=$(VERSION)" -f Makefile.wii clean
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=3" "LOADTYPE:='"SD"'" "VERSION:=$(VERSION)" -f Makefile.wii clean
specials-gc-clean:
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=0" "LOADTYPE:='"MCSLOTA"'" "VERSION:=$(VERSION)" -f Makefile.gc clean
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=1" "LOADTYPE:='"MCSLOTB"'" "VERSION:=$(VERSION)" -f Makefile.gc clean
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=3" "LOADTYPE:='"SD"'" "VERSION:=$(VERSION)" -f Makefile.gc clean
$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=4" "LOADTYPE:='"SMB"'" "VERSION:=$(VERSION)" -f Makefile.gc clean

View File

@ -9,8 +9,8 @@ endif
include $(DEVKITPPC)/gamecube_rules
LOADTYPE = '"sd"'
VERSION = '"version"'
LOADTYPE = "sd"
VERSION = "version"
#---------------------------------------------------------------------------------
# TARGET is the name of the output

View File

@ -9,9 +9,8 @@ endif
include $(DEVKITPPC)/wii_rules
LOADTYPE = '"sd"'
VERSION = '"version"'
LOADTYPE = "sd"
VERSION = "version"
#---------------------------------------------------------------------------------
# TARGET is the name of the output

View File

@ -10,13 +10,24 @@
­———————————————————————————————————————————————————————————————————————•ßrK•
×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬
|0O×øo· SNES9XGX v003 ·oø×O0|
|0O×øo· SNES9XGX v004 ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
PLEASE NOTE: THIS DOCUMENT IS A WORK IN PROGRESS
[What's New 003]
[What's New 004]
- added: option to disable AA filtering
(snes graphics 'crisper', AA now default OFF)
- added: mapped zooming and turbo mode to classic controller
- added: preliminary usb support (loading)
- changed: sram and freezes now saved by filename, not internal romname.
If you have multiple versions of the same game, you can now have
srams and freezes for each version. A prompt to convert to the
new naming is provided for sram only.
- changed: by default, autoload/save sram and freeze enabled
[What Was New 003]
- added: alphabetical file sorting
- added: background logo/backdrop + nicer menus
- added: scrolling in ROM selector
@ -77,11 +88,11 @@ SRAM to any location).
filename preferences/sram autoloading location
------------------------- -------------------------------------
snes9xGX-003-sd-xxxx.dol SD card
snes9xGX-003-mcslota-xxxx.dol Memory card in slot A
snes9xGX-003-mcslotb-xxxx.dol Memory card in slot B
snes9xGX-003-smb-xxxx.dol SMB share (see SMB section below)
snes9xGX-003-noload-xxxx.dol none - doesn't load prefs nor autosave SRAM
snes9xGX-00x-sd-xxxx.dol SD card
snes9xGX-00x-mcslota-xxxx.dol Memory card in slot A
snes9xGX-00x-mcslotb-xxxx.dol Memory card in slot B
snes9xGX-00x-smb-xxxx.dol SMB share (see SMB section below)
// snes9xGX-00x-noload-xxxx.dol none - doesn't load prefs nor autosave SRAM
The last part of the filename (shown above as xxxx), denotes the wii and gamecube
versions.

View File

@ -90,78 +90,6 @@ WPAD_BUTTON_HOME, "HOME",
0, ""
};
/*
// Nunchuk btn def
ctrlr_def[0].type = CTRLR_NUNCHUK;
ctrlr_def[0].num_btns = 13;
ctrlr_def[0].map[] = { WPAD_BUTTON_DOWN, "DOWN",
WPAD_BUTTON_UP, "UP",
WPAD_BUTTON_LEFT, "LEFT",
WPAD_BUTTON_RIGHT, "RIGHT",
WPAD_BUTTON_A, "A",
WPAD_BUTTON_B, "B",
WPAD_BUTTON_1, "1",
WPAD_BUTTON_2, "2",
WPAD_BUTTON_PLUS, "PLUS",
WPAD_BUTTON_MINUS, "MINUS",
WPAD_BUTTON_HOME, "HOME",
WPAD_NUNCHUK_BUTTON_Z, "Z",
WPAD_NUNCHUK_BUTTON_C, "C"
};
// Classic btn def
ctrlr_def[1].type = CTRLR_CLASSIC;
ctrlr_def[1].num_btns = 15;
ctrlr_def[1].map[] = { WPAD_CLASSIC_BUTTON_DOWN, "DOWN",
WPAD_CLASSIC_BUTTON_UP, "UP",
WPAD_CLASSIC_BUTTON_LEFT, "LEFT",
WPAD_CLASSIC_BUTTON_RIGHT, "RIGHT",
WPAD_CLASSIC_BUTTON_A, "A",
WPAD_CLASSIC_BUTTON_B, "B",
WPAD_CLASSIC_BUTTON_X, "X",
WPAD_CLASSIC_BUTTON_Y, "Y",
WPAD_CLASSIC_BUTTON_PLUS, "PLUS",
WPAD_CLASSIC_BUTTON_MINUS, "MINUS",
WPAD_CLASSIC_BUTTON_HOME, "HOME",
WPAD_CLASSIC_BUTTON_FULL_L, "L TRIG",
WPAD_CLASSIC_BUTTON_FULL_R, "R TRIG",
WPAD_CLASSIC_BUTTON_ZL, "ZL",
WPAD_CLASSIC_BUTTON_ZR, "ZR",
};
// Gamecube controller btn def
ctrlr_def[2].type = CTRLR_GCPAD;
ctrlr_def[2].num_btns = 13;
ctrlr_def[2].map[] = { PAD_BUTTON_DOWN, "DOWN",
PAD_BUTTON_UP, "UP",
PAD_BUTTON_LEFT, "LEFT",
PAD_BUTTON_RIGHT, "RIGHT",
PAD_BUTTON_A, "A",
PAD_BUTTON_B, "B",
PAD_BUTTON_X, "X",
PAD_BUTTON_Y, "Y",
PAD_BUTTON_MENU, "MENU",
PAD_BUTTON_START, "START",
PAD_BUTTON_L, "L TRIG",
PAD_BUTTON_R, "R TRIG",
PAD_BUTTON_Z, "Z",
};
// Wiimote btn def
ctrlr_def[3].type = CTRLR_WIIMOTE;
ctrlr_def[3].num_btns = 11;
ctrlr_def[3].map[] = { WPAD_BUTTON_DOWN, "DOWN",
WPAD_BUTTON_UP, "UP",
WPAD_BUTTON_LEFT, "LEFT",
WPAD_BUTTON_RIGHT, "RIGHT",
WPAD_BUTTON_A, "A",
WPAD_BUTTON_B, "B",
WPAD_BUTTON_1, "1",
WPAD_BUTTON_2, "2",
WPAD_BUTTON_PLUS, "PLUS",
WPAD_BUTTON_MINUS, "MINUS",
WPAD_BUTTON_HOME, "HOME"
};
// end buttonmaps
*/
/***
* Default controller maps
* button press on left, and corresponding snes button on right

