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Updated english language translation (#915)
* Updated english language translation * Updated english language translation
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5df29089ec
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@ -601,7 +601,7 @@ void InfoPrompt(const char *msg)
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/****************************************************************************
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/****************************************************************************
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* AutoSave
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* AutoSave
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*
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*
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* Automatically saves SRAM/snapshot when returning from in-game to the menu
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* Automatically saves SRAM/state when returning from in-game to the menu
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***************************************************************************/
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***************************************************************************/
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void AutoSave()
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void AutoSave()
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{
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{
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@ -611,12 +611,12 @@ void AutoSave()
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}
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}
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else if (GCSettings.AutoSave == 2)
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else if (GCSettings.AutoSave == 2)
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{
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{
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if (WindowPrompt("Save", "Save Snapshot?", "Save", "Don't Save") )
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if (WindowPrompt("Save", "Save State?", "Save", "Don't Save") )
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SaveSnapshotAuto(NOTSILENT);
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SaveSnapshotAuto(NOTSILENT);
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}
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}
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else if (GCSettings.AutoSave == 3)
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else if (GCSettings.AutoSave == 3)
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{
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{
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if (WindowPrompt("Save", "Save SRAM and Snapshot?", "Save", "Don't Save") )
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if (WindowPrompt("Save", "Save SRAM and State?", "Save", "Don't Save") )
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{
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{
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SaveSRAMAuto(NOTSILENT);
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SaveSRAMAuto(NOTSILENT);
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SaveSnapshotAuto(NOTSILENT);
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SaveSnapshotAuto(NOTSILENT);
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@ -1870,7 +1870,7 @@ static int MenuGameSaves(int action)
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menu = MENU_GAME_SAVE;
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menu = MENU_GAME_SAVE;
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}
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}
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}
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}
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else if(ret == -1) // new Snapshot
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else if(ret == -1) // new State
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{
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{
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for(i=1; i < 100; i++)
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for(i=1; i < 100; i++)
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if(saves.files[FILE_SNAPSHOT][i] == 0)
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if(saves.files[FILE_SNAPSHOT][i] == 0)
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@ -1883,7 +1883,7 @@ static int MenuGameSaves(int action)
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menu = MENU_GAME_SAVE;
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menu = MENU_GAME_SAVE;
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}
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}
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}
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}
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else // overwrite SRAM/Snapshot
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else // overwrite SRAM/State
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{
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{
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MakeFilePath(filepath, saves.type[ret], saves.filename[ret]);
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MakeFilePath(filepath, saves.type[ret], saves.filename[ret]);
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switch(saves.type[ret])
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switch(saves.type[ret])
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@ -2035,7 +2035,7 @@ static int MenuGameSettings()
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controllerBtn.SetTrigger(trig2);
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controllerBtn.SetTrigger(trig2);
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controllerBtn.SetEffectGrow();
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controllerBtn.SetEffectGrow();
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GuiText screenshotBtnTxt("ScreenShot", 22, (GXColor){0, 0, 0, 255});
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GuiText screenshotBtnTxt("Screenshot", 22, (GXColor){0, 0, 0, 255});
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GuiImage screenshotBtnImg(&btnLargeOutline);
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GuiImage screenshotBtnImg(&btnLargeOutline);
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GuiImage screenshotBtnImgOver(&btnLargeOutlineOver);
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GuiImage screenshotBtnImgOver(&btnLargeOutlineOver);
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GuiImage screenshotBtnIcon(&iconScreenshot);
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GuiImage screenshotBtnIcon(&iconScreenshot);
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@ -3885,11 +3885,11 @@ static int MenuSettingsFile()
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if (GCSettings.AutoLoad == 0) sprintf (options.value[8],"Off");
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if (GCSettings.AutoLoad == 0) sprintf (options.value[8],"Off");
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else if (GCSettings.AutoLoad == 1) sprintf (options.value[8],"SRAM");
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else if (GCSettings.AutoLoad == 1) sprintf (options.value[8],"SRAM");
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else if (GCSettings.AutoLoad == 2) sprintf (options.value[8],"Snapshot");
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else if (GCSettings.AutoLoad == 2) sprintf (options.value[8],"State");
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if (GCSettings.AutoSave == 0) sprintf (options.value[9],"Off");
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if (GCSettings.AutoSave == 0) sprintf (options.value[9],"Off");
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else if (GCSettings.AutoSave == 1) sprintf (options.value[9],"SRAM");
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else if (GCSettings.AutoSave == 1) sprintf (options.value[9],"SRAM");
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else if (GCSettings.AutoSave == 2) sprintf (options.value[9],"Snapshot");
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else if (GCSettings.AutoSave == 2) sprintf (options.value[9],"State");
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else if (GCSettings.AutoSave == 3) sprintf (options.value[9],"Both");
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else if (GCSettings.AutoSave == 3) sprintf (options.value[9],"Both");
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if (GCSettings.AppendAuto == 0) sprintf (options.value[10], "Off");
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if (GCSettings.AppendAuto == 0) sprintf (options.value[10], "Off");
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