Daryl Borth
5efab5a07f
updated french translation (thanks Tanooki16!)
2021-03-07 10:22:47 -07:00
Daryl Borth
85dddcc226
update icon
2021-03-07 10:18:26 -07:00
Daryl Borth
056eb7801b
fix size
2021-03-07 09:54:08 -07:00
Daryl Borth
136a25db8f
Merge branch 'master' of https://github.com/dborth/snes9xgx.git
2021-02-28 14:56:31 -07:00
Daryl Borth
81d082b328
update game delete icon
2021-02-28 14:56:23 -07:00
EthanArmbrust
09149db1b3
Add support for Mayflash 2-port SNES USB adapter ( #965 )
...
* Add support for Mayflash 2-port SNES USB adapter
* Fix declaration
* increase char buffer size for GetUSBControllerInfo
2021-02-20 13:21:21 -07:00
Daryl Borth
4e11dc00b3
Merge branch 'master' of https://github.com/dborth/snes9xgx.git
2021-02-12 15:31:02 -07:00
Daryl Borth
d10f5c185a
add L+R+START for back to menu for wii classic controller
2021-02-12 15:29:35 -07:00
bladeoner
ff20f95258
Snes9x - memmap: Add a comment about the new hack detection. ( #963 )
2021-02-08 08:47:39 -07:00
bladeoner
b47c74744e
Snes9x - memmap: Add heuristic to detect Earthbound hack. ( #962 )
2021-02-07 10:17:05 -07:00
Daryl Borth
b291b3e6c5
Fixed SD2SP2 / SD gecko issues
2021-02-06 16:05:55 -07:00
Daryl Borth
615a358996
reverse mounting order, fix bug storing save/load method
2021-02-02 16:06:39 -07:00
Daryl Borth
bf65ffe432
fix SD2SP2
2021-01-31 09:45:14 -07:00
Daryl Borth
82f15c4643
add .bs to list of files to display
2021-01-28 12:02:53 -07:00
Daryl Borth
3cf1285ea6
change max game image dimensions to 640x480 to support screenshots
2021-01-28 11:52:26 -07:00
Daryl Borth
bf8a8b4d44
finalize 4.4.9
2021-01-18 18:59:54 -07:00
bladeoner
faf5ef9f1b
Update file headers ( #959 )
2021-01-06 12:13:32 -08:00
bladeoner
4764320910
Create dummy files ( #958 )
2020-12-24 11:11:28 -07:00
Daryl Borth
05501bed81
revert git ignore
2020-10-25 11:58:57 -06:00
Daryl Borth
684068bd91
revert makefile changes, update CI
2020-10-25 11:57:36 -06:00
bladeoner
d1dd578f47
Refactor make files and change artifact output ( #949 )
...
This changes the following:
- Uploads a separate Wii and Gamecube artifact
- Excludes uploading the elf files
- Creates the complete Wii structure under executables/Snes9xGX
- Creates the complete GameCube structure under executables/Snes9xGX-GameCube
- Doesn't upload empty folders like the snes9xgx folder with cheats, roms and saves but it is created in a local environment
2020-10-25 10:19:32 -06:00
Daryl Borth
d4397bf6a5
copy freetype from buildtools dir
2020-10-06 10:07:31 -06:00
Daryl Borth
3f0e3a6b90
remove unneeded line
2020-09-28 16:48:26 -06:00
Daryl Borth
0e03e6c96a
add ability to change the player mapped to a connected controller
2020-09-28 16:46:30 -06:00
Daryl
5df5747c54
correct aspect ratio by changing viWidth to 644 (vaguerant)
2020-09-02 18:33:16 -06:00
Daryl
ff223e4da8
load cover images directly from file instead of an intermediary buffer
2020-08-09 13:08:51 -06:00
bladeoner
c1fb2e5a1e
Snes9x - Remove S9xChooseFilename ( #941 )
...
This is integration of the frontend with the core. Disable
the snapshot button mappings that use it. Any frontend should
implement those port commands its own.