View File

@ -13,6 +13,9 @@
#include <string.h>
#include <wiiuse/wpad.h>
#include <fat.h>
#include <sys/dir.h>
#include "snes9x.h"
#include "memmap.h"
#include "debug.h"
@ -43,7 +46,8 @@ int havedir = 0;
int hasloaded = 0;
int loadtype = 0;
int LoadDVDFile (unsigned char *buffer);
int haveSDdir = 0;
bool haveSDdir = 0;
bool haveUSBdir = 0;
extern unsigned long ARAM_ROMSIZE;
extern int screenheight;
@ -91,7 +95,7 @@ ShowFiles (int offset, int selection)
{
/*** Highlighted text entry ***/
/*** Highlighted text entry ***/
for ( w = 0; w < 20; w++ )
DrawLineFast( 30, 610, ( j * 20 ) + (ypos-16) + w, 0x80, 0x80, 0x80 );
@ -128,6 +132,18 @@ int SNESROMSOffset()
return 0;
}
void strip_ext(char* inputstring, char* returnstring)
{
char* loc_dot;
strcpy (returnstring, inputstring);
loc_dot = strrchr(returnstring,'.');
if (loc_dot != NULL)
*loc_dot = '\0'; // strip file extension
return;
}
/**
* FileSelector
*
@ -146,7 +162,9 @@ FileSelector ()
int redraw = 1;
int selectit = 0;
float mag = 0;
float mag2 = 0;
u16 ang = 0;
u16 ang2 = 0;
int scroll_delay = 0;
bool move_selection = 0;
#define SCROLL_INITIAL_DELAY 15
@ -165,7 +183,7 @@ FileSelector ()
#ifdef HW_RVL
wp = WPAD_ButtonsDown (0);
wh = WPAD_ButtonsHeld (0);
wpad_get_analogues(0, &mag, &ang); // get joystick info from wii expansions
wpad_get_analogues(0, &mag, &ang, &mag2, &ang2); // get joystick info from wii expansions
#else
wp = 0;
wh = 0;
@ -183,27 +201,36 @@ FileSelector ()
selectit = 0;
if (filelist[selection].flags) /*** This is directory ***/
{
if (loadtype == LOAD_SDC)
if (loadtype == LOAD_SDC || loadtype == LOAD_USB)
{
/* memorize last entries list, actual root directory and selection for next access */
haveSDdir = 1;
if (loadtype == LOAD_SDC)
haveSDdir = 1;
else
haveUSBdir = 1;
/* update current directory and set new entry list if directory has changed */
int status = updateSDdirname();
int status = updateFATdirname();
if (status == 1) // ok, open directory
{
maxfiles = parseSDdirectory();
maxfiles = parseFATdirectory();
if (!maxfiles)
{
WaitPrompt ((char*) "Error reading directory !");
haverom = 1; // quit SD menu
haveSDdir = 0; // reset everything at next access
if (loadtype == LOAD_SDC) // reset everything at next access
haveSDdir = 0;
else
haveUSBdir = 0;
}
}
else if (status == -1) // directory name too long
{
haverom = 1; // quit SD menu
haveSDdir = 0; // reset everything at next access
if (loadtype == LOAD_SDC) // reset everything at next access
haveSDdir = 0;
else
haveUSBdir = 0;
}
}
else
@ -224,6 +251,9 @@ FileSelector ()
{
rootdir = filelist[selection].offset;
rootdirlength = filelist[selection].length;
/*** store the filename (used for sram/freeze naming) ***/
strip_ext(filelist[selection].filename, Memory.ROMFilename); // store stripped filename in Memory.ROMFilename
switch (loadtype)
{
@ -234,11 +264,11 @@ FileSelector ()
case LOAD_SMB:
/*** Load from SMB ***/
ARAM_ROMSIZE =
LoadSMBFile (filelist[selection].filename,
ARAM_ROMSIZE = LoadSMBFile (filelist[selection].filename,
filelist[selection].length);
break;
case LOAD_USB:
case LOAD_SDC:
/*** Load from SD Card ***/
/* memorize last entries list, actual root directory and selection for next access */
@ -391,7 +421,8 @@ OpenDVD ()
if (havedir == 0)
{
offset = selection = 0; /* reset file selector */
haveSDdir = 0; /* prevent conflicts with SDCARD file selector */
haveSDdir = 0; /* prevent conflicts with SDCARD, USB file selector */
haveUSBdir = 0;
if ((maxfiles = parsedirectory ()))
{
@ -435,6 +466,53 @@ OpenSMB ()
return 0;
}
// is_mounted
//
// to check whether FAT media are detected.
bool fat_is_mounted(PARTITION_INTERFACE partition) {
char prefix[] = "fatX:/";
prefix[3] = partition + '0';
DIR_ITER *dir = diropen(prefix);
if (dir) {
dirclose(dir);
return true;
}
return false;
}
void fat_enable_readahead_all() {
int i;
for (i=1; i <= 4; ++i) {
if (fat_is_mounted((PARTITION_INTERFACE)i)) fatEnableReadAhead((PARTITION_INTERFACE)i, 64, 128);
}
}
bool fat_remount(PARTITION_INTERFACE partition) {
//ShowAction("remounting...");
/* // removed to make usb work...
if (fat_is_mounted(partition))
{
fatUnmount(partition);
}
*/
fatMountNormalInterface(partition, 8);
fatSetDefaultInterface(partition);
//fatEnableReadAhead(partition, 64, 128);
if (fat_is_mounted(partition))
{
//ShowAction("remount successful.");
sleep(1);
return 1;
} else {
ShowAction("FAT mount failed.");
sleep(1);
return 0;
}
}
/**
* OpenSD
*
@ -447,18 +525,89 @@ OpenSD ()
char buf[50] = "";
loadtype = LOAD_SDC;
/*
fatUnmount(PI_INTERNAL_SD);
fatMountNormalInterface(PI_INTERNAL_SD,8);
//fatEnableReadAhead(PI_INTERNAL_SD, 64, 128);
fatSetDefaultInterface(PI_INTERNAL_SD);
//chdir("fat0:/");
*/
#ifdef HW_RVL
// only remount on wii
if (!fat_remount (PI_INTERNAL_SD))
return 0;
#endif
if (haveSDdir == 0)
{
/* don't mess with DVD entries */
havedir = 0; // gamecube only
havedir = 0;
haveUSBdir = 0;
/* change current dir to snes roms directory */
sprintf ( currSDdir, "%s/%s", ROOTSDDIR, SNESROMDIR );
/* Parse initial root directory and get entries list */
if ((maxfiles = parseSDdirectory ()))
if ((maxfiles = parseFATdirectory ()))
{
/* Select an entry */
return FileSelector ();
}
else
{
/* no entries found */
sprintf (msg, "No Files Found!");
WaitPrompt (msg);
return 0;
}
}
/* Retrieve previous entries list and made a new selection */
else
return FileSelector ();
return 0;
}
/**
* OpenUSB
*
* Function to load from a USB device (wii only)
*/
int
OpenUSB ()
{
char msg[80];
char buf[50] = "";
/*
//fatUnmount(PI_USBSTORAGE);
fatUnmount(PI_INTERNAL_SD);
//if(!fatMountNormalInterface(PI_USBSTORAGE,8))
// return 0;
//fatEnableReadAhead(PI_USBSTORAGE, 64, 128);
fatSetDefaultInterface(PI_USBSTORAGE);
*/
#ifdef HW_RVL
// make compiler happy
if (!fat_remount (PI_USBSTORAGE))
return 0;
#endif
loadtype = LOAD_USB;
if (haveUSBdir == 0)
{
/* don't mess with DVD, SDCARD entries */
havedir = 0;
haveSDdir = 0;
/* change current dir to snes roms directory */
sprintf ( currSDdir, "%s/%s", ROOTSDDIR, SNESROMDIR );
/* Parse initial root directory and get entries list */
if ((maxfiles = parseFATdirectory ()))
{
/* Select an entry */
return FileSelector ();

