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https://github.com/dborth/snes9xgx.git
synced 2024-11-01 00:15:14 +01:00
nunchuk fix, add sound sync
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463cd3b7e5
commit
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@ -299,13 +299,13 @@ void decodepad (int pad)
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{
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/*** we don't want division by zero ***/
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if (wm_ax > 0 && wm_ay == 0)
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wp |= WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT;
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wp |= WPAD_BUTTON_RIGHT;
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if (wm_ax < 0 && wm_ay == 0)
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wp |= WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT;
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wp |= WPAD_BUTTON_LEFT;
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if (wm_ax == 0 && wm_ay > 0)
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wp |= WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP;
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wp |= WPAD_BUTTON_UP;
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if (wm_ax == 0 && wm_ay < 0)
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wp |= WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN;
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wp |= WPAD_BUTTON_DOWN;
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if (wm_ax != 0 && wm_ay != 0)
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{
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@ -314,9 +314,9 @@ void decodepad (int pad)
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if (t >= -2.41421356237 && t < 2.41421356237)
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{
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if (wm_ax >= 0)
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wp |= WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT;
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wp |= WPAD_BUTTON_RIGHT;
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else
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wp |= WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT;
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wp |= WPAD_BUTTON_LEFT;
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}
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/*** Recalc up / down ***/
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@ -324,9 +324,9 @@ void decodepad (int pad)
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if (t >= -2.41421356237 && t < 2.41421356237)
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{
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if (wm_ay >= 0)
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wp |= WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP;
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wp |= WPAD_BUTTON_UP;
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else
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wp |= WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN;
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wp |= WPAD_BUTTON_DOWN;
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}
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}
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}
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@ -75,10 +75,8 @@ DefaultSettings ()
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Settings.MultiPlayer5Master = false;
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Settings.JustifierMaster = false;
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Settings.ShutdownMaster = false;
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//Settings.CyclesPercentage = 100; // snes9x 1.50 and earlier
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Settings.ApplyCheats = true;
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// Specific to snes9x 1.51
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Settings.BlockInvalidVRAMAccess = true;
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Settings.HDMATimingHack = 100;
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@ -89,6 +87,8 @@ DefaultSettings ()
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Settings.Stereo = true;
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Settings.SixteenBitSound = true;
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Settings.SoundEnvelopeHeightReading = true;
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Settings.SoundSync = true;
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Settings.FixFrequency = false;
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Settings.DisableSampleCaching = true;
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Settings.InterpolatedSound = true;
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Settings.ReverseStereo = false;
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@ -99,7 +99,7 @@ DefaultSettings ()
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Settings.SkipFrames = 10;
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Settings.TurboSkipFrames = 19;
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Settings.DisplayFrameRate = false;
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Settings.AutoDisplayMessages = 0; // SNES9x 1.51
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Settings.AutoDisplayMessages = 0;
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Settings.InitialInfoStringTimeout = 200; // # frames to display messages for
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// Frame timings in 50hz and 60hz cpu mode
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