Co-authored-by: dborth <dborth@gmail.com>
2020-08-08 10:45:42 -06:00
bladeoner
c14ff9464a
Snes9x - Remove S9xSetPalette ( #940 )
2020-08-08 10:28:59 -06:00
bladeoner
158d09b9d2
Snes9x - Remove S9xChooseMovieFilename ( #942 )
...
This is integration of the frontend with the core. Disable
the button mappings that use it. The frontend should implement on
its own.
2020-08-08 10:28:38 -06:00
bladeoner
1c021f105b
Snes9x - Add explicit declaration of tile unit templates. ( #943 )
...
Silences warnings and prevents double-compilation.
2020-08-08 10:28:28 -06:00
Daryl
66da7346b9
use I4 instead of RGBA8 for fonts (much less memory)
2020-07-25 10:23:22 -06:00
Daryl
09c3376827
when unable to load the default rom directory, just drop into device
...
root. don't show an error when unable to find a load device.
2020-07-23 14:31:03 -06:00
bladeoner
7e2bbbb9ac
Fix CI/CD build and adjust Credits ( #939 )
...
- Remove Cirrus CI build
- Add Github Workflow
- Adjust README.md
- Adjust Credits
2020-07-21 15:10:14 -06:00
dborth
a13c3ab0a0
Delete readme.txt
2020-07-05 09:58:57 -06:00
bladeoner
06438d4467
Add README.md ( #935 )
2020-07-05 09:58:13 -06:00
bladeoner
b2f1a8f535
Update file headers ( #934 )
2020-07-02 00:50:35 -06:00
bladeoner
41258b063e
Readme additions ( #933 )
2020-07-02 00:43:54 -06:00
Daryl
b61d0102b0
finalize 4.4.8
2020-06-29 21:11:49 -06:00
bladeoner
de1155730c
Update devkitPro in Cirrus CI ( #931 )
2020-06-29 00:39:51 -06:00
Daryl
8435c09b65
BSX rom is now optional. if missing, it will load directly into the
...
game.
2020-06-28 21:24:42 -06:00
bladeoner
ffde2f7bf3
Add automated build via Cirrus CI ( #929 )
...
This change enables automated build via Cirrus CI.
2020-06-28 13:49:14 -06:00
Daryl
d6eeb5c77d
silence a few warnings
2020-06-28 13:45:36 -06:00
Carsten Teibes
f875dfe346
Update Makefiles to latest build tools ( #930 )
...
* Update Makefiles to latest build tools
* Fix warnings about overlapping strings
* Fix oversight in GameCube compilation
2020-06-28 10:05:41 -06:00
bladeoner
3252710eb7
Snes9x - Fix some warnings. / Remove out-of-bounds access with macs rifle data. ( #925 )
...
* Snes9x - Fix some warnings.
* Snes9x - Remove out-of-bounds access with macs rifle data.
2020-06-24 22:01:32 -06:00
bladeoner
cd66ff803f
Snes9x - SA1: Remove memory remapping at load state. ( #924 )
...
This fixes the Mega Man X SA1 patch.
2020-06-13 15:29:27 -06:00
Daryl
bb341fed60
wii u widescreen patch, report whether wii u CPU is full speed
2020-06-01 21:16:28 -06:00
Daryl
77708edcc1
prevent cheat name overflow
2020-05-12 20:55:48 -06:00
CrewMdk
879b99ff82
Updated korean language translation ( #922 )
...
Added translation for text: SD Gecko Slot A and SD Gecko Slot B.
2020-04-09 20:32:05 -06:00
CrewMdk
bed83a5db1
Updated spanish language translation ( #921 )
...
Added translation for text: SD Gecko Slot A and SD Gecko Slot B.
2020-04-09 20:31:44 -06:00
bladeoner
b17cca4d1c
Snes9x - Increase SRAM size to 512KB ( #920 )
...
Increased SRAM size from 128KB to 512KB. This fixes a crash in the
emulator when writing to SRAM between addresses $720000 and $7DFFFF.
2020-04-06 17:16:15 -06:00