View File

@ -13,11 +13,13 @@
int OpenDVD ();
int OpenSMB ();
int OpenSD ();
int OpenUSB ();
#define LOAD_DVD 1
#define LOAD_SMB 2
#define LOAD_SDC 4
#define ROOTSDDIR "fat:/"
#define LOAD_USB 8
#define ROOTSDDIR "fat3:/"
#define SNESROMDIR "snes9x/roms"
#define SNESSAVEDIR "snes9x/saves"

View File

@ -534,7 +534,7 @@ DrawMenu (char items[][20], char *title, int maxitems, int selected, int fontsiz
if (title != NULL)
DrawText (-1, 60, title);
setfontsize (12);
DrawText (510, screenheight - 20, "Snes9x GX 003");
DrawText (510, screenheight - 20, "Snes9x GX 004");
//#endif
setfontsize (fontsize); // set font size
@ -579,7 +579,9 @@ RunMenu (char items[][20], int maxitems, char *title, int fontsize)
int ret = 0;
signed char a;
float mag = 0;
float mag2 = 0;
u16 ang = 0;
u16 ang2 = 0;
//while (!(PAD_ButtonsDown (0) & PAD_BUTTON_B) && (quit == 0))
while (quit == 0)
@ -593,7 +595,7 @@ RunMenu (char items[][20], int maxitems, char *title, int fontsize)
p = PAD_ButtonsDown (0);
#ifdef HW_RVL
wp = WPAD_ButtonsDown (0);
wpad_get_analogues(0, &mag, &ang); // get joystick info from wii expansions
wpad_get_analogues(0, &mag, &ang, &mag2, &ang2); // get joystick info from wii expansions
#else
wp = 0;
#endif

View File

@ -46,6 +46,8 @@ card_dir CardDir;
card_file CardFile;
card_stat CardStatus;
extern void uselessinquiry();
/****************************************************************************
* Clear the savebuffer
@ -92,14 +94,16 @@ int MountCard(int cslot)
int ret;
int tries;
EXI_ProbeReset();
/*** Mount the card ***/
EXI_ProbeReset();
//Mount the card
ret = CARD_Mount (cslot, SysArea, NULL);
tries = 0;
while ( tries < 3 && ret == CARD_ERROR_IOERROR )
{
EXI_ProbeReset ();
if (cslot == CARD_SLOTA)
WaitPrompt((char*) "Replug card in slot A!");
else
@ -113,6 +117,7 @@ int MountCard(int cslot)
tries = 0;
while ( tries < 5 && ret == CARD_ERROR_NOCARD )
{
EXI_ProbeReset ();
ShowAction ((char*) "Mounting card...");
CARD_Unmount (cslot);
usleep(500000); // wait half second
@ -125,6 +130,7 @@ int MountCard(int cslot)
tries = 0;
while ( tries < 5 && ret == CARD_ERROR_UNLOCKED )
{
EXI_ProbeReset ();
ShowAction ((char*) "Waiting for unlock...");
usleep(500000); // wait half second
ShowAction ((char*) "");
@ -468,14 +474,31 @@ SaveBufferToMC (unsigned char *buf, int slot, char *filename, int datasize, bool
void
LoadSRAMFromMC (int slot, int silent)
{
char filename[128];
char filename[MAXPATHLEN];
int offset = 0;
ShowAction ((char*) "Loading SRAM from MC...");
/*** Build SRAM filename ***/
sprintf (filename, "%s.srm", Memory.ROMName);
int offset = LoadBufferFromMC (savebuffer, slot, filename, silent);
// check for 'old' version of sram
sprintf (filename, "%s.srm", Memory.ROMName); // Build old SRAM filename
offset = LoadBufferFromMC (savebuffer, slot, filename, silent); // load file
if (offset > 0) // old sram found
{
if (WaitPromptChoice ((char*)"Old SRAM found. Convert and delete?", (char*)"Cancel", (char*)"Do it"))
{
decodesavedata (offset);
CARD_Delete (slot, filename); // delete old sram
SaveSRAMToMC (slot, silent);
}
}
//
/*** Build SRAM filename ***/
sprintf (filename, "%s.srm", Memory.ROMFilename);
offset = LoadBufferFromMC (savebuffer, slot, filename, silent);
if ( offset > 0 )
{
@ -504,7 +527,7 @@ SaveSRAMToMC (int slot, int silent)
ShowAction ((char*) "Saving SRAM to MC...");
/*** Build SRAM filename ***/
sprintf (filename, "%s.srm", Memory.ROMName);
sprintf (filename, "%s.srm", Memory.ROMFilename);
datasize = prepareMCsavedata ();
offset = SaveBufferToMC (savebuffer, slot, filename, datasize, silent);

View File

@ -47,7 +47,7 @@ extern unsigned char savebuffer[];
static int bufoffset;
static char membuffer[MEMBUFFER];
char freezecomment[2][32] = { {"Snes9x GX 003 Freeze"}, {"Freeze"} };
char freezecomment[2][32] = { {"Snes9x GX 004 Freeze"}, {"Freeze"} };
/**
@ -144,14 +144,14 @@ NGCFreezeGame (int where, bool8 silent)
if (where == 4)
{
/*** Freeze to SMB ***/
sprintf (filename, "/%s/%s.frz", SNESSAVEDIR, Memory.ROMName);
sprintf (filename, "/%s/%s.frz", SNESSAVEDIR, Memory.ROMFilename);
}
else if (where == 2 || where == 3)
{
/*** Freeze to SDCard in slot A or slot B ***/
#ifdef SDUSE_LFN
sprintf (filename, "%s/%s/%s.frz", ROOTSDDIR, SNESSAVEDIR, Memory.ROMName);
sprintf (filename, "%s/%s/%s.frz", ROOTSDDIR, SNESSAVEDIR, Memory.ROMFilename);
#else
/*** Until we have LFN on SD ... ***/
sprintf (filename, "%s/%s/%08x.frz", ROOTSDDIR, SNESSAVEDIR, Memory.ROMCRC32);
@ -160,7 +160,7 @@ NGCFreezeGame (int where, bool8 silent)
else
{
/*** Freeze to MC in slot A or slot B ***/
sprintf (filename, "%s.snz", Memory.ROMName);
sprintf (filename, "%s.snz", Memory.ROMFilename);
}
S9xSetSoundMute (TRUE);
@ -345,7 +345,7 @@ NGCUnfreezeGame (int from, bool8 silent)
if (from == 4)
{
/*** From SMB ***/
sprintf (filename, "\\%s\\%s.frz", SNESSAVEDIR, Memory.ROMName);
sprintf (filename, "\\%s\\%s.frz", SNESSAVEDIR, Memory.ROMFilename);
ConnectSMB ();
/*** Read the file into memory ***/
@ -379,7 +379,7 @@ NGCUnfreezeGame (int from, bool8 silent)
{
#ifdef SDUSE_LFN
sprintf (filename, "%s/%s/%s.frz", ROOTSDDIR, SNESSAVEDIR, Memory.ROMName);
sprintf (filename, "%s/%s/%s.frz", ROOTSDDIR, SNESSAVEDIR, Memory.ROMFilename);
#else
/*** From SDCard ***/
sprintf (filename, "%s/%s/%08x.frz", ROOTSDDIR, SNESSAVEDIR, Memory.ROMCRC32);
@ -417,7 +417,7 @@ NGCUnfreezeGame (int from, bool8 silent)
{
ShowAction ((char*) "Loading freeze file...");
sprintf (filename, "%s.snz", Memory.ROMName);
sprintf (filename, "%s.snz", Memory.ROMFilename);
int ret = LoadBufferFromMC ( savebuffer, from, filename, silent );
if ( ret )

View File

@ -53,7 +53,7 @@ extern unsigned long ARAM_ROMSIZE;
void Reboot() {
#ifdef __wii__
#ifdef HW_RVL
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
#else
#define SOFTRESET_ADR ((volatile u32*)0xCC003024)
@ -149,9 +149,9 @@ FreezeManager ()
/****************************************************************************
* Load Manager
****************************************************************************/
int loadmancountwii = 2;
int loadmancountwii = 3;
char loadmanwii[][20] = { "Load from SD",
"Return to previous"
"Load from USB", "Return to previous"
};
int loadmancount = 4;
char loadman[][20] = { "Load from SD",
@ -168,15 +168,32 @@ LoadManager ()
while (quit == 0)
{
if ( isWii ) /* Wii menu */
{
ret = RunMenu (loadmanwii, loadmancountwii, (char*)"Load Manager");
if (ret >= loadmancountwii-1)
ret = loadmancount-1;
}
else /* Gamecube menu */
ret = RunMenu (loadman, loadmancount, (char*)"Load Manager");
#ifdef HW_RVL
/* Wii menu */
ret = RunMenu (loadmanwii, loadmancountwii, (char*)"Load Manager");
switch (ret)
{
case 0:
/*** Load from SD ***/
quit = OpenSD ();
break;
case 1:
/*** Load from USB ***/
quit = OpenUSB ();
break;
case -1: /*** Button B ***/
case 2:
retval = 0;
quit = 1;
break;
}
#else
/* Gamecube menu */
ret = RunMenu (loadman, loadmancount, (char*)"Load Manager");
switch (ret)
{
case 0:
@ -199,7 +216,8 @@ LoadManager ()
retval = 0;
quit = 1;
break;
}
}
#endif
}
/***
@ -313,12 +331,12 @@ SaveManager ()
/****************************************************************************
* Emulator Options
****************************************************************************/
static int emuCount = 11;
static int emuCount = 12;
static char emulatorOptions[][20] = { "Reverse Stereo OFF",
"Interp. Sound ON", "Transparency ON", "FPS Display OFF",
"MultiTap 5 OFF", "C-Stick Zoom OFF",
"Auto Load OFF", "Auto Save OFF", "Verify MC Saves OFF",
"Save Prefs Now", "Return to previous"
"Video Filtering OFF", "Save Prefs Now", "Return to previous"
};
void
@ -360,34 +378,32 @@ EmulatorOptions ()
sprintf (emulatorOptions[8], "Verify MC Saves %s",
GCSettings.VerifySaves == true ? " ON" : "OFF");
sprintf (emulatorOptions[9], "Video Filtering %s",
GCSettings.render == true ? " ON" : "OFF");
ret = RunMenu (emulatorOptions, emuCount, (char*)"Emulator Options");
switch (ret)
{
case 0:
Settings.ReverseStereo =
(Settings.ReverseStereo == false ? true : false);
Settings.ReverseStereo ^= 1;
break;
case 1:
Settings.InterpolatedSound =
(Settings.InterpolatedSound == false ? true : false);
Settings.InterpolatedSound ^= 1;
break;
case 2:
Settings.Transparency =
(Settings.Transparency == false ? true : false);
Settings.Transparency ^= 1;
break;
case 3:
Settings.DisplayFrameRate =
(Settings.DisplayFrameRate == false ? true : false);
Settings.DisplayFrameRate ^= 1;
break;
case 4:
Settings.MultiPlayer5Master =
(Settings.MultiPlayer5Master == false ? true : false);
Settings.MultiPlayer5Master ^= 1;
if (Settings.MultiPlayer5Master)
{
@ -400,8 +416,7 @@ EmulatorOptions ()
break;
case 5:
GCSettings.NGCZoom =
(GCSettings.NGCZoom == false ? true : false);
GCSettings.NGCZoom ^= 1;
break;
case 6:
@ -417,16 +432,19 @@ EmulatorOptions ()
break;
case 8:
GCSettings.VerifySaves =
(GCSettings.VerifySaves == false ? true : false);
GCSettings.VerifySaves ^= 1;
break;
case 9:
GCSettings.render ^= 1;
break;
case 10:
quickSavePrefs(NOTSILENT);
break;
case -1: /*** Button B ***/
case 10:
case 11:
quit = 1;
break;
@ -824,7 +842,7 @@ mainmenu ()
case 7:
/*** Exit to Loader ***/
#ifdef __wii__
#ifdef HW_RVL
exit(0);
#else // gamecube
if (psoid[0] == PSOSDLOADID)
@ -856,4 +874,5 @@ mainmenu ()
VIDEO_WaitVSync();
#endif
ReInitGCVideo(); // update video after reading settings
}

View File

@ -31,7 +31,7 @@ extern unsigned int wmpadmap[];
extern unsigned int ccpadmap[];
extern unsigned int ncpadmap[];
#define PREFSVERSTRING "Snes9x GX 003 Prefs"
#define PREFSVERSTRING "Snes9x GX 004 Prefs"
char prefscomment[2][32] = { {PREFSVERSTRING}, {"Preferences"} };

View File

@ -203,8 +203,8 @@ DefaultSettings ()
/*** SDD1 - Star Ocean Returns -;) ***/
Settings.SDD1Pack = true;
GCSettings.AutoLoad = 0;
GCSettings.AutoSave = 0;
GCSettings.AutoLoad = 1;
GCSettings.AutoSave = 1;
strncpy (GCSettings.gcip, GC_IP, 15);
strncpy (GCSettings.gwip, GW_IP, 15);
@ -218,6 +218,7 @@ DefaultSettings ()
GCSettings.NGCZoom = 0;
GCSettings.VerifySaves = 0;
GCSettings.render = 0;
Settings.ForceNTSC = 0;
Settings.ForcePAL = 0;

View File

@ -32,6 +32,8 @@ char currSDdir[MAXPATHLEN];
extern int offset;
extern int selection;
extern int loadtype;
extern FILEENTRIES filelist[MAXFILES];
/***************************************************************************
@ -62,9 +64,9 @@ static int FileSortCallback(const void *f1, const void *f2)
}
/***************************************************************************
* Update SDCARD curent directory name
* Update FAT (sdcard, usb) curent directory name
***************************************************************************/
int updateSDdirname()
int updateFATdirname()
{
int size=0;
char *test;
@ -115,9 +117,9 @@ int updateSDdirname()
}
/***************************************************************************
* Browse SDCARD subdirectories
* Browse FAT (sdcard, usb) subdirectories
***************************************************************************/
int parseSDdirectory() {
int parseFATdirectory() {
int nbfiles = 0;
DIR_ITER *sddir;
char filename[MAXPATHLEN];
@ -130,7 +132,13 @@ int parseSDdirectory() {
/* open the directory */
sddir = diropen(currSDdir);
if (sddir == NULL) {
sprintf(currSDdir,"%s",ROOTSDDIR); // if we can't open the previous dir, open root dir
/*** if we can't open the previous dir, open root dir ***/
if (loadtype == LOAD_USB)
sprintf(currSDdir,"fat4:/");
else // LOAD_SDC
//sprintf(currSDdir,"%s",ROOTSDDIR);
sprintf(currSDdir,"fat3:/");
sddir = diropen(currSDdir);
WaitPrompt(msg);
if (sddir == NULL) {
@ -164,7 +172,8 @@ int parseSDdirectory() {
/****************************************************************************
* LoadSDFile
****************************************************************************/
extern int haveSDdir;
extern bool haveSDdir;
extern bool haveUSBdir;
int
LoadSDFile (char *filename, int length)
{
@ -183,9 +192,10 @@ LoadSDFile (char *filename, int length)
{
WaitPrompt((char*) "Maximum Filename Length reached !");
haveSDdir = 0; // reset everything before next access
haveUSBdir = 0;
return -1;
}
handle = fopen (filepath, "rb");
if (handle > 0)
{
@ -306,7 +316,7 @@ void SaveSRAMToSD (bool silent)
ShowAction ((char*) "Saving SRAM to SD...");
#ifdef SDUSE_LFN
sprintf (filepath, "%s/%s/%s.srm", ROOTSDDIR, SNESSAVEDIR, Memory.ROMName);
sprintf (filepath, "%s/%s/%s.srm", ROOTSDDIR, SNESSAVEDIR, Memory.ROMFilename);
#else
sprintf (filepath, "%s/%s/%08x.srm", ROOTSDDIR, SNESSAVEDIR, Memory.ROMCRC32);
#endif
@ -332,13 +342,29 @@ void SaveSRAMToSD (bool silent)
void
LoadSRAMFromSD (bool silent)
{
char filepath[1024];
char filepath[MAXPATHLEN];
int offset = 0;
ShowAction ((char*) "Loading SRAM from SD...");
// check for 'old' version of sram
sprintf (filepath, "%s/%s/%s.srm", ROOTSDDIR, SNESSAVEDIR, Memory.ROMName); // Build old SRAM filename
offset = LoadBufferFromSD (filepath, silent); // load file
if (offset > 0) // old sram found
{
if (WaitPromptChoice ((char*)"Old SRAM found. Convert and delete?", (char*)"Cancel", (char*)"Do it"))
{
decodesavedata (offset);
remove (filepath); // delete old sram
SaveSRAMToSD (silent);
}
}
//
#ifdef SDUSE_LFN
sprintf (filepath, "%s/%s/%s.srm", ROOTSDDIR, SNESSAVEDIR, Memory.ROMName);
sprintf (filepath, "%s/%s/%s.srm", ROOTSDDIR, SNESSAVEDIR, Memory.ROMFilename);
#else
sprintf (filepath, "%s/%s/%08x.srm", ROOTSDDIR, SNESSAVEDIR, Memory.ROMCRC32);
#endif

View File

@ -22,8 +22,8 @@
#include <unistd.h>
static int FileSortCallback(const void *f1, const void *f2);
int updateSDdirname();
int parseSDdirectory();
int updateFATdirname();
int parseFATdirectory();
int LoadSDFile (char *filename, int length);
void SaveSRAMToSD (bool silent);
void LoadSRAMFromSD (bool silent);

View File

@ -381,7 +381,7 @@ SaveSRAMToSMB (bool8 silent)
int datasize;
int offset;
sprintf (filepath, "%s\\%s.srm", SNESSAVEDIR, Memory.ROMName);
sprintf (filepath, "%s\\%s.srm", SNESSAVEDIR, Memory.ROMFilename);
if (!silent)
ShowAction ((char*) "Saving SRAM to SMB...");
@ -409,7 +409,7 @@ LoadSRAMFromSMB (bool8 silent)
char filepath[1024];
int offset;
sprintf (filepath, "%s\\%s.srm", SNESSAVEDIR, Memory.ROMName);
sprintf (filepath, "%s\\%s.srm", SNESSAVEDIR, Memory.ROMFilename);
ShowAction ((char*) "Loading SRAM from SMB...");
offset = LoadBufferFromSMB (filepath, silent);

View File

@ -11,7 +11,6 @@
****************************************************************************/
#ifndef _NGCSMB_
#define _NGCSMB_
void ConnectSMB ();
@ -36,5 +35,4 @@ typedef struct
}
SMBINFO;
#endif

View File

@ -198,6 +198,8 @@ extern int FrameTimer;
extern long long prev;
extern unsigned int timediffallowed;
extern void fat_enable_readahead_all();
/****************************************************************************
* Controller Functions
*
@ -298,7 +300,9 @@ decodepad (int pad)
u32 jp, wp;
float t;
float mag = 0;
float mag2 = 0;
u16 ang = 0;
u16 ang2 = 0;
u32 exp_type;
/*** Do analogue updates ***/
@ -306,7 +310,7 @@ decodepad (int pad)
y = PAD_StickY (pad);
jp = PAD_ButtonsHeld (pad);
#ifdef HW_RVL
exp_type = wpad_get_analogues(pad, &mag, &ang); // get joystick info from wii expansions
exp_type = wpad_get_analogues(pad, &mag, &ang, &mag2, &ang2); // get joystick info from wii expansions
wp = WPAD_ButtonsHeld (pad); // wiimote
#else
wp = 0;
@ -438,7 +442,12 @@ NGCReportButtons ()
s8 gc_py = PAD_SubStickY (0);
u16 gc_pb = PAD_ButtonsHeld (0);
#ifdef HW_RVL
u32 wm_pb = WPAD_ButtonsHeld (0); // wiimote
float mag1 = 0;
float mag2 = 0;
u16 ang1 = 0;
u16 ang2 = 0;
u32 wm_pb = WPAD_ButtonsHeld (0); // wiimote / expansion button info
wpad_get_analogues(0, &mag1, &ang1, &mag2, &ang2); // get joystick info from wii expansions
#endif
/*** Check for video zoom ***/
@ -446,9 +455,19 @@ NGCReportButtons ()
{
if (gc_py < -18 || gc_py > 18)
zoom ((float) gc_py / -18);
#ifdef HW_RVL
if ( mag2>0.2 && (ang2>340 || ang2<20) ) // classic rjs up
zoom ((float) mag2 / -0.2);
if ( mag2>0.2 && (ang2>160 && ang2<200) ) // classic rjs down
zoom ((float) mag2 / 0.2);
#endif
}
Settings.TurboMode = (gc_px > 70);
Settings.TurboMode = ( (gc_px > 70)
#ifdef HW_RVL
|| (mag2>JOY_THRESHOLD && ang2>75 && ang2<115)
#endif
); // RIGHT on c-stick and on classic ctrlr right joystick
/*** Check for menu:
CStick left
@ -512,9 +531,9 @@ NGCReportButtons ()
* gets the analogue stick magnitude and angle values (
* from classic or nunchuk expansions)
****************************************************************************/
u32 wpad_get_analogues(int pad, float* mag, u16* ang)
u32 wpad_get_analogues(int pad, float* mag1, u16* ang1, float* mag2, u16* ang2)
{
*mag = *ang = 0;
*mag1 = *ang1 = *mag2 = *ang2 = 0;
u32 exp_type = 0;
#ifdef HW_RVL
struct expansion_t exp;
@ -525,13 +544,15 @@ u32 wpad_get_analogues(int pad, float* mag, u16* ang)
WPAD_Expansion(pad, &exp); // expansion connected. get info
if (exp_type == WPAD_EXP_CLASSIC)
{
*ang = exp.classic.ljs.ang; // left cc joystick
*mag = exp.classic.ljs.mag;
*ang1 = exp.classic.ljs.ang; // left cc joystick
*mag1 = exp.classic.ljs.mag;
*ang2 = exp.classic.rjs.ang; // right cc joystick
*mag2 = exp.classic.rjs.mag;
}
else if (exp_type == WPAD_EXP_NUNCHUK)
{
*ang = exp.nunchuk.js.ang; // nunchuk joystick
*mag = exp.nunchuk.js.mag;
*ang1 = exp.nunchuk.js.ang; // nunchuk joystick
*mag1 = exp.nunchuk.js.mag;
}
}
#endif
@ -677,8 +698,8 @@ main ()
/*** Initialize libFAT and SD cards ***/
fatInitDefault();
//sdio_Startup(); // wii front sd
//sdgecko_initIODefault(); // sd gecko
//fatInit(8192, false);
//fat_enable_readahead_all();
/*** Initialize DVD subsystem ***/

View File

@ -180,6 +180,8 @@ struct SGCSettings{
char smbshare[20];
bool8 NGCZoom;
uint8 VerifySaves;
u16 render; // 0 - original, 1 - no AA
u32 QuickSaveSlot; // -1 Disabled - no prefs are loaded, 0 Memory card in slot A, 1 Memory card in slot B, 2 SD card in slot A, 3 SD card in slot B, 4 SMB share, 5 USB
};
START_EXTERN_C
@ -187,7 +189,7 @@ extern struct SGCSettings GCSettings;
extern unsigned short saveicon[1024];
extern bool8 isWii;
extern u32 wpad_get_analogues(int pad, float* mag, u16* ang);
extern u32 wpad_get_analogues(int pad, float* mag1, u16* ang1, float* mag2, u16* ang2);
END_EXTERN_C
#define JOY_THRESHOLD 0.70 // for wii (expansion) analogues

View File

@ -28,7 +28,7 @@ extern int padcal;
extern unsigned short gcpadmap[];
//extern unsigned short padmap[4];
char sramcomment[2][32] = { {"Snes9x GX 003 SRAM"}, {"Savegame"} };
char sramcomment[2][32] = { {"Snes9x GX 004 SRAM"}, {"Savegame"} };
/****************************************************************************
* Prepare Memory Card SRAM Save Data

View File

@ -29,6 +29,7 @@
//#include "spc7110.h"
//#include "controls.h"
#include "aram.h"
#include "snes9xGX.h"
//#include "video.h"
/*** Snes9x GFX Buffer ***/
@ -382,6 +383,28 @@ InitGCVideo ()
*/
}
void ReInitGCVideo()
{
Mtx p;
GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
GX_SetDispCopySrc (0, 0, vmode->fbWidth, vmode->efbHeight);
GX_SetDispCopyDst (vmode->fbWidth, vmode->xfbHeight);
GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GCSettings.render ? GX_TRUE : GX_FALSE,
vmode->vfilter);
GX_SetFieldMode (vmode->field_rendering,
((vmode->viHeight ==
2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
// GX_CopyDisp (xfb[whichfb], GX_TRUE);
guPerspective (p, 60, 1.33F, 10.0F, 1000.0F);
GX_LoadProjectionMtx (p, GX_PERSPECTIVE);
}
/****************************************************************************
* Drawing screen
****************************************************************************/
@ -420,85 +443,6 @@ setGFX ()
GFX.Pitch = 1024;
}
#ifndef NGCC
#if 0
/****************************************************************************
* MakeTexture
*
* GC requires RGB565 colour tiles of 4 x 4 pixels.
* Ok, apparently the pipeline stalls waiting for the indexed register to update.
* Solution : Use R9 to mirror R4
*
* THIS IS NOW UNUSED, BUT LEFT HERE SO I CAN TINKER -;)
****************************************************************************/
void
MakeTexture (char *src, /*** R3 Pointer to source ***/
char *dst, /*** R4 Pointer to output ***/
int width, /*** R5 Width ***/
int height, /*** R6 Height ***/
int w1, /*** R7 Worker ***/
int w2, /*** R8 Worker ***/
int w3, /*** R9 Worker ***/
int w4) /*** R10 Worker ***/
{
/*** How many tiles per row ***/
asm ("srwi 5,5,2"); /*** Width / 4 == Tiles ***/
asm ("srwi 6,6,2"); /*** Height / 4 == Tiles ***/
asm ("mr 9,4"); /*** Mirror R4 ***/
asm ("subi 4,4,8"); /*** Adjust R4 for index update ***/
asm ("subi 9,9,4"); /*** Adjust R9 for index update ***/
/*** Outer loop ***/
asm ("DoAllTiles:");
asm ("mtctr 5"); /*** Will loop for this number of tiles across ***/
asm ("mr 8,3"); /*** Preserve current source position ***/
asm ("DoOneTile:");
/*** Store 4 Horizontal Pixels - ROW 1 ***/
asm ("lwz 7,0(3)");
asm ("stwu 7,8(4)");
asm ("lwz 10,4(3)");
asm ("stwu 10,8(9)");
/*** Store 4 Horizontal Pixels - ROW 2 ***/
asm ("lwz 7,1024(3)");
asm ("stwu 7,8(4)");
asm ("lwz 10,1028(3)");
asm ("stwu 10,8(9)");
/*** Store 4 Horizontal Pixels - ROW 3 ***/
asm ("lwz 7,2048(3)");
asm ("stwu 7,8(4)");
asm ("lwz 10,2052(3)");
asm ("stwu 10,8(9)");
/*** Store 4 Horizontal Pixels - ROW 4 ***/
asm ("lwz 7,3072(3)");
asm ("stwu 7,8(4)");
asm ("lwz 10,3076(3)");
asm ("stwu 10,8(9)");
/*** Move along 4 pixels ***/
asm ("addi 3,3,8");
/*** Repeat for next tile ***/
asm ("bdnz DoOneTile");
/*** Update R3 to be 4 rows down ***/
asm ("mr 3,8");
asm ("addi 3,3,4096");
/*** Decrement Outer Tile loop ***/
asm ("subi 6,6,1");
asm ("cmpwi 6,0");
asm ("bne DoAllTiles");
}
#endif
/****************************************************************************
* MakeTexture
*
@ -544,8 +488,6 @@ MakeTexture (const void *src, void *dst, s32 width, s32 height)
"r" (height));
}
#endif
/****************************************************************************
* Update Video
****************************************************************************/
@ -584,46 +526,11 @@ update_video (int width, int height)
GX_SetTevOp (GX_TEVSTAGE0, GX_DECAL);
GX_SetTevOrder (GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
#ifdef NGCC
int h, w;
int *dst = (int *) texturemem;
int *src = (int *) GFX.Screen;
int hpos;
/*** Pitch for screen, regardless of size is always the same ***/
for (h = 0; h < vheight; h += 4)
{
for (w = 0; w < (vwidth >> 1); w += 2)
{
hpos = w;
*dst++ = src[hpos++];
*dst++ = src[hpos];
hpos = w + 256;
*dst++ = src[hpos++];
*dst++ = src[hpos];
hpos = w + 512;
*dst++ = src[hpos++];
*dst++ = src[hpos];
hpos = w + 768;
*dst++ = src[hpos++];
*dst++ = src[hpos];
}
src += GFX.Pitch;
}
#else
MakeTexture ((char *) GFX.Screen, (char *) texturemem, vwidth, vheight);
#endif
DCFlushRange (texturemem, TEX_WIDTH * TEX_HEIGHT * 2);

View File

@ -17,6 +17,7 @@
#include "snes9x.h"
void InitGCVideo ();
void ReInitGCVideo();
void clearscreen (int colour = COLOR_WHITE);
void showscreen ();
void setGFX ();